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[MUSIC PLAYING]

Hello.

I'm Martin Crawford.

And this is the IoT Developers Show

where we look at IoT technology, share learning

opportunities, and showcase cool demos and the creators

behind them.

In this episode, we talk with Stuart Christie, an IoT

evangelist here at Intel, as he walks us

through two demos showcasing the Movidius Neural Compute Stick.

Stuart, thank you so much for joining us today.

Do you want to tell us a little bit more about yourself?

Sure.

I'm an IoT evangelist, like yourself, Martin.

And I'm the hardware guy in this software group.

On a personal side, I'm interested in robotics

and photography.

And this is sort of a photography example

here we're going to be showing.

Fantastic.

Well, I'm really excited in this demo.

Do you want to tell us a bit more about it?

Sure.

It's a follow on from last month's example

where we were doing the unboxing of the Upsquared Board.

This time, we are showing some demos

that you can run on this board using these Movidius Compute

Sticks.

These are also development devices from Intel, much

smaller, as you can see here.

They're USB devices.

There's an SDK available if you want

to write your own programs.

But today, we're just going to demo

some of the prepackaged applications

that you can find on GitHub and the Movidius Application Zoo.

Sure.

So kind of like monkeys?

Yes, zoo as in animals in a zoo.

That's correct.

In fact, they call it a park-like area

in which deep learning models are housed for exhibition.

I'm not sure why they call it a zoo.

But a quick search for GitHub on zoo in Python

shows a lot of deep learning examples.

Excellent.

So what kind of applications are housed in the zoo then?

We don't have any monkeys.

But we do have some of birds.

But today, we're going to demo two of them.

We'll feature you and me in the zoo

using a USB camera to do object recognition.

And then the second example shows the scalability

of these USB sticks.

And we'll run the same demo side by side,

one running on one stick and one on the second,

so you can see the speed difference.

And so all of these demos are running on pretrained models?

Exactly.

The first one using the webcam has been trained

on a selection of objects.

It's fun to get it confused.

There are Windsor ties, lab coats,

and other seemingly random objects that show up.

This demo doesn't do any background removal,

processes the whole video frame.

So we'll likely see some odd guesses.

One of my favorites I've been trying to get

is to recognize my face.

And then I cover it up so it looks like a ski mask.

It thinks it's a ski mask.

Well, let's see what it recognizes here right now.

I've got a bulletproof vest on.

It sees me as a person, that's good.

Oh, I'm there as a person.

Interesting.

So I'm assuming that you can also

tweak the threshold levels to kind of get

it to be more exacting.

Exactly.

This one's actually running a threaded example.

So it's running TinyYOLO on one of these USB sticks.

And then the second one is really GoogLeNet.

And you can tweak the thresholds for it for both of those things

using the keyword.

OK.

And YOLO is you only look once.

And that is being used for object detection.

And then the GoogLeNet is being used as an object

classification essentially.

Exactly.

It refines the models, yes.

There are 20 things that the YOLONet can detect.

OK.

Well, do you want to take a look at the next demo?

Yes.

We'll close this down.

And then we'll start it up and see it

with these two sticks versus the one stick.

So this is the parallel compute demo.

And you're saying that it's using

three of these Movidius sticks?

Exactly, two sticks here versus one stick.

And it shows how the system is scalable.

This demo process is a system of directory of images.

There's about 65 images.

And it scans an image, uses Open CB to print the object name

that it's finding of the image.

And then it also says running one stick, running two sticks.

And you can see this one, the frame rate's a lot faster.

The scrolling here, the text, says stick one and stick two

there.

Again, one stick, two.

And then this one's running as stick zero.

So this shows the scalability.

You can add as many sticks as you really

need for your application.

OK.

And can I add any photos to this database,

or is it only trained to recognize these 65?

And

No.

You can add as many photographs as you want.

I've run it on my own directory of photographs.

So that works fine.

But obviously, they're trained to recognize certain devices.

So if I've got a cathedral photograph

and they haven't been trained to find a cathedral,

it's not going to find it.

It may say that it's a porcupine or something.

