welcome to JGOD gaming in today's video I'll be focusing on a spawn guide
for the new map occupation in the Call of Duty World War 2 this is part of the
first DLC one resistance pack so what we'll do is break down some of
the different spawns so the ones I'm going to go over our team deathmatch
domination hardpoint and capture the flag
the reason I'm be going over these specific ones is because there's another
mode that mirrors one of these or else I would have just gone through and done
all the modes so for team deathmatch obviously kill confirms for gridiron
we've got capture the flag so it's kind of a balance there dominations is own
thing as well as hardpoint so let's go ahead and get into it
so in the background what imma be talking about is a little bit of you
know playing the actual map so for this one I chose TDM to start off with and as
you can see the spawns in the top right corner in red are where the enemy team
and yourself will spawn so based off where you're spawning where you're
positioned where your teammates are spawning where your teammates are
positioned you're gonna have a good idea and predict where the enemy team's gonna
be obviously certain spawns are a little bit more sticky and have a majority
chance to spawn so right here you can see they're still coming out of the
corner still a little bit of respawn delay it looks like and then you can see
them on my mini-map there's three little blips that pop up so they still all
spawn in this corner just a heads-up if you're interested in a particular mode
and maybe you don't play team deathmatch at all you want to check out one of the
other modes i'ma leave timestamps down in description below as well as the
images so you can click on those save those to your phone desktop whatever you
want to do so that you have access to those so go ahead and check that out in
the description below if you're interested in skipping ahead or you just
want to go ahead and check those out as far as for this map goes obviously it's
a remake of a map we've experienced before and it does look and play a
little bit different but the familiar already did help me when I was playing
online just because I was able to play it as if I knew it because I had a
familiarity with it so you can see right there they all spawned in that little
corner on the bottom right of the map so the spawns they this is how they work
you can cut off a lot of different people you can predict where people are
gonna be especially for some of the other modes as you'll see
pretty shortly that when you actually play you can actually cut people off
from actually coming to the objective at all if you just position to three people
in the right spot you can actually do you know some pretty good work and
cutting people off and almost guarantee a victory especially on some of the hard
points it does cut you off a little bit so right now I'm just kind of
maneuvering through the map I know where they're at I know where they're spawning
problem they don't move too fast cuz they're BOTS but at the end of the day
you know real people online they will be coming out of these areas as well the
reason I do with bots in case you're wondering what the heck is this guy
doing playing against bots it's more for a proof of concept that what you're
looking at on screen matches the spawns and then also to show you that what I'm
actually putting out is something that I've tested I put together and I was
able to identify these areas of spawn locations so when you move around the
map it's something you got to keep in mind obviously the interior the map they
can approach you from any angle but if you're coming out around the outskirts
you can have a better idea of where they're gonna be spawning from and then
have an idea when the spawns of cliff also if you're in their spawn if they're
gonna be spawning on sides of you or behind you or wherever the cases because
sometimes the spawns are a little sticky and they don't always flip so just keep
that in mind as you navigate through the map that you should be able to have a
good idea of where all these people are I usually like to do this when new maps
come out or when the new game comes out I'll go into the private matches or
custom game set up with bots so I get a familiarity of where you know movement
patterns are the spawns where I spawn how to push certain angles and just
doing that overall gives you a comfort with the map that maybe you didn't have
just by jumping in and getting maybe smacked around by someone who's already
played at ten fifty or even a hundred times so a lot of times familiarity with
the maps is huge where to move through where to navigate through is huge
especially in objective game mode so as you can see I'm coming up this stairs
area here and they're all popping up in this corner you can see where my red is
popping up on the mini-map so take this guy out and they continue to flood out
of this corner just because that's kind of the way it's designed now that you
see them in that other corner where the other hotspot is for the red zone so
pretty much as long as you can move from point two hot point as far as red zone
to red zone you should be have a good idea of where everyone is on the map
especially if you coordinate that with where your team is so we'll go ahead and
move on to domination now while that's loading up now is a good time to point
out that it's a good time if you're enjoying the video go ahead and click
that like button subscribe if you haven't already and make sure you ring
that Bell so you have the notifications on and you're up to date with the newest
content that I'm putting out again the light goals 75 so hopefully can help me
out with that if you're enjoying the video let's get down to what the map
looks like so as you can see the map is slightly different you can see where
Zone a B and C are and some of the spawns have shifted just a little bit
we're missing some of those left spawns that we had originally in team
deathmatch so for this one is very similar the way you move around the map
but obviously I'm playing solo with some bots again still so what you want to do
is make sure that you have a good idea of where the spawns are which these ones
like I said it doesn't move too much but it's got a hard time holding down the
area if the team doesn't actually pursue the different areas the main objective
you want to hold down here is B just because you got a good sight line from B
into the spawning areas that you can actually hold it down either off of this
little crate here or your teammate could be a little bit further up without
pushing the spawns and catch people coming out of that spawn to protect B as
long as you have a and C or a and B or C and B a combination of the two you
should be able to win this objective pretty good because if you do the a and
C then the enemy team will actually pop out by the bottom right corner where B
is so you can go ahead and control the spawns if your team is coordinated
enough to go ahead and lock down certain areas so pretty much that's all I'm
doing is I'm rotating back and forth because they lost a so I'm just kind of
coming back to it clearing off the areas it's a little bit slower and Dom because
I don't have that recon plane up constantly but as you'll see they're
pretty predictable spawns are all coming from that top area the enemy teams
trying to take over B so I'm just rotating back because none of the team
is on this side but normal normal match you probably have at least one person on
your team contesting B almost all the time just because it's right here out in
the open getting kills and kind of feeding on
this of the map so every time I'm getting
that recon plane I'm continually looking at the overview of the mini-map just
because it shows a lot of information as you can see right here try to run
through mid coming from off of spawn right now I'm pretty much right on the
outside of their spawn so I know they're gonna come out either through this area
where I'm pushing or to the left of me down this little Street area so pretty
much I'm just kind of holding down the areas because I don't want the spawns to
flip usually when you're playing domination you don't really want the
spawns to flip you want to usually hold two of the objectives and then keep all
your enemy team just pinned and aside a specific spawn because if they're only
coming out of a specific spawn your enemy team becomes very very predictable
and you have a good control of the map so that's just a general tip for
domination but as you see this one the spawns kind of flipped a little bit or
we lost control continually because the the computer teammates just kept losing
a or losing C so kind of rotate it back and forth and pretty much just
continually played the match so right here I'm going back and trying to go
ahead and go flank to get B because it looks like all the enemy is facing that
side so you're going to take them out if someone sits inside that room right down
this Lane they can actually have that perfect vantage point probably for a
sniper as soon as someone peeks take them out so this is a huge lane that you
can probably use for sniping or a really good automatic rifle or just rifle in
general if you if you feel comfortable with the semi-autos or my favorite LMG
the lowest light machine gun which is pretty awesome at that vantage point as
well so you can see how the spawns can be used effectively to manage where your
enemies are coming from control manipulate have the map control so just
about positioning again it's always positioning on all the different Maps so
right here I know they're gonna go ahead and try and flip the spawn so I'm gonna
push it anyways just because my teammates are losing a over there by
themselves so I go ahead and push to take over see I know where they're gonna
be coming from they're probably gonna be coming from this right side or the left
so I just got to pay attention since I don't have that recon up right away so I
just gotta kind of watch and wait and it looks like I was able to take it over
looks like some of the enemy team is over there by B so I'm gonna kind of
pushed B in that direction so pretty much you got to do with the
maps telling you every map slightly different because who you're playing
with sometimes they're slower players
sometimes they're campy ER sometimes they're fast paced players
sometimes they're using shotguns sniper sometimes they're running like a chicken
with their head cut off sometimes your teammates are going for
kilos sometimes your enemies are going for kills I don't want the objective at
all so just keep that in mind that not everything is super cookie cutter but
this does give you a good idea of where enemies are where you're at where you
should be going what space you need to be positioned right now we're triple cap
so the spawns are probably gonna be a little bit funky but as you can see I
got a good idea where they're coming from I know they're all coming from this
corner building I just got to kind of wait it out get a better position than
the enemy team that's usually the name of the game patience and positioning
especially on boots on the ground you can't just out reflex your enemy so
you do have to put yourself in the best position or you can get really swept
really quick especially if you end up to be won a lot of times you're gonna lose
that gunfight unless you are able to flank them catch one off-guard so just
keep that in mind you gotta navigate the map smartly and execute effectively for
Damai only one has demonstrate one round just to show kind of how that works
