Welcome!
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The Ultimate Guide to Planting Carrots - Duration: 8:42.today I'm gonna show you how you can grow wheel barrow loads full of carrots in
just a 15 by 40 space in your garden talking to customers over the years
carrots seem to be one of those crops that a lot
of people struggle with whether it's the germination planting them too thick
not planting them thick enough it's just one of those troublesome crops for a lot
of people out there so today I want to show you our technique for planting
carrots and we've been using this technique for about three years now and
it works really well for us now this is by no means the the only way you can
plant carrots are several different ways I've seen people do it successfully but
this is the way that's been working for us in the fall and in the spring for the
last three years first let's talk about timing or when you should plant your
carrots for germination carrots prefer a salt in for about 75 to 80 degrees so
based on that we can't really grow carrots sure in the hotter months we
have to grow them during the cooler times of the year so we usually plant
carrots in the fall towards the end of October once the temperatures have
cooled off a little bit and we'll let them overwinter and then harvest them in
early spring and we can also plant another crop in early spring as long as
it's early enough say in February or so so the carrots are ready by the time the
warm weather comes around in May as opposed to a lot of the other crops we
plant carrots take a long time to germinate sometimes even up to two weeks
if you have a lot of heavy weed pressure that can be a problem because what
happen is those weeds are going to come up and they're gonna out-compete those
carrots so you're not gonna get a good stand of carrots so when you're getting
ready to plant carrots you want to make sure you've got a good stale weed seed
bed you don't want to have a lot of weed seeds in the soil that are gonna come up
and try to compete with those carrots that are sprouting there's a couple
different ways you can do this I prefer to just use the wheel hoe and just
cultivate the area about twice a week for a month so I'll have my area that
I'm gonna plant carrots in set out a month in advance and I'll just run the
wheel hoe through there repeatedly kill any of those new weeds are going to
emerge and it really creates that stale weed seed bed
you can also use a flame leader I've seen people do that you can also tarp
the area and that will help to kill a lot of those weeds are in the soil and
reduce the amount of weed pressure you're gonna have once you plant the
carrots so right behind me here I've got a little plot where I planted my carrots
this year it's 15 foot wide by 40 foot long as with a lot of other things we
plant we like to plant those carrots on double rows and then I like to put those
double rows three feet apart so the first thing I did was take some stakes I
marked off where my rows are gonna be and then put a stake at the end of each
row so I can drive to that with my wheel hoe and make sure I get a nice straight
row as you might have seen in some of our other videos we like to bury our
drip tape it just works so much better that way
so the first step with that is to take the double wheel hoe with the plow set
and the furrow in position and make a furrow where I rows are going to be in
most cases I usually like to put a little compost down in that furrow as
well before I add the drip tape but I was out of compost this time so I'll
just have to inject some fertilizers through that drip tape once those
carrots come up then I took my drip tape layer ran along those furrows there laid
the drip tape in the furrow cover that up and that buried drip tape is gonna be
really nice for us with these carrots because it allows us to keep that bed
wet while those carrots are waiting to germinate or sprout up out of the soil
now another nice thing about that drip tape layer attachment is that as you're
running along the roads they're laying the tape and covering it those plow
attachments that are covering the tape create two little perfect planting
furrows on each side of that tape which is just great for planting double rows
so we can get two rows or crop per one row of tape now let's talk about the
varieties we like to plant and how we actually plant those seeds now I like to
plant orange carrots yellow carrots and purple carrots you can find these kind
of rainbow blend mixes out there but from my experiences you end up getting a
lot more oranges and not enough for the colorful ones that you may want so I
found it's better to just plant individual rows of each color as a
- planning those blends there's a lot of varieties of orange carrots out there
the one I'm planting this year is called bolero I planted one called Miami in the
past they're pretty similar and I expect the same results from the bolero variety
as I've gotten from that Miami variety over the years the yellow variety I
planted is called yellow stone you can find this by a ton of different names
but standard yellow carrot and then the purple and I'm planting is called Purple
Haze that also you'll see depending on what seed company you get it from will
be different names for this a purple flesh carrot that does really well as
far as planting carrots go if you want to plant carrots with a mechanical or a
walk-behind cedar you have to use pelleted seed a pelleted seed is
basically when they take the carrot seed and they coat it with clay to make it
round so it feeds through the cedar properly now I've had good success with
a pelleted seed in the past but over the last couple years I've just been using
raw carrot seed and planting by hand I like to plant my carrots in a band
instead of a single linear row and I can do that well plant them by hand with the
raw seed also sometimes that pelleted seed doesn't give me the best
germination so I've been doing the raw seed the last couple years planting by
hand it takes a little longer but it's really not that significant when you're
just doing five rows like this so what I like to do is take me a little
Tupperware container and I want to dump all my seeds for each variety into that
little container and that lets me access or be able to grab the seeds a little
easier then I just grab a pinch of seeds and I just scatter them along that row
there I like to plant my own pretty thick and I don't thin them I'm not
looking for all uniform size carrots we like some small ones for some
applications some of the bigger ones for other applications so we just kind of
scatter them liberally along that little mini furrow down beside that drip tape
and once I've got those seeds down all I need to do is cover them up and pack
down that area a little bit so I take my garden rake and I just put a light
covering of soil on top of those seeds you definitely don't want to plant them
too deep so just a light covering go down both sides of that double row
there and then I'll turn my garden rake over and walk down that road and kind of
tamp it down so I'll make sure I get good seed to soil contact with my carrot
seed and then finally the last thing we need to do is water these carrots in now
the drip tape makes it really easy because I can just put that water where
I need it I'm not putting water in those middles
between the rows and I'm not getting weeds there because of that now this is
one of the areas I see people make the most mistakes is they don't keep the
carrot bed wet enough during the germination process so what I'll do is
I'll turn this drip tape on and I'll let it run all night up to 12 hours
sometimes until that entire bed I can see is soaked and saturated and if we
don't get any rain I might do that two or three times until they germinate but
it's really important to keep that bed wet to get a really solid germination
from your carrots once those carrots come up and start to
grow they're pretty maintenance-free throughout the winter with the exception
of a little wheel hoeing here and there or using that single time cultivator to
run between the carrot rows they don't really take a lot of effort after that
the hardest part is actually getting them to germinate and getting a good
stand of carrots to start with that's where most people seem to have the most
trouble so if you've struggled with carrots in the past definitely give this
technique a try it's worked really well for us and I think it'll really work
well in your garden too if you have any more questions about planting carrots or
growing carrots put those in the comments we'll be glad to try to answer
them for you if you're interested in any of these products we used to plant those
carrots I'll put some links in the description and you can check those out
if you like our videos subscribe to our Channel and we will see you guys
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Jennifer Lopez's Guide to Reinventing Yourself | Woman with Desk and Chair | InStyle - Duration: 2:28.Welcome
...to the center of health and wellness.