Porcupine or a dog, yes, because it does do probabilities.

This is what it thinks it is.

So how is it actually doing the parallel processing?

It's simply doing a ping pong, alternating between the sticks,

as all three sticks are loaded with the same detection

algorithms.

I've seen other demos where the controlling program

pulls the sticks and looks for a free stick to use.

That's a better algorithm to use, for example, if the time

to recognize something is indeterminate,

from, say example, a live video feed.

OK.

Is there a limit to how many sticks you can use in parallel?

Not really.

A USB-3 port can support for.

I believe that's the bandwidth limit on the port.

We've got to photograph we can show you on the screen

right now. it's got eight.

It's a bit of a problem to move.

It has an external PCI to USB card running on an extender.

So it's unwieldy, but you can use it.

OK.

So you mentioned that this is a development platform.

Now, are there any kind of production versions

of this thing out there?

There are.

It's shipping in the Google Clip camera and the DJI drone.

So there's the chip itself.

There's also a hardware developer kit,

which is a bit more like a regular PCB for doing

some software development.

I think this is a great platform for developers that want

to get into computer vision.

And thank you so much for coming down here and showing it

off to us.

Well, I've enjoyed showing it off.

Thanks very much for inviting me.

In February, Intel Technologies will

help fans experience the Olympic Winter Games, Pyongyang,

2018 with the latest innovations in virtual reality,

5G, drones, and gaming.

Check out the links to learn about Intel

at the Olympic games.

Thanks for watching the IoT Developers Show.

Don't forget to like and subscribe.

And remember to check out the links provided to learn more.

Thanks, guys.

[INTEL THEME SOUND]

For more infomation >> IoT Developer Show | Intel® Movidius™ Neural Compute Stick | Intel Software - Duration: 6:29.

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VR UX | Fighting VR Sickness | Intel Software - Duration: 2:06.

I'm Seth Schneider, and this is VRUX.

In this episode, we discuss VR sickness, and some best

practices to avoid it.

VR sickness is the uncomfortable feeling

that can happen when your eyes and your inner ear

are telling your brain different things about how you're moving.

Like motion sickness, it is quite common,

and can cause nausea, and even vomiting.

Modern VR systems have greatly improved user experience,

but sickness is still a serious concern.

Responsible developers should consider these tips

when creating VR applications to ensure

the highest level of immersion and comfort for their users.

Responded accurately to users movements

at all times, preferably near typical human locomotion

speeds.

Strive for zero latency, especially in head tracking.

Take Intel innovator Pedro Kayatt's game,

Apocalypse Rider.

It's a Mad Max inspired motorcycle

game that uses natural body movements for control.

This results in little to no VR sickness.

As you tilt your head, the motorcycle moves left to right.

Using the natural movement of the player

and matching the in-game visuals is an effective way

to reduce motion sickness.

You should also maintain frame rates equal to or greater

than the hardware refresh rate to avoid judder.

90 FPS is considered the minimum comfortable frame rate.

There are other tricks, like re-projection,

that can be used to keep the experience

smooth and comfortable, but should be avoided if possible.

Give users the opportunity to calibrate stereo offset

or enter pupillary distance.

Avoid moving objects that take up

a large portion of the user's field of view

to prevent feelings of self-motion.

Locomotion is a challenge.

Make acceleration infrequent and short,

preferably instantaneous.

In teleporting, provide adequate visual cues to retain bearings

and preserve original orientation.

These aren't hard and fast rules,

but by following these suggestions,

you can cut down on VR sickness, increase immersion,

and make your VR experience more comfortable.

Thanks for watching.

Please comment below with topics you would like to see explored.

And don't forget to like this video,

and subscribe to the Intel software YouTube channel.

And we will see you next week for more for VRUX.

For more infomation >> VR UX | Fighting VR Sickness | Intel Software - Duration: 2:06.

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✅ Free download ✅ All software download✅ Free programs - Duration: 2:08.

For more infomation >> ✅ Free download ✅ All software download✅ Free programs - Duration: 2:08.

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Keysight PathWave Design and Test Software Platform - Duration: 1:52.