again proof of concept with the bots just demonstrate that the spawn guide is
accurate and effective for what you're looking to accomplish if you're watching
this video I know I'm repeating myself a little bit but this is for the people
that maybe skip the head to the hardpoint I'm go ahead and remember to
drop that like again the goal is 75 likes if you haven't subscribed yet go
ahead and make sure you click that subscribe button turn on that bell have
the notifications on so you stay up-to-date on future videos and future
content so when it comes to hardpoint the spawns are usually pretty different
than the rest of all the spawns in the different modes just because the
hardpoint rotates and because of that there has to be different spawn points
to accommodate two teams having an equal distance to travel to get to that hard
point so for the most part it's usually pretty equal in some cases there's
usually an advantage where you're gonna be have to walk a little bit farther
than your enemy team so let's go ahead and check those out so when looking at
the hardpoint map you can see that I have both the rotations and the spawns
on there the spawns are a little bit different than the past two maps that we
looked at as far as domination and Team Deathmatch but that's just because the
way the hill rotate so you can see it starts in mid
bumps down to the bottom of the map then goes back up the top and then it goes
kind of four and then five where you can see that's towards the middle and then
towards the right the key with holding down four is
actually making sure you got bottom spawns because after that heel it's
gonna rotate to five now look at how far the spawns are from five pretty much
you're kind of screwed if you're spawning there same thing with three if
you get the spawns you need the spawns for hardpoint three because look at how
far you gotta walk if you don't get hardpoint three look at the spawn so
look at they're all the Wigan and the V to the right or the all the way at the
bottom look at the distance you have to travel so this one's very spawn
dependent same thing with two look at where your enemies are gonna come from
they're gonna come from over by hardpoint five that's a little bit of a
walk but look at if they come all the way by hardpoint three gets kind of
crazy so just something to keep in mind the spawns are key and hard point and
especially on this map so you can see in the background this first Hill is
already done with so I'm trying to rotate to the second Hill just so that
we can make sure we get those spawns feeling that the enemy team's gonna be
in this area so as I approach I have a good idea where they coming from they're
frightened I come from the stairs behind me but then again they are when this a
UAV comes out the recon plane so I turn on that guy take them both out now my
teammates are in position and you can see now look at where how far they're
walking from like what I said they're fun gonna have five and they're spawning
by three so that's what's so key is that you you know you're gonna put your team
at a huge disadvantage if you're not getting these spawns early because most
people that play hard point have no clue what rotating early means they're gonna
fight for a five-second he'll never fight for her five-second hail unless
it's for the win so keep in mind that when you're rotating that you need to
rotate early as long as someone is in the hill there should be at least one
person in the hill leave that as garbage time give that to them get your team in
better position so they're gonna actually take over the next hard point
so you can see here now I'm trying to rotate across the map and love the way
cut these people off so I'm going to push this way I know they're gonna be
spawning in this corner so they already have this Hill advantage they should be
jumping in there pretty soon so as I come around here you can see the little
red dots are popping up a little bit closer to me then they
on the other side of the map I just get repositioned take a couple guys out and
then secure the hill after I mean here for a little bit take out a different
enemies then the hill decides to flip as far as spawns so that now my team has
control of the spawns as long as they move a little bit further down here
we'll we'll get those spawns and then we'll actually have the entire hill time
so as I go ahead and take a look at that overview since I got the Recon out you
can see where they're coming from they're all coming from the opposite
side of the map where those spawns are on the bottom so they got a long walk
and they don't even got a good vantage point when they come out there they're
pretty much there for the picking as you can see I picked one off picked the
other one off and they're still coming from that side down the stairs it's a
longer route to go around the other side but you know it is what it is you gotta
come out wherever the best cover is but right here you can see that it's not
good so they're already gonna have the next hill
so we're gonna start rotating and I'm pushing through mid because I want to
get that hill I got to go through here to get there so you can see that they're
all set up over here on this hill because none of our team rotated
obviously I'm playing with bots they don't they don't know any better but all
the enemy team they definitely shut down that hard point pretty quick so we go
ahead and clear it out and then keep in mind again that when I said when you get
this hill you need to make sure you get the spawns on the bottom of the map so
right now it looks like we have those spawns as long as our team doesn't push
forward we should maintain those but it looks like that guy on the red might
know but he's actually still moving towards his own spawn so now we kind of
got him locked in this way as a hardpoint rotate to the fifth and final
rotation as far as time rotation goes you're gonna see that we're gonna have
those immediately we're gonna have it locked down and they're still gonna be
spawning pretty far so we'll just wait out this nine seconds go ahead and move
over to the next hill because I want to make sure I guarantee myself D spawn so
I go ahead and sit up in here and that's pretty much ends up being in the match
we camp out this one there's only one more hard point to go to number one and
then we have enough time to close out because 55 seconds takes up to up to
about 225 and that's kind of where it sits
hopefully enjoyed the video I would appreciate that like rating if you did
appreciate it you're still here sorry for a little bit of the length I just
thought this is probably the better way to cover it I didn't really like the
first way I did it when I did the other one thing I will throw off on screen in
case you are interested is the capture the flag spawns
and just a heads up with capture the flag spawns like always they're pretty
rigid but you can see there's a lot of places to spawn so I don't think this
was a really high potential spawn trap unless it's a super coordinated team but
you can see where they're at on the screen which they will be down in the
description again as well so if you'd like a copy of any of these or links to
the time stamps in case you want to reference these again make sure you
check down in the description below drop that like rating go ahead and
subscribe if you haven't already ring the bell make sure you got the
notifications on stay up to date follow me on Twitter so that's the probably the
best way to keep in contact with me sometimes YouTube's a little funky with
their comments thank you for watching as always
have a great day
For more infomation >> SPAWN GUIDE for OCCUPATION the New Resistance Map CoD WW2 - Duration: 16:21.-------------------------------------------
Welcome Rock Trails near Queenstown – New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 6:55.
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THE ULTIMATE GUIDE: ROBLOX ZOMBIE INC. (Tutorial). - Duration: 21:36.
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Petite guide pour une vie transformée - Grégory Turpin - Duration: 2:43.
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Gurudwara (Sikh Temples) in Malaysia: A Traveller's Guide - Duration: 16:48.
I had asked before crossing the road.
I am going to a Gurudwara.
Google Maps helped me find one.
I'm on the right path!
I'm somewhere near the Gurudwara.
Always cover your head before entering a Gurudwara.
Now we're ready to go inside!
First we go to the place where we have to remove our shoes.
If you haven't been to a Gurudwara before, you must watch this video!
So that you can get to know the rules and regulations of a Gurudwara.
This is the biggest Gurudwara of South-East Asia.
Don't wear others shoes!
Darbar Sahib is just behind me.
It is the place of worship of the Gurudwara.
Always wash your hands before having food.
I'm in the Gurudwara. Soon I'll be having langar.
I have come to the Langar hall of the Gurudwara.
Roti is called 'Parshada'.
Along with that, we have raita, chole, sweet rice (orange) and white rice.
I had a second serving. Always finish the food you've taken.
Do not waste food!
Take care of these things when in a Gurudwara.
The time is 9 AM.
And it's my second day in the Gurudwara.
There's a special occasion today.
This is a Malaysian breakfast.
This is called Nasilemak.
Nasilemak is supposed to be a non-vegetarian dish.
But since it's a Gurudwara, this is vegetarian.
And this is Suji Halwa, which in Malaysia is called 'Suji Gappa'.
And this is Kheer.
Both these friends of mine are Malaysian Sikh.
And are helping me in planning today's day.
I have to go to Cameroon Highands. Hope I reach the place today.
The food is really tasty!
This is called Sambal.
Usually it's made of fish but here it is vegetarian.
These rice have been made from coconut milk.
'Kheer' is my all-time favourite and it's really good!
The City Police Chief of this place is also a 'sardar'.
Both of their families had settled in Malaysia two to three generations back.
A lot of people from Punjab and Tamil Nadu settled in Malaysia.
The 'sardars' took up jobs related to army and security.
Kuala Lumpur is a cosmopolitan city!
Chinese, Indians (Tamil & Punjabis) and Malay are the major communities present in Kuala Lumpur.
He is a Charted Accountant.
The taxation system of any country should be favorable to it's citizens.
If you have money, you can easily start a business in Malaysia.
There's only a single form of taxation in Malaysia, GST.
GST in India is not fixed.
Whereas, here in Malaysia, GST is charged at a single rate = 6%.
A lot of food items and essential medicines are exempted from the tax (GST).
Shahrukh Khan is immensely popular here!
A lot of Indian television serials are famous in Malaysia.
And not only the Indians, even the Chinese and the Malay watch these shows with subtitles.
I have come out of the Gurudwara.
And it's my 4th day in Kuala Lumpur.
There's the very famous Petrona's Tower!
He will drop me at a petrol pump near the highway.
From where I will hitchhike to Cameroon Highlands.
It's a three hour journey to Cameroon Highlands from here.
This was an electronic device through which he paid the toll tax money, without stopping.
You don't need to wait because of this.
It's the first time, I am hitchhiking in Malaysia!
The petrol station is right behind me, which in Malaysia is called 'Station Petrol'.
Hope you enjoy this series!
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Lần đầu làm TOUR GUIDE - VIỆT KIỀU NGỠ NGÀNG HƠN 30 NĂM VỀ THĂM QUÊ HƯƠNG ĂN TẾT I cuộc sống sài gòn - Duration: 41:17.
