Thứ Năm, 26 tháng 10, 2017

Auto news on Youtube Oct 26 2017

TEDDY: The thing about home is: It Never Changes.

JEREMY: You're wrong.

Home does change.

And usually not for the better.

The one time I do something I want,

to try and help.

I go over there and __ it all up.

How am I supposed to go home and live with that?

TEDDY: You didn't __ / things up -

JEREMY: You don't know what I did.

TEDDY: Then tell me.

TEDDY: That's a stupid thing to think about.

JEREMY: It's not stupid to care about a friend.

JEREMY: Don't pretend.

You want to talk, great.

But you wanna forget.

And this is the way we forget.

JEREMY: Stop pretending we're good people

when we're not.

TEDDY: You are a good person. JEREMY: So much denial. So much bullshit.

Over there you did the best you could.

JEREMY: You don't care about me.

TEDDY: I do!

JEREMY: I don't care about you!

TEDDY: In the bar when you walked in,

you had this look on your face.

TEDDY: I just knew,

"This guy, he's in the same place you're in, Teddy.

He'll understand what you're going through.

You could be his friend,

listen to him, be there for him."

For more infomation >> "A Guide for the Homesick" | Trailer - Duration: 1:13.

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[My Little Mustikka] SUOMENLINNA - If the Routard Guide was honest (Eng subs) - Duration: 11:43.

For more infomation >> [My Little Mustikka] SUOMENLINNA - If the Routard Guide was honest (Eng subs) - Duration: 11:43.

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Final Fantasy Awakening - Guide Rem vs Shuyu in Arena - Duration: 13:03.

Hello welcome back to my channel susbread, today i will continue to play Final Fantasy Awakening

And this video is about Arena - Rem vs Shuyu, my battle power is around 21.200.000 now

ok lets looking enemy player that use Shuyu

Actually im looking enemy with same battle power, but it's difficult now since my rank arena is too high

here is enemy with BP 24.400.000, its 3 million more than mine? can i win this ?

well why am i using kurosame ? because he is very useful, if he died all enemy get freeze for 1 sec

oh no, my team mate all die !!

1 vs 3 :O................

yay i won :D

rem's damage is about 96 million, actually enemy's damage is high too but i still can win

ok lets continue to stage 2

lets try tundra, bp 23.230.000 around 2 million more than mine

lets see kurosame, he die 1st and make all enemy freeze

help me... setsuna die :(

oh nooo 1 vs 5 .... :(

Rem vs Shuyuu... and i win :D:D:D

actually his jack is strong enough, but if by 1, my opinion rem still better than jack

but its only my opinion, its back to you again which hero you want to play in this game

to be continue tomorrow :D

For more infomation >> Final Fantasy Awakening - Guide Rem vs Shuyu in Arena - Duration: 13:03.

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Fel Hounds of Sargeras Guide - Heroic/Normal Antorus Guide - Duration: 3:49.

Hi!

I'm Hazel, and you are 4-7ish minutes away from being the most prepared person in your

raid.

This video is all about the Felhounds of Sargeras on Normal and Heroic difficulty.

These puppies are not the most cuddly looking dogs in the world but at least they have each

other.

This footage is from early PTR and some of the graphics have gotten flashier but the

essence of the mechanics has stayed the same.

Step One is split em up.

They do 100% increased damage when within 40 yards of each other so each tank will need

to take one and stand on opposite ends of the cave.

No tank swapping is required and if you happen to have a Warrior tank, stick them on the

fire dog, y'know the orange one.

Your raid may have players split into two groups on either side or, more likely, they

might choose a stack point.

The two dogs share health, and they each have an individual power bar which indicates when

they'll use their two major abilities, or three on Heroic.

Let's start with a look at F'harg, aka the Orange one.

I refuse to try and say F'harg more than I have to so I'm gonna call him Sunny D. His

one ability that's not tied to his energy level is Burning Maw, which is a frontal cone

that stacks a debuff.

That there's a tank mechanic.

His tank should face him away from players and use minor mitigation.

At 33 Energy, Sunny D will target a couple of players with Desolate Gaze.

