Good afternoon ladies and gentlemen. On October 2nd 2016, a year ago today,
we released the final version of 'GmodTech_Hotel'.
My name is Werewolf and I am the maps creator.
To celebrate a year since its release I'm going to show you all of
its Easter eggs and talk a little bit about them.
This is 'The Definitive Guide to Gmodech_Hotel'.
A quick note before we begin. Many objects in this
map make use of a '+Use' key to interact with them. As you cannot see when a
player is using a '+Use' key, this graphic will be displayed in the bottom right
hand corner of the screen anytime I am using it.
This will help you understand which map features are activated with a '+Use' key and how.
With that out of the way, let's begin.
The first thing players will see when joining the server is the spawn hub.
Hidden in the roof is the first of 20 ducks, this one being the 'default duck'.
The other 19 ducks are the 9 Red team ducks,
the 9 blue team ducks and the Saxton Hale duck. So here they all are.
The blue scout is up on the roof hiding on one of the air conditioning units.
The blue soldier is sat on the hood of one of the troop trucks in the car-park.
The blue pyro is in the furnace, baiting players into coming in.
That's literally why he's there, to bait people into coming into the furnace.
The blue demoman is the most hidden of all the ducks due to it being clipped into the brewing vat
and being quite high up makes him hard to see from below. But, there he is.
The blue heavy is stuck in the ice in the freezer but he's from Siberia so he's used to it.
The blue engineer is over-seeing the kart area
The blue medic is in the cinema sitting on top of one of the speakers
and presumably has gone deaf from it.
The blue sniper is above the maze. He was put there just because I wanted to spread the ducks out
and needed one of them in that part of the map.... so, yeah.
And the blue spy is chilling out beside the pool.
The red scout is on top of the sauna, perving on people in the hot tub.
The red soldier is manning the door to the bunker.
The red pyro is in one of the deep fat fryers in the kitchen.
The red demoman has drunk himself under the table outside.
The red heavy is in the library doing some light reading.
The red engineer is at his workbench down in the basement.
The red medic is in the Wendy house dispensing dehydrated water.
The red sniper oversees the gun range.
The red spy is waiting to drop down on people in the laundry room.
And finally, the Saxton Hale duck is guarding the supplies in the bunker.
And that's all 20 of them. People have asked me if the ducks do anything and I have to report, they don't.
They are static props added to give people a reason to explore the map by giving them something to find. That's all there is to it.
In the Spa is the pool which can be drained by going into the basement.
In the maintenance room is this console besides a window looking into the pool.
Pressing '+Use' on the left-hand side of the console will cause the pool to drain.
Besides the console is a septic tank which will fill up with all the crap from the pool.
I like to imagine that people are cleaning the pool when they do this and all that green toxic crap is
where people have been taking craps in the pool!
If the hot tub isn't hot enough for you, you can heat it up!
Pressing ('+Use') the dial on the scales beside the sauna will
drain the hot tub of water and replace it with lava!
Into the restaurant now and probably the worst joke on the map.
It's a fish cake...
In the fish tank....
Yeah, I thought it was funny. Moving on...
In to the kitchen now and we have a few more subtle jokes. One of the ovens has a minor fault,
If you press '+Use' on one of the dials of the left-hand oven, it seems to overcook a lot of food.
On the herbs and spices rack we have some ingredients that don't quite belong there.
Catnip isn't a spice but it's basically marijuana for cats.
Ketchup isn't a spice, in fact 9 out of 10 10 professional chefs agree,
that if you put ketchup on restaurant food, you deserve a special place in hell!
The 10th chef works here.
Mace is actually a spice but it's also one of the core ingredients of mace spray,
the stuff used by police and riot-control.
Tastes good on eggs though.
Moving into the store cupboard, we have a box of duck meat and a box of BONUS DUCKS in case Merasmus
decides to visit. And for any sniper guests we have "meatballs".
An easy to miss noise, but pressing '+Use' on the mouse hole plays the sound of a mouse squeaking
from 'Undertale'. Although I've not played undertale myself, this was added at a friends request.
*Mouse squeak sound effect*
*More mouse squeak sound effect*
The most literal Easter egg in the map is an actual Easter egg.
This was originally added way back in 'beta_02' for an Easter egg hunting contest where
players had to find a number of smaller eggs hidden around the map. This larger
egg was in spawn so that players knew what the smaller eggs looked like. It moved
around for a few versions before eventually ending up here in the freezer.
Way back when the map was first being planned out, one of the earliest ideas
Snaggle and I had was to recreate that scene from 'The Simpsons' where they're in
a cinema and the sound from the 'THX' intro is so loud people's heads explode.