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Guide Kong presents the best pho! (the item on the menu) [Battle Trip/2017.01.28] - Duration: 6:49.
This is quite fun.
Cyclos...
You must haggle.
How much?
20,000 VND.
One? One?
Hey, Hyunjoo.
Just ride this even if it's expensive. Save elsewhere.
- Just get on. / - Ma'am.
It's only $1.
- Really? / - Yes.
It's only $1.
- Really? / - Yes.
Is that okay?
Wow, get on already.
Okay.
- Okay. / - Yes, okay.
The good thing about Vietnam...
About Nha Trang is that
you can enjoy so much with so little.
It's the best.
Goodness.
When you calculate the exchange rates...
Remove a zero and divide by half.
I went to Vietnam as well
and I was told to haggle.
But it's only like 20, 30 cents.
- So you just end up paying. / - I know.
- Let's go. / - Go.
Okay.
I wish we could ride around all day in this cyclo.
This is so nice. It's cool.
The pho place we're going to is really famous
so all the drivers know where it is.
- Really? / - Yes.
The place we're going to is extremely famous.
- Is this it? / - Yes.
Here.
This place...
Is a hidden pho eatery.
(The deep aroma and flavor of beef pho)
It's so good.
Vietnamese pho is the best.
It's refreshing.
The broth is extremely refreshing.
At this place...
The menu is just like that.
Large or small.
- Not much to choose? / - They only have one menu.
That's usually the case with famous places.
Hey...
- The large one is 50,000 VND. / - Yes, 50,000.
The small one is 45,000 VND.
To calculate into dollars...
Remove a zero.
- Then divide by two, right? / - Yes.
- That means... / - You divide by half.
Is that $2.50 then?
- The large one is $2.50. / - 25 cents?
- $2.25, $2.50. / - That's right.
It's extremely cheap.
Isn't it better to eat the large then?
- It's only $2.50? / - Yes.
The two of us can eat our fill for $4.50.
That's two bowls of pho.
Okay, pho.
I like pho.
- Let's eat it. / - Okay.
Lots of coriander for you?
You can ask for it if you can say it in Vietnamese.
- Just a little coriander for me. / - Okay then.
- What I'll do is... / - You ask for a lot.
Ta-da. I've prepared this.
Ta-da. I've prepared this.
If you prepare pictures in advance,
it's easy to communicate.
No.
Are you saying hello?
No, that is...
- Hello, coriander. / - She understood.
- She understood. / - She understood.
- Lots for me. / - No.
A lot.
Okay?
It's so convenient to have this.
- You brought that for me, right? / - Yes.
Wow, looks delicious.
Oh, that looks so good.
It was so good.
- Try it. / - The visuals...
It's so well presented and looks delicious.
You're right.
(Ah)
- How is it? / - It's so good.
- Really? / - It's so good.
Seriously...
- I just want one spoonful of the broth. / - No...
- You need the hot sauce. / - You need it.
What is it?
- Lime? / - The chili peppers.
Squeeze in some lime and add plenty of peppers.
I'm drooling again.
That looks so good.
It really makes you salivate.
It's really like...
The pho you have at the place of origin.
It tastes lighter than the pho in Korea.
Yes, it's clean.
Right, it tastes clean. It's not greasy.
It tastes lighter.
(What is this?)
Is this the thing we add in?
The spicy thing?
- For me... / - Just add it all!
- For me... / - Just add it all!
Just add everything.
That's really spicy.
- Add it all. / - You like spicy food, right?
Yeah, I like spicy food.
I didn't add any coriander...
(Did it succeed in captivating her taste bud?)
It's not overbearing.
It's so good.
It's kind of like rib soup in Korea.
I'd like mine to be spicier.
You're adding more?
She wants it spicier.
It wasn't that spicy. It was really good.
It was so good.
If you really like spicy food...
I'm starting to sweat here.
Ma'am, the broth...
It's starting to look like instant noodle broth.
Is it good?
Isn't that too spicy?
Isn't there more sauce than broth now?
I'd like to ask for more broth.
That looks good.
- You'd drool watching that... / - It was really good.
The viewers must be cooking instant noodles now.
Isn't it spicy?
- I like it. / - You like it?
In my throat...
- With this... / - Milk!
Milk!
It's spicy.
It is spicy for her.
Milk!
Milk!
It's too spicy!
So spicy.
Don't my eyes look weird because it's too spicy?
She's really daring with food too.
It's a charming kind of spiciness.
It felt like she was eating a punishment meal.
- She really likes pungent foods. / - She likes it strong.
It's too spicy.
How will you eat this?
But it's nice that I'm sweating. It's refreshing.
This is the first restaurant you've taken me to...
- After we arrived in Nha Trang. / - Yes.
Do you like it?
I do like it
and it's having a huge impact.
- Really? / - Yes.
- From now... / - The spiciness.
You're the one who made it spicy.
We're going to a hot spring later.
- Okay. / - So eat up.
Then we shouldn't eat too much.
- Since we're going into hot water. / - Yes.
She's sweating before she reaches the hot spring.
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PREMIERE PRO OPTIMIZATION GUIDE - Top 10 Tips How to Optimize Adobe Premiere Pro CC 2018 (In-Depth) - Duration: 19:25.
If you've followed me on social media - especially Twitter - for any extended length of time,
you've probably seen me complain about comparison videos of render times between Adobe Premiere
Pro and Final Cut Pro X, or other NLEs.
Part of this frustration comes from the fact that most people involved really have no need
to focus on render times in the first place, and that I wholly believe that the overall
workflow is more important.
It's nice if an app can render a video way quicker than my rig, but if I have to edit
on a tiny little Macbook to make it happen - my hand and neck strain say no.
But part of the frustration also comes from the fact that it seems none of these people
take into account any of the optimization possibilities within Premiere Pro.
Yeah sure, if you just want the easiest out-of-box experience with performance - FCPX on a Macbook
Pro is the way to go.
But if you, as a video professional who spends hours upon hours in the same video editing
software, want to develop and polish your own production workflow - especially without
making the drastic shift over to Apple's closed-door platform, the whole conversation
is just embarrassing.
So in this video, I'd like to do my part to stop just complaining and hopefully provide
some valuable information based on the optimizations that have made a world of difference for my
workflow in Premiere.
I'm not an expert - just a guy who uses Premiere Pro daily for his work and has for
going on 5 years now.
This kind of thing is what I dig into whenever I experience problems with my software and
there's lots of little things I've done that I'll try to recall here.
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I'm EposVox, here to make tech easier and more fun, today taking a look at some issues
and optimizations related to Premiere Pro performance.
Specifically, I will be covering this from a Windows perspective - since that's what
I use and I don't own a modern Mac - but many or all of these settings will apply to
some varying degree on Mac, as well.
GPU First and foremost, let's cover the basic
hardware choice and optimization settings.
Premiere Pro editing relies most heavily on a bunch of CPU cores and a lot of RAM.
The more you can get in those departments, the better.
CUDA acceleration via a modern high-end Nvidia graphics card can improve your experience
and performance - but there's a lot of misinformation going around in that department.
Only some effects truly utilize the GPU for actual rendering.
Certain color effects and in-video effects, as well as frame size scaling - either upscaling
or downscaling - can utilize the GPU to be a little bit faster while the CPU handles
other things.
But when it comes to the actual encoding and decoding of your video footage - no video
codecs that you're going to use in any remotely normal workflow (professional or amateur)
will be GPU-accelerated.
So the primary part of your rendering process will not be made faster by a GPU - only specific
effects will use it.
That doesn't mean you can't benefit from having the GPU in your system, however.
While codecs are not GPU accelerated, using the Mercury Playback Engine with CUDA and
a graphics card certain codecs can sort-of utilize the GPU.
Codecs including Apple's ProRes, Avid's DNx series (DNxHD, DNxHQ, DNxHR), and Go Pro
Cineform are really, really fast - which we'll touch on in a minute.
But with these codecs, specifically, Premiere can use CUDA to offload the decoding of them
within your video timeline to your GPU so your CPU can handle other things.
This doesn't technically count as "GPU acceleration" - but it can speed up your
editing timeline performance drastically.
Data as to whether or not actual renders are sped up via the GPU with these codecs is extremely
inconsistent and hit-or-miss, even in my own testing.
So I will support Adobe's statement that there's no true GPU acceleration happening
here, but you might see little benefits if you have a GPU in your system anyway.
If choosing hardware and you had to choose between a more powerful processor with no
graphics card or a low-end one and a low-end processor with a beefy graphics card - I'd
say go for the more powerful processor and just use CPU only in Premiere if your graphics
card is a bottleneck.
RAM USAGE Basically, I'll be alternating between complicated
and simple tips to keep this easy to digest.
So next up, if you were unaware, Premiere (and any Adobe CC app since they share the
same pool of memory) lets you adjust how much of your system's RAM it can use.