They get a warning, and after a few seconds this flameline missile thing shoots out to

and behind them.

If targeted, You want to move to aim that away from other players, and watch out behind

you for tanks.

At 100 energy, he'll cast Enflame Corruption.

That does raid damage and sends out these pulsing AOE fire debuffs onto several players.

Move out with those, and everyone else should stay reasonably close together to help out

the healers.

On Heroic difficulty and above, he gets one more move that he busts out at 66% energy.

Molten Touch will stun a player, stack up pretty considerable damage on them and at

the same time send down exploding fire circles under players.

Healers should pay special attention to the target, and everyone needs to watch their

feet.

If the raid is stacked to deal with another mechanic, everyone can move as a group to

avoid the fire pools.

Our other dog bro is Shatug.

He is purple and void-y looking which makes him my favourite.

He has Corrupting Maw, which is exactly like Burning maw except this one is purple.

Again, the tank faces him away and manages the damage from that DoT.

At 33 energy, he'll use Consuming Sphere.

That fires out this slow moving vacuumy void missile thing.

That draws players towards itself and hurts a bunch if you touch it, so just fight against

the pull.

At 100, he's got Siphon Corruption.

Like Enflame Corruption, it does raid damage and sends out debuffs.

These debuffs are purple soak circles that split 4 million damage to everyone in them

on Heroic, or 2.8 mill on Normal.

Stack up, AOE heal, problem solved.

On Heroic difficulty, Dimetapp over here gets Weight of Darkness to use at 66%.

It's a debuff that goes out on random players and slows their run speed, then does a 20

second AOE fear when it expires.

However, if three or more people are in it when it goes off, there's no fear.

Stack it with a clump of people and you're golden.

If you've abandoned a tank on the fire dog all alone, make sure that they've got some

buddies to help them out if they gets it.

If it's a Warrior, they can break the fear on their own with Berserker Rage and your

raid has one less thing to worry about.

And that's really all that happens.

None of these mechanics are hard on their own but unfortunately they're not polite enough

to happen one at a time.

The power gain of the two bosses is Irregular, so you're going to get various pairings of

mechanics happening at the same time.

Stay on your toes, and consider saving a healer cooldown or two for the delightful moment

when both Corruption channels happen at once.

So, that is Felhounds of Sargeras in Antorus, the Burning Throne!

If this video helped you out or made you feel more prepared please consider giving it a

thumbs up.

Check out my channel and subscribe for more raid guides and other useful WoW video.

Thanks for watching, have a great time in the raid and a wonderful, wonderful day!

Bye!

For more infomation >> Fel Hounds of Sargeras Guide - Heroic/Normal Antorus Guide - Duration: 3:49.

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Genji Basics Guide In-Depth : Synergies, Team play, Counters | OverwatchDojo - Duration: 19:03.

Hey there!

This video is part two of our In depth Genji guide.

In the first video, we covered Mechanical skill and combos, so be sure to check it out

if you haven't already, click the card right now.

In this guide, we're going to see how he interacts with other heroes in the team environment.

Let's get started.

Hello guys and welcome to the dojo!

The previous guide covered how to play Genji's abilities and how to generally be a better

Genji player mechanically.

Fortunately, Overwatch is a lot more complex than just learning the mechanics of a hero.

You need to be aware of how to use him in different situations, on different maps and

with different teammates and enemies.

Hence this guide will cover Genji's basics in-depth regarding synergies and teamwork.

Let's get slashing!

Before we dive deep, just a quick heads up.

We can't tell you where to go at any given time obviously, but hopefully these tips help

you understand some of the more complexities of Genji's positioning and how it relates

to different heroes.

One of Genji's biggest weaknesses is fighting at long range.

Often times on offense or KOTH maps you will have to cross long distances or approach enemies

while in their line of sight in order to get close enough to be effective.

Genji is at a huge disadvantage while out in the open at long distance, as there will

almost always be someone on the enemy team that can easily out damage you, while your

damage is random usually.

Now let's discuss flanking.

While Genji is a flanking hero, a lot of players take the term flanking a bit too literally.