That's why I'm dressed a little bit like a self-help guru.
Hi, I'm Jennifer Lopez
and this is how you reinvent yourself.
Who says you can't start learning how to play the piano at 50?
You can. You're here until you're dead.
So, might as well do sh*t.
I don't know (laughter).
It's such an antiquated way of thinking
that women over a certain age... What's that age?
What is that age? What did that age used to be? It sounds so crazy to me.
Was it 25? Was it 35? Was it 40?
Is it 50?
No baby.
I am open and receptive to all the
goodness and abundance the universe has to offer.
I learned all this from Louise Hay.
You should read some of her books. She recently passed away, but,
but helped me so much in my life.
Just her philosophies and the idea of thinking positively.
Do women feel the need to apologize for wanting it all?
We shouldn't.
We deserve whatever any other man on this planet has and deserves.
And why not?
Look at your whole life.
Choose one thing.
Pick one thing that you know you can handle. That you can fix.
Whether it's work, or relationship, or this or that, or whatever.
You know, and just go, "Okay, I'm gonna handle this part first."
And when I handle that? Everything else is gonna fall into place.
When you feel good inside, you kind of, like, you start pimping yourself a little bit right?
Get my hair done. My nails did. It's taking care of yourself, being healthy.
Going to the gym. Eating right.
You know, telling yourself kind things.
Ok, you can run that back.
Those type of things that...
starts inside, but also manifests itself on the outside.
It's such a cliche thing to say, like, "be true to yourself" and all of these types of phrases.
But it's so true. It's just, like, you have to always be checking in with yourself
and making sure, like, am I happy where I am?
Is there something I should change?
Am I not fulfilled in some way?
And it's your responsibility to take care of yourself.
And that is how you reinvent yourself ladies.
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GUIDE EPEE & BOUCLIER (Sword and Shield) - Monster Hunter World # Combo & Guide - Duration: 29:23.-------------------------------------------
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Vegito Guide - Dragon Ball FighterZ Tutorial - Duration: 32:05.... where to begin? Well for starters Vegito is perhaps
the most misleading character in the game. At first glance he looks like a
monster being able to mix and match normals, fast traveling attacks with a
real nice crouching medium, possessing an Android 16-like air grab,
and the longest range anti-air special. Then you quickly find out that
linking all those normals doesn't do much in terms of damage, it's hard to
open people up with the single hopping low medium, the air grab isn't even close
to 16's, and crouching special is only used in combos. I'm not saying he's bad, it's just
that initial expectations are wrong. Vegito doesn't have to worry about
anything when sparking, however, he can be effective outside of sparking with a
decent amount of meter and assists. so contrary to popular belief he's a
terrible point character. if your team isn't meter dependent Vegito can work as
your second, if not he's best as an anchor. it seems like for every good
thing you can say about his normals there's the bad side to it. his standing
light is great due to the range and number of hits, however on whiff you're wide
open. his crouching light allows you to go back to the start of your combo chain,
but it's slow and doesn't hit low. his ki attacks are good, but his air heavies are
limiting. all in all I think it rounds out to above average but you can get in
a lot of trouble if used carelessly; Vegito is not for novice players.
surgical strikes with standing special can be effective but as a whole Vegito
doesn't have much of a full screen presence, and if your opponent wants to
get in on you... they're going to get in with little resistance. he has a lot of
forward momentum with this attacks but it's hard to gain any advantage from
them on whiff. Vegito is more of a calm calculated character in the matchup, so
despite what it seems I'd say he's average in the mobility department. on the
surface it doesn't look like Vegeta has a lot to
work with and outside of spark he's too needy, but during spark you can
build enough meter to end with a level-3 easily and then subject them to
one of the best 50/50's in the game; in the right hands Vegito is a better
version of Bardock but he has a much higher learning curve.
quarter-circle back and attack is your air grab... which you'll be using this a
lot. whether you're on the ground or in the air the properties are the same. the
light version comes out fast and travels upward more-so than the other versions,
which means the forward movement is the shortest. it doesn't count as a smash and
it doesn't give you a slide knockdown. the medium version has a longer startup
but it travels more out of 45-degree angle. it counts as a smash and it gives
you a sliding knockdown with some added damage. the heavy version like
usual contains the best qualities of both having a fast startup and giving
you a sliding knockdown. the travel angle is less than 45 degrees so it's
easier to combo into, it also does a lot more damage than the medium coming in at
17 percent when the medium is 11. all versions scale your combo by 3 if
it's the initial hit, and is extremely difficult to combo afterwards unless
you're using a vanishing attack or a super. the primary use is in combos... more
specifically at the end of your combo after a vanishing attack that gets you
corner pressure. quarter circle forward and attack will send Vegito flying
forward with some kicks... not the most flattering description but that's what
he does. if performed on the ground you're not considered airborne just in
case your opponent tries to crouching heavy you. the light version comes out
fast and... well... it comes out fast. the medium is a little slower and goes
slightly further but it does more damage with some extra kicks, it's also a smash
and wall bounces if you're by the corner allowing for a meterless extension. and
the heavy one expands on the medium with significantly increased range, a
faster startup, more damage, and you travel forward after the final hit to
help with wall bounce extensions. you'll be using this mainly in combos and blockstrings,
however you can use it to close the distance very quickly in the neutral.
quarter circle forward and special is your general-purpose ki blast. and since it's
the ki blast your opponent can cancel their guard with a reflect or superdash and
fly right through it. it scales your combo by 2 if it's the
combo starter and it's pretty generous with the hit conformation considering
it's a ki blast. you'd use this sparingly in the long range
neutral to get people to calm down. quarter circle back and special is your
counter, if successful, you're going to go into your auto combo grab which retains
the smash property but you can't naturally follow up with the superdash. and since
it's a special move you can't cancel into another special either. it doesn't
launch your opponent as high but it does knock them back further
so assist conversions outside of the corner will vary. it scales by 4, which
is 1 more than the auto combo version so don't expect big damage. assist
can trigger the counter but supers and grabs plow right through it. it's not active on
the first frame so you're still going to need reflect, plus you can miss but usually
you'll go unpunished thanks to your forward movement. it's main usage when
you think your opponent is gonna jump in on you. it's not advised against block
strings where your opponent uses a natural gap, but if it's a slightly
delayed medium or whatever, this will do the trick since it's highly unlikely
your opponent will be frame-perfect. so basically if your opponent has a time
an attack this is your best friend.
here's an overview of what attacks should be on your mind in a general matchup.