By default, it's set to around 70 or 75% of your total system memory when first opening
the suite, but you can increase it.
This can be helpful if you do a lot of intensive timeline editing with many layers, nested
sequences, multiple Photoshop and After Effects dynamically-linked files, and so on.
The Adobe suite will eat up any RAM you give it - and some third-party plugins may actually
use beyond your set limit.
This doesn't mean you should give it ALL of your system memory, though.
If you do a lot of multitasking with non-Adobe apps while editing, they will need RAM, too.
There have been plenty of times when I have Windows popping up saying I've run out of
system memory and asks me to close Premiere.
Thankfully, I can just say "no" - but I do feel quite limited by my mere 32GB of
RAM at the moment.
MEDIA CACHE & Scratch One of the most over-looked yet important
aspects of Premiere's functionality lies in the "junk files" it creates.
Premiere relies heavily on its media cache files to do what it does.
The revolutionary advantage of Premiere over older NLEs back in the day was that you didn't
need to work within rigid formats - you can throw literally anything on the timeline and
Premiere will make it work.
But it does so by generating audio peak files, conformed file previews, and other cached
data.
This is also a bad thing, as all those files go to your boot drive by default and do not
clear themselves out automatically.
So if you've found your fast, but small, boot SSD to fill up very quickly after editing
a few projects in Premiere - that's likely why.
This sounds like an annoyance, but this is actually a HUGE point of potential optimization
to speed up your renders and the responsiveness of your project - especially if your main
footage storage is on a network drive.
And there's actually two different points of optimization for this setting.
Firstly, if you go to Edit - Preferences - Media Cache, you can clear out all the junk files
and move the actual media cache storage location to somewhere else.
Now you might think to move this to a big spinning hard drive or something to save on
space - BUT that will technically slow things down.
Premiere operates best when this is running from a local SSD - and even moreso from a
NVMe SSD with those unbelievably amazing random read speeds.
So if you truly want to maximize optimization for editing and rendering in Premiere - you
will get a LOT of performance gains by investing in a pair of SATA SSDs or a decent PCIe NVMe
SSD to run your Cache and Scratch Disk on.
This will improve timeline responsiveness and speed up renders, especially on network
footage.
The Scratch disk is actually changed on a per-project basis.
When you make a new project in modern versions of Premiere Pro, you have a tab for "Scratch
Disks."
Now with big, complex projects and workflows - especially on spinning disks - you may have
used individual disks for each category in the past.
But a single SSD for all of these will more than suffice.
You have to manually change each location, and sometimes it won't remember this for
new projects - but it's really worth doing.
The default locations for these files are in the same folders as your project files
- this is the biggest slowdown of network storage-based projects, as it has to load
all of the previews and such over the network, too, whereas storing them on a super fast
local drive provides HUGE performance gains.
Unless you're juggling dozens of projects at once and can't clear out the cache or
scratch disks, even just a single 120gb or 250gb NVMe SSD will suffice to handle both
of these cache settings and speed up your production.
Just keep in mind if you work on projects from multiple locations then you'd need
to re-generate all the previews and such on each machine and it might not work out the
same way.
Preview Now for another basic one that some editors
don't always consider - your playback preview resolution.
During normal editing, you don't really need to preview your timeline at 100% quality
the whole time.
It's important during color grading and checking detailed work, but the rest of the
time it's generally a good idea to drop your preview to 1/2 or 1/4 quality so that
the playback framerate is stable - especially if you're working with heavy H264 footage
or another unwieldy codec.
You can set in the options to show 100% quality when paused so you get nice still previews,
and then have much better timeline performance with lower qualities.
Saves a lot of hassle.
Overlay Clips Similarly with that, When working in a timeline
with a lot of overlay clips, lower-thirds, adjustment layers, and so on - simply turn
off those tracks once they're not in use while editing.
This will, naturally speed up your timeline performance tremendously.
Just remember to turn them back on and check things before rendering - but this is an all-too-forgotten
step.
No reason to keep rendering things realtime once you've settled on where they go.
Adjustment Layers Speaking of which - use adjustment layers
in the first place!
If you're adding color grading, color effects, and so on - apply them to adjustment layers
overtop the clips in the first place.
If the effects are applied directly to the clips, then you can't turn them off as easily
while editing, and it's just generally considered to be less-than-ideal practice.
Using them and color-coding them can help you keep track of things a lot better.
Sequence sizing If you're someone who regularly uses video
footage of varying sizes or frame rates, you can improve your timeline performance by holding
out on scaling them until the last possible moment.
Use nested sequences to edit your footage in their native resolution, and then bring
in the nested sequence and scale to fit your main timeline closer to the end.
It's much easier to edit footage at its native resolution and frame rate, and then
just let your computer power through the rendering of it later.
If you don't use many nested sequences in the first place - they can become your new
best friends if you learn to use them.
Color Labels This is more of a workflow optimization tip
than a performance one - but utilizing Premiere's color label system can really help you keep
track of a messy timeline more easily.
In the Preferences, you can select specific colors for your 8 labels - though annoyingly
they ONLY give us the ability to have 8 label colors at once, I hope they let us use more
soon - and you can assign defaults for your labels.
Still images are one color, video files another, Dynamic Links another, and so on.
But then you can use any extra ones for your own assignment - i.e. make a-roll green, b-roll
blue, standard graphics package red, additional graphics pink, and so on.
Creating your own color system and adhering to it regularly can help a LOT when it comes
to projects that you return to frequently, or just staying organized in general.
Codecs & Proxies Alright, let's talk about the messy subject
of video codecs.
This is super technical, and requires just some judgement calls about what is important
to you.
And again - I'm no expert, I'm learning as I go, but I wanted to share what I've
learned thus far so you can use it to your advantage.
Most… things… record in H264 or some variant of it these days.
Most cameras, most computer recording programs, capture cards, webcams, and smartphones.
H264 quickly dominated as the easiest codec for devices to handle and shove whatever quality
into a small file size.
The codec is quick to encode, but very very slow to decode - which is why timeline performance
and export performance from H264 is horrible.
It's not that your computer can't handle editing whatever resolution or frame rate
that you're attempting to use - but H264 is just that obnoxious to work with.
This creates a common disconnect between users and their hardware specs when it comes to
editing.
The good, or maybe bad, news is that there are other options.
Three other codecs perform remarkably better on the timeline, but take up nearly 10 times
the space.
Apple's ProRes, Avid's DNx codecs, and GoPro Cineform all perform amazingly on the
timeline.
Scrubbing quickly or with 100% playback quality are never an issue with these video codecs.
They're super lightweight when it comes to decoding them.
The tradeoff, however, is that they're basically uncompressed video formats.
So lightweight in performance means the opposite in storage space.
This is why many productions utilize "Proxy Files."
You could do this manually like I did during 2016: Set up an ingest station to automatically
take all your footage and transcode it to Cineform and spit it back out for you to edit
those files - it's an organizational mess, and is a storage headache.
Instead, you can actually use Premiere to automatically generate proxy files for your
project.
This is in your Project Settings when you first start a project, and can be accessed
by File - Project Settings - Ingest Settings.
You can use Adobe Media Encoder to set up a proxy preset - using Cineform or DNx on
Windows or ProRes on Mac - to use in Premiere.
I recommend setting a lower resolution (i.e. 720p) for speed and also making and adding
a low-opacity watermark for this, as well, that way you can quickly see when you're
using the proxies versus source files in Premiere.
Then use this preset in your project settings, set the proxy file location to an easily wipeable
folder - a local SSD perhaps?
cough cough - and import your footage.
Premiere will then automatically generate proxies in the background during inactive
periods while you're editing - much like the "background rendering" that Final
Cut Pro does.
You have a toggle to switch between proxies and source files in the Premiere Project Monitor
- so you can use the full-quality files for grading and the like.
Make sure you switch back to the source files before rendering and you're good to go!
Your projects will be much smoother to edit using these proxy files, and then you can
delete them once you're completely done with the project.
This is important for really bulky files like the big 10-bit 4K60 files generated by the
Panasonic GH5.
One of the benefits I'm looking forward to about my Atomos Ninja Inferno that I recently
purchased is that it records natively to ProRes or DNxHR, so I can have speedy edits straight
out of the box.
I'll be using this for some desktop recording, as well - which is great, as the lossless
Nvenc recordings I usually use are a nightmare to edit with.
As I mentioned before - CUDA acceleration in Premiere will actually offload some of
the decoding of Cineform, ProRes, and DNx to your GPU - allowing you to enjoy the benefit
of the smoother timeline performance without eating up as much CPU usage, so that's really
cool, too.
Photoshop Lastly is just a note on Photoshop files.
While the direct integration between Premiere and Photoshop is wonderful and a lifesaver
if you catch a mistake and need to edit your Photoshop files on the fly, really complex
and multi-layered Photoshop files can slow down your timeline and render performance.
So if you have some final production graphics, it may be worth it to export them as flattened
PNGs to save on performance if you're sure you won't be updating them.