Especially at lower ranks, you'll see Genji players trying to go on long, extravagant

flank routes, or simply take the long way to get places.

The goal for these players is to get in the backline, where they tend to die quickly due

to being focused down by the enemy team.

In most situations you're better off grouping with your team and pushing in together.

Use Genji's mobility to safely get close to the enemy, not to go halfway around the

map to use Dragonblade only to be killed by a pro Zenyatta waiting for you.

A very common mistake for new Genji players is trying to take on too much by themselves.

Don't try to initiate fights on your own.

As Genji himself put it: You don't have to fight alone:

That's right.

Leverage your team's strengths and stop thinking that you can solo carry any game.

You will have more fun and your win percentage may up quite a bit if you start working with

your allies.

This is a Genji guide after all, so it seems fitting to start with the Healers synergies.

Let's start with Ana with a hands on example.

Say you're defending at the first choke on Dorado.

If you have an Ana on your team, be sure to check where she is positioned before the match

starts.

A common place for the rest of your team to set up is on the high ground here.

Before engaging an enemy, visualize your Ana's line of sight.

If you suddenly needed healing, could she heal you where you are?

If not, are you going to be able to get to where she can heal you quickly enough?

If not, you'll have to save your dash cooldown so you have a way to escape.

Also, if a teammate is fighting with you, remember that they can block your Ana's

shots from reaching you.

You want to make yourself an easy target for your Ana to hit.

This doesn't mean you should stop moving, but don't weave in and out of teammates

and enemies if you're trying to get healed.

This generally applies to all healers you are looking for help from.

LOS is a really important concept in Overwatch, and you need to keep it in mind.

If you want to know more about the topic, click the card right now!

Alright, to clarify, it's fine to move out of your Healer's line of sight.

Often times you will have to in order to do your job.

Just be aware when you do and have a plan to get back into it.

You also have to pay attention if your Ana changes position.

Obviously this is hard to keep track of while you're in a fight, but with some practice

you will get the hang of it.

Now let's go over Ana's Nanoboost.

Nanoboost and Dragonblade is a very powerful combo that has a ton of damage potential.

In our last video we covered how to use Dragonblade without Nano.

Everything we said there still applies to Nanoblade, except for the combo.

Nanoboost increase your damage by 50%, meaning that a slash from Genji's sword now does

180 damage and your dash does 75 damage.

This means that the combo for Nanoblade on a 200 health hero is now just a slash and

dash.

How to use the nanoblade combo?

Typically Genji players like to dash into the air before activating Dragonblade.

We don't suggest doing this unless you're getting nanoboosted.

If you and an Ana want to use Nanoblade, it's up to you to work out how to get it.

If you plan on dashing into the air, make sure that your Ana will be able to see you,

and tell her before you do it.

Once in the air, activate Dragonblade and wait for Nano.

When you get it, dash down onto the enemy team and wreck havoc.

You can get boosted in safety and then go in the enemy team.

Really depends on the situation, but make sure that you keep LOS in mind while slashing

and dashing.

The next one is Zenyatta.

Much like Ana, Zenyatta can heal from a long distance, but also needs line of sight to

put his harmony Orb on you.

The Orb heals 30 health per second, but requires that you stay in line of sight of Zenyatta,

or will drop after 3 seconds.

While having the Orb on you does mean you can play more aggressively, keep it mind that

he may take it away to heal another teammate once you're fully healed.

Genji and Zenyatta's main synergy actually in the discord Orb.

The Orb causes its victim to take 30% more damage when attacked.

If you have a Zen on your team, your new job is to take out the discorded enemy.

A good Zenyatta will know target priority, and discord the healers and main dps first.

Once they are discorded, your task is to get in there and finish them off.

This isn't always the case however.

For example if an enemy Mercy is hiding with her rez, your Zen won't be able to discord

her.

As your gamesense develops, you'll be able to read situations more clearly, and know

who to target first.

Be sure to communicate with your Zen, and ask him to call out his discords if he isn't.

While Mercy is much more mobile than Ana and Zen, you need to be close to her in order

to get healed.

