Thứ Tư, 26 tháng 9, 2018

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do you think it's okay to build a mock-up out of cardboard and cut

everything out with a pair of scissors

no seriously do you think it's okay to use tape on your mock-ups and ruin the

form like this if you answered yes to any one of those questions and you think

building a cardboard mock-up with hot glue is acceptable that this video is

not for you my name is Eric Strebel I'm an industrial designer welcome to my

channel about product design and making I hope that you like and joy and become

a subscriber make sure you give the video a thumbs up and then you hit the

bell hit the bell again so you get the little parentheses around it that way

you'll be notified every time I have a new video don't forget to check out the

design and making merch below hoodies t-shirts and stickers for some projects

cardboard matte board chipboard or whatever you call it is the ideal

material to make your early mock-ups out of it's very cheap and versatile

incredibly useful some good tools for building stuff out of cardboard and

matte board are a good cutting board of course like this are teza matte board

that I have shown here some white PVA or Elmer's glue as it's known here in the

US exacto and lots of exacto blades nice sharp ones of course a ruler tape and I

like to have a little square and the little secret ingredient for this

project is this squeezable luer lock bottle so I can dispense a very tiny

amount of glue and have a lot of control you can find the link to those below

from my eBay store let's make something nice and simple we'll start out with

some basic boxes made out of cardboard and chipboard let me show you how I make

them I like to use a nice white bristol board that has a uniform inside this is

a cans on bristol board and it's the same color white on the inside as it is

on the outside I'm going to start by cutting two strips one is two inches

minus the thickness of whatever boards you're using and the other one is

just about two inches thick so we're gonna cut four squares from the thinner

strip that is slightly less than the two inches with subtracting the thickness of

the board when we cut these we're gonna cut them to two thicknesses less than

two inches because we're gonna have a top and a bottom cap that goes on these

things we're gonna preassemble all four pieces we're gonna use some blue

painters tape because it's not aggressive and it doesn't hold on to the

paper very good but just good enough to glue everything together and you're

gonna overlap these four pieces to make a box so there'll be one overlap on each

side and we're gonna tape it all together the tape keeps the glue from

using out and getting everywhere keeps everything exactly in the right position

just the way you want I'm gonna use a square and a weight here and we're gonna

keep it all nice and tight so that it can dry it won't take that long actually

the paper soaks up the PVA quite quickly maybe five minutes or something like

that now we want to add the end caps and this is the reason why we made it two

thicknesses less than the two inches the two thicknesses of the mat board of

course because we're gonna have a cap on the top and on the bottom I just

dispensed the glue out there with the Elmer's glue now what works even better

are these luer lock caps and they have a blunt nose tip needle on it and a little

cap perfect for applying glue on the edge of your cube again link below for

those now another way to make a cube is to make the four center pieces out of

two inch strip or just slightly less than two inch and you're gonna cut each

one of those to the one thickness less than two inches so we can overlap them

have a piece of bristol board and then the thickness of the

bristol board itself that will make the side of the queue we're gonna add the

glue just like we did before and we're gonna fold that up into our square box I

use painters tape to hold everything together after it's been glued from the

PVA by the way that PVA needs to be thinned down with just a little bit of

water before you put it in the squeeze bottle so you can dispense it nice and

even so we'll let that dry I'm gonna use a square and wait again and we'll put a

little bit of weight on top to keep that all nice and square once it's dry take

off the tape put a little glue on both ends here and pretty use a little bit of

card stock it's very thin but still pretty strong annual most likely won't

even see that thickness on the top and the bottom and I'm gonna glue that on

put the other piece of cardstock on here put a little weight on there we'll let

that set maybe 5-10 minutes no more than that and then we'll be able to trim it

each edge just running right along the cardstock to get a nice clean simple

quick edge and you ask you know why trim it like this it's gonna be much more

exact I could measure it out two by two but any error in the box won't be

covered up and this is a good way to have a decent box and then just cut it

out kind of freehand boom couple boxes right there let's make one at a

chipboard but in this case we're gonna make it a little more architectural it's

gonna have a little notch out of it so if you were making a model of an

interior space or architectural space like a house or a building or something

like that chipboard as often used for that I just mark it with my knife and

then I pull my square right up to it and I don't even use a pencil sometimes so

just a little bit more efficient Here I am laying out the notches that I'm gonna

cut out out of the cardboard you cut out your notches on each end make sure you

save those two little pieces we are gonna be using those we're gonna put

down our tape just like we did all the other boxes you'll notice I don't fold

it up to a complete 90 when I put that together that allows me to put a little

bit of tension on each of the corners to get it nice and tight and crisp alright

we're gonna add our glue just like we did on the other ones right on the edge

and of course this lure luck needle blunt nose needle works fantastic

for that fold everything up really nice the tape holds everything together

that's really key here again we're using a square and a weight hold everything

down keep it nice ninety degrees and we're

gonna have this nice brown cardboard chipboard cube with little nuts out of

it so the first thing we're gonna do is we're gonna put the floor on it so

that's not affected by the notch or anything like that so we'll just lay

down our pba here drop on the base and we've got that all set now we just got

to work on the other stuff the little notches that we have here

so we're gonna take those two pieces that we cut out before you need to glue

them together in the opposite way that the other overlaps are in the cube and

this will become very apparent when you put it together again want this piece to

be nice and square but some weights in between both of them and you let it dry

here at a nice 90 degree angle we're gonna lay in a floor now it's not worth

it to cut out a little tiny piece there and figure out how to get that all

connected I just lay in a floor here it's nice and tight and it gives me

something to lay these two pieces into they fit right in overlapped just like

the outside of the box corner is we lay in a little bit of glue and we've got

that all put together and put on a little piece of tape just to hold it

while it dries we're gonna put on the top next all right we're gonna take a

little two by two top here lay down our glue like we have before I'm not gonna

bother cutting the inside edges it's more important for me right now to get

these other outside edges looking nice get everything all lined up and we'll

come back and we'll trim that later on a little weight on here let that dry

well it's everything is dry I'm gonna freehand cut this just like I did on the

previous cube like we did the top very easy to run the knife along the

cardboard Here I am in an awkward position trying to make the cube face

the camera so with a little bit of practice some patience and a little bit

of pre-planning to take into account the thickness of the material that you're

using you can make some pretty nice mock-ups with cardboard chipboard or

matte board all right the next video is gonna be

cardboard advanced basics we're going to take a look at making cylinders and some

softer cube shapes maybe even a cone

don't forget to subscribe to the channel you can do that by cooking on an icon in

the bottom right of the video or below the video give it a thumbs up and follow

the channel there as well want to know about upcoming design

content and projects that I'm working on follow me on Instagram Twitter Facebook

and my favorite Google+ links below also don't forget to check out all the design

and making gear below rock on click here to check out some of the other design

and making videos that I have that you might enjoy

For more infomation >> CardBoard Basics Tutorial Guide Chip/Matte Board model making: modeling for Designers & Architects - Duration: 10:10.

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Valencia Travel Guide - Attractions in Spain Valencia - Duration: 6:12.

This is a city full of bon vivants.

It is 11 o'clock in the morning.

I just finished a coffee and sandwich, but next to me someone was already drinking beer. Cheers.

Hi and cool you are watching again!

This time we are in Spain. Welcome to Valencia.

As you could see in my Barcelona video, is that the city is becoming more touristy.

It is therefore, that a lot of people are now coming to this city.

And this is no surprise, since you can find everything here.

Nice food...

...an interesting nightlife...

...a beautiful beach...

...and lots of Spanish culture.

Behind me you could see the cathedral of the town where the Holy Grail is presented.

The cup of where Jesus Christ drank from at the Last Supper.

At least that is what they argue, since we were not there, we could not check the facts.

You can visit the tower of this cathedral for just two Euro.

The ancient city where I am now, being rather the most beautiful part of Valencia.

It is called 'El Carmen'. You could recognize this neighborhood by its old buildings...

...BUILDING ;-)

And picturesque streets.

Welcome to this whole other world!