Engineering leaders know that each step in the path to new electronic

product development is crucial - from design and simulation, to

verification and characterization, and ultimately, to manufacturing.

Unfortunately, measurement results from one step in a product's development path doesn't

seamlessly transition to the next.

Slowing workflow.

Wasting time.

And creating frustrating stops and starts.

Until now.

Introducing PathWave from Keysight.

The first design and test software platform created to accelerate your

workflow by connecting every step in your product development path - from

design and simulation, to prototype and test, to manufacturing - connected and integrated.

PathWave is an open, scalable, and predictive platform that integrates all your existing

design, test, and analysis systems so they all connect together.

PathWave's open APIs let you customize your test workflows and are open to 3rd party software

and hardware to easily integrate all your best-in-class

technology.

PathWave enables customization from desktop to cloud - speeding results across multiple

test resources through common user interfaces.

PathWave provides powerful analytics tools for faster troubleshooting so you can anticipate

major problems before they happen.

Discover the open, scalable, and predictive platform that allows you to connect every

step of your development process.

Keysight PathWave.

The path to accelerate your workflow.

For more infomation >> Keysight PathWave Design and Test Software Platform - Duration: 1:52.

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How Computers Work: Hardware and Software - Duration: 5:23.

[whoosh]

[ding]

[music]

Hi, my name is Erica Gomez and I'm an engineering manager at Amazon.com.

One of the best things about working in tech, and at Amazon in particular,

is that I get to bring my dog with me to work every day.

My job is to help make sure software gets out the door

and her job is to nap under my desk and snore very loudly.

[music]

My name is Jerome Holman, and I'm a Program Manager on Team Xbox and I have a really fun job:

Basically bringing the hardware and the software together

to give you all the games that you love on your Xbox.

Whoa!

Ha!

[music]

When you look inside a computing device you see a bunch of circuits, chips, wires,

speakers, plugs, and all sorts of other stuff.

This is the hardware.

But what you don't see is the software.

Software is all of the computer programs, or code, running on this machine.

Software can be anything from apps and games

to webpages and the data science software that me and my teams use

at Amazon to understand how customers behave.

But how do the hardware and the software interact with one another?

Let's start at looking at a computer's central processing unit, or CPU.

The CPU is the master chip that controls all the other parts of the computer.

[music]

A CPU needs to do different things so inside it has smaller, simpler parts that handle specific tasks.

It has circuits to do simple math and logic.

It has other circuits to send and receive information to and from different parts of the computer.

[music]

The real magic of the CPU is how it knows which circuits to use and when to use them.

[music]

The CPU receives simple commands that tell it which circuit to use to do a specific job.

For example, an "add" command tells the CPU to use its outer circuit to calculate a new number.

[beeping sound]

And then the "store" command tells the CPU to use a different circuit to save that result into memory.

[music]

Just like numbers, all of these simple commands can be represented in binary ones and zeros

or on and off electrical signals.

[music]

The binary commands are stored in memory and the CPU fetches and executes them in sequence one after the other.

[music]

This sequence of commands is, in fact, a very simple computer program.

[music]

Binary code is the most basic form of software and it controls all the hardware of a computer.

These days, nobody writes software in binary. It would take forever!

Today, the software we write looks more like

this,

[pause]

or this,

or even this.

Programming languages like these let you type in commands in something that looks a lot like English.

[music]

To draw a rectangle on the screen, you just need a single command.

This high-level command is converted into hundreds, or thousands, of simpler binary commands that the CPU understands.

[piano music]

Software tells the CPU what to do,

but when you're listening to music, and browsing the web, and chatting with a friend,

your computer is running multiple pieces of software all at once.

So, how do all of these programs get on the computer in the first place,

and how can the CPU run them all at once?

To find out we'll have to take a look at the operating system.

[music]

The operating system of the computer is the master program

that manages how software gets to use the hardware of the computer.

For example, I helped create the Windows operating system that runs on most personal computers.

[music]

The operating system is a program with special abilities that let it control the other software on the computer.

It lets you install new programs by loading them into your computer's memory.

