All right got a new update today, so let's see what what it's all about
Speed limit mode
Autopilot this is what I really want to know about
We know this already. I
know all this
Okay. Well, let's just see how well it works once we get on the road. Another thing. I wanted to mention real quick
The car I chopped it back off at 80% it completed at 2:16 a.m. It is now 12:10 p.m
and
my
Vampire I'm sorry, my rated range is 193. So I've lost roughly 6 miles to the vampire dream
I'm scared. I
Had a bullet that was too scary for me. No way not with that truck there
Wow
Yeah, that was scary
It was just going into that curve way too fast, it's pretty smooth right here it's not jamming on the brakes
So, let me keep it going
I apologize if my camera work is making you
Sick, but see this guy just cut out in front of me and the car did not just slam on the brakes like it would
Normally do so
Pretty good. I'm gonna go on and take the wheel though because I got people who are getting upset as I'm filming
Alright, thank you very much. Tesla you fixed the issue the real-time traffic. It's working great now it's actually accurate
It's showing things as they are
Yeah looks good once again, let me give you a little preview here
So now I can trust this thing again overall, this has been a really good day with me in the Tesla but uh
Sometimes you come over here and you plug up to the supercharger. It just doesn't want to give you the speed
So you've gotta unplug so what I'm gonna do right now
I didn't even know it was going this slow because I got out of the car right away
Alright, let's see what I get out of this one
Now doesn't want to do anything
Come on
Do me better than an hour and ten
Well anything beats an hour and fifty minutes
And
Just like that. Yeah, that's more like it
For more infomation >> Tesla Model X Software Update 2018.32.2 AutoPilot and Navigation Improved - Duration: 3:11.-------------------------------------------
Construct | Volumetric Video Experience, by PresenZ and StarVR | SIGGRAPH 2018 | Intel Software - Duration: 3:29.
Hi, everyone.
My name is Matthieu.
I'm part of the Presence team.
We are here at SIGGRAPH on the Intel booth
showing constructs, a volumetric movie in our Presence formats,
and we are showing it in the brand new StarVR headset.
This is a volumetric movie.
So instead of watching your movie
on the screen you can actually be inside the movie
and move inside the movie, get closer to the object
and to the robots you are fighting,
because it's a story about one robots who
is fighting for his survival and the survival of his family
So the whole project is based on something we wanted to achieve.
It actually puts the people inside a story.
And we wanted to do that with the quality of images
that you get for a real movie, for a standard movie.
So when you are going to a cinema,
you are used to a certain quality of movie,
and that's what we wanted to have in VR.
So we created a movie format called Presence
that makes it possible to pre-rendered images
and still have six degrees of freedom at play back.
So you don't have to go through a game engine.
You can actually keep your pipeline
and use your movie assets to create a VR experience.
So for the moment, we have a plug-in
for [INAUDIBLE] and another one for [INAUDIBLE]..
But we're going to release the SDK soon
that will allow any studio to parse on their own engine.
And so it will be possible to keep their pipeline
and create a VR movie exactly the same way
you create a standard movie.
So its just like another render, another way of rendering,
but the rest is the same.
So why we are here on the Intel booth
is because we are collaborating very closely with Intel.
We're actually using the Intel hardware and specifically,
their fast SSD.
Because Presence Volumetric Format
requires or produce quite much data.
And the only reliable SSD to play back our movies
is actually the Intel PCI-X Processor, the 750.
But we are also using recently the 760 and to SSD.
So this technology really helps us
to deliver our content in the location-based entertainment
center that we have.
The one that we have with [INAUDIBLE] in Dubai,
for example, but I also the one that our partners are opening.
I invite you to check our new website.
It's presencevr.com.
So there, you have a lot of information
about what Presence is.
You can also download the tools.
You can start testing directly without having
to register or do anything.
So you have also the player that is available online as well.
You have all the documentation and everything there.
If you have any questions, you just reach out to us.
You have all the contacts on the website as well.
For StarVR, they have also websites,
and they will ask StarVR to come,
and you can ask all your questions there as well.
-------------------------------------------
Real-Time Image Processing on Intel® FPGA | SIGGRAPH 2018 | Intel Software - Duration: 1:43.
Hi.
My name is Paul.
Today at SIGGRAPh, I'm showing off realtime image processing
using high level synthesis on an Intel FPGA.
An FPGA is like a digital logic sandbox that
lets you generate any kind of digital logic
function you want, unlike a CPU or a GPU,
where the architecture is fixed and can't change.
High level synthesis lets you generate this logic
architecture using a familiar language like C++.
The demo we're showing today is an algorithm
called Harris Corner Detection.
What we're seeing here is the realtime video
is being marked with the corner markers, which indicate
locations where the algorithm thinks it's seeing corners
in the video feed.
High level synthesis is an IP offering tool
that's used within a broader FPGA development pipeline.
High level synthesis is used when
you have a complicated algorithm that you want to realize,
and it would be impractical to develop using traditional FPGA
techniques.
A real world use case for high level synthesis
would be realtime image processing, like we're
seeing here, or perhaps packet processing, or digital signal
processing.