in the long range neutral if your opponent is actively trying to tag you
with their ki blast, super jump up and toss out your ki blast. yes, I know it's
difficult to hit-confirm in to a vanishing attack, but that's not the goal;
we just want to get your opponent to stop throwing ki blasts at you and
considering that most characters can't direct projectiles upwards they're gonna
have to stop and play a little defense. as soon as your opponent starts playing
defense use a max range standing forward special and buffer the genie kicks.
if forward special impacts the genie kicks come flying out and if your opponent ate
it hopefully you're close enough to the corner to convert, which if you use the
heavy genie kicks you can combo from mid stage. if your opponent happen to block
forward special... well now they're in a blockstring.
and if you whiff forward special... well nothing happens at best;
the genie kicks don't come out and you keep playing the neutral... and that worst
you might have a ki blast headed your way, and if that's the case cancel to
your vanishing attack. which eating a counter vanishing attack is much better
than getting comboed. just outside of mid range you have your generic options
which are better than most other characters because of Vegito's crouching
medium is long range and has a little hop at the beginning... kind of resembling
a jumping low air dash. on impact just go into your block string. and if they
happen to get hit, the easiest conversion is crouching heavy when you realize they
got hit. and when you're up close, standing light is your best friend. it's
obviously quick and has great forward movement with multiple hits allowing you
to easily confirm into whatever you want. just make sure not to get too carefree
with it; if you whiff you will be forced to use a vanishing attack to avoid punishment.
even though Vegito is best as an anchor, you might want to get him in the fight
early to allow other characters to regenerate blue health or maybe you just
have another anchor you want to run solo with. whatever the reason it's good to
know how assists can help you in a fight. you probably noticed that there's no low
juggle extension... and that's because his jumping heavy doesn't knock your
opponent downward normally; you'll have to use his full light auto combo to get
that and you'll need an assist to keep them low. then the extension itself is
pretty difficult and not everyone can do it. and it's all for what? a very minor
damage increase and some meter at the expense of both your assists, which means
you can't apply a proper blockstring afterwards and you lose the corner?
not worth it... corner dragon rush extensions don't even
work really because of the height and there's only two attacks that send the
opponent downward, his air grab, but you need that to end combos or else you're going
to lose the corner... and the second attack is your dragon rush, but you can't use
two dragon rushes in the same combo. but you guys already know that Vegito
doesn't get a whole lot from using assists in standard combos. let's start
with the main reason to use assist: the self-sustaining blockstring. this
column shows you to what degree an assist can cover the end of your loop
before you repeat. a green rating means that there are no gaps when using your
assist and allows you to go back into the loop with no reflect points.
the other column is your extension after a counter. it's not the most important
conversion in the world, but it's nice to get more damage and build meter when
you can... especially seen as it's not difficult to do.
Alright, that's all. if you don't care to see the details of this, skip to the time listed at the bottom of the screen.
the blockstring point structure is a normal affair.
one point if it's usable but there's a problem with it. two points if there's only one
reflect spot and your opponent can't get away from it. and three points if it's
gapless. we're going to the actual details of the blockstring later in the video.
here's the timing chart of the assists.
keep looking... keep looking... alright that's enough. Trunks has two gaps and the timing window isn't
very forgiving, but he can keep your opponent in place and protect you.
kid Gohan is gapless however it only works in the corner.
piccolo only works in the corner, has a gap, and counts as a small ki blast so you
can be interrupted. because of all this I can't give him any points, but if your
opponent is too scared to take a chance it'll do the job.
Super Saiyan Vegeta is gapless but since it's considered a small ki blasts you
can be interrupted or reflected at any point so it's actually full of gaps.
Vegeta's timing is a little after the first impact of the medium genie kicks.
there are two gaps but if time correctly your opponent can't get away.
Beerus has a gap that your opponent can reflect out of, but it'll punish jumps. your opponent
can also backdash out with some pinpoint timing... they have to jump
afterwards or else crouching light will catch them.
Vegeta Blue is in-fact gapless. he needs to be called out when standing special impacts. you got to be
quick with the genie kicks afterwards to maintain the block stun.
Gohan is gapless, but only works in the corner and the timing is a frame so before the impact freeze
ends on the second genie kick. the timing isn't easy so you're going to have to practice it.
Majin Buu has two reflect gaps but your opponent will get hit if
they try to jump or backdash out of it.
Krillin is gapless but only works in the corner. you'll have to remove the crouching light after the assist to make it work though.
Cell is gapless but since it takes him a while to jump out you're
going to have to slightly delay the heavy as opposed to the typical second medium.
now for the other column: your counter. you won't center your whole game around it
but it's nice to use and punish your opponent for being predictable.
since the damage will be heavily scaled it's generally not recommended to use
meter if it's not going to kill or setup for corner level3. one point if you
can combo with the jumping attack and two points if you can combo with the
grounded attack... most likely a standing light. here's the timing chart. you'll
notice that a lot of people have similar timing thanks to the hit-stun after
the counter. you'll usually have to dash up to them and use a standing light or
super jump; if it differs I'll let you know. oh and Bardock is really strict,
that's why he's in red... strict Bardock.
a standing light is possible with Bardock but it's really strict so he lost a point.
with Super Saiyan Goku and Goku Black follow up with the super dash.
Zamasu is a bit harder here's the timing for it. it's a little before the freeze frame but not too close.
Vegeta can get a standing light but it's strict so it's best just to use a super dash instead.
when using Beerus you got to be really quick with that standing light afterwards.
Yamcha can get a crouching medium if you quickly dash for a few frames first.
with 16 make sure to dash before your super jump. it's not an easy extension.
if you want to an easier extension with Cell just use a super dash.
as many of you already know Vegito has a problem opening up opponents because he
doesn't have a low crouching light or any other means beyond the generic
mid range options... so stop worrying about it and just force your blockstring on
them. yeah it's true you can block the whole thing low, but who cares? it's not your
job to mix them up, it's your opponents job to get out of it...
and if they don't make any attempt... oh well, I guess we'll just be like this
forever... slowly causing block damage as meter builds for both.
sounds like an awful movie, but whatever. I know this sounds
weird because everyone has this impulse to destroy your opponent as quickly as
possible but if they have the nerve to wait you out you should have the nerve
to keep doing your blockstring. keep in mind that non-sparking Vegito needs a
lot of meter to do really dirty stuff so build all the meter you can and when
your opponent finally tries to get out you'll have enough meter to use the more
effective setups. this blockstring requires you to slightly delay the
second medium with most assists... Cell specifically needs more time so it's the
heavy with him. the delay should be small enough to the point where if your
opponent tries to jump out they'll get hit. if your opponent is trying to
reflect your second slightly delayed medium, just delay your heavy instead.
your opponent will have to stand to reflect thus they'll get hit low then
smashed with standing heavy for a combo. alternatively you can just stop
the blockstring after the first medium then low air dash past them with the
heavy to punish the reflect. or if you want to punish a reflect after the
second medium... well, just do a second crouching medium instead of the heavy for a punish.
the second reflect point is after the standing special
because it's a small ki blast, but don't worry about getting a super dashed... it's not
going to end well for your opponent. if you think your opponent is going to try to
reflect after standing special, just use a light or a medium for the punish.
from this point on any additional gaps is based on your assist... and the assists I'm
using for the example are completely gapless, so this blockstring has two
reflect spots and some manual timing leaving more room for error.
not the greatest blockstring in the game, but it's not the worst either.
something I'd like to address right now... I'm not the greatest person when it
comes to precision and execution, I'd say I'm about average.
so this took me about 30 minutes of practicing to get the timing down pretty
well for both assists. you'll have to practice it for a while but it's not
impossible. And for what it's worth I'm still amazed that the only block-
string we see in competitive play is from adult Gohan.