A good Mercy player will usually hang back behind your tanks, and won't risk getting

out of position to heal you.

In a sticky situation, be aware of where your tanks are, and keep a dash up so you can get

within healing range of your Mercy.

Unless you have a long range healer on your team too, you should consider playing closer

to your team.

You can still be very effective, but unless you have a diving buddy, you should probably

play more of a patient Genji.

You can still apply pressure to the enemy team, and use openings to dash in, secure

a kill and quickly dash out.

Generally be a bit less aggressive if you only one healer, as you may go down quickly

without a support.

Lucio is definitely the most mobile healer in our line up, but you have to be close to

him in order to be healed.

On Offense you'll usually have to move away from a fight and find him to get healed up.

On defense, Lucio can be your best friend during a team fight.

His passive healing can allow you to be more aggressive as long as you stay close to him.

Remember, Lucio's healing slow and steady, and more similar to having armor or a shield

matrix than the other healers.

Lucio is also really useful if you are being harassed with low health.

He can help you by booping the aggressor away, while healing you up.

Another important thing about him is how to use the speed aura.

A lot of Genji's dash first and then walk.

When you have a Lucio, it's important to use the whole effect of the Amp it Up speed

and only dash after that is done.

This way you can cover more space, which is critical if you want to go ahead of your team

and deflect the initial shots made by the enemy.

Not only you can farm a lot of ult with some good deflects, you also deny enemy ult charge

this way.

Now that you know how to stay healed up, let's go over some of Genji's battlefield synergies

and how to take advantage of them.

The following heroes are good in creating space for you and helping you to win your

encounters and secure kills.

Winston is usually thought of as a counter when it comes to Genji, but he also makes

a great dive partner.

His Tesla cannon can make short work of the Sym and Torb Turrets Genji struggles with,

and his 600 HP shield provides a temporary retreat.

Learn how to use the shield to mitigate damage amidst the enemy and you can freely harass

them, without being exposed.

Winston's large health pool and hitbox can also be used for cover, use his body to block

shots.

When diving, communicate with your Winston, and try to single out enemies one by one.

Keep in mind that Winston's jump ability is on a 5 second cooldown, so you may have to

wait for him before dashing onto the next Enemy.

The general strategy is to let the Winston go in and jump, and just walk towards the

enemy, sending shurikens to the target Winston is focusing.

This way you keep your dash and will be able to secure the kill for the duo and then safely

get back to the team without exposing yourself.

You probably won't be diving into the enemy backline with Zarya, but you can still support

each other.

If you have a Zarya on your team, consider not spending as much time in the enemy backline.

Instead, try and stay with your Zarya most of the time.

A Zarya bubble can help close the large gaps between you and the enemy without having to

use any of your cooldowns, as well as giving her charge.

A good Zarya player will try and bubble teammates currently taking damage.

Peeking into the enemy's line of sight while you're bubbled can seriously build up her

charge, getting her Ultimate sooner.

Just be sure to to confirm with your Zarya that you're getting bubbled before going

into the open.

Another good strategy is to wait until after a Zarya bubble wears off and then reflect

at an enemy.

This particularly effective because enemies - should - stop firing at you once they realize

you're bubbled.

Then they'll wait until just after your bubble goes down to all start firing at you

again.

If you reflect then, chances are it will be more damage than usual, thus charging your

ultimate.

Speaking of Ultimates, Dragonblade is by far one of the best combos with a Zarya grav.

Because Dragonblade is a Melee attack, it can't be blocked by shields, unlike Pharah

or Dva's Ultimates.

While using Dragonblade on a Zarya Grav, use dash off cooldown.

Look at the ground below the Grav to make your you don't dash out of the blades reach

by mistake.

Aside from that, just Slash.

It's also important to call before you ult, so the Zarya can protect you from initial

disables.

With a little bit of teamwork and communication, Genji and Sombra can be an extremely effective

team.

Much like Zenyatta's Discord Orb, when you see someone hacked, focus them down.

Take an enemy Mercy for example.

Usually, Mercy is difficult for Genji to kill because of her Guardian Angel.