Any kind of feedforward approach where you've got data coming in
and data coming out.
High level synthesis and our high level design tools
are very exciting, because they give
people who are not traditionally used
to using FPGAs access to these exciting accelerator
technologies.
For more information about Intel FPGAs
and where you can get one, please check out our website
at Intel.com.
-------------------------------------------
CAR SPEED SAMLABS PROJECT STEPS IN SOFTWARE - Duration: 3:14.
1. Connect Your Blocks
2.Drag the Blocks into the work space
3.Drag the hold command as shown
4. link the blocks AS shown
as we see that the motors started to work when we linked them
5. change the light sensor into abutton
6.Change the hold Time
and Your
care is ready
thank you
-------------------------------------------
Maximizing Visuals with Multicore in Unreal Engine 4 | SIGGRAPH 2018 | Intel Software - Duration: 2:05.
Hi, we're here at SIGGRAPH 2018 showing off
Glorp which is an Unreal Engine demo highlighting
CPU particles.
So Glorp is a demo showing CPU particles an Unreal Engine 4.
We put it together here at Intel.
And what it does-- the CPU particles
show off that they can bounce off the level geometry here.
They can cast light.
And all of this is done dynamically
while the game is running.
So what we did in Unreal is we have
something called asynchronous tick and parallel collision.
Asynchronous tick is for each one of these particle systems
in the game here-- here's one, here's one--
each player gets one.
This is distributed out to multiple CPU cores.
And what parallel collision is is
when you have a system that has a lot of particles,
those particles are distributed better across the course.
The single system is broken up into multiple systems.
And so you're basically trading CPU utilization here
for better visual quality.
And that's what we're showing.
So what makes this so exciting is
that before these optimizations, you could only
have 5,000 or so particles before the game thread would
get bounds, and your frame rate would drop off a cliff.
What we did with these optimizations
is we made it so that you can have a lot more CPU
particles going on at the same time,
and that leads to better visual quality.
So a developer can take advantage of these things.
We're going to be releasing this demo after SIGGRAPH.
And there will be a white paper to go along with it
on the Intel Developers Zone.
We're hoping that in a future engine release,
these optimizations will also become part of the engine.
So find out more about Glorp and other demos
that we're showing at SIGGRAPH on the Intel Developer Zone
at software.Intel.com.
[INTEL JINGLE]
-------------------------------------------
Zeig Uns Deinen Arbeitsplatz – Eric [OSR Software Entwicklung] - Duration: 1:32.
-------------------------------------------
Radioline: outdoor software-free configuration - Duration: 1:53.
- Hello, I'm gonna show you how to configure
Phoenix Contact's outdoor radioline module
in a simple, point-to-point IO setup
without the use of software.
First, configure the din rail mounted
wireless module as master by turning
the yellow thumb wheel to zero one.
To address the IO extension module,
turn the white thumb wheel to zero two.
To read-in the thumb wheel setting
of the wireless module and IO extension module,
press and hold the set button for one second.
Next, configure the outdoor radioline module
as a slave by setting the yellow
thumb wheel to zero two.
The yellow thumb wheel on the outdoor
radioline module addresses the radio ID
and the IO map address.
Press the set button for one second to read-in
the thumb wheel address.
Next, program a unique hopping pattern
to both wireless modules with
a pre-configured CONF stick.
You do this so that they will no longer
be locked on the factory-configured hopping pattern.
Plug the CONF stick to the master wireless module
and press the set button for one second.
Next, plug the CONF stick into the slave
wireless module and press the set button
for one second.
Your point-to-point configuration
is now complete, IO is mapped,
and you have quickly configured
a radioline system without using software.
For details on how to configure the outs
or radioline unit in a point-to-multi-point setup,
and other advanced configuration options,
please visit phoenixcontact.com/radioline.
(upbeat music)
-------------------------------------------
FACES: Derek Sommer of Spud Software - Duration: 5:39.
I think this area is phenomenal.
First off, we've got the major highways.
We've got 75, 23, 69.
So living here or working here, you can get to anywhere quickly.
And if you live just outside of here, getting to here is really easy.
Everyone loves working here.
We have the most phenomenal team.
I mean, these guys would kill themselves for their clients.
And our clients know that.
And that's why our clients stay with us for so many years.
Now how the culture got to where it's at, I wish I had that secret formula.
Because I would write a book and make millions.
But what I would say is to treat your employees like they're family.
Something we put in place at Spud years ago is we only hire senior developers.
Which means they have to have five years real-world experience.
Now, we've never really pushed for they gotta have a degree, they've gotta have the certification or anything like that.
But they got to have five years real-world experience.
They got to be able to show us they know what they're doing.
So what we put in place recently is I worked with an organization in Flint called 100K Ideas.
And what we're doing is we're starting a Spud Academy,
where we're going to be bringing in junior developers
where we're going to teach them not just our way of doing business, but the entire business process.
Because it's one thing to be able to write code.
You're basically taking the English language and putting it into a different language
and it makes the computer work.