And even if you do change them, you can simply replace the files in your project media folder
later.
Well there you have it!
My top 10 tips for optimizing Premiere Pro to get the most performance gains and a smoother
workflow.
I had no idea this video would wind up being so big, but I really feel there's some good
information in here that you don't see grouped together very often.
Premiere Pro is not a basic "YouTuber's tool" - it is a professional software that
is designed to be learned from the inside and out and tweaked and customized to your
specific workflow.
When comparing different NLEs, it's important to consider what optimizations are available
to you and where you might actually need to learn for your own software.
Hopefully I've opened this conversation up a bit beyond "look FCPX renders faster
on this tiny Macbook" or at least provided some useful information.
Was this guide helpful?
Smash the like button and get subscribed if so.
Have additional optimization tips that I should include or consider?
Leave them in the comments below.
Otherwise, I'm EposVox and I'll see you next time.
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Our videos would not be possible without the generosity of those of you who contribute
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Thanks!
-------------------------------------------
War Robots — Hangar Deck X Guide - Duration: 1:18.
Hangar deck X is now available in Custom Games.
Any robots or weapons can appear on this deck — even those not yet in the shop.
This lets you try out any weapon or robot on the battlefield!
This deck is the same for all pilots.
Want to compete with your friends on an equal footing and show them what you've got?
Want to battle with a rival from another clan?
Letting a rookie into your clan and want to test them in action?
Now you don't need to customize a separate hangar deck to do this.
Just choose Hangar X and you're ready to go!
You can't change the hangar load yourself, but it will change regularly.
Follow War Robots news and vote on the content of the next hangar. The most popular selection will be the next one!
What setups would you like to try? Tell us in the comments below!
Subscribe to stay in the know about the latest updates. See you on the battlefield!
-------------------------------------------
War Robots — New game mode "King of the Hill" Guide - Duration: 1:06.
New game mode King of the Hill is available to all players above level 10!
In this game mode, you have to capture and hold the only active beacon on the map!
When the battle starts, the centre beacon is active.
Each beacon contains a limited number of capture points.
The team that captures the beacon receives capture points.
The more allies stay in the beacon capture area, the faster the team earns capture points.
When there are no capture points left, the beacon becomes inactive and the next activates.
Which one exactly? You'll find out during the battle!
When the time finishes, the team that has more capture points or has destroyed all the enemy robots wins.
The reward for the King of the Hill game mode depends on the number of capture points scored.
See you on the battlefield, pilots!
-------------------------------------------
A Noobs Guide to Taiwan: How to find Work - Duration: 4:30.
Wow now I start my videos with random clips random humor is the best humor
what is going on all you fantastic people its your Golden Boy back with another video
as you might have already seen from my videos I'm quite in love with maplestory
at the moment
make sure to leave a thumbs up if you ever play maplestory as
you might remember from my last video today's video is going to be about work in Taiwan
as you might know work is kind of important topic for us Germans
actually we can just ask hey German boy what do you think about work
Ich liebe arbeit
actually I have to say I'm really blessed with my job here in Taiwan because maybe some
of you people know that it is really quite hard to find a job here besides teaching
the company I'm currently working is quite international I'm really happy
that I was able to join they actually let me work on really cool projects but
today it's not about my work today is about giving actual tips to you guys out
there so let's go
Steffs serious advice
tip number one prepare a lot of
documents a bachelor is kind of a necessity here when you're applying for
a job additionally you will also need two
years of relevant working experience in the actual field you are applying to if
you have a master's degree you are free from these regulations so if you are out
there and you are like me this is going to be a little bit difficult but since
about one year there is a kind of a panic
for this regulation if your company is able to state valid reasons why they
should hire you and why your past work experience like part-time jobs or like
internships or something is actually related to the job you're applying to I
will give you guys some useful links in the description down below
Steffs serious advice
tip number two send out a lot of applications preferably to the websites
104 and one-one-one-one and be prepared to deal with a lot of rejection yes I
finally send out my 100 application what is that I can't live with a little bit
of rejection
so if you miraculously managed to get a job it's not as serious as you
might think it is in an Asian company the colleagues are very warm very
helpful they really make you make you feel like you're part of the team and
give you in general a very nice and will a comfy so before I came to Taiwan I
really thought it's like fighting the final boss if you want to talk to your
superiors so I always imagine it looks a little bit like this and it was this day
that humanity remembered how hard it is to talk to Asian boss
so yes since I'm in Taiwan I really have to say I really enjoy the atmosphere in
an Asian company it's not as strict as in Germany and also not as boring
just joking still love Germany
Steffs serious advice tip number three
be confident always keep in mind you were hired for your special talents for
your attitude and for your character and always remember your ideas suggestions
and effort are actually pushing the company forward so just make sure you're
always polite professional and very nice and i am 100% sure you can have a good
life in Taiwan so thank you guys so much for tuning in if you want to see more of
this random anime gaming humor please make sure to subscribe and until next
time stay safe and Jia You!
-------------------------------------------
SPAWN GUIDE for VALKYRIE the New Resistance Map CoD WW2 - Duration: 11:22.
welcome to JGod gaming in a today's video we're gonna be looking at the
spawns for Valkyrie and team deathmatch domination and hardpoint and then I will
also have the capture the flag spawns up on the screen as well which all can be
found in the description below I'll also be having the different time
stamps so that you could skip ahead if you only play a specific mode or had
questions about a specific mode spawns so go ahead and check that out in the
description below so while I map still loading up hopefully can help me out
with this part which is the video has a light goal of 75 so hopefully you can
help me get up there if you do enjoy the video make sure you click that like
button subscribe if you haven't already make sure you ring that Bell have the
notifications on and then make sure you leave a comment in the bottom I've been
noticing there's been a little bit of downtick and comments but I pretty much
haven't been asking for them in the videos so if you can I'd like to know
your thoughts down in the comment section below please and thank you so
for the spawns you can see them on the map in the top right corner they're very
limited just to these edges of the map so the top right corner in the lower
left corner which make it very easy to trap your enemy team in in a designated
area so as I've played this map online I was able to actually find the top spawns
pretty easily and I kind of just hit it in the one room up there and just kind
of pick people off as it came around by the truck which you'll see demonstrated
in this video with the bots I use bots just demonstration purposes again so you
can actually see that the spawns are working the way that I am talking about
them working through trial and error I was able to find out this is where you
spawn obviously when you get into different modes the spawns do change
quite a bit so just keep in mind that when we go into the next mode and the
mode after that responds are slightly different especially on this map with a
hard point it does get kind of way more spawns which is nice to see
but those sponsors be corporated in the map on a regular basis so I'm just kind
of navigating around the map I got my recon plane already up so I got a idea
of where people are so I'm just gonna go ahead and call that in right now as soon
as I get this next kill and then pretty much just position myself so that I can
take out these people coming around this truck side you can see you can just peek
out they come on the other side of that truck so since it blocks the view of
them they'll continually spawn in the back corner so you can see
they're either gonna be pushing out through mid or they're gonna be pushing
out through this left side so I continue to just hold down the area right here
and just kind of position back and forth because I know they're gonna keep
popping out obviously they're BOTS but when I did play with regular people I
was just in the building right behind me now that the spawns are starting on a
flip I go and rotate back to the other side and you'll experience the same
thing they all spawn from the same general area and I could push through
this right side here that you see me going through and then pretty much I
could pop out and take them off coming off a spawn and just kind of get them
coming off this way so the spawns are again very predictable
on this map they're very rigid they're gonna keep coming over here and even
though I'm in this area I got enough of my teammates that they're probably not
gonna flip yet so you can see that they pushed out through this building and as
soon as I go ahead and come over here then they start spawning behind me again
so again the spawns are very rigid will probably skip on to the next next part
of domination but if you have any questions about TDM spawns in general or
any questions about the video make sure you leave that down in the comment
section below so when it comes to the domination spawns you can see that
they're pretty similar there is one or two different areas on the right-hand
side in that top corner where the spawns have been stretched to just a little bit
and then you can also see the different areas that you're supposed to cap and
that's pretty much kind of how this map plays it's not too much different than
what I was just talking about on team deathmatch but I'll demonstrate some of
those things don't forget to like the video if you're still watching and
enjoying the content make sure you go ahead and subscribe and have those
notifications on by ringing that bell so I go ahead and start the map off and I
already know they're gonna be pushing from that top right side so what I do is
I go ahead and push kind of through the middle get this flag just so I can get
the points get me on my way to my recon plane because you know the points are a
little bit slower in domination and then I push around knowing that they're
already at the V flag so I come through cut this area and pretty much you can
actually get the two different windows so if this teammate behind me isn't
stayin looking straight right there I wouldn't have to worry about it but you
can see now they're only gonna be pushing out of this top right corner and
there's a guy slipping around the right side to go for a flank so I'll go ahead
and turn around take him out and pretty much as long as you got that