I'm going to show you the only reason you need to argue Vegito's worth is more than just a battery on point.
you're probably thinking, "alright, so you hit the opponent post level3 with the
second hit of the auto combo... what's the big deal?" let's watch that again...
and now you're probably thinking that it looked like the grab from the auto combo
and if that's the case you'd be correct. post level3 in the corner, this is a
true 50/50 where if they guess wrong they die... and if they guess right they
block your assist and you still have the advantage.
let's take a look side-by-side out the 50/50.
yeah, your opponent is going to have to flip a coin on this one. without factoring in any assists, the kick beats
attacks and jumps, but loses to reflect. the grab beats blocking and reflects, but
loses to attacks and jumps. then factoring assists in, you can keep the advantage on a wrong guess.
now the timing for this will take some practice, however it's 100% possible to
get it down. the key is not to mash and properly time each attack. push light as
soon as the opponent hits the ground after the super, then if you want to go
for the grab slightly buffer the second hit, then time the light again for the grab.
if you want to go for the kick instead, push light as soon as the opponent
touches the ground like normal... but then time the second hit to be a frame or two late.
don't buffer it! if you buffer the second
hit it'll come out immediately in you're likely whiff it.
I know it it seems very difficult but with some practice and a few days you'll
be able to get it down pretty reliably. the reason why you don't want to mash
this out is because you don't know what you're going to get... plus if it comes out
frame one after the super you'll completely whiff the whole thing. so it's
a benefit that you're not frame perfect. this is definitely a two combo kill, just
remember that if you go for the grab you got to be creative with your assist
combo afterwards. personally I like to use an assist to get that low super dash
impact so I can bounce them off the wall and protect myself in case my opponent
guessed right, but not all assist can do that... so this will boil down to your
specific team; then there's the matter of extending it even further like I did
with the dragon rush.
when you're in spark you don't have to worry about meter because all his optimal
combos build plenty of it, which also includes the post-level3 combo.
trust me this 50/50 is the reason to play Vegito and makes him a serious threat.
do not use this man on point because you won't have access to this if you do.
okay okay the setup is pretty dirty, but what about those pesky opponents who
aren't shy about using a level3 on wake up?
well you can opt to punish it by canceling into a vanishing attack when
the second attack impacts with the kick setup... or rather a frame or two after the impact
you'll be in the early frames of your vanishing attack when the level3
activates so you're still considering in front of your opponent.
with good timing you'll get a full combo punish with your vanishing attack
passing right through them. with bad timing you just kick them away.
and with sparking good or bad you're going to get a full combo punish since you
can cancel the vanishing attack.
and of course if they didn't go for the level3 and got hit by the kick
if you're in sparking they're so dead seeing as you can easily get an 88% combo
afterwards, but you'll never see it because they'll die away before the end.
outside of sparking... maybe not. it depends on how much damage the first combo did
and how creative your second combo is since the vanishing attack will heavily
scale your damage.
make sure to use an assist to cover your vanishing attack outside of sparking
or else you could be punished on block.
Vegito's biggest weakness is that it's difficult to open up your opponent... which
you shouldn't feel obligated to force a mixup if it's not going to be effective.
because that will get you punished at worse, or allow your opponent to get out
of your blockstring easily at best. so if Vegito is your second character
well the story ends here... but if he's your teams last resort you have a few
ways to apply pressure and even mixup your opponent when sparking beyond the
generic options. the main string is standing light light medium, crouching light,
jump cancel into special, then forward air dash with light light before you land.
when jump cancelling into special you
don't want to be too low to the ground or else it won't let you dash. it'll take
some practice to get down consistently but it's not too difficult. your opponent
will get hit if they try to jump out or anti-air you after the crouching light
and the air dashing light light completely jail so crouching heavies or reflects can't
stop you... then you land and start the loop all over again with standing light light, which also jails.
you'll be using this most of the time since it's the
safest and easiest that hit confirm off of. now for the flowchart... the
purpose of this is to randomize which paths you take seeing as they all have
individual strengths and weaknesses to make it as difficult as possible for
your opponent to stay safe. so let's look at your first choices... light light medium
crouching light gives you the most frame advantage, however there's a gap
before the crouching light impacts so if your opponent's gutsy they can reflect
or jump out. which brings us to light light medium crouching medium, which
visually looks similar and has no gap and hits low... thus it will punish people
who try to reflect or jump out, but your options aren't as solid as the previous.
generally speaking until your opponent gives you a reason to use the crouching
medium starter, take advantage of the crouching light starter.
as mentioned earlier the jumping special is your safest bet from the light light
medium crouching light starter. it'll hit people who try to attack and jump, but it
can be reflected... which brings us to the second option... a low air dash into a
medium. it'll perfectly punish people who try to reflect because they're going to get
a forward special instead since you're going to be behind them by the time they
come out of their block-stun... but it loses to attacks, so it's a good mixup
with the jump special that beats attacks but loses to reflects. now let's look at
the light light medium crouching medium followups. going into standing special
then jump canceling into special is interesting because standing special
allows your opponent to cancel their block with a reflect, therefore it will cause the
reflect to come out too early and jumping special will impact during their recovery frames.
the downside is that your opponent can jump or backdash out of it...
hell, if they start blocking high too early they can walk out of it, and on top
of that if you're a few frames late you can be interrupted... so only use this if
your opponent is reflect-happy. so to recap if done after crouching
light, jumping special air dash light light beats attacks but loses to reflect,
if the same followup is done after crouching medium special it'll beat
reflect and attacks if your timing is tight but your opponent can escape easily.
the other followup is to simply use a crouching light after your crouching
medium, and that'll open up the door to the previous options. so these
are your primary strings, with light light medium crouching light being the
best starter and jumping special air dash light light being the best ender.