A very big contrast with the old town.

This is the city for Art and Sciences.

A couple of big futuristic buildings where you will find an aquarium...

...a cinema, a museum and most importantly a nightclub.

The beach is further away from the city than in Barcelona.

You could take the bus, taxi...

...but the easiest way to get to the beach is by bike.

That will cost you around 10 Euro a day.

After half an hour we have arrived at the beach.

If you are here, do not forget your local specialty, Paella.

It's rice dish often fish, which you have to eat with 2 people normally.

Rice is also the specialty of this area. If you come by plane, you can see the rice fields just outside the city.

The real local vibe you will get at the market behind me. 'Mercat Central'.

A large indoor market where the local people like to do their grocery shopping.

A Spanish city is of course not a real city without a big square.

This is 'Plaza de la Reina'.

Do not forget to bring your piggy bank…..

"Cool city"

Dutchies, how nice!

Do not forget to bring your piggy bank and a hammer...

...because at this square the prices are a lot higher than in the rest of the town.

As you could see a lot of people within the city did have some spare time...

...and they have been busy painting the walls of the city with a certain type of graffiti art.

You encounter this kind of art everywhere.

And it really gives a raw touch to the city.

This was Valencia in Spain. A beautiful city.

It is more a town (village) than a real city, since the city center is very small.

I would say that you could visit the ancient town within 1 day.

Did you like the video, please do not forget to like it and subscribe. Thanks!

For more infomation >> Valencia Travel Guide - Attractions in Spain Valencia - Duration: 6:12.

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Initial D: Special Stage - Iketani's Car Guide - Part #26 - RX-7 ∞ III [FC3S] (ENG SUB) - Duration: 1:05.

RX-7 ∞ III, FC3S.

Second generation RX-7, FC.

Among them, the model that emphasizes only racing is the ɛ̃fini III.

With weight reduction and strengthened underbody, the reviewed turbo has risen the output to 205 horsepower.

It further refined the strongest fighting power it had among domestic cars at the time.

The power produced by the 13B rotary engine is in a fast class on public roads though.

The driving feel depends on one's habit and choices what to drive.

Not everyone can control it easily.

However, I think there's something interesting about that car.

It matches with Ryosuke Takahashi, who combines theory and technique into an ultimate combination.

I still long for a 7.

For more infomation >> Initial D: Special Stage - Iketani's Car Guide - Part #26 - RX-7 ∞ III [FC3S] (ENG SUB) - Duration: 1:05.

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Alien's Guide to X-MEN: FIRST CLASS - Duration: 6:50.

Greetings, and welcome to Earthling Cinema. I am your host, Garyx Wormuloid.

This week's artifact is X-Men: First Class,

the story of a studio that will stop at nothing to retain the rights to its most lucrative franchise.

Our story begins at a rather bleak-looking German summer camp,

where Dr. Klaus Schmidt sees a young boy named Erik bend a metal gate with his mind,

and naturally decides to start teaching him coin tricks.

Schmidt uses unconventional tactics, but it's hard to argue with the results.

Elsewhere on Earth, a wealthy boy named Charles, who inexplicably lives alone, finds a baby Avatar in his house.

Lacking the proper adult guidance, he adopts her as his sister, instead of calling the cops.

A few decades later, Erik is tracking down Schmidt the only way he knows how:

going to bars and showing off his knife tricks.

Meanwhile, Charles is busying himself with pursuits of his own — pursuits of the flesh.

Flesh is what humans called their meat casing.

In any event, that all comes to an end when a CIA lady sees a bunch of mutants

and seeks out the world's foremost expert on mutation: a guy who wrote an essay on it for school.

They find Schmidt using the six degrees of Kevin Bacon,

only now he goes by the name Sebastian Shaw to sound a little less Third Reich-y.

As it so happens, our old pal Erik is there attacking Shaw's submarine, and doing a terrible job to boot.

Charles and CIA Lady save Erik from making even more of a fool of himself,

and induct him into their top secret mutant club without so much as a background check.

Now on a friendship rampage,

they use an early prototype of a Samsung Galaxy Note to spread their message of love.

They find out Shaw wants to start World War Three because that will help mutants somehow.

Charles takes everybody to his childhood home,

figuring the leader's house is the last place anyone would ever look.

They make themselves comfortable, banging out a few training montages and installing DIRECTV.

But when Shaw makes the Soviet dudes send missiles to Cuba,

Charles and company jet over there to teach them a lesson in U.S. history —

JFK-style.

Against Chuck's wishes, Erik kills Shaw with his trusty coin,

proving that money truly is the root of all evil.

The humans panic and fire all their missiles at the mutants, and Erik flips a b*tch.

Looking for a way to justify her continued involvement in the story,

CIA Lady shoots at Erik, but the bullet ricochets magically and hits our hero —

JFK-style.

Erik decides this place is dead anyway, and leaves with all the jocks.

The nerds stay behind with Charles, and what do nerds like? School! So he opens a school.

CIA Lady kisses him, but he gets embarrassed about what a bad kisser he is and wipes her memory.

X-Men: First Class explores the concept of "other"-ness,

relating the mutant struggle to that of oppressed minority groups throughout Earth's history —

namely African Americans of the 1960s.

Charles follows the lead of Martin Luther King's son Marty Jr.,

an American civil rights leader who preached peaceful reconciliation with those in power.

Erik believes that violent resistance is justified in response to persecution,

which was the path of more radical factions, such as the Black Panthers and Malcolm the Tenth.

Not only are mutants cast as "others" in relation to their pitiful human counterparts,

but they must also contend with hierarchies of privilege within their own ranks.

Charles lives a life of ease because his powers are invisible and help him excel socially.

Meanwhile, Beast and Mystique must actively hide their true nature, in order to escape society's judgy bullshit.

The film suggests that, more than genetics themselves,

the mutant condition is defined by the psychological suffering that comes with said genetics.

After the good guys lose their battle virginity, Erik implies they have finally earned their mutant stripes.

And it is only when Charles is paralyzed that he truly becomes Professor X,

because it is the first time his powers have led to hardship.

Although technically, he's not truly Professor X until he gets his teaching degree.

X-Men: First Class may be a movie, but that doesn't mean it can't talk about books.

This thing has got literary allusions coming out the wazoo.

Two of them, anyway. Out of one wazoo.

And they're made extra good by how explicitly they're referenced.

The first is Mary Shelley's "Frankenstein," a book about a scientist who does too much science.

Just as Dr. Frankenstein creates a monster shunned by the world,

Shaw creates the vengeful Magneto, by torturing Erik until he becomes hopelessly poisoned against society.

However, the film goes a step beyond the Frankenstein myth,

by having Erik purposefully step into the shoes of his vanquished creator and find they fit like a glove.

Which is to say, uncomfortably on his feet.

When Erik kills Shaw, he takes care to recreate the trauma that was imposed on him as a child.

Moreover, Erik steals Shaw's dope hat, seizes control of his #squad, and

sets about advancing Shaw's anti-human cause.

As philosopher Fred Nietzche warned,

"He who fights with monsters should look to it that he himself does not become a monster.

And if you gaze long into an abyss, the abyss also gazes into you."

In obsessively pursuing Shaw for his entire life, Erik becomes the very monster he hoped to destroy.

But hey, everyone makes mistakes.

The second literary allusion is Robert Louis Stevenson's "The Strange Case of Dr. Jekyll and Mr. Hyde,"

a book about a scientist who does too much science.

"Jekyll and Hyde" explores man's struggle to reconcile his civilized nature with the primitive creature within --

sound familiar, Hank?

Hank initially restrains his bestial nature because being blue is so 2000 and late.

Fortunately, Charles is on hand to deliver a reassuring book report.

But unlike the book, in which Mr. Hyde represents the dark, violent, and cruel side of Dr. Jekyll,

Hank's metamorphosis is a step towards self-realization and acceptance.

And why shouldn't he accept having a little extra fur? I've certainly never gotten any complaints.

Except from my wife and children literally every day.

For Earthling Cinema, I'm Garyx Wormuloid.