If you and your Sombra decide to target her, she can hack the Mercy, allowing you to finish

her off quickly.

Keep in mind that Sombra hack last for six seconds, so make sure to have a backup plan

before attacking in case it wears off before you secure the kill.

Sombras EMP and Dragonblade is one of the most powerful ult combos in the game.

Not only does it eliminate most threats to an Ulting Genji, It also keeps most characters

from getting away.

But remember, the Enemy team may still have some heroes that aren't hacked, so you still

need to be careful.

Tracer can be an awesome diving buddy for Genji.

Single out enemies and attack them from different directions.

Between the cross fire and high mobility of you two, the Enemy team will have a difficult

time focusing on one of you at a time.

Be sure to let your Tracer know if you need to back off to get healed.

This needs a high level of communication, but can be really strong if combined with

a Winston for a full dive.

Okay, so Genji is really strong against certain heroes, but unfortunately he does have a lot

of counters.

If you're dominating the enemy's backline, it's only a matter of time until someone will

swap to try and counter you.

At that point, it's up to you to decide if you're being countered too hard and need

to swap.

In most cases, simply changing your playstyle a bit can keep you from dying to an Enemy

Winston.

But if you're unable to keep doing your job as a flanker dps, you may want to swap

onto a more effective character.

At the top of our list, we have the two turret builders.

Torbjorn and Symmetra's Turrets are very difficult for Genji to destroy on his own.

The key to playing against it is working with your Team to take down the Turrets before

you dive the Enemy.

Is some cases, if you know where the Turrets are, you can still get some kills by staying

out of their range or line of sight.

If you're fighting a Torb, try to lure him out of the LOS of his Turret, it will make

him an easy kill.

In Symmetra's case, you should always play out of her reach.

Her beam is very clingy, and can stay stuck to you long enough to secure a kill even after

you dash away.

The turrets also slow you down, so never be the first to arrive to the battle when you

know there is a Sym in the enemy team.

Beam Heroes refers to characters with weapons Genji can't Deflect.

All of them also have ability that allows them to retreat, making them even more difficult

for Genji to kill.

The main way to play around these Heroes is by always keeping dash off cooldown and staying

close to the rest of your team.

Most of the time, you won't have to change your playstyle too much to deal with a single

beam Enemy.

But if you think you would be more effective by swapping onto another Hero, you probably

should.

Next up, we have long range heroes, such as Widowmaker and Pharah.

While these heroes aren't exactly counters to Genji, they can be very strong against

him.

However, Genji can also be strong against them.

Against Pharah, try and avoid being singled out by her.

If you can fight her in smaller, confined space you have a huge advantage.

If she's up in the air, use cover to avoid her or stay behind a tank.

If you're fighting against a Widow, try and find her as quickly as you can.

As a flanker, it's your job to kill the widow.

Use cover and flanking routes to stay out of her sight while you approach her.

Remember to never dash straight at a Widow if she can see you, you'll just end up dead.

And to finish off our list of counters we have Sombra.

Her hack ability rivals Symmetra's Beam as Genji's hardest counter.

If you find yourself hacked, you should almost always retreat.

Don't try to dive into the enemy's backline while Sombra is with them.

If she hacks you, you've lost your main route of escape and will usually end up dead.

If there's a Sombra in your Match, always plan on encountering her before your engage

with the Enemy.

Have a plan to get to safety, whether that's staying near your team until sombra is dead

or making sure you can escape to highground using wall climb.

Now, let's get into some of the easier targets for Genji and how to eliminate them.

Obviously there are many different ways to go about doing this, and these particular

strategies won't always work in every situation.

For Genji, killing Bastion is all about reflect.

Due to Bastion's wide spread, you want to get as close as you can before you reflect.

It's ideal to take him by surprise, but you can still easily win the fight without

it.

If Bastion stop shooting while you're reflecting, dash through right behind to end your reflect

early.

Continuously right click into him, and double jump back and forth over him.

That's it.

For Hanzo, avoid fighting in confined spaces.

Even with your reflect up, Hanzo can still shoot his scatter arrow at the floor.

