Thứ Hai, 3 tháng 9, 2018

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For more infomation >> Quickstart Guide: Start Your Channel |Episode 1 - Duration: 5:28.

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Warframe Spotlight/Profile – Chroma (2018 Guide) - Duration: 5:40.

Good people of Youtube, my name is Spaner, welcome to a Warframe Spotlight, featuring

Chroma.

Chroma controls the primal elements.

His abilities are altered depending on the element of his choosing, making him a very

versatile warframe.

Chroma's passive is Elemental Alignment.

Chroma has one element he is attuned to which will alter the way some of his abilities function.

When customizing Chroma's appearance, changing his energy color will alter his chosen element.

Only the four basic elements can be chosen, Heat, Cold, Electric and Toxin.

There is an icon next to his energy color that indicates the current element.

Chroma's first ability is Spectral Scream.

Chroma unleashes a deep breath of elemental energy in a cone in front of him that deals

damage per second based on the chosen element.

Besides the elemental damage, this ability has a chance to inflict a status effect of

the same element.

This is a channeled ability which means that it will constantly drain energy and will last

until it's deactivated or Chroma runs out of energy.

Chroma's second ability is Elemental Ward.

Chroma emits an aura around him that has different effects based on his current element.

Each different aura has an offensive and defensive component.

The Heat aura will increase the health of Chroma and any nearby allies while dealing

Heat damage per second to enemies, with a small chance to inflict a status effect, setting

them on fire.

The Cold aura increases the armor of Chroma and any nearby allies and creates an ice shield

around them that reflects enemy ranged attacks back to them as Cold damage.

This damage is amplified when reflected and has a chance to inflict a Cold status effect,

causing enemies to slow down.

The Electric aura increases the shields of Chroma and any nearby allies.

Any damage taken while this aura is active will be converted into electric discharges

that strike enemies in range.

The damage the enemies take is amplified and converted to Electric damage.

Enemies can also suffer an Electric status effect, stunning them and chaining the damage

to others nearby.

These electric discharges have a minimum damage they will always inflict.

Finally, the Toxin aura creates toxic fumes around Chroma and any nearby allies, increasing

their reload speed and weapon holster rate.

The fumes also have a chance to deal Toxin damage to nearby enemies, based on their maximum

health, and will also inflict a Toxin status effect, poisoning them and dealing Toxin damage

per second.

Chroma's third ability is Vex Armor.

Chroma will gain multipliers to damage and armor while this ability is active, based

on if either his shields or health were damaged.

For each shield point lost, Chroma's armor will be increased and for each point of health

loss his damage will increase instead.

Both of these effects can be active at the same time and they will keep increasing with

damage taken up to a maximum amount.

Nearby allies will also be affected by these buffs.

Chroma's fourth ability is Effigy.

Chroma sheds his pelt and turns it into a sentry.

The pelt has its own health and will attack nearby enemies until it dies, is deactivated

or Chroma runs out of energy, as Effigy is a channeled ability.

While it's active, the pelt will attack nearby enemies with a stream of elemental

energy, based on Chroma's chosen element.

It also has a radial elemental attack that damages and knocks back enemies around it

and a radial stun attack.

Enemies killed by the pelt have a chance to drop additional credits.

While Effigy is active, Chroma has a bonus to movement speed and a penalty to armor.

Ability Strength mods affect the damage of Spectral Scream, the damage and armor multiplier

of Vex Amor and their maximum values and the health and continuous damage of Effigy.

If also affects several components of Elemental Ward, namely the health bonus and damage of

the Heat aura, the armor bonus, damage multiplier and status chance of the Cold aura, the shield

bonus, damage multiplier and status chance of the Electric aura, and the damage chance

of the Toxin aura.

Ability Range mods affect the range of Spectral Scream, the aura radius of Elemental Ward

and the range of the Electric aura's discharges and the aura range of Vex Armor.

Ability Duration mods affect the energy drain of Spectral Scream and Effigy and the duration

of Elemental Ward and Vex Armor.

This concludes Chroma's Warframe Spotlight.

Thank you for watching and I will see you all next time.

For more infomation >> Warframe Spotlight/Profile – Chroma (2018 Guide) - Duration: 5:40.

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Police Ranks in India: How to Identify | Ultimate Guide in Hindi (2018) - Duration: 3:32.

Today, I'll tell you

How to identify rank of a police officer in india

Who is senior & who is junior

Most importantly

Complaint against police officer

Whom to be made

At the end this video there's a special gift for you

Because !