but considering how fast the flow of the match is... you don't always need something
to be airtight to be effective. I mean how many times do you see competitive
players get hit by dragon rushes? dragon rushes can be jumped, back dashed, interrupted,
escaped even if successfully impacted, and they
even have a big green pulse when activated to warn your opponent. so why
does it work? well when your opponent isn't expecting it the likeliness of
your opponent reacting correctly goes down the toilet. so...
let's look at some crazy stuff no one is going to expect. you'll notice that the two
new starters are pretty much the same except it ends with the crouching heavy.
you already know that there's a gap between standing medium and crouching light,
but there's no gap between crouching light and crouching heavy... however
there's a tiny gap between crouching medium and crouching heavy so if they
try to jump or attack they're going to get hit.
both of these starters have gaps they're just in different places. now let's take
a look at the next followup options. at the top you have your air ki blast
which will keep your opponent in place, but it can be interrupted with the super dash.
if you're concerned with the super dash you can opt for dashing light
after the crouching heavy for the crossup which happens to punish a super dash.
just make sure to hit them deep with that light or else you're not
gonna be able to combo in time in the event of a successful crossup.
after your air ki blast you have enough advantage to the point where they
can't interrupt or avoid your falling light which can be canceled into
special for a familiar ender... kind of. there's a tiny reflect point between
light and special and there's no natural way to punish this aside from manually
breaking your flow, so your best bet here is to come down with the light, then land
and reset them... probably with the dragon rush. keep in mind even though you have
the frame advantage on your opponent they can plow through your falling light
with a crouching heavy so the counter play to that is to vanish as soon as
your ki blast impacts and use special cancelled into another ki blast to keep
them in place. and the final option is to slightly delay your special after
vanishing then dashing forward for the crossup with medium. by slightly
delaying this special it will punish reflects and allow you to cancel into your
air dash for the crossup which completely jails.
if you don't delay the special you're going to be too low and won't be able to
air dash, so just delay it a little bit. so if you don't delay special after your
vanish it'll beat attacks but can be reflected, and if you slightly delay the
special you'll get caught by super dashes however you'll punish reflects.
this is why Vegito needs spark when running solo... he can actually mixup your
opponent and have self-sustaining level3 combos and dirty corner and mixups
that lead to death. feel free to experiment around there are
other followups you can use but these are just the most practical ones I found.
but be advised that none of this is easy to do; Vegito is the most difficult
character that I've done a guide for so far. while I wouldn't consider him top 3
he's definitely not low tier. >_<
thanks for checking out the video a big thank you to all the patrons for
supporting the channel. if you're interested in helping out the patreon link is
in the video description below.
-------------------------------------------
Delta Rune/Undertale 2.0 Chapter 1 SECRET BOSS KEY GUIDE (TURN SUBS ON) - Duration: 4:03.After prison break and elevator scene you can pick "?????" option in elevator.
Go down the stairs and talk to the voice behind the bars.
Talk to the shopkeeper in Field region and pick "Strange Prisoner" dialogue option.
Follow the path I took. This section is located right-side from "Bake sale" teleport door.
Follow this path and open chest containing Key B at the end.
Use "Field" teleport door and move to the righ-side path. Follow my steps from then on.
Solve the puzzle with symbols I provided in the video. You're free to grab Key C now.
Connect all parts by talking to the guy that fixes item near Bakery teleport doors. Pick "FixItem" option.
Go back to Castle elevator and finally open sealed doors in "?????" floor. HAVE FUN!
-------------------------------------------
Ascendant challenge week 3/9 COMPLETE GUIDE-Hidden lore-Corrupted eggs & Toland locations,Destiny 2 - Duration: 3:24.ascendant challenge week 3/9 shattered ruins complete guide
Toland location
ahamkara bone location , you can go left or right to reach other statue head
1st corrupted egg
2nd corrupted egg and last
Thanks for watching
-------------------------------------------
Lisbon, Portugal: Naval History - Rick Steves' Europe Travel Guide - Travel Bite - Duration: 2:30.Belém survived the big earthquake of 1755.
Because of that, great buildings
from Lisbon's pre-earthquake glory days,
like the Belém Tower, still stand.
Back then, this tower protected Lisbon's harbor.
Today, it symbolizes the voyages that made Portugal
so powerful five centuries ago.
This was the last sight sailors saw as they headed out
into the unknown and the first they saw
when they returned, bearing gold and spices.
The nearby Monument to the Discoveries,
built in 1960
on the 500th anniversary of Henry the Navigator's death,
is shaped like the ship that made it all possible --
the caravel.
It celebrates how exploring the world was a team effort.
Leading the charge is Prince Henry the Navigator,
holding a model of his ship and a chart,
followed by kneeling knights and soldiers
who Christianized foreign lands with the sword.
Vasco da Gama stands tall, eyes on the horizon
and hand on his weapon.
Magellan holds a circle representing the earth
his ship famously circumnavigated.
Across the way is a naval museum,
which shows how this little country
once built a mighty empire.
Exhibits show the technology
that Portugal used to become a leader
in exploration and trade in the 15th and 16th centuries.
The caravel, the ultimate ship for exploring and trading,
was Portugal's secret to success.
It was fast, small, and light,
with sails that could pivot quickly.
Nimble and able to sail into the wind,
it was ideal for sailing along coastlines.
The Portuguese became experts at navigating by the stars.
With ingenious tools like these,
they could now sail away from the coast.
Equipped with this technology and his caravel,
Vasco da Gama sailed around Africa to India.
♪♪
Portugal's mastery of the sea had a huge impact.
Throughout the Middle Ages,
Italy dominated European trade with the East,
but within 10 years of Vasco da Gama's voyage
around Africa to India,
Italy's trade plummeted,
and the seafaring nations on the Atlantic coast --
England, Holland, Spain, and Portugal --
emerged as Europe's economic powerhouses.
-------------------------------------------
BUILD A NANO AQUASCAPE - STARTING GUIDE FOR BEGINNERS - Duration: 17:12.Welcome to the beautiful world of aquascaping,
to the Green Aqua Gallery!
I brought you some flowers.
Lovely isn't it?
I don't want to talk about flowers today,
I want to talk about this Nano Aquarium.
(Cinematic music)
Nano is a very popular subject among aquascapers,
because you can start with this, on a low budget.
You don't need many plants, you don't need a lot of soil.
You don't need a lot of hardscape.
You can build a beautiful tank
on a low budget.
On a relatively low budget.
This is a very good opportunity for you to see
weather aquariums, or the aquascaping hobby is good for you.
You can try your skills in building a beautiful little tank.
We're gonna help you with that today.
What I have here right next to me is an ADA Nature Aquarium Cube Garden.
Let me open it for you. You need scissors for that.