the two flags if you got either a and B or B and C you can actually Center your
focus so that you can actually kind of cut off your enemy opponents from
pushing too far you don't really want a triple cap on this map just because the
way you can position you can pretty much just corner them off if you do get a
triple cap you got to have a really good team together to make sure that you
don't flip the spawns because you already have them corralled in this area
push a little too much deeper then you're gonna go ahead and cut off the
spawn you can see right now I'm standing kind of in one of those spawn zones and
they just keep coming out they'll just keep coming out and as long as I keep
doing this they'll keep coming out of that area the the team didn't do a good
job of countering them in that corner but pretty much that's what you can do
in domination if you happen to spawn over by the top right side from the
beginning now or you're pushing from that side you can do the same thing on
the opposite if you just get the C flag and the B flag you can kind of Center
the enemy team there might be a random spawn as a result if you push too far so
that's really why you want to stay on the outside of this spawn area just so
they can continue to spawn in that corner so you can see even though my
team is kind of pushing right at c-captain see the enemy team keeps
pushing through this corner side and spawning on this corner side we might
have pushed a little too deep it looks like one of them snuck all the way
around or the spawns flip so you see now I'm pushing over to the other side take
out this guy and then pretty much continue to push because now we're
starting to lose that objective and the enemy team keeps spawning on this other
side so I pushed forward a little bit closer we take them out pretty quickly
and then the spawns proceed to start flipping again so that's pretty much the
method obviously this is a triple cap typically I don't really recommend
triple cap I recommend just the two and hold the people off because then you got
better control you want the map pan real quick and you got a really good
coordinated team triple capping is fine but typically as soon as you go for that
triple cap the spawns flip and then they take over the other cap so it's still
like your double cap so keep that in mind we'll go ahead and move on to hard
point again while that's loading up just a friendly reminder make sure you click
that like button down into the bottom of the screen there and then go ahead and
make sure you subscribe if you haven't already and have them notifications on
by ringing that bell so with the with the different hardpoint locations you
can see there's tons responds there's tons of spawn so as
though the spawn point rotates with the actual hard point you'll kind of see
those happen as we kind of play through so right now it's at mid as the time
progresses I know they're coming from this back corner because that's kind of
a standard spawn but as the hard point is going to begin to rotate you're gonna
see some of the changes to the spawns of direction to where enemies are coming
from so typically the the spawns are always gonna be opposite of each other
so for example at the start of the the match for hardpoint one spawns are the
bottom left and then the top right but when the hardpoint rotates to maybe
a different point you're gonna have different spawn points that are opposite
of each other that are pretty close in distance as far as how far you got to
walk now when it for this map so if you're looking at the map right now you
probably won't actually see a difference until we get to a hard point three or
hard point four just because they want to make it so that the enemy team or the
the team that's not in the hard point has an equal chance to get to the hard
point based off the ways design so this one it still looks like bottom left top
right corner for the spawns so pretty much that's the way this this hard point
holds out nothing crazy there and then we just gotta wait for it to rotate and
pretty much see where the change happens there it looks like spawns flipped a
little bit now they're coming from the bottom-left spawns and pushing through
that direction but it just depends on how the how the maps planes so right now
we have so many teammates in the hardpoint
the spawns are coming from that bottom left and probably bottom mid so when you
when you play the map you you have to be aware of where the spawns are or the
spawn you know rotations are gonna be where the next rotation is gonna be so
you can better prepare for it a lot of times when I play the actual game I
actually pull up the maps on my screen like I said those are available to just
click on and you can download them to your phone or your computer so right now
I'm rotating to the next hard point they're still spawning bottom left but
my teammate will probably start spawning bottom right just so that we have an
equal push once everyone dies out or makes it to the center that's pretty
much where the push will be coming from either this bottom left or bottom right
not too much pushing from it so that's probably a
good opportunity if you want a flank around since the majority of everyone's
gonna be pushing through the right and the left you can actually come from the
top side from from a hard point one and cut down to a hard point three so you
can see that demonstrated they are pushing a little bit through mid but it
looks like they went straight through and then cut down so but their spawning
still left side they still have a straggler up top might have spawned up
there may have just walked around that way but for the most part you can see
the spawns are coming from the left on the right side where my teammates
positioned they might have forced a spawn to go top right and that's why
they're straggling to come down here so the spawns do move a little bit like I
said they're not 100% fixed that they're only gonna sponsor this location or that
location but you can see pretty pretty you know straight forward that they're
they're spawning top right so now I got the next hard point and this hard point
where we should get these bottom-left spawns I'm more than likely and they're
gonna either get that mid right spawn or top right spawn so the left spawns are
probably the more ideal for this situation just because you got to walk a
lot farther if you're coming from the right side they could potentially come
down at the bottom to where hardpoint 3 is it's just a matter of knowing the map
is you kind of filling out where your teammates are because a lot of times
it's gonna be dictated where you're at where your teammates are at and then
where the hard points at not necessarily where the enemy teams at so they want to
make sure that they're spawning people and safe spawn locations the only way
they can do that is if there's really none of your teammates around so your
teammates are too deep in the spawn they're probably gonna ruin the spawn
there so while that continues to roll in the background I switch over to capture
the flag spawn points just on the screen I don't want to do a whole map of that
one because it's pretty straight forward there are pretty similar responds to
what we've seen so far top right corner bottom left corner nothing new there and
then there's these little little routes right in the middle where it's gonna
spawn you right in the bottom mid and then top mid so I think those ones are
more just to prevent spawn trapping because as soon as you trap the spawn in
the other area but I'm sure people are smart enough to figure out how to stop
that so it's just a matter of playing the map hopefully you enjoyed the spawn
guide again the light goal is 75 so if you can help me out with that go ahead
and smash that like button if you can right now please thank you and then also
go ahead and subscribe if you're still watching you probably enjoy this type of
content and you probably want to stay up to date with my new videos so make sure
you ring that Bell keep the notifications on support still
being great channels still been growing thank you all so much thank you for
watching in as always have a great day
-------------------------------------------
Announcing the IEP Discussion Guide Webinars - Duration: 3:30.
Hello, I am a parent of children who are deaf and I'm always learning about the IEP process.
The Commission of Deaf, DeafBlind & Hard of Hearing Minnesotans (MNCDHH)
and the Minnesota Department of Education
have worked together and produced webinars that will help parents like us and also teachers of our children.
Here are some things you might be wondering about:
You might need more information about how the IEP process works for your child.
You may want to learn how language and communication needs
that are unique for your child can be talked about in IEP meetings.
Maybe you are curious about a transition meeting for your teenager
and how they can have a leadership role in the meeting.
Your child may have additional special needs
and you want to know what the team could include in the discussion at an IEP meeting
Maybe you are a teacher who wants to have more ideas for writing a language-focused IEP for your students.
Learn the answers and more when you watch the webinars that
show examples on how the Discussion Guide can be used effectively in IEP meetings.
We would like to thank the following individuals for their work in creating
both the Discussion Guide and the Webinars that help to explain how to use it.
The Discussion Guide was originally created by the members of the Collaborative Plan stakeholders in 2015.
We want to thank the following local community members
who were involved with the production of the Discussion Guide webinars:
Are you ready to learn more about the IEP Discussion Guide and view the videos?
-------------------------------------------
Best 3D Printing Pens - (Buyer's Guide) - Duration: 5:44.
best 3d pens
best 3d pens 2018
best 3d printing pens
the layer 3d ping combines the magic of 3d printers with the fun of art it's
easy to learn and use you just love the filament and press the button the pen
melts the plastic which cools almost instantly in whatever shapes you can
imagine see something you want to make print it out and trace it the plastic
peels right off the paper it's so easy sculpt the world of creations to play
with then go online to share your creations you can get new ideas and
print stencils all in the free lair community the layer 3d pen draw your
world as you can see the layer 3d pen is great fun for kids but it can get
anyone's creative juices blowing with the layer 3d pen you can make 2d art
that holds its shape assemble 3d sculptures from 2d parts decorate almost
anything make simple household repairs by fusing together most materials and
with a little practice you can freehand sculptures in open space the layer can
make toys jewelry custom Hardware fishing lures or just about anything
else you can imagine your layer comes with a 1 year warranty and a hundred
feet of filament to get you started retha 1.75 millimeter ABS plastic is
widely available there are also custom packages for teachers and homeschool
groups including lesson plans in science engineering and art you can find the
layer 3d pen at amazon.com
best 3d pens
best 3d printing pens
-------------------------------------------
IEP Guide: What Should Be Considered as Students Transition from High School - Duration: 8:39.
Transition on the IEP means
the parents, teachers, other team members,
and most importantly, the student start to think about
and plan for what happens after high school graduation.
After high school graduation
is now called post-school years.
Transitions may look different
for deaf and hard of hearing students.
Some may plan to work right after high school,
others plan to attend college
and need to learn about disability services,
and others might attend a transition program
before turning 21.
Self-advocacy skills and language need
to continue to be strengthened.
