Hey there!
This video is part two of our In depth Genji guide.
In the first video, we covered Mechanical skill and combos, so be sure to check it out
if you haven't already, click the card right now.
In this guide, we're going to see how he interacts with other heroes in the team environment.
Let's get started.
Hello guys and welcome to the dojo!
The previous guide covered how to play Genji's abilities and how to generally be a better
Genji player mechanically.
Fortunately, Overwatch is a lot more complex than just learning the mechanics of a hero.
You need to be aware of how to use him in different situations, on different maps and
with different teammates and enemies.
Hence this guide will cover Genji's basics in-depth regarding synergies and teamwork.
Let's get slashing!
Before we dive deep, just a quick heads up.
We can't tell you where to go at any given time obviously, but hopefully these tips help
you understand some of the more complexities of Genji's positioning and how it relates
to different heroes.
One of Genji's biggest weaknesses is fighting at long range.
Often times on offense or KOTH maps you will have to cross long distances or approach enemies
while in their line of sight in order to get close enough to be effective.
Genji is at a huge disadvantage while out in the open at long distance, as there will
almost always be someone on the enemy team that can easily out damage you, while your
damage is random usually.
Now let's discuss flanking.
While Genji is a flanking hero, a lot of players take the term flanking a bit too literally.
Especially at lower ranks, you'll see Genji players trying to go on long, extravagant
flank routes, or simply take the long way to get places.
The goal for these players is to get in the backline, where they tend to die quickly due
to being focused down by the enemy team.
In most situations you're better off grouping with your team and pushing in together.
Use Genji's mobility to safely get close to the enemy, not to go halfway around the
map to use Dragonblade only to be killed by a pro Zenyatta waiting for you.
A very common mistake for new Genji players is trying to take on too much by themselves.
Don't try to initiate fights on your own.
As Genji himself put it: You don't have to fight alone:
That's right.
Leverage your team's strengths and stop thinking that you can solo carry any game.
You will have more fun and your win percentage may up quite a bit if you start working with
your allies.
This is a Genji guide after all, so it seems fitting to start with the Healers synergies.
Let's start with Ana with a hands on example.
Say you're defending at the first choke on Dorado.
If you have an Ana on your team, be sure to check where she is positioned before the match
starts.
A common place for the rest of your team to set up is on the high ground here.
Before engaging an enemy, visualize your Ana's line of sight.
If you suddenly needed healing, could she heal you where you are?
If not, are you going to be able to get to where she can heal you quickly enough?
If not, you'll have to save your dash cooldown so you have a way to escape.
Also, if a teammate is fighting with you, remember that they can block your Ana's
shots from reaching you.
You want to make yourself an easy target for your Ana to hit.
This doesn't mean you should stop moving, but don't weave in and out of teammates
and enemies if you're trying to get healed.
This generally applies to all healers you are looking for help from.
LOS is a really important concept in Overwatch, and you need to keep it in mind.
If you want to know more about the topic, click the card right now!
Alright, to clarify, it's fine to move out of your Healer's line of sight.
Often times you will have to in order to do your job.
Just be aware when you do and have a plan to get back into it.
You also have to pay attention if your Ana changes position.
Obviously this is hard to keep track of while you're in a fight, but with some practice
you will get the hang of it.
Now let's go over Ana's Nanoboost.
Nanoboost and Dragonblade is a very powerful combo that has a ton of damage potential.
In our last video we covered how to use Dragonblade without Nano.
Everything we said there still applies to Nanoblade, except for the combo.
Nanoboost increase your damage by 50%, meaning that a slash from Genji's sword now does
180 damage and your dash does 75 damage.
This means that the combo for Nanoblade on a 200 health hero is now just a slash and
dash.
How to use the nanoblade combo?
Typically Genji players like to dash into the air before activating Dragonblade.
We don't suggest doing this unless you're getting nanoboosted.
If you and an Ana want to use Nanoblade, it's up to you to work out how to get it.
If you plan on dashing into the air, make sure that your Ana will be able to see you,
and tell her before you do it.
Once in the air, activate Dragonblade and wait for Nano.
When you get it, dash down onto the enemy team and wreck havoc.
You can get boosted in safety and then go in the enemy team.
Really depends on the situation, but make sure that you keep LOS in mind while slashing
and dashing.
The next one is Zenyatta.