I'm gonna cut the straps.
I'm gonna take the cover off.
There you go.
I'm gonna throw everything out.
Take the aquarium...
Hold it with one hand...
Don't do this at home!
This is a beautiful
4 mm glass thickness opti white ADA aquarium.
20 liters in total.
It has a spotless look.
The exact measurement are 36x22x26 cm.
Alright.
Let's start with me putting the gloves on.
Many of you guys asked weather I need gloves
for making an aquarium.
No, you don't really need those.
I just like to protect my hands so...
This is why I'm gonna put this on.
Beautiful gloves from Black Magic.
We got it from a friend of ours, Jurijs.
Thank you so much.
It's a Moscotton brand and we really like it.
Let's start with building the hardscape
or let's start with putting in the soil.
I'm gonna use three types of soils now.
You have the ADA Aqua Soil Amazonia.
Which will go to the bottom.
We are not using Power Sand special
or Power Sand at all in this aquarium
because we're just gonna have a couple of foreground plants.
Maybe we will use root sticks.
In order to provide some more nutrients.
We hope that in this small nano aquarium
the ADA Aqua Soil Amazonia
and the ADA fertilizers that we're gonna provide...
We're gonna use the ADA Mineral,
and we're gonna use the ADA Brighty K
to fertilize the plants.
The plants will get enough ferts from those.
And the soil itself.
So it's going to be fine, we're not going to use
any base layer fertilizing substrate in this tank.
On the top of the ADA Amazonia
we're gonna use the ADA Aqua Soil Amazonia Powder.
Which is a smaller grain-size ADA Soil.
It's much easier to plant in the substrate
when it has a smaller grain-size.
Especially with plants that have smaller roots.
It's much easier to push the roots in.
But you will see that in a moment.
As decoration we are going to use the ADA Colorado Sand.
You have it here.
It's a beautiful reddish sand.
It will help accentuate the brownish
and reddish color of the wood that I'm planning to use.
This is the Iron Wood.
That I have here prepared.
I also have the Dragon Stones here.
Just small pieces of it.
We don't need a lot of hardscape for a nano tank.
Let's start with the ADA Aqua Soil Amazonia.
I'm gonna put a little bit of this in the back.
I'm gonna use some more from a 3 liter bag.
I'm just gonna pour it in.
Only in the back.
Nowhere else at this moment.
I'm just gonna stop here now.
I'm gonna come back
with the Amazonia later.
Let's see what we're doing.
I'm going to arrange it a little bit.
I'm gonna put some rocks in the front.
I'm going to put the Dragon Stones
between the foreground sand and the Amazonia here.
To have a nice boundary between those two.
Alright.
Let's find a suitable
rock in the foreground.
What I'm looking for here at this point
is that the rock should lean against the side-glass
as smoothly as possible.
It should stop the Amazonia from coming to the foreground.
That's pretty fine there.
I'm gonna use additional rocks
smaller ones
to continue that line.
that I wanna make here.
Then I'm going to pour in sand.
Cosmetic sand.
In the foreground.
Usually you don't need a lot.
One cup of it was enough.
Make sure you use a sand-flattener.
Flatten the sand
here
You don't need a lot of sand in the foreground.
You can just make it nice and even.
You can increase the height
as you go towards the back of the aquarium.
Let's use the wider side of the sand-flattener
to make it even more nice and even.
Is it flat enough?
Maybe yes, so let's leave it like that
and let's use the Amazonia to the back.
Fill it up.
I'm just pouring it to the back like that.
Arranging it with my hands.
You have a nice layout that will start
from the right side and go towards the left side.
Let's see what we're gonna do with the wood.
The wood is prepared.
It's ready.
This is the hardscape.
Iron wood glued together.
I used some coconut fibre to hide the glue
that was used to get these pieces of wood together.
I want to show you guys how I made this.
I brought you different pieces
of wood.
I'm gonna show it how I select it.
First I have a main wood here.
I'm using another wood right next to it
to continue the line like this.
Right now this is good.
You need to glue these together.
You can use the coconut fibre to have the Seachem glue
that I was using to keep these pieces together...
You can hide it with that.
I hope you like the hardscape.
I'm going to put it in the tank now.
For that I will really need to go to the other side.
I'm going to check it out from the other side
to see how it goes.
I'm very happy with the hardscape at this moment.
I just need to find a good angle for it.
Okey, so I'm happy with the wood arrangement.
We're gonna fill in some more Amazonia.
To the back.
Then arrange it nicely.
You need at least 3 or 4 cm of Amazonia.
In order to be able to plant in it.
I'm gonna use the sand flattener again.
To bring in the soil that put in the back.
To the front.
And arrange it in the front as well.
Be careful not to spill
any soil on the sand.
Alright. Ready.
So what we're gonna do now,
we're gonna use the Amazonia Powder
to put it on the top
of the regular Amazonia.
Let's pour some in the front as well.
Alright so we're done.
In order to be able to plant you need to wet the soil.
Plant roots will stick to the soil much easier
if it's wet a little bit.
But before we do that
I need to introduce some more rocks.
To add some detail.
The more detail you have in a tank the better.
It will increase the scale of your tank.
It will add to the overall look.
I'm using small pieces in the foreground.
I'm using bigger pieces in the background.
How do you like it so far?
Are you happy with this?
Let me ask Viktor.
Okey, so Viktor is telling me
that this is the words hardscape by a pro again.
It looks like I need a t-shirt.
Can you guys send me a t-shirt?
"The worst hardscape by a pro ever"
Thanks!
It looks like I'm lacking some hardscape elements
in the foreground on the right side.
What I have to do is to build some more
in the foreground
to have an elevation here.
That would add a little bit to the beauty of the whole thing.
Too big.
Too small.
Perfect.
And we're ready.
So I think the hardscape is ready guys.
Let's go with the planting.
We are going to use 5 types of plants.
The first plant that I'm gonna be using today
is the mini Bolbitis.
The official name is Bolbitis Heteroclita Difformis.
It's a small fern.
Which doesn't grow big.
I really like to use it in nano aquariums.
It doesn't cover completely the wood.
I use 6 pots of them.
I put them here-and-there.
Support it with some little rocks in the background.
So that they don't float up.
The second plant that I want to use is the Echinodorus Vesuvius.
This is a nice Echinodorus type
that will not grow too big but the leaves are long enough
and the general idea for me using this plant
was that I wanted to use another fern type...
Like the narrow-leaf Microsorum.
But we don't have a small narrow-leaf Microsorum
on the market yet.
So I'm going to use this instead of the Microsorum in this tank.
I'm going to use this in the background,
because I don't want it to cover
the complete
hardscape.
I don't want it to cover the fern - as well.
Let's go with the third plant.