This is why the speakers also explode and the window shatter. The effect was added
long before the maps no-kill zone was added and to remove the explosions would
lessen the joke so they were left in even though they don't hurt anybody anymore.
It's activated by using the '+Use' key on the projector and it has a cool-down of 30 minutes.
Archimedes is the medics pet dove although he appears
to have been spending more time with the Demoman recently.
Before the bunker and nuke were well known about, I wanted to give players some hint that something
bad might happen because why else would a hotel need warning signs about a
nuclear attack? Due to bad file compression and needing to shrink
designs down to a realistic size in game you can't actually read them anymore but
here you can see the original uncompressed image I used.
Both presidential suites have a small hidden safe. By using your '+Use+ key on the far
left pots on the shelves the panel slide up to show the safe underneath.
Going down into the basement via the staff room and opening the fridge we find many
normal things like sandwiches and beer and also a Spy's head. This of course is
a reference to Valve's 'Meet the Medic' video where we briefly see a Spy's head
in the fridge as the medic retrieves a spare heart.
Hidden underneath this poster of a stern looking Uncle Sam advising you to stay sober
is a brewery!
These props came from 'koth_moonshine_event', one of the maps released as part of the Halloween 2015
update and honestly when I first saw them in game
I just wanted to reuse them somehow I wanted to have them in the map. So I
created this hidden brewery where I like to imagine the staff are off making
their own knockoff moonshine
This I believe was someone's spray.
I don't recall what server I was on or where I first saw it but I liked it so I
decided to ride it somewhere. As the spa pool drains into the vat of toxic
looking waste I thought this would be a good place to put it. As you can't see it
very well in-game, here's the full-sized original image.
Tucked away in the corner of the laundry room
besides these boxes is this alien text.
Unlike other secrets in the map up until now I've actually denied knowing about it,
pretending it's somebody's spray in attempt to make it sound more mysterious
Well the mystery actually got solved back on the 8th of July 2017 by a player
called 'Weckstrom' (I hope I pronounced that correctly) who figured out the text is
actually written in 'Aurebesh'. For those of you who don't know, 'Aurebesh' is the
fictional language used in the 'Star Wars' universe.
Now I'm guessing you want to know what the message actually says, so I'll tell you now. It reads:
*Do I need to have subtitles for this bit?* *The text is already on screen!*
*Comment '#subtilesquad' in the comments* *if you are still reading this!*
I'd say it worked, considering it took nine months before anyone figured it out!
Another old Easter Egg here, in fact one of the first ever made for the map. Sneaking around
the basement is 'Solid Snake' from the 'Metal Gear' series. In this case,
'Metal Gear Solid 2' because one of the boxes used is the orange box. The orange box
was also the name of Valve's compilation of games that featured 'Half-Life 2'
'Portal' and Team Fortress 2', so naturally it fits here.
The joke for this is simple. The box moves around the room but only when there are no players
in the room to see it moving. As soon as the door to the laundry room is opened
the box will immediately stop moving. When the door closes again the box will
check if there are still players in the room. If there aren't, it will start moving again.
Welcome to the New World Order's headquarters or the Illuminati
whichever name you prefer. Added much after Solid Snake, access to the New
World Order room is actually controlled by Solid Snake. If he is too close to the
hidden door it will remain locked and advise the player
"It's locked! Someone must still be watching..." The only way to unlock the room is to leave the
laundry room completely for a while long enough for snake to be behind the
crates in the middle of the room at which point the door will unlock.
Ahhh, something else I have denied existing. This big black thing is the 'Monolith'
a mysterious object from the movie '2001: A Space Odyssey'.
To paraphrase from Wikipedia here:
End quote.
On the wall behind the Monolith is the 'Eye Sigil'. It's been found inside
various games and is thought to be part of some alternative reality game made by
the developers of those games except, none of those games were made by the
same developers or same publishers they have absolutely nothing in common. I have
included a link to the Reddit thread explaining all this in much more detail
in the description below. I'm not entirely sure how or where I heard about
this story but I found a picture and decided to include it in the map.
Behind the maze is this happy piece of graffiti. You might recognize it as the mural that
the blue pyro paints on the side of one of the cargo containers in the 'End of the Line' video.
Rather unusually this is actually a very thin prop, rather than a texture applied as an overlay or a decal.
Hidden underneath both lifts are a pair of 'Dick-Butts'.
The only way to see these is to enter into one of the lifts and to suicide so that your rag doll falls into
the bottom of the shaft.
And, they are not alone. There is a third 'Dick-Butt' hidden behind the bar in the cinema.
