Hi, my name is Jeff Amstutz.
I'm a software engineer at Intel,
and we're here at SIGGRAPH 2018 showcasing
interactive professional graphics
on Intel's Xeon Scalable CPUs.
Intel Xeon Scalable CPUs give us a highly parallel CPU
that let's us interactively render using the OSPRay
raytracing framework, an open source library
put out by Intel.
Here we're showcasing OSPRay interactively rendering
the Disney Moana island scene that
was recently publicly released.
OSPRay utilizes the Embree raytracing kernels--
another project in Intel--
as well as the Intel SPMD compiler.
Users of OSPRay can deliver high fidelity graphics
for many different domains such as scientific visualization,
professional rendering, CAD, architectural rendering--
anything that requires high fidelity graphics that
are interactive.
Embree and OSPRay make it easy for application developers
to deliver high fidelity graphics without having
to worry about the details.
And we're excited to also announce
another project along side of Embree and OSPRay--
Open Image Denoise-- that will take care of the details
of doing image denoising at interactive rates as well.
So together, all three, when put on even large scenes
that are difficult to render, that those three libraries
together create quite an experience for end-users.
If you'd like to learn more about all of these projects,
you can find us at sdviz.org, which stands for Software
Defined Visualization.



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