And I'll never trim. Goodbye.

For more infomation >> Alien's Guide to X-MEN: FIRST CLASS - Duration: 6:50.

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Top 5 Doomfist Tips to Rank Up FAST! (Overwatch Advanced Guide) - Duration: 13:14.

Top 5 Doomfist Tips to Rank Up FAST! (Overwatch Advanced Guide) Tips and tricks to learn how to play or improve your skills with Doomfist easy and rank up in competitive season 12 & carry from bronze, silver, gold, platinum, diamond and masters. If played right Doomfist can be a deadly DPS hero!

For more infomation >> Top 5 Doomfist Tips to Rank Up FAST! (Overwatch Advanced Guide) - Duration: 13:14.

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Waterford, Ireland: The Oldest City in Ireland - Rick Steves' Europe Travel Guide - Travel Bite - Duration: 1:15.

Waterford, stretching along its river,

is the main city of southeast Ireland.

It claims to be the oldest city in the entire country.

To save time and keep my luggage safe as possible,

I park in a secure and central pay lot.

Waterford was once more important than Dublin.

But today, it's a plain, gray, work-a-day town.

The Vikings landed here in 850

and established the town as a base for piracy.

They built Reginald's Tower,

named after the first Viking leader.

It was a stout corner of the original town wall.

This tower is considered

the first building in Ireland made with mortar

and one of this country's oldest surviving structures.

The Vikings chose to build their base here

because it's located at the mouth of a series of rivers

which make up the largest natural navigation system

within Ireland.

Their boats could sail 50 miles into Ireland from here.

And back then,

Ireland was made to order for Viking pillage and plunder:

Just scattered monastic settlements

and small gatherings of clans.

For more infomation >> Waterford, Ireland: The Oldest City in Ireland - Rick Steves' Europe Travel Guide - Travel Bite - Duration: 1:15.

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Destiny 2: The Shattered Throne Guide - Bosses, Chests, Ahamkara Lore Bone Locations - Duration: 14:57.

The Shattered Throne is a new activity released with the 3rd iteration of the Dreaming City

and yes, it will stay around permanently.

This dungeon as it's been called is essentially a 3-man end-game level activity, in between

the difficulty of a strike and a raid, with bosses with mechanics within it.

In today's guide, I'll be showing you the encounters along with the locations of chests

and lore collectables.

If you're looking for information on that OTHER thing, check the video I uploaded before

this one.

Check the description for timestamps.

First thing to know is that the Shattered Throne is not like a story mission, this is

something that will take you a little while to do.

It is a 570-590 level activity as well, it is an END GAME activity for 3 people.

It rewards powerful level drops as well.

Respawn timers are 45 seconds long, as opposed to the regular 30 of lesser activities.

In order to actually get to the Shattered Throne, you need to find the Confluence, which

is available via portal in the Dreaming City.

The easiest portal is the one located in the Spine because that's the closest one.

Head to the spine and then follow the on screen directions.

The first encounter drops you in a maze in search of temples and shrines to kill Labyrinth

majors.

The first major will be in front of you when you walk into the first room.

When you kill all of the adds in this area, an icon will pop up with a picture of either

a dragon, snake, bird or fish.

You need to find the corresponding icon and defeat the enemies at THAT location until

you defeated all of them at all locations.

On the screen now is a general location guide of all of the icon temples and shrines.

The order of the icons you get appears to be random every time.

There is no big secret or strategy to this part of the dungeon at all, it is literally

just hopping around from temple to temple killing the target until you get to the final

one.

Once you kill the final target, a floor will open up and you'll progress to the next section.

This next section is a platforming section.

There are secret chests and lore collectables in the section, but if it's your first time

clearing, don't worry about those for now.

If you want to get them anyway, go to later in the video for their locations, sorry for

having you ping-pong back and forth.

Up until you get to a section where you are slowed, there isn't much to this part.

Platform your way up to what I'm calling Anor Londo, then you'll traverse the high beams,

watch out for Ogres here who will absolutely boop you off.

Eventually, you'll reach a room that slows you down, you can't use extra jumps or anything.

This is the thrall gauntlet and you can't regenerate health in here.

SO, you may want to utilize things like Crimson, Wormhusk Crown, Karnstein Armlets, One-Eyed

Mask, anything that you can do to regenerate health is helpful.

Once you get through the gauntlet, it is time for the first boss, Vorgeth, I assume brother

of Morgeth.

Vorgeth will be immune to start.

There are 4 wells around the center of the arena.

The goal is to extinguish these wells to remove the shield protecting Vorgeth.

When you initiate the fight, you'll start to have adds spawn everywhere, including Keeper

of Petitions, which are just super beefy Wizards.

When you kill a Wizard, they'll drop a buff called Petition's Mark.

When you pick it up, you'll have a timer placed on yourself and the entirety of your team

that lasts for 45 seconds.

If this ever runs out, you die.

If you ever die, you lose your stacks.

You need to stack this up to 4 in order to gain the Petitioner's Burden buff, also lasting

45 seconds, which enables you to extinguish a well.

Extinguishing a well removes the shield of the boss and you can shoot Vorgeth.

Vorgeth will also summon 4 axion darts every few seconds that you should shoot down if

possible.

If the shield comes back, this process repeats until Vorgeth dies or you wipe.

Adds will despawn during the damage phase.

As for team composition and loadouts, generally anything will do well here.

Well of Radiance is good as either a tool to survive or a tool to deal more damage.

Most supers from all classes work fine here, as well as most, if not any weapons.

Whisper and Sleeper will likely be your go to boss damage weapons, similar to the raid.\par

The strategy here is to simply go around the room killing wizards as a group.

The vandals that spawn will also give you some potential trouble, especially at lower

power levels.

Kill them quickly, then move onto the wizards, sticking together.

You can deal damage to the boss anywhere in the room.

There is also a triumph for killing Vorgeth in one damage cycle, pretty easily done with

Whisper spam.

When you kill Vorgeth, the door in front of you will open and you'll start the section,

which is another platforming section.

The statue you see next will ask for your Dreaming City medallion, if you give it to

it, it'll disappear from your inventory, but you'll still be able to enter the Dreaming

City.

Again, not much to these platforming sections, you'll

just be killing adds before moving forward, you'll have another easier thrallway to get

through and that's about it.\par After another couple of platforming sections,

it's time for the final boss, Dul Incaru, the Eternal Return, a 590 power level boss.

When you start the encounter, you'll have 3 giant knights slowly walking around to you

along with MANY psions spawning.

The knights are basically a one shot if you get hit directly and will disappear every

so often.

The goal here is to kill as many knights as you can before they go immune so you can damage

the boss.

When you kill a knight, you'll be given the Finite Thought buff, which allows you to deal

damage to the boss, but it will also give the other Knights an immunity shield after

a short time.

Destroying the crystal that eventually spawns behind the boss will remove this immunity

shield from said Knights.

Finite Thought can stack up to 3 times if you manage to kill all 3 knights.

When Finite Thought starts to get low on its timer, you'll need to use the middle plate

to cleanse yourself.

This process repeats itself until the boss dies or you wipe.\par

Team composition again does not matter too much here, any combination of supers is going

to work just fine, tethers are good to start, Melting Point is good, you have pretty much

free reign here.

The strategy here is to run a lot.

Killing psions should be a priority at the start as they will quickly duplicate and overwhelm,

a tether here is great, otherwise leading off with a super is a very good idea.

It is very possible to burst down one of the knights right at the beginning of the fight

as a team and if your damage is good enough, all of them.

In fact, this fight can last as little as a few seconds if you manage to stack Finite

Thought 3 times and nuke the boss, as we did in this clip.

This is not a very long encounter.

The best thing you can do for yourself in this fight is create space for yourself and

team, cover is very limited and the sooner you get rid of the psions, the better.

When you kill the boss, you are done with this dungeon, congratulations.

Those who are able to clear the raid already probably won't have much trouble with this

place on your first run.