You don't need to kill yourself to see that one.
And now on to the random events. The map has a pool of nine possible random
events which it can pick from every 30 to 45 minutes. After being picked an
event can't be selected again by the system until all nine events have been used.
Let's look at them in alphabetical order.
First up we have the 21 gun salute.
In the last couple of beta versions I added assets from the 'Frontline' theme
pack which includes these anti-air guns and batteries. People wanted to know if
they could be used at all which they cannot because they are simple static
props. But thanks to an entity called 'tf_point_weapon_mimic' I decided to make a
21-gun salute. The Rockets are completely harmless.
When I was creating the TV props I was experimenting with different skins I could make.
One such idea I had was for 'Anonymous' to hack the TVs in order to warn guests at the hotel of
some form of danger. The danger in question ended up being the Monolith.
I used the audio from the message to create a separate video with added
subtitles which you can find here. (See link above or description)
The next event on our list is the cinema which we have already covered.
The random version simply unlocks the button, presses it, and re-locks it again.
This was another result of my
experimentation with the skins for the TV props and it was a cheap and easy
jump scare ok!? And because I'm not that mean he's that photo coming up nice and
slowly, so no jump scares here. The sound effect for it comes from an old
Halloween update. Back in 2010 part of the update was the inclusion of various
'Noise makers', one of which was a crazy laugh. You can't get those items anymore
but the sound effects for them still exist in game so I simply reused one of them.
The earthquake is a fairly simple 30 second event. There isn't much else to
say about it really. It's an earthquake. Moving on...
Up next we have the false alarm. Apparently people like nukes or maybe
they like reasons to use the bunker who knows. The false alarm event was
added to make people think that the endgame nuke was about to come.
After 5 to 10 minutes, the all-clear is sounded and the map goes back to normal.
However there is a one in five chance that it could end up as a genuine red
alert, which to some of you is good news....
This is probably the least known of all the random events.
The ghost simply floats around the basement of the map,
passing through many of the rooms. He doesn't do anything to players though in
testing it did originally have a brief stun effect if you got too close to it.
This was dropped because I felt players might find this annoying.
Out of all the Easter eggs in the map, this one is my personal favourite.
It's a reference to the 1960's television show 'Thunderbirds'
which were repeated (those are reruns for you Americans)
in the late 1980s and early 1990s when I was a kid.
The music you hear is the pool opens is part of the show's theme tune.
In the show there was a secret organization called 'International Rescue' that was based on a
remote island base and had a fleet of special vehicles,
the so-called 'Thunderbirds'. The Thunderbirds would remain hidden
until they were needed where they would launch from various hiding places.
For 'Thunderbird One', it was from underneath the swimming pool that would slide out
the way opening up a hole for the craft to pass through.
Much to my annoyance, a lot of people mistake this for the end-game nuke, despite the fact that this
one explodes after take-off! I had planned on making a custom prop of 'Thunderbird One'
but I struggled with parts of the design so I stuck with the placeholder prop I had
been using since first adding it. Also the reason it explodes is so that I
didn't have to make it teleport to the skybox and fly off like the rocket does in 'sd_doomsday'.
And finally at the bottom of our list we have the U.F.O.
You can blame the invasion update for this. It added a lot of UFO related props and effects so of course I had to add some of them to the map.
The music you hear as it flies by is the theme to 'The X-Files', a TV show about
aliens and other weird goings on.
And now we've nearly reached the end of the video so let's go out with a bang.
I previously mentioned how there is a small chance of the end-game nuke appearing early but some people have asked me why
but some people have asked why it's even there. Well a factor server maintenance is that they all need to be
restarted at some point for need to reload certain files periodically.
Since day one, the map has had a timer on the screen indicating when the "game" would
end allowing the server to do what it needs to do whilst the map changes over.
Rather than having the game abruptly stop, I wanted to give players fair
warning that the end is coming soon.
The first warning for the end-game nuke
always comes at the three minute mark in the form of a yellow alert. Two minutes
later at the 60-second mark it is upgraded to a red alert, at which point
the door to the bunker is closed and the missile itself flies over the hotel
hitting a TV broadcast tower in the distance.
Nobody, not even a medic with an übercharge can survive against the nuke.
And that's it. That's all of the Easter eggs for this map.
If the video gets enough likes, I'll make a part 2 covering the developmental history of the map with a
focus on some of the things that existed in beta versions but got removed.
My name is Werewolf and thanks for watching. Goodbye!
Wait wait wait wait wait!
I forgot something.
I was meant to show you, this:
*English subtitles by [GmT] Werewolf [GB/UK]*
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