I'm Stephanie Essin, and this is the Intel Developer Zone
update.
In this episode we provide marketing tips
for your indie game, bring you the newly released Intel System
Studio 2018 Update 1, and show you
how to improve your VR projects with Google blocks.
If you're an indie game developer
and you're ready to bring your game to market,
consider these tips.
Focus on a single brand, snag a good domain name,
keep it simple, avoid branding by committee,
apply your brand consistently, and protect your brand.
This article, Get Ready, Get Noticed,
Get Big: A Practical Guide to Marketing Your Indie Game,
will give you more tips about marketing
your game that can be directly applied to your strategy.
It covers everything from marketing on a budget
to tips about self-promotion and how to become an authority
figure in your industry.
Just recently released Intel System Studio 2018 Update 1.
You can now tap into new features
that make system and IoT application development easier.
Here's how it can help.
Move from prototype to product easier with new capabilities
that seamlessly import apps from our Arduino Create
to Intel System Studio.
Developers can create, build, and edit native Java apps
using Intel System Studio.
And you can use code samples easily
through the new project Creation Wizard,
which automatically sets configuration options for you.
Check it out.
We're breaking the typical workflow for VR development
with Google Blocks.
VRs unique visual perspective creates
issues of scale, placement, and detail when
prototyping, and the combination of code and assets
can get tricky.
There are some huge benefits to prototyping in VR, including
working in the natural 3D environment
by actually moving and shaping in room scale.
In this way, 3D modeling is more like working with clay
than it is adjusting vertices in a modeling app.
Google Blocks provides a simple build by creating and modifying
primitives approach for VR that allows
quick volumetric sketching.
This combination of modified shapes and simple color
surfaces also lends itself to an aesthetic style that
is clean looking and low poly.
Here's what it could look like.
First you'd use the Google Blocks app to build
models in VR using an HTC Vive.
Next, you'll export and share the models
using the Google Poly Cloud Service.
Then use the models in Unity or Unreal Engine software
for actual development.
Lastly, work with the models in your preferred modeling
app for finalized asset development.
Thanks for watching.
Don't forget to check out the links provided
and like and subscribe for more Intel Developer Zone updates.
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