Much like Ana, Zenyatta can heal from a long distance, but also needs line of sight to
put his harmony Orb on you.
The Orb heals 30 health per second, but requires that you stay in line of sight of Zenyatta,
or will drop after 3 seconds.
While having the Orb on you does mean you can play more aggressively, keep it mind that
he may take it away to heal another teammate once you're fully healed.
Genji and Zenyatta's main synergy actually in the discord Orb.
The Orb causes its victim to take 30% more damage when attacked.
If you have a Zen on your team, your new job is to take out the discorded enemy.
A good Zenyatta will know target priority, and discord the healers and main dps first.
Once they are discorded, your task is to get in there and finish them off.
This isn't always the case however.
For example if an enemy Mercy is hiding with her rez, your Zen won't be able to discord
her.
As your gamesense develops, you'll be able to read situations more clearly, and know
who to target first.
Be sure to communicate with your Zen, and ask him to call out his discords if he isn't.
While Mercy is much more mobile than Ana and Zen, you need to be close to her in order
to get healed.
A good Mercy player will usually hang back behind your tanks, and won't risk getting
out of position to heal you.
In a sticky situation, be aware of where your tanks are, and keep a dash up so you can get
within healing range of your Mercy.
Unless you have a long range healer on your team too, you should consider playing closer
to your team.
You can still be very effective, but unless you have a diving buddy, you should probably
play more of a patient Genji.
You can still apply pressure to the enemy team, and use openings to dash in, secure
a kill and quickly dash out.
Generally be a bit less aggressive if you only one healer, as you may go down quickly
without a support.
Lucio is definitely the most mobile healer in our line up, but you have to be close to
him in order to be healed.
On Offense you'll usually have to move away from a fight and find him to get healed up.
On defense, Lucio can be your best friend during a team fight.
His passive healing can allow you to be more aggressive as long as you stay close to him.
Remember, Lucio's healing slow and steady, and more similar to having armor or a shield
matrix than the other healers.
Lucio is also really useful if you are being harassed with low health.
He can help you by booping the aggressor away, while healing you up.
Another important thing about him is how to use the speed aura.
A lot of Genji's dash first and then walk.
When you have a Lucio, it's important to use the whole effect of the Amp it Up speed
and only dash after that is done.
This way you can cover more space, which is critical if you want to go ahead of your team
and deflect the initial shots made by the enemy.
Not only you can farm a lot of ult with some good deflects, you also deny enemy ult charge
this way.
Now that you know how to stay healed up, let's go over some of Genji's battlefield synergies
and how to take advantage of them.
The following heroes are good in creating space for you and helping you to win your
encounters and secure kills.
Winston is usually thought of as a counter when it comes to Genji, but he also makes
a great dive partner.
His Tesla cannon can make short work of the Sym and Torb Turrets Genji struggles with,
and his 600 HP shield provides a temporary retreat.
Learn how to use the shield to mitigate damage amidst the enemy and you can freely harass
them, without being exposed.
Winston's large health pool and hitbox can also be used for cover, use his body to block
shots.
When diving, communicate with your Winston, and try to single out enemies one by one.
Keep in mind that Winston's jump ability is on a 5 second cooldown, so you may have to
wait for him before dashing onto the next Enemy.
The general strategy is to let the Winston go in and jump, and just walk towards the
enemy, sending shurikens to the target Winston is focusing.
This way you keep your dash and will be able to secure the kill for the duo and then safely
get back to the team without exposing yourself.
You probably won't be diving into the enemy backline with Zarya, but you can still support
each other.
If you have a Zarya on your team, consider not spending as much time in the enemy backline.
Instead, try and stay with your Zarya most of the time.
A Zarya bubble can help close the large gaps between you and the enemy without having to
use any of your cooldowns, as well as giving her charge.
A good Zarya player will try and bubble teammates currently taking damage.
Peeking into the enemy's line of sight while you're bubbled can seriously build up her
charge, getting her Ultimate sooner.
Just be sure to to confirm with your Zarya that you're getting bubbled before going
into the open.
Another good strategy is to wait until after a Zarya bubble wears off and then reflect
at an enemy.
This particularly effective because enemies - should - stop firing at you once they realize
you're bubbled.
Then they'll wait until just after your bubble goes down to all start firing at you
again.