This activity feels like it was designed to be a 3 man style raid activity, it is actually

what I've been hoping regular STRIKES would end up becoming for a while now and I think

this is a great in between.

For the enthusiast, there are triumphs to solo this dungeon, get no deaths AND solo

and no deaths.

Let's do chest and lore collectables now.

You should come prepared with Tincture of Queensfoil as some of these collectables require

the use of them.

I know the location of X chests, 2 of them are "big" chests, that'll make sense in a

minute, and 3 lore collectables as of this video.

Any updates to this will be in the description.

The Taken Eggs will be in another video as they encompass the entire Dreaming City.

In the first section, we have 1 chest and 1 collectable.

The first chest is by the dragon breathing fire temple.

Face the temple and turn left about 100 degrees.

You're going to go down the cliff edge and in a cave will be a chest.

The chests are similar to the regular chests you may find in the Dreaming City, giving

soft cap level blue or purple items.

The first lore collectable is in the boring bird temple towards the front of the zone.

You need to be ascendant to collect this one.

Enter the temple and jump out the right side window.

Take the platforms up, enter the building again, going to the other side, and take the

platforms up to the roof.

The bones will be on top of the roof.

Moving on past the first area, the area before what I'm calling the Anor Londo castle has

a chest and a lore.

When you get to the door to Anor Londo, turn left and look at the cliff.

There will be a set of platforms on the cliff's edge that you can jump on, jump all the way

up following the video.

The chest is in the room sealed with a door.

The lore is on the other side of the chasm, directly across from this chest, ascendance

required.

Simply jump on the platforms going to the other side and in the door will be the lore.

Enter Anor Londo castle and make your way up to the high beams, there's another chest

and lore in here.

You're going to go all the way to the right side of the beams, jumping across beams as

needed heading towards the next part of the dungeon.

Behind a Taken Blight thing that spawns are a set of platforms that will take you to a

very long beam, which has lore at the end of it.

Head to the entrance of the thrallway, the thrall gauntlet, and go off to the right side

along the edge for the next chest.

Enter the thrallway for the first BIG chest, by big chest, I mean it'll have some Reverie

Gear and Dark Fragments, like actual important stuff.

All you're going to do is jump over the railing directly in front of you when you'd normally

turn left.

When you're just about to hit the railing, the Slowed debuff will go away and you can

land safely.

Turn around for the chest and a portal to send you back to where you were.

The next chest is also a big chest after the Vorgeth fight.

Before you take the elevator up, there's an ascendance needed chest off to the right side,

where the wizards are.

Finally, the

last chest that I'm aware of is right before you take the final 2 elevators up after the

next thrall gauntlet.

Instead of taking the elevator up, go behind it and make a right to find the chest.

That is my guide to the Shattered Throne dungeon, like I said, any updates to this place will

be in the description unless I need to make another new video for them, in which case

I will.

Thanks for watching and I'll see you next time.

For more infomation >> Destiny 2: The Shattered Throne Guide - Bosses, Chests, Ahamkara Lore Bone Locations - Duration: 14:57.

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Sochi F1 Circuit Guide with Valtteri Bottas & PETRONAS - Duration: 0:59.

For more infomation >> Sochi F1 Circuit Guide with Valtteri Bottas & PETRONAS - Duration: 0:59.

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Destiny 2: How to Get the WISH-ENDER Exotic Bow | Forsaken - Duration: 12:38.

What is up guys Rick Kackis here

And today we are going to be showcasing the complete guide for how to get the brand-new

Wish Ender exotic bow in Destiny 2

Forsaken now, you're probably a little bit familiar with this bow

It was seen during a trailer and it's been used to spice up many a thumbnail

But this is a pretty crazy exotic

It's a bow that when fully drawn can literally see through walls, and this works in PvP, too

So this is a fantastic fantastic weapon. It has an incredibly long charge time but hits

incredibly hard. Another cool thing about it is that you may have noticed a bunch of taken-ish eggs all

around the Dreaming city when you shoot them, they're immune. Well, when you use

specifically the Wish Ender you can shoot those eggs, they explode and actually give you Dreaming City legendaries!

So, a lot of reason to get this weapon, and let's get started.

But, just before we do guys, if you're looking for amazing gaming headphones

Including the ones I personally use the a 40's, I've partnered with Astro.

So click the link in the description down below to apply a code that's gonna save you money and help me out

Definition of a win-win right there. Alright,

so the first thing you're going to need to do on your journey to get the Wish Ender is to not necessarily

complete but almost complete the brand new Shattered Throne dungeon.

This is a piece of content that was just made available today, and it's pretty extensive.

It honestly feels kind of like a raid lair, and if you need help completing this content, don't worry

I've already made a guide for every single part of this dungeon.

Check it out linked up above. But, when you're going through the Shattered Throne for the first time

There's going to be a part where you have to approach a statue. Now,

this is in between where you kill an Ogre and then move forward to the final boss fight.

Now, you're gonna actually turn in your Awoken

Talisman

The Exotic object that you used a long time ago to enter the Dreaming City for the first time.

But, once you do that going to pop up that a new mission has appeared, and then

nothing. You won't see this mission anywhere in the game, but it actually does exist!

So, once you've probably beaten this dungeon, you definitely want to do so

there's some great rewards, you want to head to the Tangled Shore, specifically to Four-Horned Gulch.

So as long as you've interacted with that statue inside the Shattered Throne

You can head to four Horn Gulch

and there's going to be kind of a Toland like Orb of Light spinning around with a mission and a bunch of question marks,

activate this mission to begin the next part of the quest. And all you need to do is beat this mission,

but, this mission is gonna throw a lot of pretty high power level ads at you.

So, I definitely recommend doing all of the stuff we talked about in this video with a group of people because soloing it is gonna be

pretty darn difficult.

You're gonna slay out on Taken after Taken after Taken to eventually make your way to this middle arena.

There's going to be some Wizards that are immune and in the very center of this arena

there is a Blight. You need to get close to the Blight and kill it in the very center and that's going to lower the

immunity shields of those Wizards.

Then you're going to have to kill all of those yellow bar Wizards,

once you do a bunch more enemies are going to spawn including three

very tanky bosses. Now, importantly when the bosses first spawned they actually have immunity shields up

so don't try to tank them right away. Don't use any supers right away

just

wait a bit and they're gonna kind of spread out and those immunity shields will naturally go away and then you can take those bosses

them down one by one. They really are tanky

It feels like killing kind of like an Escalation

Protocol wave one or

even higher a boss because they do have a lot of health so stuff like Sleeper, the Whisper, Blade Barrage, all that stuff is

fantastic!

Now as soon as you've killed all three of those bosses

you're going to get three different items that are going to go into the pursuits category of your inventory. The Dreaming token of

Token of Eriviks, the Dreaming Token of Querim, and the Dreaming Token of Xavoth. I probably butchered those names

But, essentially those represent three bosses, three specific bosses that you have to get to spawn and kill in

the Shattered Throne. So, you're going to have to go back to the Shattered Throne, load that back up and

Again, get these three kind of secret bosses to spawn. So here's how to do that.

So, after loading in for the second time in the first

Encounter of the shattered throne when you're just killing enemies and killing

Architects and going from symbol to symbol to symbol you want to Ascend, climb as high as possible

Now as you can see in the background gameplay head to the Tower of the Deep area.

Now in this special area

There's going to be a relic. You have to pick up this relic, and this mechanic is gonna come up several times.

You have to transport this relic to one of the statues one of the Awoken statues that doesn't have a ball. So

As you can see after I pick up this relic and transport it back to still the top layer of this area,

But, the very center there's two statues one has a ball can't do anything

but the other does not it's missing its relic. And, I'm able to deposit my relic into the hands of that statue and

That is going to spawn a special secret boss

So just kill him. It's a taken Minotaur and he does have a unique

Mechanic where you're gonna kill him any is just gonna respawn.

So you gonna have to kill him twice in a row and then once you do

Because you actually killed Querim, you're going to get the Waking Token of Querim.