It's a social platform, It's my stand, It's INDIAN GUARDIAN

Myself Nishant & you're watching Indian Guardian

On my channel I provide

Legal help & counselling. If you're new here

Consider subscribing

Today's video divided in 2 parts

In first part I'll tell you about Police Officers

Who work in nearest police station

And in second part I'll tell you

About police officers

Who are senior in rank

At ground there are CONSTABLES

They don't have star or

batch on uniform

But name batch is mandatory

Then above is HEAD CONSTABLE

On the sleeves of their uniform they bear

A red batch

Keep in mind. In some states or Union Territories

There is a position between constable & head constable

There is position of SENIOR CONSTABLE

Above Head constable there is

ASSISTANT SUB INSPECTOR

Having only 1 star on their uniform

Then above them is SUB INSPECTOR

Having 2 stars on their uniform

Then there is INSPECTOR having 3 stars on uniform

You've also watched many movies like

Singham, Dabangg, etc

In those movies actors have played the role of an

Inspector !!

In police station senior most is Inspector

If any junior officers behaves bad with you or

Deny to register your complaint

Then you can complaint about it to INSPECTOR

But what if, Inspector himself behaves bad with you?

Or deny to register your complaint ?

Now you can complaint to the senior officers about Inspector's bad conduct

Above Inspector there is

DEPUTY SUPERINTENDENT OF POLICE also known as A.C.P

Above them are SUPERINTENDENT OF POLICE also known as

D.C.P

Then above them is DEPUTY INSPECTOR GENERAL OF POLICE

Also known as ADDITIONAL COMMISSIONER

Above them is INSPECTOR GENERAL OF POLICE

Also known as

JOINT COMMISSIONER

And above all there is

D.G.P

DIRECTOR GENERAL OF POLICE

Also known as COMMISSIONER OF POLICE

These police ranks have different abbreviations at different locations

Like D.G.P is known as COMMISSIONER in Delhi

For me in starting it was very confusing

But you'll not suffer like me

Because I prepared an E-BOOK

ULTIMATE GUIDE ON HOW TO IDENTIFY POLICE RANKS

Link of which is in description

It's a blueprint, hierarchy chart, table

By which you can

Easily identify & remember

Ranks of Indian Police Officers

It will be very easy & also you must know about it.

So, that in future nothing will hamper you

Download your free copy of HOW TO IDENTIFY POLICE RANKS IN INDIA. Now !!

How can Indian Police improve itself ?

Give me your suggestion in comment box

For more infomation >> Police Ranks in India: How to Identify | Ultimate Guide in Hindi (2018) - Duration: 3:32.

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Vectis Guide - Normal and Heroic Vectis Uldir Boss Guide - Duration: 3:00.

Hi!

I'm Hazel, and this is a guide to the Vectis raid boss in Uldir on Normal and Heroic difficulty.

Lorewise, this is basically what you get when you mix the Zandalari Corrupted Blood plague

with the blood of G'huun.

It grows teeth.

Everyone will end up diseased in this encounter, and the best you can do is just try to all

get diseased somewhat evenly.

The Tank mechanic here is Evolving Affliction, which is a stacking DoT that you'll want to

tank swap for.

Start with swapping on two or three stacks.

It used to do more back on beta but not everything makes it to live.

This is honestly a bit of a sleeper fight for tanks.

Omega Vector is the defining mechanic of this encounter.

It's a 10 second disease that jumps to a new host when it expires, and there's no getting

rid of it.

Distance doesn't work, immunities don't work, death doesn't work, I don't know if anyone

tried hearthing out but it probably doesn't get rid of it.

When Omega Vector expires, it leaves behind a permanent stack of Lingering Infection,

which makes you more vulnerable to nature damage.

Multiple stacks of Vector go out at the start of the fight, and it only gets worse from

there.

Since you can't get rid of it, the key is to spread it out evenly.

There's going to be a variety of ways to coordinate that but the basic principles are moving away

from the group if you have high stacks of infection, and staying clear of vector victims

if you currently have vector yourself.

You don't want to be getting getting multiple stacks of that.

Otherwise, stay pretty closely grouped to help out with healing and offer yourself up

as a host.

So that's bouncing around and stacking up Lingering Infection on everybody.

Vectis will cast Contagion which is a raid-wide pulse of Nature damage.

You'll barely notice it early on, but as Lingering Infection piles up it'll get scary and eventually

require raid cooldowns.