If you reflect then, chances are it will be more damage than usual, thus charging your
ultimate.
Speaking of Ultimates, Dragonblade is by far one of the best combos with a Zarya grav.
Because Dragonblade is a Melee attack, it can't be blocked by shields, unlike Pharah
or Dva's Ultimates.
While using Dragonblade on a Zarya Grav, use dash off cooldown.
Look at the ground below the Grav to make your you don't dash out of the blades reach
by mistake.
Aside from that, just Slash.
It's also important to call before you ult, so the Zarya can protect you from initial
disables.
With a little bit of teamwork and communication, Genji and Sombra can be an extremely effective
team.
Much like Zenyatta's Discord Orb, when you see someone hacked, focus them down.
Take an enemy Mercy for example.
Usually, Mercy is difficult for Genji to kill because of her Guardian Angel.
If you and your Sombra decide to target her, she can hack the Mercy, allowing you to finish
her off quickly.
Keep in mind that Sombra hack last for six seconds, so make sure to have a backup plan
before attacking in case it wears off before you secure the kill.
Sombras EMP and Dragonblade is one of the most powerful ult combos in the game.
Not only does it eliminate most threats to an Ulting Genji, It also keeps most characters
from getting away.
But remember, the Enemy team may still have some heroes that aren't hacked, so you still
need to be careful.
Tracer can be an awesome diving buddy for Genji.
Single out enemies and attack them from different directions.
Between the cross fire and high mobility of you two, the Enemy team will have a difficult
time focusing on one of you at a time.
Be sure to let your Tracer know if you need to back off to get healed.
This needs a high level of communication, but can be really strong if combined with
a Winston for a full dive.
Okay, so Genji is really strong against certain heroes, but unfortunately he does have a lot
of counters.
If you're dominating the enemy's backline, it's only a matter of time until someone will
swap to try and counter you.
At that point, it's up to you to decide if you're being countered too hard and need
to swap.
In most cases, simply changing your playstyle a bit can keep you from dying to an Enemy
Winston.
But if you're unable to keep doing your job as a flanker dps, you may want to swap
onto a more effective character.
At the top of our list, we have the two turret builders.
Torbjorn and Symmetra's Turrets are very difficult for Genji to destroy on his own.
The key to playing against it is working with your Team to take down the Turrets before
you dive the Enemy.
Is some cases, if you know where the Turrets are, you can still get some kills by staying
out of their range or line of sight.
If you're fighting a Torb, try to lure him out of the LOS of his Turret, it will make
him an easy kill.
In Symmetra's case, you should always play out of her reach.
Her beam is very clingy, and can stay stuck to you long enough to secure a kill even after
you dash away.
The turrets also slow you down, so never be the first to arrive to the battle when you
know there is a Sym in the enemy team.
Beam Heroes refers to characters with weapons Genji can't Deflect.
All of them also have ability that allows them to retreat, making them even more difficult
for Genji to kill.
The main way to play around these Heroes is by always keeping dash off cooldown and staying
close to the rest of your team.
Most of the time, you won't have to change your playstyle too much to deal with a single
beam Enemy.
But if you think you would be more effective by swapping onto another Hero, you probably
should.
Next up, we have long range heroes, such as Widowmaker and Pharah.
While these heroes aren't exactly counters to Genji, they can be very strong against
him.
However, Genji can also be strong against them.
Against Pharah, try and avoid being singled out by her.
If you can fight her in smaller, confined space you have a huge advantage.
If she's up in the air, use cover to avoid her or stay behind a tank.
If you're fighting against a Widow, try and find her as quickly as you can.
As a flanker, it's your job to kill the widow.
Use cover and flanking routes to stay out of her sight while you approach her.
Remember to never dash straight at a Widow if she can see you, you'll just end up dead.
And to finish off our list of counters we have Sombra.
Her hack ability rivals Symmetra's Beam as Genji's hardest counter.
If you find yourself hacked, you should almost always retreat.
Don't try to dive into the enemy's backline while Sombra is with them.
If she hacks you, you've lost your main route of escape and will usually end up dead.
If there's a Sombra in your Match, always plan on encountering her before your engage
with the Enemy.
Have a plan to get to safety, whether that's staying near your team until sombra is dead
or making sure you can escape to highground using wall climb.
Now, let's get into some of the easier targets for Genji and how to eliminate them.