So in your pursuits category one of your tokens will change it'll have light

Glowing out the middle of it and that represents that you've killed one of the three secret bosses in the Shattered Throne.

From here

You're going to continue through the Shattered Throne as normal until you get to this

Jumping puzzle where you have to stick to the narrow beams.

Then you're going to want to as soon as you get into this room peel off to the right. There's going to be a

small platform with a wall and behind this wall is where you find another relic. Then you're going to have to

Transport this relic all the way across this jumping puzzle room

Now, there is going to be a ton of Ogres that are gonna try to push you off

So definitely, you know snipers to take those guys down Sleeper stuff like that. Very, very useful here.

Now once you've dealt with those ads take this relic go quite a long ways to this platform on the far

Back corner. As you can see here,

There's gonna be the statue missing the ball and this is where you deposit it. Now unlike the other time

It's not gonna spawn a boss.

You're actually depositing two different relics this and one more to open a door to which you're going to fight the boss.

Now, as for the second relic,

Continue on as normal until you get to the part where you were slowed down where you cannot double

jump. From here, as soon as you enter into that area, peel off to the right and as you can see

This is the spawn point for yet another relic.

So you're going to have to pick up this relic and take it all the way through this slowed area.

This is kind of a nightmare. There is a ton of shadow thralls,

Destroying you. So stuff like Tether, any sort of Area of Effect, constantly damaging grenades. All of that stuff is fantastic

Also while you're in this slowed area you won't be able to regen health

So it's just not fun

But grab it and tank it through.

Eventually when you get to the very end, and you'll see the wall in order to the Wall of Mist

I guess, in order to jump out and get out of this slowed area.

You're going to see a long hallway in front of you, but

Head to the right and that's where the statue as you can see is going to be waiting with her open hands to deposit that

second relic.

Now, once you do that

as I said those two relics are going to open a door you head to this area here and

Normally the big door in front of you is closed, but now it is open head inside to face yet another boss.

Now this guy is not so bad

the arena you're fighting in is going to have an outside ring and there are going to be

Taken Phalanxes that spawn here gonna try to push you off

So make sure you're on top of those guys if they are getting close to you.

But the boss is gonna spawn in the center circle just use Sleeper and Supers and take him down pretty quickly.

He's not as tanky as the other guy. Now once you do kill him, you're going to get the Waking Token of Eriviks.

Henceforth referred to as Elvis and that's the second boss down

Continue as normal

Until the big boss fight where you take down the Taken Ogre in this arena.

So because I've already done a complete guide on this dungeon, I'm not gonna re-go over the mechanics of this fight

I'm gonna explain it as if you already know it

So if you don't again go watch that guide.

But, essentially what you're going to need to do is get the X4s debuff, the special one,

Petitioner's Burden and then get one of your teammates to slam as normal.

But you want to be positioned at kind of the back of this arena as you can see because one red health

Invisible Minotaur is going to spawn. So again stay back here. Keep your eyes peeled

Someone slams then he spawns as soon as you kill that Minotaur then it's going to spawn the relic kind of at the back

left-hand corner of the stairs if you're looking at the back. As you can see right here you grab this relic and

head to the statue at the opposite end of that left hand side still as

You can see yet again. Once you deposit that relic then a boss will spawn.

It's going to be another big Taken Ogre that's going to move to the very center of the arena.

So you're gonna have to kill two of them. Now the one that just spawned however is very

Easily killed he does not have a ton of health

you can tank like pretty much one Blade Barrage will kill him, so you can just kill him like right away as soon as he

Spawns and that's gonna complete the last of your Waking Tokens,

Xavoth. Now at this point, you know

Once you open up your pursuits category of you inventory

All three of those tokens if they're all glowing you're good to go. You are totally good to go

Don't worry about dying here

Because if you do die and respawn you do have to get past this Ogre, you do have to beat this part.

But you won't have to activate any more relics or anything like that

So simply kill this Ogre watch out for those seeking Taken orbs

those are just,

Absolutely deadly!

But kill this Ogre as soon as you do it's going to open the door that's again going to allow you to that statue

That you first had to interact with in order to start this whole quest off except this time

You'll see that there's gonna be three

Bowls kind of right in front of the statue and all three will be glowing to represent your three glowing Waking Tokens.

If one isn't glowing you missed a boss or did something wrong at this point you can approach this statue and

It will actually just give you the option to collect loot and just do so hold square or whatever

button, it is on your preferred console and just get the Wish Ender, and

There it is! Just like last time where you don't need to technically complete the dungeon, this time seems to be the same thing.

So you can abandon activity, head on out there and go right into the Crucible or Gambit or wherever you want to go

With your new toy. Guys, I hope you enjoyed this video, found informative

and if you did

Please remember to help me out by simply rating and especially sharing this video.

Now if you guys want to see more

Destiny 2 content similar to this

Don't be afraid to slap that subscribe button.

And if you guys want to get in touch with me and keep up to date with the latest

Channel activity the best way is to follow me on twitter @ RickKackus.

That's linked to the description down below as is my twitch channel, which you can also follow. Again

I hope you enjoyed the video, and as always, have a good day!

For more infomation >> Destiny 2: How to Get the WISH-ENDER Exotic Bow | Forsaken - Duration: 12:38.

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Destiny 2: The SHATTERED THRONE Dungeon Guide! | Forsaken - Duration: 16:06.

For more infomation >> Destiny 2: The SHATTERED THRONE Dungeon Guide! | Forsaken - Duration: 16:06.

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Overwatch Genji Playstyles Guide - Passive vs Aggressive | OverwatchDojo - Duration: 7:20.

Hey there!

This is a guide on different Genji play styles, where we are going to discuss how to act as

Genji in different situations to maximize your impact on the match.

Hello guys and welcome to the dojo!

First things first, we want to thank our supporters on Patreon who help in keeping the dojo running,

this is a video requested by them.

Support us and join the Patron ranks.

You can get coached by our professional coaches in return, click the card right now to learn

more!

Let's talk about Genji.

He has kept his place as a crowd favourite for a long time.

He is a high risk, high impact character, with such versatility that he can be used

in nearly all situations.

With leet looks and awesome moves, there is no wonder a lot of players want to learn him.

In this guide, we are building on our basic guides about Genji, and going to analyze different

play styles that you can switch between.

Knowing how to play different playstyles gives you the freedom to find your way more easily,

to switch between styles when there is a need for that, and also allows reading the enemy

Genji player better.

Genji is a flanker, an opportunist.

You are not required to do a lot of direct damage, rather you are someone securing kills

for the team, farming ult and laying waste to them with your Dragonblade.

Genji has two distinctive playstyles that we are going to talk about:

a hyper aggressive playstyle that builds on the versatility of the character, but depends

on the team setting heavily, and a less aggressive one, which is waiting

for good opportunities to strike, hits and runs, securing kills effectively

Switching between these really depends on your preference and on what the enemy team

has.

If they run a stun heavy comp, it's really hard to do anything meaningful with the hyper

aggressive style, as they are likely to peel for their supports and stunlock you when you

get too close.

Watch what the enemy has and how they play their game, and decide which style is the

best to use in the current situation.

Let's discuss these styles.

If you are a new Genji player, we recommend you to go with the less aggressive style,

as it is the safer of the two, allowing you to get a grasp on Genji's possibilities

before you throw yourself into the action.

Some of the pro players are doing this playstyle as well, let's see a gameplay clip from

Shadowburn, who plays a calm and calculated Genji.

You can see that he is hiding in the beginning, avoiding the possibility to be spotted.

He waits for his team to engage first, and then he goes in with all he has.

Even though we call this the calculated play style, when you commit to go in, you go in

full, hack and slash at the enemies fervently.

Even without using the ultimate, he is able to do a lot of damage to the enemies who are

stuck in a small room.

The important thing in the previous clip is seeing the raw strength and versatility of

Genji, even without his powerful ultimate.

If you stay alive, you will have more opportunities to do your job.

Balancing between how passive or aggressive you should be is an art in itself of course.

You don't want to be too exposed, but you want to do damage continuously, to farm the

ultimate and threaten the enemies in the same time.