This is the Bucephalandra Lamandau 'Mini Red'.
This is a nice Bucephalandra type.
It has reddish color.
It will accentuate the greens of the other plants
that we were using so far.
I'm gonna take it in two parts.
I'm gonna put it
to have some patches of red
here-and-there.
I have the Elatine Hydropiper here.
It's a small lab plant in jelly.
That is a nice foreground plant.
You can just take it out of the jelly
wash the jelly off
and then use some great
pinsettes (tweezers)
I'm gonna use the small pinsettes here...
Just take small chunks of it.
Then plant it at the left side of the aquarium.
I forgot that I need to wet the soil first.
We're gonna use this
thing
to add a little bit of water to the soil.
Also, I want to keep the plants
that I was using so far
from being dried out.
Okey, let's clean the foreground.
A little bit.
For you guys to see what am I actually doing in the aquarium.
Then I keep on planting the Elatine.
To the foreground here, on the left side.
Make sure that you are not big chunks of it.
Because it's really difficult to put down.
I just checked it from the front and I see
that we need need to go all the way to the back.
On the left side of the aquarium.
I think we need to raise the substrate a little bit more
on the right side,
because I want the Elatine to be visible on the right side as well.
Don't be afraid to plant as densely as possible.
The more plants you have in your aquarium
the more stabile the ecosystem will be in the long run.
The less prone you're gonna be to algae.
Having a good filter is always helping
but you need to help the system
with introducing as many plants as possible.
This Elatine is a nice plant.
The only trick to keeping it alive
is to have a nice cool water.
So don't try this at home if your room
has a higher temperature.
And you need a lot of CO2.
This Rotala 'Red Mini' is a nice plant
that will not grow high.
This means that I can use it in a nano tank.
I'm gonna plant it in the background.
You're not gonna see it at this moment.
But after a couple of weeks they will grow up
and the tops will show behind these plants.
Here. So you will have a nice red finish in the backgound.
Okey, you can see now
where I plant the Rotalas.
In the background.
Only in the center.
Not on the sides.
Okey guys, we are ready with the planting.
You might want to add some more patches
just one or two patches of something else.
Into the Elatine to have some detail in it later.
after they're grown together.
It's up to you to decide.
To improve the tank a little bit.
Having a nano tank is nice thing because you can always
Tweek it a little bit.
I want to show you the light guys.
I'm really excited because we have this
nano tank light here with us.
ONF light, you guys tell me what does it stand for.
ONF. One Night F....?
(laugs)
Alright, I don't know.
Viktor told me not to joke about this.
But I just have to joke all the time, you know me.
It's the best light from Taiwan at this moment.
It's the Rose Gold color.
You can see it now.
It has many features that are really absolutely needed.
For a nano tank. One of these features
is the adjustability.
You can adjust the height.
You can adjust the depth.
You can adjust the strength of the light.
Finally guys, finally! It's one of the lights that is strong enough
to have a proper Nature Aquarium in a nano tank.
We didn't have that before in the LED section.
We're really happy to have this light here with us.
The Rose Gold... Flat one.
Is here in Green Aqua!
I'm gonna screw on the bottom part.
I have not used this before but at the Green Aqua
Gallery we've been testing one of these guys
for months now.
Like that.
I don't really like the fact that this one is in the front.
So I'm just gonna move it to the other side.
It's gonna look much better there.
A really good thing about it is that you can adjust
the height - there's a little rubber-ring here
which you can just move down a little bit.
If you move it down then the light will stand higher
If you move it up...
Then the light will stand lower.
Okey guys, the aquarium is ready.
The light is ready, let's switch it on.
There's a switch on the bottom of it.
If you keep pushing it
the light will turn on.
Wonderful-wonderful strength!
I really love it.
All we have to do now is fill it up with water.
Have the filtration plugged in.
To have the filter hoses, to have the CO2 system.
You have a lot of nice glass things from ADA.
Here. Specially made for nano tanks.
This is the outflow.
This is the bubble counter.
That will go with a hose to the diffuser.
We will probably put the diffuser on the opposite side.
From the outflow.
So the water will be pushed down here,
and it will work against the bubbles that are coming out
from the diffuser.
Okey, so this is it.
Let us know what you think guys.
I hope you really like this aquarium.
And you are not gonna say
that this is the ugliest aquarium made by a pro - again.
Let's see how it looks like when it's filled up.
Thank you for joining us to this video for this week.
I hope that you like the Green Aqua YouTube channel.
If you do, please subscribe.
And please hit the bell button to get notified
of our future uploads.
Until next week. Goodbye!
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Sim Racing Setup Guide 05 – Suspension Springs - Duration: 6:00.-------------------------------------------
Red Dead Redemption 2: FAST TRAVEL Tutorial/Guide (RDR2) - Duration: 2:41.[Intro] Hey guys, it's TCousteau from FantasticalGamer,
and welcome back to the channel!
Fast traveling is one of the most controversial topics in Open-World Games today.
While the proponents state that it saves hours of walking which detract from the action and
turn the game into a boring walking simulator, the opponents say that fast travel ruins the
immersion because it essentially allows a player to warp to different locations which
are both unrealistic as well as unfair to the developers who spent countless hours designing
an intricate world full of side-quest and puzzles that fast-travelers won't be able
to see.
Skyrim is one such example.
With that said, fortunately, or unfortunately, Read dead redemption 2 also features the ability
to quickly move to locations without having to ride or walk for hours on horse-back or
on foot.
It's a little tricky to unlock so today we'll be showing you how to unlock and use
the fast travel system in RDR2.
[Body] To start off you need to know that there are
not 1 but 3 ways for you to fast travel.
Keep in mind that 2 of these methods are paid, as in you need to pay money to travel, while
the last one is free.
The first method of traveling is the train.
To do this you need to walk into a post office and go to the counter.
Over there you'll see a rate list of the cost to go to the other towns, the fare depends
on the distance, obviously.
From there you just need to select where you want to go to and if you have enough money,
the screen should fade for a moment and you'll be greeted with a gorgeous cutscene of a train
heading out and arriving.
The next method doesn't stray too far from the post-office.
For this method, you need to make your way towards a stagecoach which is right outside
the post-office.
When you reach there you'll need to interact with it which opens up a menu and shows you
the rates, they aren't really that different from the train service.
So you just pick where you wanna go and ride the coach.
The last option is the free one.
Well, it's not entirely free, in order to unlock this mode of fast travel you'll need
to upgrade your camp.
Upgrade lodgings and you'll unlock the ability to upgrade Arthur's tent.
When you do this, you'll be able to fast travel.
To do this you go to the world map behind Arthur's tent and select a location.
You need to have already visited that location before to be able to fast travel to it.
[Outro] And well that about does it for our guide
on how to fast-travel in RDR2.