Vectis will target a player with Gestate, and after a few seconds it'll stun them, do

some AOE pulsing and spawn a Plague Amalgam add.

If you get targeted, get a bit of space from the group while you can.

Once you're stunned, it's everybody else's job to move away if they're still within 5

yards.

You don't have to go far.

The Plague Amalgam will repeatedly cast Immunosuppression, which is a raid wide healing absorb.

That sucks, especially with all the raid damage goin around so everyone needs to switch and

kill the add ASAP.

After a while, the boss turns into a puddle and we're into Phase Two.

You canno t damage the boss in this phase so all of your powers should go into avoiding

damage.

Liquify would be the boss puddle, and he's going to gloop across the room with some pretty

good speed.

Getting tagged by that gives you extra stacks of lingering infection so do your best to

dodge.

He'll set up in a spot and use Blood Geyser, which spits lines of blood towards players.

Those will also give you Infection stacks if they hit you and it's important to dodge

those too.

Plague Bombs will spawn in this phase as hollow red rings on the ground.

Those have to be soaked or else they spawn more Plague Amalgam adds.

Only one person needs to get in each one, and it does a nice chunk of damage so they

should go in fairly healthy.

If adds do spawn they should be taken down immediately, but I have faith that as 2018

World of Warcraft raiders we all know how to soak rings by now.

After a while of that he un-puddles and we're back to Phase One.

That's the whole fight.

The mechanics are exactly the same on heroic as they are on normal, but because this fight

is such a gear check it's probably still going to be a tough one early on.

So, that is Vectis in Uldir.

Thanks for watching!

If this video helped you out please consider helping me out with a thumbs up.

Check out my channel for more raid guides and other WoW stuff and have a wonderful,

wonderful day!

Bye.

For more infomation >> Vectis Guide - Normal and Heroic Vectis Uldir Boss Guide - Duration: 3:00.

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The eMaps Guide - Duration: 2:29.

For more infomation >> The eMaps Guide - Duration: 2:29.

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A Timewatch Guide, Series 1, Cleopatra - Duration: 59:05.

For more infomation >> A Timewatch Guide, Series 1, Cleopatra - Duration: 59:05.

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Watercolour 101: A beginners Guide to Watercolor Paper - Duration: 9:01.