Because Reflect only protect the 180 degrees directly in front of you, you can still take

damage from his arrows ricocheting off the walls.

While fighting a Hanzo, you may want to stop double jumping, as it makes you more predictable

while falling.

If you try and reflect an Arrow and Hanzo doesn't shoot, do not dash at him.

Instead, flick dash to cover and disengage.

This one is pretty simple, just hit Junkrat with a reflected bomb and finish him off with

a right click-dash combo.

Remember to lead your reflect and account for the arc of the grenade.

Make sure you open the fight with damage to him either by your basic attacks or reflecting

his stuff and you should be good.

There are only two things to look out for while fighting a Junkrat.

His concussive mine and his trap.

The concussive mine can do up to 100 damage on direct hit.

It can be reflected, but it still requires the Junkrat to detonate it.

As for the trap… uh, just watch where you're going.

Fighting a Mccree at close range is a mind game.

If you can bait out his flashbang and reflect it, you can easily finish the mccree with

a right click-dash-melee combo.

But if he manages to flashbang you, you're as good as dead.

It is very important to remember that even while you're reflecting, you can still be

flashbanged if the Mccree throws it at your feet or near you.

For this reason, you either want to get as close to the mccree as possible, and try to

stay just outside his flashbang distance.

As always, avoid double jumping while fighting a hitscan and dodge instead.

This matchup should be easy if you have experience in it.

Killing an Orisa is very similar to killing a Bastion.

You can dash behind her shield and right in front of her to get a ton of free reflected

damage, or just go behind her and hold down right click.

Do note that on Orisa graviton ball can cancel your dash and wall climb, but that's about

the only thing you have to look out for while fighting an Orisa.

Get behind the enemy Rein's shield and start poking away.

Eventually he will have to move back or drop his shield, thus exposing his team.

Genji can also reflect Rein's firestrike, and is a great way to quickly build Ultimate

as Genji and to deny the main source of Rein's ultimate charge.

The fight against an enemy Roadhog completely revolves around his Hook.

When Roadhog uses his hook, you actually have enough time to react with a reflect or dodge.

This takes a little practice to perfect, but it's well worth it.

Its also very helpful to know that your Reflect and Roadhog's Hook have the same cooldown

time.

That means that if you deflect an oncoming Hook, you now know as soon as the Roadhog

has hook again.

And by the time, you'll also have reflect off cooldown again.

While Roadhogs hook is on cooldown, move in closer and go for headshots using your right

click.

As he gets closer to having hook again, back up a bit to give yourself more time to react.

Be sure to double jump throughout this entire fight, as it makes harder for roadhog to hit

you.

Most of the time because of Roadhog's large health pool and healing ability, you're

going to need help taking him down.

Ask your team to focus him, and let them know if his Hook is on cooldown.

But you can still use him as an ultimate battery.

As a flanker DPS, if there's an enemy Widow, it's your job to take her down.

You can always go the uber satisfying route of trying to reflect a headshot at her, but

most of the time this is an unnecessary risk.

Instead, get close to her while avoiding her line of sight.

Often times, if someone is on highground, they have a blind spot directly underneath

them.

This is particularly true with a scoped Widow.

Getting to this blind spot and wall climbing up to her can be an easy way to close in on

a widow.

An Enemy Zenyatta can either be an easy or very difficult kill for Genji.

The key to making it easy is to take him by surprise.

A quick flank and the usual 200 health combo and easily take care of him.

However, it's not always that simple.

If you find yourself in a fight with a Zen, pay attention to his Discord and charge up,

as you can go down really quickly.

Withdraw, come from a different angle and burst him down quickly instead of staying

in prolonged fights.

This concludes our basic Genji guides.

Hope you guys enjoyed it and learned something new today.

As usual we are really happy if you support us with a subscribe or a like on this video.

Sharing is caring, spread the word about us.

Feel free to join our Discord, and take a look at how you can get coached by the veteran

coaches of the dojo by clicking on our Patreon link.

See you guys next time!