But we want to hear from you, what do you think of fast travel?
If you love it, why?
If you hate it, why?
We'll be really interested to know your feelings on this matter.
Until then, that's all from me.
See Ya!
-------------------------------------------
Road Map For Nixon Impeachment Published, Could Guide Robert Mueller | Rachel Maddow | MSNBC - Duration: 12:33.-------------------------------------------
FX+ A Guide for Halloween Costumes | FX - Duration: 1:24.[MUSIC PLAYING]
FEMALE SPEAKER: Hit me, busted.
And now, all the candy is mother's, because crybaby
hit on 17 again, like an idiot.
Dude, what are you doing?
Where's your Mario costume?
Well I wanted a sexier look.
Without my Mario, what am I?
I'm just like some weird Italian plumber.
I look like an asshole.
MALE SPEAKER: Oh god, oh my god.
Edgar, we're all going to get tossed together.
Oh, hey.
Beefsteak from [INAUDIBLE] Shoes.
Never heard of them.
You have made me the happiest woman ever.
Now let's make a sex tape.
[MUSIC PLAYING]
Leave the skeleton alone.
[MUSIC PLAYING]
-------------------------------------------
Best Book? Sex, Puberty, And All That Stuff A Guide To Growing Up - Duration: 1:47.-------------------------------------------
A guide to projects & playlists with Epidemic Sound - Duration: 0:56.We're proud of our huge collection of music
and with over 30,000 songs,
we're sure you'll find the perfect track,
or two,
or three,
that's why we've created projects so you can keep track of what you like.
You can also create playlists within projects.
This is great for a large team collaborating together,
and you can share playlists and projects with just one click.
Under My Music,
create a project and add a name.
Click into the project
and click here to create a playlist.
Then add the songs you like in the playlist of your choice.
Simple as that!
-------------------------------------------
Female -friendly Toilet Guide | WaterAid - Duration: 2:08.-------------------------------------------
What's the Best Christmas Present? Let TUSHY's ChristmASS-hole be your Guide [Explicit] - Duration: 1:42.I'm an asshole but like literally I drop some pretty hefty Yule logs and I don't
want to be a Scrooge this holiday season but I'm dirty and when I'm dirty I go
from the nice list to the naughty list really fast while you're spreading
tidings of comfort and joy up there I'm down here smothered in last night's
figgy pudding because you chose to wipe your jolly old taint Nick with toilet
paper instead of using TUSHY. TUSHY is the modern bidet attachment that will
bring joy to your world after every poop
Smells like gingerbread cookies and wishes. Just kidding it smells like shit.
TUSHY will deck your booty halls with a precise and refreshing stream of
water to wash away any excess pinecones from your bowels of Holly and it's so
easy to install you can hook it up in less than 10 minutes. Take THAT Santa's
little helpers and because every wash feels like ...That, you'll never go back to
using plain old TP. Don't be a little bummer boy this holiday season give the
gift of TUSHY trust me I'm a... hey what's this?! TUSHY bless
us, everyone
-------------------------------------------
RSMB Guide to Halloween - Duration: 3:53.-------------------------------------------
Gun Mechanics: Overlooked Controls & Tactics - Red Dead Redemption 2 - Gun Guide - Duration: 4:46.Hello ladies and gentlemen, my name is Andrew and welcome to a gun guide for Red Dead Redemption 2. In this guide
I'm gonna be quickly showing you some of the gun mechanics. In most shooter games
the mechanics are generally the same. You pretty much just aim and
Pull the trigger to shoot. It's not all that different in Red Dead Redemption 2, but there are some minor differences. Now
I'm going to assume that you know
The basic controls. What we're going to do is quickly look at the overlooked controls and tactics
Now first thing you want to note is that tapping R2 will actually un-holster your weapon
Faster than using L1
If your unarmed, it will automatically select your sidearm by default
This tactic is also pretty useful if you want to shoot and fire behind you right away
With the gun un-holstered pressing lightly on R2 will actually allow you to aim from the hip
not entirely too useful, but it works if you want to try and maybe aim a little bit better and
Feather the hammer. Now with the gun holstered lightly pressing on R2 will actually initiate a draw
Anywhere, literally anywhere that will allow you to use a gun
This is pretty handy if you want to go straight into Dead eye without having to
Worry about being killed by whoever's trying to attack you in situations where you're being ambushed or situations where you're being held up
Now while aiming your gun pressing the camera button will instantly switch between first-person and third-person
Pressing left on the d-pad will switch shoulders
pressing up on the d-pad allows you to fire a warning shot in the air and
Pressing Square will allow you to dodge
It also allows you to get dirty
If you're using a scoped weapon
While aiming pressing down on the d-pad will actually allow you to scope in. If you're using a non scoped weapon
While you're in first-person mode
pressing down on the d-pad
Allows you to use the iron sight. Pressing R3 while you're in first-person mode without aiming allows you to do an instant
360°. While you're in third-person mode and you have your primary side arm equipped double tapping L1 will
Pull off a little trick that you can do to holster it. Now for the sake of this video
We're going to assume that there are only two important firing mechanisms
You might notice in some situations where you're hiding behind cover. There's bullets flying everywhere
It's absolute chaos
*Sombre & dark music starts playing*
*Gunfire, gunfire everywhere*
*Lady starts humming or some shit*
It's like every single enemy is just firing
directly at you despite the fact that there might be other people to shoot at. You go to fire a shot and
that works perfectly fine, but then you go to pull the trigger a second time and
No bullet comes out now. You're kind of a sitting duck. The first couple of times this happened to me
I actually thought that it was a bug or a glitch but this is because there are manual hammers and
Automatic hammers. What that means is you press the right trigger to fire once
Again to cock the hammer and then again to fire
This method is probably safer against things that don't shoot back like these trees a safer tactic is to aim
Fire go back into cover then aim again
the reason why is because Arthur will
Automatically cock the hammer when you go to aim. With an automatic hammer, like the double action revolver here. You can fire at your heart's content
One thing to note is that guns that use a manual
mechanism are usually more accurate than guns that don't. Also don't be quick to judge a
Firearm too early because the more you use a gun the more Arthur improves with that weapon
That's him firing with a cattle man revolver after probably
About 20 hours or more using that particular gun, and that's it. That's all you really need to know
Now you can go and use what you have learnt to shoot some dangerous trees like this one here
Look at him. Look at him sneaking up behind me. I can see him
You see him looking at me. You see him see him. We're gonna get him we're gonna oh,
You see that he didn't see that coming
Yeah
that's one tree that
Went ahead and made my day. If you enjoyed the video leave a comment down below, I'd really appreciate that
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Thank you guys so much for watching and as usual ladies and gentlemen, I will see you in the next video
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