Hi guys, Other here and welcome to Antaroth's Abyss dungeon guide, but first I am gonna
make pancakes!
Now when that is done, let's start with first boss.
First boss appearance wise is similar to Nagas from Island of Down.
He also shares a lot of similarities with bosses from "Kalivan's Dreadnaught" and "Saravash's Ascent".
If you have a hard time telling if the boss is enraged or not, you can look at
his HP bar, when the bat is flashing RED, he is enraged.
Now, the first boss has 6 normal attacks that can be i-framed or blocked.
Attack 1,
Attack 2,
Attack 3,
Attack 4,
Attack 5
and Attack 6
Now, let's move to his special attacks, and he has 4 of them.
First one is AoE, which means that he hits everyone around him.
Getting hit by this attack will knock you down.
This can be i-framed.
Second one is TANK only attack, and with this attack he pushes tank back.
Third one is small circle that he puts on one of the party members, this attack can be blocked or i-framed.
Fourth attack is basic „In-Out".
Now there are 2 variants of this attack.
To know which one of these two variants boss will use, you need to pay attention to his backstep.
Which means if he backsteps, he will do an outer AoE followed by Inner AoE.
If the Boss doesn't backstep he will do an inner AoE followed by an outer AoE.
Next we have 4 key mechanic.
" Ice patch, Delete this ,Massive In-Out and Double AoE. "
First key mechanic is "Ice patch".
The way it works is boss targets one of the party members with small red circle that is
filling up.
After the circle fills up, which is really fast , "Ice patch" will appear.
Now, you need to place that "Ice Patch" away from the boss, however not too far away, because
you will need it for "Delete This" mechanic. Which I will explain now.
Second mechanic Delete This starts when text „Your flesh will be deleted„ appears
on the screen. The boss will first do wide AoE attack that needs to be i-framed.
If you fail to i-frame this you will be knocked into the air unable to move.
He will follow this up with a "Fire Breath" at the furthest target.
The targetted person will be the one with secondary aggro, this person needs to go in the
"Ice Patch" and let the "Ice Patch" stack to 3 before the boss shoots his laser.
If someone didn't manage to i-frame this, they will be the target.
However if everyone managed to i-frame this attack, the target will probably be the healer.
"Fire Breath" is just the heavy hitting laser attack, and can be mitigated.
Well geared classes with damage reducing moves like warrior, will most likely be able to
facetank this laser during enrage.
Lancers can use divine protection or guardian barrier to block for teammates who got knocked
up or didn't reach the Ice Patch in time.
In hard mode, he does two lasers back to back instead of one.
Pro tip: Confident healer should make sure to move away from the boss while i-frameing
the AoE.
The healer should grab the secondary aggro so all the dps have free back time on the boss
Third key mechanic is Massive in-Out.
This mechanic depends on bosses enrage status.
First part of this mechanis is whole map AoE attack that needs to be i-framed.
Second part is the in-out mechanic.
So, if the boss is enraged it will be: Big AoE, Inner AoE, Outer Aoe.
If the boss is not enraged it will be: Big AoE, Outer Aoe, Inner AoE.
However de damage here is minimal, and it's very hard to I-frame, so even if you take
the damage, you will be fine.
Fourth and final key mechanic for the first boss is called Double AoE.
For this mechanic boss will put a circle around every party member, dps needs to stack on
each other while tank moves back from the boss.
Healers can stack wherever they want.
While you are inside of circle boss will do AoE outside of circle.
Ater that AoE is finished you need to i-frame out of circle, because boss will do AOE in it.
Second boss of this dungeon is same type as the first boss of "Forsaken Island".
Second boss has 4 normal attacks.
First attack is swipes!
He will do a left slash followed by a right slash and then he does swipe attack
There are 4 variants of swipe, which depend on his HP bar status.
Variant 1: If his HP is above 50% he will only do left side swipe.
Variant 2: If his HP is below 50% he will do left swipe followed by right swipe.
Variant 3: If his HP is above 50% he will only do right side swipe.
Variant 4: If his HP is below 50% he will do right swipe followed by left swipe.
You can easily notice this by looking at his shoulders.
Second attack is Two Slash attacks followed by a Stab attack and a Wave attack.
Now there are 2 variants of this attack!
He will either start this attack chain with left slash attack or right slash attack.
Rest of the attack is always same.
Getting his by this attack gives you a debuff, which can be cleansed, so don't worry about it.
Third attack is very similar to his second attack.
Boss will do Right Slash, followed by 2 left slashes and cross attack.
Fourth and the final normal attack of Second boss is aslo similar to 2nd and 3rd attack,
however for this attack he will do two right slashes, then he will turn to DPS and do sword
smash with his right sword and follow it up with shockwave.