For more infomation >> Genji Basics Guide In-Depth : Synergies, Team play, Counters | OverwatchDojo - Duration: 19:03.

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Sådan udskifter du kabinefilter på MERCEDES-BENZ E W211 GUIDE | AUTODOC - Duration: 3:02.

Use a socket №10

For more infomation >> Sådan udskifter du kabinefilter på MERCEDES-BENZ E W211 GUIDE | AUTODOC - Duration: 3:02.

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Horse Trekking in Manawatu - New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 9:20.

Erm, do you want to go horse trekking today perhaps?

Hell yeah!

I love horse trekking.

So today again we are waking up at Makoura Lodge which is a beautiful lodge in the middle

of the Ruahine Ranges.

Because it's winter, the horses have been rolling round in mud to give themselves an

extra layer of warmth but when you put a saddle on top of this mud it's not so comfortable

for them so Kimberly gives us a metal brush and well it's like a metal scraper, brush,

scrape the dry mud off them brush it all off and then we have a nice clean horse.

Robin's horse is called possum, my horse is called Maddy.

Apparently Maddy is meant to be a mellow horse, meant to be chilled out but has a bit of a

fiery side to her so Kim has tried to you know match us up with the horses that would

suit our personalities and Robin has Possum whose meant to be you know an independent

individual that is controlling and a pain in the arse.

So that is what Robin's got, I've got cool and collected Maddy.

So we're going up the hill it's actually the same hill that we took when we did 4 by 4

driving so we are treated to the same magnificent views from the top of the hill and we actually

have a very similar weather today.

When we were about to leave it was actually raining quite a lot but right now it's actually

getting much better and you know the sun actually piercing through the sky and is clearing out

the thick sky layer to make space for beautiful sunshine so I think it's going to be a pretty

awesome horse trek and I just can't wait to actually get started because we are not on

the track just yet.

We go downhill for a bit to our first river crossing and this downhill bit here is the

slipperiest and this is where the horses are slipping off the grass and all this but it's

all good they know what they're doing and we get to our first river crossing it's only

small but it's a taste of things to come and we go through Kimberley is at the front going

yeehah! makes it fun going over a river.

And yeah, we survived our first river crossing.

That's the first time I've ever done a river crossing with a horse so that's pretty awesome.

Now we are going up the next hill and making our way to a really awesome view.

We can see below the river that we actually going to be trekking through to go on the

way up.

The views again are amazing we can see the whole river down there we can see the whole

mountain and the whole native bush there is a lot of cliffs as well as lot of rocky cliffs

with a lot of white and yellow limestone which kind of merge together and give you this shiny

look and it just really looks epic.

It just looks like it's a wild space that you're just riding through.

And it's only about to get more crazy cos we're going downhill now and we are going

down to the river.

We can here the gushing noise of the river right now because it has been raining a lot

lately so the river is kind of a high level so I think it's going to be quite an entertainment

to ride all the way up the river from there.

So we are now trekking through the river which is awesome like the river at first is sort

of like up the knees of the horse then there's some sections where we literally have to lift

our own legs up or else we are going to get our feet wet.

Yeah, it's really fun to do this and it's in such a beautiful environment as well.

And we're doing all sorts of different things with these horses, which I never thought I'd

be able to do on a horse.

Passing through the river was an experience that I've never done before I've done quite

a lot of horse trek before but I've never ride a horse on the water.

And Kimberley tells us that in summer they let the horse actually swim literally they

have some water holes where the horse can swim and a lot of them really love it.

My feet are dragging in the water for the whole time because I'm lanky and tall.

My horse is actually having a blast.

Possum is as I say a character he does like to do what he wants he doesn't like to follow

my orders and this is another way he's doing it, he really loves the water so while Tussock

and Kimberley went on a very short path through the water and went back on the banks of the

river, Possum decides to take me all the way in the main stream of the river with a lot

of current and yeah he just decides that this is going to be my way there is now way I'm

following those people over there.

I am having my fun.

Kimberly's giving Robin some instructions to learn how to control his horse.

Robin listens and the rest of the way is literally a battle between Robin and Possum it's quite

hilarious.