Strengths and weaknesses Let's talk about some of the strengths and

weaknesses of this playstyle, starting with the pros:

You have a lot of opportunities to strike, because you are waiting for the right moment

to jump in and use your kit.

It is easier to stay alive, because you are not always in the midst of your opponents

You have time to think and pick your targets before going in.

This requires more game sense, and it's less skill dependent.

It's easier to have spectacular ultimates with many kills with this style.

You can pick most important targets with better precision, because of the hit and run style.

Let's talk about the cons for this playstyle: You have to be able to play around the enemy

support ultimates, because they can counter your ultimate easily.

Ultimate will charge slower than with the hyper aggressive style, that's because you

are doing less direct damage to the enemies.

You are usually not as threatening as with a hyper aggressive style.

If you don't judge situations well, you can go in at a wrong time or attack the wrong

target and die right away.

And let's not forget, that even professionals have some bad ultimates, see the next clip:

Seagull positions himself in a way that the enemies coming for the point won't be able

to spot him right away.

Waiting for the best opportunity to strike, he decides to go for the DPS of the enemy

team, using the blade on the Soldier.

However he fails to connect right away and burns the dash as well, leaving him without

mobility.

Alright, let's talk about the other style.

When you are going hyper aggressive, you don't really care about being shady or trying to

avoid attention from the enemies.

Your goal is to do a lot of damage quickly, and have the ultimate as many times as possible,

preferably before the enemy supports can counter you.

Let's just see a good ultimate right away.

Genji gets a nano, and dashes right in the enemy team, pulling the blade quickly.

There are no enemy support ultimates yet that could prevent the damage, so Genji has free

reign.

Libero is unbelievably quick in changing targets here.

The really important piece in this previous one is that he was able to ult before the

enemy supports.

Being hyper aggressive and always harassing the enemies directly will net you a lot of

ultimate charge.

So let's talk about the strengths here: You are going to have more basic kills with

this style, as you are always doing raw damage to the enemies.

Your ultimate will charge faster, giving you more opportunities to get kills with it.

Your enemies are going to have more anxiety because of your presence, may even change

their lineup just to counter you, which gives opportunity for your team to react accordingly

Weaknesses: You need to be really skilled with Genji's

kit in order to survive all the dives.

You need to master the timing and sequence of your combos, and should be quick to realize

when you should withdraw.

This needs a lot of experience and game sense

So how to practice these?

Aim, skill usage and timing is the most important, you can see our other Genji videos for some

drills and exercises.

Setting up a custom game will help with ability sequences, but the most important thing is

to hone your game sense.

Review your game and learn from that.

You can also opt-in to OMNICoach, which is a coaching service that will help you in understanding

your current mistakes.

It pinpoints where you can improve and how, by giving you actionable tips, statistics

and exercises.

If you are interested, click the card right now.

If you want to learn hands on from the best Genji players, watch their streams and VODs.

Look for the following names: Eqo, Shadowburn, Fleta, Architect, Agilities, Libero.

If you have your own favourite and we failed to mention it, leave a comment below and explain

why you think he is the one who we need to learn from.

Thank you for watching our video!

If you liked it, please subscribe to the channel, enabling the notification bell.

Like, share and leave a comment below with your preferred style and how you are practicing

it.

Our Discord awaits you, join with the link in the description!

See you guys in the next one!

For more infomation >> Overwatch Genji Playstyles Guide - Passive vs Aggressive | OverwatchDojo - Duration: 7:20.

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Guilds of Ravnica Prerelease Guide - Duration: 8:32.

Top 8 Ways to play Better at the Guilds of Ravnica Prerelease.

The more Prereleases we play, The better we get.

This is a list of the top 8 ways to make this your best one.

Stay til the end I have something for you

that will help you during the Guilds of Ravnica Prerelease.

And we are starting right now.

Reaching and Teaching Young Mages of all ages.

Welcome Young Mage, I'm Rhino.

Before we get started,

Tell me in the comments below, which guild are going to play at this Prerelease.

We are all excited about the new set.

We have seen the spoilers and we are ready for Game Day.

Here are 8 ways to make this Prerelease your best.

Number 8

Bring Sleeves.

There are a lot of players that come to a Prerelease unprepared.

You don't need sleeves to play at a Prerelease, but it is nice to protect the cards.

For younger players, it's easier to shuffle the cards.

And one thing you can do to make your Prerelease better,

Sleeve up 9 copies of each basic land before you start.

That way you can focus on building your deck, and not waste time sleeving land.

Those extra few minutes can help you choose the right card

to finish your deck.

Number 7

You can easily splash a third color in Guilds of Ravnica.

At a prerelease you are building a 40 card deck.

You should have many special lands.

If you are new, build a two color deck.

It's a safe bet.

Two color decks win most Prerelease events.

And for the most part two colors is all you need.

But you may have a rare that can win you the game,

even if you don't have the common or uncommons to support that color.

Add it anyway with a land or two to help you cast it.

In Guilds of Ravnica, there are a common set of two color land.

This is a great way to make sure you have the mana you need

to cast the special card.

Number 6

Be flexible.

The theme for Ravnica is Guilds.

It's fun to construct a deck with big guild synergies.

If the packs I get are better for another guild,

I'll do it.

And even more, I may mix my guilds.

You won't lose the game just because you miss out on a few synergies.

There are cards in the set that you may think is designed for one type

of guild, but they will work quite well with others.

Don't limit yourself.

Number 5

Commons and uncommons rule.

Most of the time you will have two, maybe three rares that will win you the game.

These are a great way to finish the game.

But there's a chance that these couple of cards

will be shuffled to the bottom of your deck.

Don't focus on a single win condition that relies on these cards.

And that leads to…

Number 4

Play enough creatures.

Decks with creatures win more games at sealed events.

Just like the lands, you need around 17 creatures.

Creatures win games at Sealed events.

You can try to win using alternate win conditions, but that rarely works.

Creatures swinging for the win is how you generally win at a Sealed event.

So play around 17 creatures.

Number 3

Play the right creatures.

Now that you are playing with enough creatures, you need to pick the right ones.

You want to choose creatures with the right abilities.

Evasion abilities dominate Sealed events.

The Evasion abilities are Flying, Menace and Trample.

Remember, most of the time this is going to be creature

versus creature.

So if your creatures Fly, you can dominate the game.

If they have Menace, you can choose which blockers you take out.

If they have Trample, they go over top of the other creatures and

still damage your opponent.

Picking the right creatures is important.

Number 2

Curve your mana.

For the most part you don't have to think about this too much.

But you want your creatures to fit a good mana curve.

This is a good curve for most decks.

Up to 3 one drop cards.

Four to Five 2 drops.

About 7 three drops.

Around 6 four drops.

And finally 4 that are five or over.

You don't have to hit this curve perfectly.

It is just a guide.

But when you are down to the last few seconds of the build,

if you have a few cards to choose from, this can be the deciding factor.

Number 1

Be prepared.

Know the cards.

Know the mechanics.

Be familiar with all of the cards, so you aren't wasting time with a lot of

reading.

I do a lot of research before a new set comes out.

I want to know what options I have.

I want to know what cards will work together.

You won't regularly win with combos during a Sealed event.

But you will win with cards that have a good synergy.

Making decks is much easier when you know the cards.

Number 0

What?

There is no such thing as a number Zero in a Top 8.

But this is the most important way to make Prerelease better.

Have Fun.

If you go with the intent to have fun, you will.

And you will get a lot more out of the Prerelease than a few games and cards.

I did promise to help you with the Guilds of Ravnica Prerelease.

We have compiled a cheat sheet using the suggestions of players much better

than me.

This sheet can help you filter out cards quickly.

The rating is a bit different this time.

If there is a plus in the column, it's a really good card for that format.

If there is a minus in the column, it's a card you probably don't even want

to play.

The first column is for the Prerelease.

The second is how it may do in Standard.

We got rid of the numbers to speed up the sorting.

You can download your own copy at the link below.