hey guys and welcome to watercolor paper

101 I'm going to look at the watercolor

paper and the differences between

different grades and some brands so

watercolor paper comes in various

different sizes textures colors and

weights

as with watercolor paint there are many

different brands of watercolor papers

and each one will behave slightly

differently

personally I recommend to use the best

paper that you can afford better quality

materials mean that you'll have an

easier time working

I also recommend it getting the thickest

paper you can afford as well I don't

recommend working on anything less than

300 GSM or 140 pounds one of the main

classifications of watercolor paper is

texture the two main ones are cold

pressed and hot pressed cold pressed has a

slight textures of the paper and hot

pressed is smooth and flat a nice satin

finish there is also rough textured

watercolor paper this means that the

paper is more textured than cold pressed

but it does have its uses so here's a

close up I hope you can see some of the

textures differences in the papers these

papers are from st. Cuthbert's mill

based here in the UK they produce these

Saunders and the bockingford range

in this video I am going to

differences between different grader

papers all the way from really cheap

cellulose paper to high quality cotton

paper now the textures do have an effect

on the color and the look of each paints

cotton papers tend to look a bit better

in color while cellulose papers tend to

not look so good and as well the texture

of the paper will have an effect if it's

a coarser texture you'll see more of

like the granulating colors such as

ultramarines and cerulean blues you'll

see the granulation a lot heavier then

on hot press watercolor paper so I

painted out with some cerulean blue on

hot press watercolor paper on the left

and on the right is it on a rough

textured paper so you'll be able to see

the granulation a lot more on it you can

see on the hot pressed it's quite smooth

the the paint is quite uniform on it and

you can't really see the textures of the

granulation so much compared to the

rough where you can really see that

texture and where the pigment has

settled into the grooves of the paper

the texture won't affect the overall hue

of the color though it will still be

the same blue

so to further test the differences

of these papers I thought I tried some

different ones so daler rowney aqua fine

student paper which is 25 percent

Bockingford, the fabriano watercolor

cotton and the Saunders hot pressed

paper which is a hundred percent cotton

but for Daler Rowney and bockingford

of cellulose papers and they are made of

cheaper wood fibers rather than cotton

the Bockingford is slightly better made

than the daler rowney though and

it's slightly more pricey as well

so I'm just painting out the entire

square in watercolor it's the same

concentration of washe for each square

and we're going to see how each square

behaves how much each one warps and what

the color looks like at the end when it

dries

the material of the paper is also the

quality and it effects on how the actual

paint dries on the paper cotton paper

will absorb the water and paint better

making the paper less likely to warp and

overall have a smoother wash and a

general better look in overall really

while the cellulose paper will warp

more as it doesn't have as good water

retention and the color may look a

little bit more streaky on it as it was

not going to be as even as a wash as the

drying of the cellulose would be a bit

varied so you'll have pooling and

cauliflowers and backruns a little

bit more than on a more expensive papers

you can get blends of paper such as the

fabriano watercolor paper I'm

testing here which is made up of a 25

percent cotton they also have a Fabrino

5 which is 50 percent cotton and

Saunders do do a botanical paper which

is 25 percent cotton you can find all

these papers and more down in the

description bar below

so I'm going to look at now how much the

papers have warped and as you can see

the Daler Rowney has warped the most

what the saunders has warped the least

so this one here is the Bockingford

there is some warping but it's not quite

as much as the Daler Rowney one which

it's this one that's really warped as

well as regard with the color you can

see there's a lot more backruns and

the colour is not a smooth overall in

general

the Saunders 100 cent cotton did better

and there were less backruns and the

color does look a lot smoother on it and

it didn't warp hardly as much I think

one corner rose a little bit but other

than that the paper is pretty flat one

of a major difference with the colored

papers is how it feels to paint on it I

can't quite show that on video but

cotton paper definitely feels nice to

paint on and then cellulose so I'm also

going to do a lifting test here to see

how permanent the clothes are on the

paper celluslose paper tends to mean

the clothes won't stay as firmly bound

into the paper as the color seeps in as

deeply so it will mean colors will lift

easier and you can see that on the Daler

Rowney one that there was some color

that came up this is important when

layering with watercolor paint as you

don't want a paper that will lift all

your paint up every single time you layer

a new wash on top this is what you want

and this that way it would be helpful

it's really up to you and how you work

the saunders and the fabriano i

couldn't get any color off after just a

quick simple two swipes

but the Daler Rowney and the bockingford

did lift the Daler Rowney

significantly more than the bockingford

definitely as a quick summary I do

recommend working on the best paper you

can afford as you will get better

results and easier results but student

grade paper does have its uses

so please do let me know your thoughts

on this what paper do you use to use

choose a student grade paper or do you

prefer to use cotton paper is that you

really have preference so thank you very

much for watching this and I hope you

enjoyed it please remember to hit that

like button and please do consider

subscribing to my channel I shall see

you in the next video guys take care bye

bye

you

For more infomation >> Watercolour 101: A beginners Guide to Watercolor Paper - Duration: 9:01.

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Initial D: Special Stage - Iketani's Car Guide - Part #2 - Levin GT-APEX [AE86] (ENG SUB) - Duration: 1:03.

Levin GT-APEX, AE86.

The name is different but the inside is the same as the Trueno.

You could say it results to be the same car all around.

Only the face with the rectangular headlights is different,

the high-rev engine 4A-GE and the handling that could be controlled as desired is still there.

Along with the Trueno, unusually for the time in its class, it has adopted four-wheel disc brakes.

Braking at high speeds is outstanding.

The hatchback design was cool at the time and was admired in that era.

Wataru Akiyama's Levin is turbo-tuned and terribly fast.

When you add a turbo to an Eight-Six with an original weight, it can't be controlled with an average skill.

I wish I could do it.

For more infomation >> Initial D: Special Stage - Iketani's Car Guide - Part #2 - Levin GT-APEX [AE86] (ENG SUB) - Duration: 1:03.

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[Splatoon 2] The ULTIMATE Guide to Ranked! (100% Guarunteed IN LOW RANKS ONLY: C- to A- QUICK!!!) - Duration: 2:42.

Thank you for turning this on! (Saves me a lot of work since my video editor sucks.)

Step 1: Go into Ranked

Step 2: Wait until the match starts

Step 3: Get ready (to closely follow the exact steps!)

Step 4: Press home button ONCE (Don't spam!)

Step 5: Return to the game after a long wait.

Step 6: Profit.

Don't trust me? Go back to when I first started this video to compare the 2 rank meters and see. I wasn't at the OK line then.

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