Cos robin's always wanting to do one thing, possum wants to do the next, It's like these

two they're so similar that it's just clashing like crazy and from now on every time we stop

to take photos Robin is just going round in circles because he can't keep his horse still

and it's just a constant battle and it's hilarious to watch and then Possum just basically gives

Robin the middle hoof and make him drag through every single tree possible and every single

bush so robin's finishing the horse trek with literally bush sticking out of his helmet

it's hilarious.

So we keep on going and we keep on going upstream very slowly making our way back up the whole

river we passing quite a few areas that are looking really really gorgeous but we arrive

at one point where there is no way we are moving forward right now it's not happening

there's just too much water it's as simple as that so after we've gone through the river

for a while we get to our final gate and our final field before we return to the stables

cos we've been doing like a loop today and then she kind of says something like hey guys

do you want to go fast now and Laura understands hey go go go start running.

In that second Maddy mellow Maddy Maddy whose been slow this entire trip Maddy who has been

at the back of the bloody line the whole time somehow gets some energy and she goes nuts

she just goes flying down the field so fast and Kimberley is helping her to jump back

on the horse not even a question Laura doesn't care Laura is not fussed it's a small mistake

it does happen there was no harm made at all.

It's actually Ok, I landed on a spot where I don't use my bum too much I sort of aimed

like right I'll fall off in the least important place and I decided it was right there.

Good job.

It was an awesome trek, awesome scenery varied in terrain we're going from river to mountain

to field to ponds and like saw so much and we go to do some cantering that's what I actually

really enjoyed when we do horse riding so yeah it has everything everything we wanted

to do.

Kimberley has been in a TV show in New Zealand called My Kitchen Rules so she is obviously

like a chef which has some stuff to show us.

She's going to make some good food and when we get there indeed she makes some awesome

food.

Yeah, I'm ready for a canter bring it on and maybe this motion I am doing right now oh

yeah oh yeah is probably not what you want to do on top of a horse.

There were no arms you know harms made at all Laura has no arms anymore they are left

attached to the rail.

For more infomation >> Horse Trekking in Manawatu - New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 9:20.

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For more infomation >> Så byter du luftfilter på MERCEDES BENZ E W211 GUIDE AUTODOC - Duration: 4:26.

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gym workout / Beginners Guide To Gym/FUNNY GYM/REAL GYM - Duration: 5:00.

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Sådan udskifter du luftfilter på MERCEDES BENZ E W211 GUIDE | AUTODOC - Duration: 4:26.

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For more infomation >> Sådan udskifter du luftfilter på MERCEDES BENZ E W211 GUIDE | AUTODOC - Duration: 4:26.

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ELLE.com's Comprehensive Guide to the Biggest Trends of Spring 2018 - Duration: 2:16.

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Rubber.     GETTY, IMAXTREE, COURTESY OF THE DESIGNER.

100% Nitrile / Synthetic Rubber read CALVIN KLEINS industrial-grade pencil dress. Youll never look at your mothers dishwashing gloves the same way again, with brands taking rubberized materials and molding them into unexpectedly chic silhouettes (like a pair of Balenciaga Crocs).

Ruching   GETTY, IMAXTREE, COURTESY OF THE DESIGNER Who needs stiff corsetry when ruching is so much more comfortable? Fabric gets pushed around this spring with DIY pull-through details at Tory Burch, Kardashian-worthy curve-huggers at Tom Ford, and boudoir details at No.

Asymmetrical Necklines   GETTY, IMAXTREE, COURTESY OF THE DESIGNER Seen at Altuzarra, Isabel Marant, and Prabal Gurung, this off-balanced silhouette dances along your shoulder, wraps around your neck, and twists around your collar bone. Simultaneously.

Get ready for the asymmetrical neckline. The Fanny Pack   GETTY, IMAXTREE, COURTESY OF THE DESIGNER We can deny it no longer: the fanny pack is here to stay.

No matter your aesthetic, theres a hip-slung bag for you: strap on a sporty number from Rihannas runway, go minimalist with Rochas, or wear it on the diagonal with Balenciaga.

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