Well, there's a lot more to it.
You got to be able to do the flow charting, the wire frames, the design specs,
and understand those things and the database structures.
And so we put them through this academy program that teaches those things.
And then our goal is that either they'll hopefully stay here or,
if we don't have room for them here right now, we help them find another job somewhere else.
I waited too long to build this building.
The building we're in now.
I actually bought the land two years before I built it.
It was for sale a few years before then.
And I always had cold feet about it.
I was nervous.
But what this building has done for us as a whole...
I mean, people have marketing budgets,
and you know, you spend money on your SEO, your website
and your brochures, literature, leave-behinds and all that stuff.
Well, what I'm paying monthly for this building on a mortgage
has paid for itself ten-fold.
Because this is our best marketing piece.
When the clients come here and they go through the building
and they see on our walls our entire process and procedures
that are in place, and how well organized we are that way.
It's really made a huge difference than our previous building that we were in for 15 years.
I guess one of my mistakes is overthinking things, procrastinating a little bit
And when you know it's the right thing to do, just go for it and stick with it and make it happen.
Well, my wife runs Lucky Day Animal Rescue, and she's done that for a lot of years now.
I help her with that stuff and get involved.
We've got a 96-acre farm we bought for the animal rescue,
and it's grown from doing domestic animals to now doing farm animals.
So when we're not at Spud working, we're working on the farm.
Bangkok Peppers. I mean, you can ask anyone, I eat there a lot more than I should.
But I can't say enough great things about them.
They have consistent, fresh, good food.
And in downtown Grand Blanc, there's - on Tuesdays - the music stuff going on.
I know the first Friday of the month, they have the food trucks here,
which is kind of cool bringing that stuff in.
And just bringing people from the community out to hang out.
We just do all kinds of stuff.
I can't say enough about always bettering yourself, reading,
getting with other business groups/organizations and learning from them.
Because one of the things entrepreneurs do is we learn by writing checks.
I know we make mistakes and we pay for them whatever way that is.
Whether it's a bad vendor, a bad decision we made, a bad hire.
Whatever it is, that's how we learn.
So if you can get with other business organizations and learn from their mistakes
and share with them something you've done and save them
it saves you many, many, many mistakes.
So I think sticking with it and finding like-minded people to hang out with,
that's important.
-------------------------------------------
AI News | Is Autonomous Driving Really Safe? | Intel Software - Duration: 1:38.
Autonomous driving seems to be the future.
But have you ever wondered how a car could
make the quick decisions that a human driver would?
I'm David Shaw, and you'll find out on this episode of AI News.
[MUSIC PLAYING]
Today autonomous driving vehicles
use artificial intelligence for most
of their on-road decision-making capabilities.
However, using this method, with many probabilities,
leaves room for the AI system to make mistakes.
That's why the company Mobileye, with its Responsibilities
Sensitive Safety model, recommends
adding a deterministic layer to the system.
RSS adds another level of decision-making power
and, in total, will make the car think more like a human.
For example, it will enable the vehicle
to decide what to do when a driver cuts them off
or when the car in front of them suddenly breaks in traffic.
So hopefully there won't be any road rage.
Recently Chinese tech company Baidu
announced that it will work with Mobileye in order
to integrate and use their RSS model in both
the open-source project Apollo and commercial Apollo pilot
programs.
Apollo is an open, secure, and reliable self-driving ecosystem
which will help those in the autonomous driving industry
build their self-driving system.
In only one year, it has enlisted 116 global partners.
To learn more about the partnership and Mobileye's
latest innovations, check out the article in the links
provided.
Thanks for watching AI News.
We'll see you next week.
[MUSIC PLAYING]
-------------------------------------------
The Importance of Security Within Custom Software Development - Duration: 2:01.
For many of our clients here at Vestra Inet, security is a vital element of any and all
online interactions.
We've worked with many businesses who are looking to expand into an online marketplace,
either through custom software development that centralizes their online marketplace,
or through a new website with a custom ordering form.
Whether you're reaching out to suppliers, to customers, or to both, the security of
your information, along with that of your payment processes, is absolutely crucial.
Fortunately, an advantage of custom software development is that our developers are able
to work with security in mind during each step of our creation stage.
Considering the frequency with which we work with merchant software, it isn't surprising
that we know our security, and we know it well!
Working with a custom software development company helps to guarantee that your online
presence is as secure as it needs to be for your everyday operations – and for your
customers' peace of mind!
This can be a surprisingly difficult guarantee to find anywhere else, but at Vestra Inet,
we understand the need for powerful security measures.
Of course, this is not to say that third-party software developers aren't building their
own products with strong security measures – but there are two huge advantages to going
custom.
Our software development is unique to our developers and to your business, which makes
your business a less likely target for hackers and malicious individuals, who will prefer
to target more widespread systems.
Secondly, we are capable of designing a complete system of webpages and software that works
together seamlessly, and avoids potential issues from the addition of multiple third-party
systems that may not work well together.
To learn more about custom software development with Vestra Inet, check out the link in the
description below, and feel free to contact us anytime!
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