Print it out and take it to your Prerelease.

Or keep the digital copy.

Each card is linked to Scryfall.

So if you have any ruling questions, just click.

As you can tell I'm really excited for Guilds of Ravnica.

I hope you are too.

Check out some things here

and here

Thumbs up … or down

Comments?

I have more videos coming out soon so until then, Rhino Out.

For more infomation >> Guilds of Ravnica Prerelease Guide - Duration: 8:32.

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Need for Speed Payback Abandoned Car Location - Nissan Fairlady 240ZG - Guide & Gameplay - Duration: 5:01.

For more infomation >> Need for Speed Payback Abandoned Car Location - Nissan Fairlady 240ZG - Guide & Gameplay - Duration: 5:01.

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Guide gratuit : Maîtriser la vente en ligne - Duration: 0:31.

For more infomation >> Guide gratuit : Maîtriser la vente en ligne - Duration: 0:31.

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Milligan's Dockery and Geren guide Buffs to 3-0 win over Bluefield - Duration: 0:21.

For more infomation >> Milligan's Dockery and Geren guide Buffs to 3-0 win over Bluefield - Duration: 0:21.

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Guide to Medicare Basics | Kaiser Permanente - Duration: 12:35.

Kaiser Permanente Guide to Medicare Basics.

The National Medicare program, which was created in 1965,

has given people peace of mind and the security

of knowing they'll have access to health coverage.

Medicare is administered by the Centers for Medicare

and Medicaid Services or CMS and provides health care coverage

to people who are 65 and over and people under 65

who have certain disabilities,

including end-stage renal disease, after diagnosis.

Medicare is made up of Parts A, B, C,

and D. We'll explore each one,

so you have the information you need.

Let's look at Part A first.

Part A is hospital insurance and provides coverage

for Inpatient hospital, Skilled nursing,

Hospice, Home health care.

Services not covered under Part A include Custodial care

and long term care.

If you've worked at least 10 years

of Social Security covered employment and are over 65,

you generally will pay no monthly premium

for Part A. Once you're eligible, you can sign

up at your Social Security Office.

Then you'll receive a red, white and blue Medicare card

that you'll use to get care.

Next, Part B is medical insurance.

It covers services like D octor visits, Preventive services,

Inpatient and outpatient physician services,

Outpatient surgery, Lab, Radiology,

Durable medical equipment, Dialysis

and other medical services and supplies not covered

under Part A. If you qualify for Part A, you're eligible

for Part B. And you'll keep your Part B benefits for as long

as you continue to pay for them.

And here's something important to remember.

You must sign up for Part B once you are eligible,

because if you don't, you may have

to pay a Late Enrollment Penalty.

This penalty increases the Part B monthly premium by 10 percent

for each 12 month period you decline coverage.

And that amount is not a one-time penalty.

It lasts for as long as you remain enrolled

in Part B. There are exceptions to this penalty,

such as a person who continues to work after age 65.

We've now covered Part A and Part B,

which together make up Original Medicare.

Let's move on to Part C. Often referred

to as Medicare Advantage, Part C is the part of Medicare

that allows you to choose a private insurance company

to provide your Medicare benefits.

Medicare Advantage Plans must cover all of the services

that Original Medicare covers.

However, hospice care and certain care

for clinical research studies are exceptions.

They're covered under Original Medicare

and not Medicare Advantage Plans.

If you have a Medicare Advantage Plan and need these services,

you can still have them covered under Original Medicare.

Medicare Advantage plans feature a network of providers

that you must use for care.

If you choose to see an out-of-network provider,

you'll be financially responsible, except in the case

of an emergency or urgent care.

When you sign up with a Medicare Advantage plan,

you still have Medicare.

You'll just receive your health care coverage

through a private insurance company.

Once you're enrolled, you will only need

to show the Medicare Advantage plan's member ID card

to get care.

But you should still keep your red,

white and blue Medicare card.

And then there is Part D. Part D provides outpatient prescription

drug coverage and can only be purchased

from a private company.

A Part D plan must have a list

of covered drugs called a formulary.

And you may only have one Part D plan at a time.

You're eligible for Part D if you are entitled to benefits

under Part A and/or enrolled

in Part B. The only way you can enroll in Part D is

through one of these options.

A Medicare Advantage plan

that includes Part D prescription drug coverage.

A Stand-alone Prescription Drug Plan

which offers prescription drug coverage only,

and some employers and unions.

Like Part B, Part D also has a Late Enrollment Penalty.

The penalty for Part D is 1 percent of the monthly premium

for every month that you defer your enrollment.

This penalty does not apply to those who are eligible

for Low Income Subsidy, also called "Extra Help".

To apply for this program and get assistance in paying

for your prescription drug premiums and costs,

contact Social Security or your state Medicaid office

or call 1-800-Medicare for more information.

Now that we've gone over the four parts of Medicare

and the benefits they offer let's go over how

and when you can enroll in Original Medicare.

The Initial Enrollment Period

for Original Medicare begins 3 months before your 65th birthday

and ends 3 months after the month you turn 65,

a total of 7 months.

If you miss your Initial Enrollment Period, you can sign

up during the General Enrollment Period between January 1

and March 31 each year and your coverage will begin

on July 1 of that same year.

If you decide to continue working after 65,

but lose your employer or union coverage, you can take advantage

of a Special Enrollment Period which is anytime outside

of the General Enrollment or Initial Enrollment Periods.

In the next part, we'll discuss enrollment in Parts C and D.

To be eligible you must reside in the approved service area

and have Parts A and B. Some exceptions apply, such as,

if you have end-stage renal disease, also known as ESRD.

Medicare has specific rules about enrolling individuals

with ESRD, unless you qualify for an exception,

you may not be eligible for a Part C plan.

For more information please call 1800-Medicare.

Additionally, if you have an employer or union health plan

or other health coverage through a company

that offers Medicare Advantage Plans, you may be able

to join one of their Medicare Advantage Plans.

Most Medicare Advantage plans have limited enrollment periods.

The Initial Enrollment Period for a Medicare Advantage Plan

with Part D is the same as Original Medicare.

You have a total of 7 months to enroll,

the 3 months before you turn 65, your birthday month,

and the 3 months after you turn 65.

The Medicare Advantage Open Enrollment Period, or MA OEP,

begins the first of the month you are first eligible

for Medicare Parts A and B and lasts

for 3 months (for instance, March 1st-May 31st

if you become eligible

for Medicare Parts A and B in March).

During the Medicare Advantage Open Enrollment Period,

you can switch to another Medicare Advantage plan,

or disenroll and return to Original Medicare.

If you miss your Initial Enrollment Period,

you can still enroll in a Medicare Advantage Plan

with Part D during the Annual Election Period

between October 15 and December 7.

During this period, all Medicare beneficiaries may enroll, drop,

or change their Medicare Advantage and/or Part D plan.

Your plan will then become effective January 1

of the following year.

This is also referred to as the "Fall Open Enrollment" season

in some Medicare publications.

You may qualify for a continuous enrollment period

if you are eligible for Low Income Subsidy (also referred

to as Extra Help).

To see if you qualify for Extra Help, call 1 800 Medicare.

There are also Special Election Periods based

on individual beneficiary qualifications that allow you

to change plans or enroll

in a new Medicare Advantage Plan outside

of the regular enrollment periods.

Examples of these Special Election Periods are:

Loss of employer or union group coverage, Qualification

for Low Income Status, Relocation,

you have moved or are moving.

If you enroll in a Medicare health plan

that has received a 5-Star Quality Rating,

you'll also have the freedom to sign up outside

of the regular enrollment periods during the special

enrollment period that's designated

for 5-Star rated plans.

Each year, the Centers for Medicare

and Medicaid Services evaluate all Medicare health

and prescription drug plans

through their Medicare Star Quality Rating system.

Plans are given an overall rating from 1 to 5 stars,

5 stars meaning excellent.

These ratings are based on major categories

which include Preventive Care, Chronic Care,

Prescription Drug Services, Customer Service

and Member Satisfaction.