However, self-realization is a process
throughout lifetime.
It's important to remember that this happens in stages,
sometimes starting in middle school
or even high school.
For those students who receive little direct service time
from a teacher of deaf/hard of hearing,
it is important to think about information they need
in different places,
such as work and college.
Students may also need more frequent contact
from a teacher of deaf/hard of hearing
in their junior and senior years
when they need to learn about scholarships,
disability services,
programs and colleges for deaf
and hard of hearing students
as well as receive instruction about
how to communicate their needs.
For other students, they may need
to have work experiences
to help them figure out what type of work
they would like to do after high school.
Students may need help planning and practicing
and writing down words to say during the work day
and how to connect with coworkers
and advocate on the job
for interpreters or CART and other services.
Some hard of hearing students in middle school
and early high school years
stop using assistive listening devices in the classroom
and prefer to only wear their personal hearing aids.
They do not want to look different,
especially if they are the only
hard of hearing or deaf student
in class or even in the school.
In middle school and 9th and 10th grades,
sometimes students turn down support
so they feel more independent.
They may also feel more fatigued from listening
and not do as well academically.
During those years, social connections
and appearances are more important.
As they mature, they may be more interested
in remote captioning,
using an assistive listening device in specific classes
especially when they are thinking about
and visiting colleges, vocational training programs
or work situations
that require them to be more responsible
for information they are learning.
It is important that students in middle school
and high school
continue to have different demonstrations
and trials happen in classrooms.
Sometimes they do not want to try specific services
in high school,
but are interested about that service in college.
The pace and rigor of college classes,
as well as some advanced or
honors high school classes,
may cause teams to reconsider what access is available
and services, such as remote captioning,
may need to be added.
Many schools are using teacher-created videos
that are streamed into classrooms.
Sometimes these are called flipped classrooms.
This means the teacher videotapes the lesson
and the students watch it at home.
Even students who say they can hear videos
without captions
should still have captions,
especially when they are learning
new academic vocabulary.
They cannot recognize words that they struggle
to hear fully.
This is an adaptation that should be discussed
on the IEP team.
It is also important that students ask
disability services in colleges
about captions for online videos for different classes.
It is important students and parents understand laws
that relate to training and work after high school.
Support and encouragement does not end
at high school graduation.
Students need to be able to explain the challenges
they have in classrooms for disability services in college
as well as for the Department of Employment
and Economic Development (DEED)
which some students also call Department of Vocational Rehabilitation (VRS).
Students at all levels benefit from role-playing
to prepare them for different scenarios
in college and on the job.
High school students often know
that they should advocate
or say something, but they don't know what to say.
This also includes students in honors
or advanced placement courses.
Although they may succeed academically,
they continue to need a wide variety
of advocacy language modeled for them.
Teachers of deaf and hard of hearing students
can provide many resources to students
and their families,
including modeling communication
with disability services
and making connections
with vocational rehabilitation counselors.
It helps teams to think about different items
that students need to know to prepare
for post-school years.
Review the sample transition checklist
that Metro Deaf School created in Appendix VI,
also found on page 46,
to help students create a portfolio.
That portfolio can be modified depending
on the student needs.
The Minnesota Commission for Deaf,
Deafblind and Hard of Hearing's
transition-age collaborative group
produced a transition guide
with webinars which are also a good resource for teams.
Check out this link.
We hope that the prompts from the transition section
will help parents and teachers on IEP teams
to plan for the future,
starting in middle school.
We also hope this helps the student
and others
to understand that transition is a process.
-------------------------------------------
IEP Discussion Guide: Summary - Duration: 5:47.
We hope you find the Discussion Guide
to be helpful when planning an IEP
for a student who is deaf or hard of hearing.
Deaf and hard of hearing students
have unique challenges
because access or lack of access is not something
that can be seen.
Each student is unique.
Each student is an individual.
What works for a hard of hearing student
with a moderate hearing loss in both ears
may not work for another student
with the same type and degree of hearing loss.
The prompts in this guide are tools
to help you to think
of different ways students are impacted
by incomplete access within the home, classroom,
workplace and college.
Along with the evidence-based resources,
this guide is a powerful planning tool
for the IEP team members.
The last section of the Discussion Guide
contains six appendices and a glossary.
Appendices I-VI include supplemental information,
provide samples, and offer resources
and references
where teams can find additional help and support.
Throughout the guide we have mentioned
various legislation and laws
that protect and support
deaf and hard of hearing students.
These are important to ensure
that students' needs
are being met to the fullest extent possible.
Specific laws and legislation
are listed in Appendix I,
with links that will direct you
to the full document
and sources of information.
Appendix II lists assessments
that can be used
to evaluate a student
who is deaf or hard of hearing.
These lists was created
by teachers of the deaf and hard of hearing
to help teams evaluate
the expressive and receptive language skills
of deaf and hard of hearing students.
Appendix III includes sample adaptations.
A specific example is
for a hard of hearing student
with a profound hearing loss in her left ear
and mild hearing loss in her right ear
who is in the general education setting
for all her classes.
These examples are to be a guide
and are not comprehensive.
The individual student's needs and abilities
should be taken into account
when determining educational adaptations.
Others may also include sign language interpreter,
cued English transliterator,
notetaker,
and real-time captioning services
as well as other adaptations,
specific for students.
Appendix IV and V include examples of
language-focused goal pages
for elementary-level students
and secondary-level students
with a hearing loss.
Having a hearing loss or deafness
affects communication
in many different areas.
It is important to focus on language
and communication access
in all goal areas,
not just under the Communication heading.
Students ranging in hearing levels,
ages,
abilities,
modes of communication,
and school placements are included.
Each student example contains a PLAAFP
which is a present level,
that provides important information
that should be included in every deaf
or hard of hearing student's IEP.
These include a brief summary
of the student's hearing loss,
including functional listening evaluation results
where appropriate,
their language of instruction
as well as home language,
if applicable,
educational background
and the impact of being deaf or hard of hearing
has on access in different settings.
Our next to last appendix, which is VI,
is an example of a Profiler Transition Checklist
that was shared by Metro Deaf School
to help teams gather some ideas about areas
that need to be discussed when planning
for transition for the post-school years.
The final appendix includes
a glossary of terms.
The authors of the "Discussion Guide:
Developing a Language
and Communication-Focused IEP
for Students who are Deaf/Hard of Hearing"
hope that you can use this tool
during your IEP meetings.
We hope that the prompts will help you
and the other people on the IEP team
to think about how language and communication
are affected
whether the student is deaf
or hard of hearing,
or if the student also has disabilities.
We also hope the information and prompts
help you to make decisions
that benefit the student
and provide the best access
to language,
communication,
education,
peers,
and the many areas
that are discussed.
We hope this Discussion Guide
will help create a strong plan
and lead to positive life-long outcomes.
-------------------------------------------
IEP Discussion Guide: Introduction - Duration: 7:33.
Hello! My name is Adan Burke.
I am Deaf
and have a Deaf daughter who attends second grade.
She uses sign language
and works with an interpreter.
She also uses a cochlear implant.
I hope you this guide helps you better understand the IEP process.
This document was copyrighted in January 2016
by the Commission of Deaf, DeafBlind
and Hard of Hearing Minnesotans. (MNCDHH)
It was also reviewed
by the Minnesota Department of Education.
This guide was produced to help parents, teachers,
administrators and student,
all those who make up the IEP team,
to understand the importance of discussions that
focus on the unique communication needs
of deaf, hard of hearing, and deafblind learners
in kindergarten through 12th grade.
A special thank you to the authors
of the Discussion Guide.
The IEP is a legal document
that should be used to develop special education programs
for all children who have disabilities.
With deaf, hard of hearing and deafblind children
IEP teams must consider how their
specific access and communication needs
in many situations
are different than children who can hear.
Please download a copy of the Discussion Guide
from this URL.
Or use your phone to scan this QR Code.
This series includes 9 clips.
Each video is 5 to 8 minutes long.
The clips break up the IEP document
and explain how to describe
deaf, hard of hearing and deafblind needs,
whether in spoken, sign language, or cued speech.
Addressing language access should happen
throughout the IEP,
not just in the Communication section.
but all throughout the plan.
In addition, this series includes
four mock IEP meetings
that are 8 to 10 minutes long.
These situations show how to use the guide's prompts and resources.
The Discussion Guide provides a list of prompts
throughout the document.
These prompts are to help people think about:
how hearing loss affects language,
communication access and acquisition,
what language is being used for at home and at school
the range of needs for deaf or hard of hearing students
with different disabilities,
and transition needs teams need to plan for.
One of the goals for this project
is to help people understand
specific challenges for students
who are deaf, deafblind and hard of hearing
that are different from their peers who can hear.
such as those with learning disabilities.
Hopefully, these discussion prompts will help people
to understand and plan for the challenges
of students who are deaf, hard of hearing or deafblind.
This Discussion Guide is based on information from
Individuals with Disabilities Act (IDEA) of 2004.