Second boss has five special attacks.
First special attack is Circles into Outer Donut.
The boss will put circles on everyone.
Those circles will then slightly disappear and then reappear again.
After they reapper again, you need to you need to i-frame and then get close to the boss
because he will follow up by an outer AoE circle.
Getting hit by the first circle will stun you, this is followed by the boss targeting that person.
This can be avoided if the healer is quick on cleansing.
Second special attack is Stun Blast.
The boss will aim with both of his swords down and then smash them into the ground to
put a big stun AoE around himself.
This AoE will hit tank in front of the boss and DPS behind the boss.
If you fail to i-frame this you will be stunned and the boss will then target you.
However the stun can be cleansed by healer.
Third special attack is Sword tornado.
The boss will lower his swords and then start spinning.
This can be blocked and iframed.
Fourth special attack is Jump into Wawe.
The boss will jump at a party member, stunning whoever gets hit by the jump.
Then he will do a wave attack targeting the person he originally jumped at.
Which means if that person has gone behind the boss he will spin.
Target should stay in front of the boss to avoid turning him.
Wave has huge hitbox, which means that the wave will hit DPS behind the boss.
Pro tip: Healers should always be prepared to cleanse the stun received by the Jump,
and to cleanse bleed efect coused by wave attack, and after that to heal the party members.
Fifth and final special attack is Random Wave.
The boss will put secondary aggro on one of the DPS or the healer and then he will attack
them with a Wave attack.
This puts a cleansable debuff on the people who got hit.
Second boss has only one Key Attack, and it's called Debuffs.
Now the boss really does have one key mechanic, however it isn't a simple one.
Let's start.
Boss will from time to time perform an attack that gives a debuff.
This attack MUST hit a party member or he will immediately wipe whole party, however if
you take 2 stacks of this debuff you immediately die.
Before you start the boss, assign each person a number from 1 to 5.
Each time the boss does this mechanic, have the corresponding player take the debuff while
everyone else i-frames it.
Repeat this in order, so that one person is taking the debuff on every mechanic.
If people are down, it's ok to take the hit while you already have the debuff.
Yes you will die, but the boss won't wipe whole party.
He signals this mechanic by saying "Sacrificial Target Selected". After he says this, he gains
a colored puddle ( Red or Blue ) effect under his feet.
Pay attention to this to figure out where to stand!
If the puddle is Red, he's going to attack in a circle around him with the debuff.
Everyone needs to get out to dodge, except the cursetaker who stays in.
If the puddle is Blue, he's going to attack a large donut around him with the debuff.
Everyone stays in and continues dps, except the cursetaker who runs out to
take damage.
In hard mode: He does this more often as you lower his HP.
Below 20% he can do it so fast that people have to suicide because everyone can have the debuff.
In normal mode: Frequency of this is quite forgiving, it's possible to even rotate it
between 4 people instead of all 5.
Third boss of this dungeon is the hardest one.
Several of his attacks grant Mana Burst debuff.
This debuff gives you 4% more damage taken per every stack, up to 5 stacks.
Debuff persists even after death.
When boss' HP drops below 50%, he will get 5 minute debuff.
This debuff is basically wipe timer, because if it expires Antaroth gets impossibly high attack
and attack speed.
This is Hard Mode only.
Third boss has 5 normal attacks.
First attack is Two Upwards Sword Slashes.
Second attack is One Upwards Sword Slash.
Third attack is Two Downwards Sword Slashes.
Fourth attack is Sword slash from above.
and fifth attack is Blue Ball.
Third boss has 5 special attacks.
First attack is Jump.
There are 2 type of this attack, either jump on primary aggro, or jump at secondary aggro.
If you get hit by this jump, you need to be cleansed, if not boss will do spin attack
and kill you.
Getting hit by either of these attacks stacks Mana Burst.
Second attack is Front hammer into Back hammer.
Boss eyes will flash red for a second.
This attack is not blockable or i-framable and getting hit by it stuns.
If someone was hit yet wasn't cleansed of the stun, boss will do spin attack.
Both hammer hit attack and spin attack stacks Mana Burst.
Third attack is Two up, Two up, Back hammer.
Same as second attack, just that it it only hits one to the back.
This attack stacks Mana Burst.
Fourth attack is special Blue Ball.
(Hard Mode and Normal Mode are different). There are 3 seperate beam throw mechanics
in hard mode.
The first one is the simplest, he gives secondary aggro to the furthest target, holds the orb
out to them, then throws a beam at them.
The second one is identical to the first one, but it's a resurrection proc.
If anyone tries to cast resurrect (resurrection scrolls count!) he can target them with secondary
aggro, hold out the orb, and toss a beam.