It decides when a program is run by the central processing unit,

and whether that program can access the computer's input and output devices.

And when you think your computer is running many programs at once,

in reality, it's the operating system that's quickly switching

between programs sharing that CPU for fractions of a second.

[music]

Inside every computer is an operating system managing software that controls the computer's hardware.

The software is a series of commands made of simple binary code,

and that binary code is just electrical signals flowing through billions of tiny circuits.

[music]

Computers have the potential to do all kinds of amazing things.

But the only thing that makes the computer smart, or useful, is you.

When you learn to code you get to define the problem you want to solve, and write the software that turns those ideas into reality.

That gives you the power to build things that matter to you, your community, and the world.

[music]

[music fades]

For more infomation >> How Computers Work: Hardware and Software - Duration: 5:23.

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KAD TAPEÇARIA - Software para tapeçaria - software tapeçaria - Duration: 3:25.

For more infomation >> KAD TAPEÇARIA - Software para tapeçaria - software tapeçaria - Duration: 3:25.

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KAD VIDRAÇARIA - Software para vidraçaria - software vidracaria - Duration: 3:22.

For more infomation >> KAD VIDRAÇARIA - Software para vidraçaria - software vidracaria - Duration: 3:22.

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Wie wähle ich die richtige E-Commerce-Software aus? | dotSource Research - Duration: 3:38.

For more infomation >> Wie wähle ich die richtige E-Commerce-Software aus? | dotSource Research - Duration: 3:38.

-------------------------------------------

KAD TELE MENSAGEM - Software para gerenciar telemensagens - software telemensagem - Duration: 2:06.

For more infomation >> KAD TELE MENSAGEM - Software para gerenciar telemensagens - software telemensagem - Duration: 2:06.

-------------------------------------------

greytHR from Greytip Software - Animated Explainer Video by Reptile FX Animation Studio - Duration: 1:49.

Is your leave management process...

driving you up the wall?

Introducing greytHR,

a powerful online leave management system...

that solves all your leave related issues.

Can it help me figure out...

the various types of leaves?

Of course!

With greytHR, you can not only define...

any number of leave types...

but also define policies for each type.

What about crediting leaves to my employees?

Absolutely!

greytHR allows you to credit leaves automatically...

based on rules you have set up.

You can also create the right mix...

of mandatory, public and restricted holidays...

by location...

or region...

and publish to the employee portal.

But will it help me get rid of...

constant employee requests about their leave balances?

You bet!

greytHR's Employee Self Service portal...

allows you to set up approval workflows,

shifting responsibility of leave applications...

and their approvals or rejections...

to employees and managers respectively.

The greytHR leave calendar...

provides you a comprehensive view of employee leave dates...

and even simplifies year-end leave processing.

It also allows employees to view their...

upcoming holidays, leave balances, leaves granted,

and status of various applications.

And what about my compliance issues?

We've got you covered.

greytHR's Leave Reports Gallery...

has built-in standard and statutory leave reports...

that make filing reports with the authorities...

a timely and accurate affair.

With greytHR,

you can eliminate the hassles in leave administration,

bring in transparency,

save time and transaction costs,

all while complying with statutory requirements.

Contact us today to get started.

For more infomation >> greytHR from Greytip Software - Animated Explainer Video by Reptile FX Animation Studio - Duration: 1:49.

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KAD WEBMASTER - Software para webmaster - software webmaster - Duration: 2:42.

For more infomation >> KAD WEBMASTER - Software para webmaster - software webmaster - Duration: 2:42.

-------------------------------------------

How to import the data from tally Excel through GEN GST software - Duration: 1:42.

welcome to SAG Infotech in this video tutorial I will tell you how to import

the data from tally Excel through our software go to GST returns click on GST

r1 select the month the client now go to fill forms at the bottom of the page

there is a button by name import and export click on that go to Excel select

import from tally Excel select the Browse path click on open click on get

data

please wait now here all the data is imported on a temporary mode now to

import the data in the software will select the option delete all existing

invoices then import all invoices click on that now click on import click on OK

now these are the invoices which are finally imported in the software through

tally Excel thank you

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