This law says that IEP team members
should consider individual language and communication needs
for students who are deaf, deafblind or hard of hearing.
Each student is unique.
The Guide also includes information from the
Americans with Disabilities Act, Title II.
This law also addresses communication access.
The developers of the guide also compiled
the Minnesota Language and Communication Checklist.
This helps team members to identify how the
student communicates at home and at school
and how that communication may be different.
The information from this checklist
can help teams decide
where the student should be placed for school,
or what changes need to be made
to improve language and communication development and access
It is recommended that parents and professionals
email or talk about what discussion prompts
need to be considered BEFORE the team gathers.
All of the prompts do not need to be used
for each meeting.
If communication cannot happen before the meeting,
then IEP managers may want to email or
send home specific discussion points ahead of time
and create an agenda
that has the most important discussion points highlighted.
The discussion prompts may encourage
other ideas and discussions
about individual student needs and goals.
IEP teams should feel free to add other ideas
for specific situations.
It is very important that
the IEP process focuses
on language and communication development and access
from early elementary to post-school years
when developing plans for students who are
deaf, deafblind or hard of hearing
because these students frequently
have compromised access
in a wide variety of situations,
and not just in the classroom.
At the end of the guide, there are examples
of present levels of academic achievement
and functional performance,
also abbreviated, PLAAFP.
These sample goals and objectives
will help teams to create IEPs
that focus on language and communication
NOT just on the communication page, but in all areas,
because students need access on the playground,
during science labs,
in small groups,
and on the work site.
classroom discussions, Language is everywhere!
Students who may appear to have no academic issues
may still be impacted by their hearing loss
in other parts of their lives.
Student needs also change
as it gets closer to graduation
so IEPs need to adjust
so students are prepared
for transitions to post-school life.
-------------------------------------------
A Guide To Balding Men's Hairstyles - Duration: 6:40.
A Guide To Balding Men's Hairstyles
It's unbelievable how difficult it is to find any decent information on the internet about balding men's hairstyles.
You'll know this yourself if you've ever tried to do a search on Google for 'balding men's hairstyles', 'hairstyles for balding men', 'balding hairstyles' or any other amount of variations on the theme.
This is surprising considering how many balding men there are who deserve a decent hairstyle as much as any one else….
So… faced with this injustice I've put together my own guide to balding men's hairstyles….
Hairstyles.
It's a fact that 95% of all balding or bald men suffer from male pattern baldness.
Male pattern baldness usually starts with a receding hairline at the front and is frequently accompanied with thinning at the top.
Over time, this thinning turns into a full fledged bald spot, and the bald spot grows to cover the head, apart from the sides and around the back.
Regardless of this, as long as there is a single hair left on my head I'll still demand a stylish coiffure.
So, what balding hairstyle options are available?.
The worst balding men's hairstyle is the comb over.
This is the classic look beloved of men of a certain age whereby the hair is grown longer on one side of the head and 'combed over' the bald area to the other side.
This strategy only spells disaster even in the slightest of breezes and is to be avoided at all costs.
But assuming you already know this, what are the other do's and don'ts to balding men's hairstyles?.
The first common mistake is combing the hair straight back.
This may cover bald spots, but it only exposes the forehead and draws attention to the receding hairline.
The second is growing your hair longer at the back to make up for what's lacking on top.
This unbalances the head and draws even more attention to the scalp and the baldness.
Younger men with thinning hair might be tempted to use gel… but this isn't recommended.
Gel clumps your hair together and reveals the scalp.
Likewise, growing your hair long in an attempt to cover up actually causes hair to separate and show more scalp.
So, what are the do's?.
Get more natural looking fluff to your hair by using mousses and conditioners.
Grow your remaining hair by a few inches, get it layered and brush it forward to break up the receding hairline.
If your hairline isn't receding too badly, but the top of your head is thinning, you can get away with keeping the front long and combing your hair straight back to cover the bald spot.
Eventually however, your bald spot will expand.
The ultimate balding men's hairstyle when faced with a shiny bald dome, is to go the whole hog and shave it off or at least a very close trim.
You'll probably be amazed at people's reactions and the compliments you'll get – the shaved look is a totally acceptable balding hairstyle these days.
Start with electric clippers like you find in the barbers.
After you've clipped the heavy stuff, lather up with shaving gel.
This gives you a closer, smoother shave than shaving cream.
Then using a razor, start at the top and shave down with the grain taking care at the back – it's recommended to watch what you're doing with a small mirror.
Shaving your head only takes a few minutes and you don't need to do it every day (two to three times a week is fine).
Taking care of your new shaved head is much like taking care of your face.
Wash regularly with moisturizing soap, rather than a harsh deodorant soap that can dry out the skin on your head.
Also use a good quality moisturizer after every wash – cheaper moisturizers will just clog up your pores.
For the summer, find a moisturizer with a sun protection factor of at least 15 to avoid sunburn on your head.
And you'll need a warm hat in winter to maintain your body heat.
If shaving doesn't tickle your fancy then you can always opt for a hairpiece as a last resort – though I wouldn't recommend it.
-------------------------------------------
Sådan udskifter du støddæmper bag på DODGE CALIBER GUIDE | AUTODOC - Duration: 13:31.
Use an end bit №5 and a combination spanner №15
Use a socket №18 and a combination spanner №18
Use a socket №13
Use a socket №18 and a combination spanner №18
Use a socket №10
Use a combination spanner №15
Using a special tool take out the spring
Use an open-end wrench №15 and an ajustable spanner
Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually
-------------------------------------------
Marketing: Quick Start Guide - Duration: 5:29.
This video is a short run-down of how to send a mass email out to the customers in your database.
Begin by planning in your mind what you want your customers to do after receiving this email.
Ideally, each email you send out from your course should have some form of call to action.
Whether that's to purchase a tee time, or to attend an event that's happening soon.
Or just to inform customers of bad weather and encourage them to set up another time.
foreUP's Marketing module has several default templates that cover these situations.
Go through and use the preview to experiment with what's available and match with what
message you are sending.
Once you've found a template you like, click "Use."
Be sure to change the Campaign Name to fit with what you are using this email for.
Customers will not see this Campaign Name.
From here, we'll manipulate the default template to fit our needs.
Go ahead and click: "Edit Fullscreen" so we have a lot more room to work with.
Notice that this email is made up of blocks of content.
As we hover over each of these, we can see blue outlines of that content,
including options to delete or duplicate.
And these individual content blocks are enclosed inside of these larger "Structure" blocks.
To change any "Content" or "Structure" blocks,
just click on them, and options will show up on the right.
We can also click and drag on these various content blocks and edit from there.
The first thing we'll want to do is to change the default logo.
Click on this image content block, and then on the right in our Content Properties sidebar,
click "Change Image."
If you already have your logo in the image library, search for it and then click on it
to exchange the default logo with yours.
If you don't have the image in your library, click "Change Image" and then Upload.
Find the image in your filesystem, and then upload it.
Once it finishes uploading, click on it to exchange the image.
Let's also change out this text with what we need for this email.
Since this first area is what customers will see first, it should contain your call to action.
In this case, I want people to sign up for tee times.
So I can click into these text fields and change them.
Press Ctrl+A to quickly highlight everything in a text field, and then press delete.
Type in the text you want to use.
Up here are a lot of standard options for manipulating text.
Let's make the font size bigger.
Another interesting thing to note is the Merge Tags option.
We can personalize this email by including that customer's name.
Then we can edit the call to action.
Click on this button, and more content properties will show up in the right sidebar.
It's essential that you change the link to wherever you want customers to go and do.
I'll go ahead and get my Online Booking link and add it here.
The quickest way to get your online booking URL will be to go to your website and copy the link.
If you want to add an image to the background,
you can click onto this background "Structure" which will open this Row Properties area.
You can change the color, or add or change a background image.
From here, I can add any other announcements or information to this email.
And if there's extra content space that you don't need, you can quickly delete it
by clicking on the content, and selecting: "delete."
If you have any social media links, be sure to change out the links on the bottom so they redirect to your website.
Once you are done, be sure to check how this is going to look on a phone as that is where
a lot of your customers will be viewing this email.
Click on Actions and then Preview, and then switch between Desktop and Mobile view.
If everything looks in order, exit out of the preview mode,
and then exit full-screen by clicking escape on your keyboard.
Then let's head to the next step: adding recipients.
You can add individual Users to the Email, but most of the time you'll want to add
whole groups of users.
In this case, we can just send an email to "Everyone" in our database.
Then click "Add Selected Group."
Then click on Campaign Details.
This is where you edit the email subject line customers will see in their inbox.
Some email apps like gmail have an Email Preview Snippet that goes after the subject line,
which usually just contains the first few lines of the email.
However, if you want to edit that Email Preview Snippet, you can add that here.
If you're not ready to send this now, click on "Save as Draft," and you can go back and access this later.
Or if you're ready, click into the final confirmation screen, and then click "Send"
to send the emails out to everyone in your database.
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