These can be casted back to back, which will really hard for healers.
The third one is random Blue Balls.
He turns to a random target, also that target will not revice secondary aggro.
He faces this target, holds out the orb, punches, then tosses a beam at them.
In normal mode there is no resurrect proc.
However he will still target the furthest player with secondary aggro, hold out an orb,
and throw a beam at them.
Instead of random Blue Balls from HM, in NM he will always target the tank.
This attack stacks Mana Burst on the beam.
Fifth attack is Teleport back.
He teleports back and uses either Front hammer into Back hammer, or Spin.
If someone is hit by hammers and not cleansed, the boss uses spin attack.
Every hit of these stacks Mana Burst.
Third boss has 7 Key Attacks. First one is Mana Burst.
When "Dispersing collected mana!" appears on the screen
Antaroth will do whole room AoE attack that can not be i-framed.
This attack deals 30k flat damage per stack of Mana Burst on targets.
It also applies a nasty MP reducing debuff which needs to be cleansed fast.
This attack cleanses all stacks of Mana Burst.
Second one is Red Magic.
Boss charges up his sword and then does a series of 4 attacks:
Thrust – This attack can be blocked and i-framed. Applies Mana Burst.
Spin – This attack can not be blocked but it can be i-framaed.
Applies Mana Burst and heavy bleed effect that can be cleansed.
Half circle blast – This attack can not be i-framed, it deals lethal damage.
Series of AOEs – Which is Hard Mode only attack.
This attack can not be i-framed, hits for 100% of targets HP.
This attack can be survived with shields.
There are two versions of this series.
Version 1: Thrust, clockwise Spin, Half blast on bosses left side, AOEs from in to out.
Version 2: Thrust, counter clockwise Spin, Half blast on bosses right side, AOEs from out to in.
One of ways to avoid this, is to be far away from the boss.
At least 25-30 meters.
This attack is used below 90% of boss' HP.
Third one is Expanding puddles.
Boss will summon 3 expanding puddles (5 if it's a hard mode), which deal high amount of
damage with their edges.
This you need to I-frame towards center of puddles, or run away.
It's a good idea to stand closer to boss so no puddle spawns directly on you.
This attack can not be blocked, and it is used under 75% of the bosses HP.
Fourth one is No Escape.
(This is Hard Mode only mechanic). Boss will call out "Escape option disabled."
After that he will cast AOEs on every party member.
Getting hit by this AoE applies long stun debuff to player that is hit and creates a
small breakable cage around them.
These aoes are followed by several medium damage room-wide attaks, which can not be
I-framed!
Tanks can block these attacks and provide 70% damage reduction to nearby party members.
This attack is used below 80% of bosses HP.
Fifth one is Light and Dark.
Boss will call out "Enter your final words now."
Immediately after boss will teleport to middle of room and start casting room wide wipe attack.
5 orbs get summoned on edges of room, 3 Light and 2 Dark and each player will get a debuff:
2 Light and 3 Dark.
Players are able to deal damage to opposite color of their debuff.
Breaking an orb grants a invincibility buff to one nearby player, use this to survive
attack he's casting.
Destroy the orb when runes start to appear on the spell circle.
Lancers can skip this mech for whole party by using both Guardian's Barrier and Divine Protection at the end of it.
This attack is used below 70% of bosses HP.
Sixth one is Attack of the clones.
Boss will call out "Patience not found.", and then players will get slow debuff on them,
ater that boss will teleport to middle of the room, and summon 2 clones.
All 3 will teleport in sequence to outer circle of the room, and will either
use small Spin, or Blue Ball random attack.
These attacks apply Mana Burst.
If he teleports to entrance and away from giant portal, he will use Spin.
If he teleports to giant portal thing and away from entrance, he will use Blue Ball throw.
Clones will follow soon after him with same attack as main body used.
This attack is only used below 50% of boss' HP.
Seventh one is Cage with shield.
(This is Hard Mode only mechanic) After boss calles out out "Prepare to be deleted."
He will teleport to middle of room while slowing down each player.
He will cast cage soon after and get a shield.
Each player will get one of 3 debuffs: Red, Blue, Yellow.
Players need to look at their debuff and take slice of same color to refresh their debuff,
if not they will die after it expires.
Boss will cast these slices 3 times and taking slice of same color deals 34% of player's
HP, so healer needs to heal the party during cage.
Boss will also get shield up during this cage, and you need to deal enough damage to him down
to break it, if not he will cast 4th slice and wipe the party.
This attack is only used below 40% of the boss.
While making this video, I used some material from essentialmana.com , so make sure to visit the page.
And thank you guys for watching, I hope you liked the video.
If there are some things that I didn't mention please comment below. Have a nice day!
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