Obviously there are many different ways to go about doing this, and these particular
strategies won't always work in every situation.
For Genji, killing Bastion is all about reflect.
Due to Bastion's wide spread, you want to get as close as you can before you reflect.
It's ideal to take him by surprise, but you can still easily win the fight without
it.
If Bastion stop shooting while you're reflecting, dash through right behind to end your reflect
early.
Continuously right click into him, and double jump back and forth over him.
That's it.
For Hanzo, avoid fighting in confined spaces.
Even with your reflect up, Hanzo can still shoot his scatter arrow at the floor.
Because Reflect only protect the 180 degrees directly in front of you, you can still take
damage from his arrows ricocheting off the walls.
While fighting a Hanzo, you may want to stop double jumping, as it makes you more predictable
while falling.
If you try and reflect an Arrow and Hanzo doesn't shoot, do not dash at him.
Instead, flick dash to cover and disengage.
This one is pretty simple, just hit Junkrat with a reflected bomb and finish him off with
a right click-dash combo.
Remember to lead your reflect and account for the arc of the grenade.
Make sure you open the fight with damage to him either by your basic attacks or reflecting
his stuff and you should be good.
There are only two things to look out for while fighting a Junkrat.
His concussive mine and his trap.
The concussive mine can do up to 100 damage on direct hit.
It can be reflected, but it still requires the Junkrat to detonate it.
As for the trap… uh, just watch where you're going.
Fighting a Mccree at close range is a mind game.
If you can bait out his flashbang and reflect it, you can easily finish the mccree with
a right click-dash-melee combo.
But if he manages to flashbang you, you're as good as dead.
It is very important to remember that even while you're reflecting, you can still be
flashbanged if the Mccree throws it at your feet or near you.
For this reason, you either want to get as close to the mccree as possible, and try to
stay just outside his flashbang distance.
As always, avoid double jumping while fighting a hitscan and dodge instead.
This matchup should be easy if you have experience in it.
Killing an Orisa is very similar to killing a Bastion.
You can dash behind her shield and right in front of her to get a ton of free reflected
damage, or just go behind her and hold down right click.
Do note that on Orisa graviton ball can cancel your dash and wall climb, but that's about
the only thing you have to look out for while fighting an Orisa.
Get behind the enemy Rein's shield and start poking away.
Eventually he will have to move back or drop his shield, thus exposing his team.
Genji can also reflect Rein's firestrike, and is a great way to quickly build Ultimate
as Genji and to deny the main source of Rein's ultimate charge.
The fight against an enemy Roadhog completely revolves around his Hook.
When Roadhog uses his hook, you actually have enough time to react with a reflect or dodge.
This takes a little practice to perfect, but it's well worth it.
Its also very helpful to know that your Reflect and Roadhog's Hook have the same cooldown
time.
That means that if you deflect an oncoming Hook, you now know as soon as the Roadhog
has hook again.
And by the time, you'll also have reflect off cooldown again.
While Roadhogs hook is on cooldown, move in closer and go for headshots using your right
click.
As he gets closer to having hook again, back up a bit to give yourself more time to react.
Be sure to double jump throughout this entire fight, as it makes harder for roadhog to hit
you.
Most of the time because of Roadhog's large health pool and healing ability, you're
going to need help taking him down.
Ask your team to focus him, and let them know if his Hook is on cooldown.
But you can still use him as an ultimate battery.
As a flanker DPS, if there's an enemy Widow, it's your job to take her down.
You can always go the uber satisfying route of trying to reflect a headshot at her, but
most of the time this is an unnecessary risk.
Instead, get close to her while avoiding her line of sight.
Often times, if someone is on highground, they have a blind spot directly underneath
them.
This is particularly true with a scoped Widow.
Getting to this blind spot and wall climbing up to her can be an easy way to close in on
a widow.
An Enemy Zenyatta can either be an easy or very difficult kill for Genji.
The key to making it easy is to take him by surprise.
A quick flank and the usual 200 health combo and easily take care of him.
However, it's not always that simple.
If you find yourself in a fight with a Zen, pay attention to his Discord and charge up,
as you can go down really quickly.
Withdraw, come from a different angle and burst him down quickly instead of staying
in prolonged fights.
This concludes our basic Genji guides.
Hope you guys enjoyed it and learned something new today.
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