These ratings are a valuable, independent source

of information when comparing Medicare health plans

and can help you make a more informed choice.

The 5-Star special enrollment period runs from December 8th

to November 30th of the following year

for Medicare health plans and prescription drug plans

that get a 5-Star rating from CMS.

All eligible Medicare beneficiaries can take advantage

of this special enrollment period.

If you live in an area that offers a 5-Star rated plan,

your coverage will begin the first

of the month following the verification

of your Medicare eligibility.

Finally, we'd like to direct your attention

to the Medicare Advantage Open Enrollment Period,

also known as the MA OEP.

Each year during the period from January 1

to March 31 you can choose to switch

to another Medicare Advantage Plan or disenroll

from your Medicare Advantage Plan

and return to Original Medicare.

You may also purchase a stand-alone Part D prescription

drug plan at this time.

So now you have the confidence of knowing the basics

of Medicare, understanding what the four parts A, B,

C and D represent, the important enrollment periods

and the significance

of the Medicare Star Quality Ratings System.

If you need more information about Social Security,

state assistance and Medicare (including Medicare Star Quality

Ratings), please use these important websites

and phone numbers displayed here.

These references can also be found

in our enrollment materials.

We invite you to visit our website kp.org/medicare

where you can learn more about the benefits

and services we offer, and even enroll online.

Thank you for watching and stay well.

For more infomation >> Guide to Medicare Basics | Kaiser Permanente - Duration: 12:35.

-------------------------------------------

Group Guide to Medicare Basics | Kaiser Permanente - Duration: 10:30.

Kaiser Permanente Guide to Medicare Basics.

The National Medicare program, which was created in 1965,

has given people peace of mind and the security

of knowing they'll have access to health coverage.

Medicare is administered by the Centers for Medicare

and Medicaid Services or CMS and provides health care coverage

to people who are 65 and over and people under 65

who have certain disabilities,

including end-stage renal disease, after diagnosis.

Medicare is made up of Parts: A, B, C,

and D. We'll explore each one,

so you have the information you need.

Let's look at Part A first.

Part A is hospital insurance and provides coverage

for Inpatient hospital, Skilled nursing,

Hospice, Home health care.

Services not covered under Part A include Custodial care

and long term care.

If you've worked at least 10 years

of Social Security covered employment and are over 65,

you generally will pay no monthly premium

for Part A. Once you're eligible, you can sign

up at your Social Security Office.

Then you'll receive a red, white and blue Medicare card.

Next.

Part B is medical insurance.

It covers services like Doctor visits, Preventive services,

Inpatient and outpatient physician services,

Outpatient surgery, Lab, Radiology,

Durable medical equipment, Dialysis,

and other medical services and supplies not covered

under Part A. If you qualify for Part A, you're eligible

for Part B. And you'll keep your Part B benefits for as long

as you continue to pay for them.

And here's something important to remember.

You must sign up for Part B once you are eligible,

because if you don't, you may have

to pay a Late Enrollment Penalty.

This penalty increases the Part B monthly premium by 10 percent

for each 12 month period you decline coverage.

And that amount is not a one-time penalty.

It lasts for as long as you remain enrolled

in Part B. There are exceptions to this penalty,

such as a person or their spouse

who continues to work after age 65.

We've now covered Part A and Part B,

which together make up Original Medicare.

Keep in mind that your employer group

or trust fund-sponsored plans likely offer additional coverage

to Original Medicare.

Let's move on to Part C. Often referred

to as Medicare Advantage, Part C is the part of Medicare

that allows you to choose a private insurance company

to provide your Medicare benefits.

Medicare Advantage Plans must cover all of the services

that Original Medicare covers.

However, hospice care and certain care

for clinical research studies are exceptions.

They're covered under Original Medicare

and not Medicare Advantage Plans.

If you have a Medicare Advantage Plan and need these services,

you can still have them covered under Original Medicare.

Medicare Advantage plans feature a network of providers

that you must use for care.

If you choose to see an out-of-network provider,

you'll be financially responsible, except in the case

of an emergency or urgent care.

When you sign up with a Medicare Advantage plan,

you still have Medicare.

You'll just receive your health care coverage

through a private insurance company.

Once you're enrolled, you will only need

to show the Medicare Advantage plan's member I.D. card

to get care.

But you should still keep your red,

white and blue Medicare card.

And then there is Part D. Part D provides outpatient prescription

drug coverage.

A Part D plan must have a list

of covered drugs called a formulary.

And you may only have one Part D plan at a time.

You're eligible for Part D if you are entitled to benefits

under Part A and/or enrolled

in Part B. The only way you can enroll in Part D is through one

of these options: A Medicare Advantage plan

that includes Part D prescription drug coverage,

a Stand-alone Prescription Drug Plan

which offers prescription drug coverage only,

and some employers and unions.

Like Part B, Part D also has a Late Enrollment Penalty.

The penalty for Part D is one percent of the monthly premium

for every month that you defer your enrollment.

This penalty does not apply to those who are eligible

for Low-Income Subsidy, also called "Extra Help".

To apply for this program and get assistance in paying

for your prescription drug premiums and costs,

contact Social Security or your state Medicaid office

or call 1-800-Medicare for more information.

Now that we've gone over the four parts of Medicare

and the benefits they offer, let's go over how

and when you can enroll in Original Medicare.

The Initial Enrollment Period

for Original Medicare begins 3 months before your 65th birthday

and ends 3 months after the month you turn 65,

a total of 7 months.

If you miss your Initial Enrollment Period, you can sign

up during the General Enrollment Period between January 1

and March 31 each year and your coverage will begin

on July 1 of that same year.

If you decide to continue working after 65,

but lose your employer or union coverage, you can take advantage

of a Special Enrollment Period which is anytime outside

of the General Enrollment or Initial Enrollment Periods.

In the next part, we'll discuss enrollment in Parts C and D.

To be eligible you must: Reside in the approved service area,

and Have Parts A and B Some exceptions apply, such as,

if you have end-stage renal disease also known as ESRD.

Medicare has specific rules around enrolling individuals

with ESRD, unless you qualify for an exception,

you may not be eligible for a Part C plan.

For more information please call 1- 800-Medicare.

Additionally, if you have an employer or union health plan

or other health coverage through a company

that offers Medicare Advantage Plans, you may be able

to join one of their Medicare Advantage Plans.

Most Medicare Advantage plans have limited enrollment periods.

The Initial Enrollment Period for a Medicare Advantage Plan

with Part D is the same as Original Medicare.

If you are retiring at age 65, you have a total of 7 months

to enroll, the 3 months before you turn 65,

your birthday month, and the 3 months after you turn 65.

You may qualify for a continuous enrollment period

if you are eligible for Low Income Subsidy (also referred

to as Extra Help).

To see if you qualify for Extra Help, call 1 (800) Medicare.

There are also Special Election Periods based

on individual beneficiary qualifications that allow you

to change plans or enroll

in a new Medicare Advantage Plan outside

of the regular enrollment periods.

Examples of these Special Election Periods are loss

of employer or union group coverage, qualification

for Low Income Status, relocation,

you have moved or are moving.

Now, you have a smart, easy way

to compare Medicare health plans, apples to apples.

It's called the Medicare Star Quality Ratings.

Each year, CMS uses this system to evaluate all Medicare health

and prescription drug plans.

Plans are given an overall rating from 1 to 5 stars,

5 stars meaning excellent.

These ratings are based on major categories which include:

Preventive Care Chronic Care Prescription Drug Services

Customer Service and Member Satisfaction Whether you're

choosing or changing coverage, these ratings are a simple,

fair way to compare plans in your area

and help you make a more informed choice.

So now you have the confidence of knowing the basics

of Medicare, understanding what the four parts A, B,

C and D represent, the important enrollment periods

and the significance

of the Medicare Star Quality Ratings System.

If you need more information about Social Security

and Medicare, including Medicare Star Quality Ratings,

please use these important websites

and phone numbers displayed here.

These references can also be found

in our enrollment materials.

Thank you for watching and stay well.

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