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For more infomation >> Error Alarm Uptime Monitor - get started guide - Duration: 3:02.

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London Districts: Canary Wharf (Tour guide) - Duration: 5:21.

For more infomation >> London Districts: Canary Wharf (Tour guide) - Duration: 5:21.

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Earseeker Guide and Family Fighter Strategies - Duration: 6:52.

Hi!

I'm Hazel, and this is your guide to the Earseeker pet battle on Argus.

We'll start with a fast strat for everyday world questing, then go through family specific

teams for doing the Family Fighter Achievement.

Earseeker lives here in the Antoran Wastes.

I don't know why he's seeking Ears but I'd love to find out.

First up, the fast strat.

This also doubles as the Dragonkin strat.

In your first slot choose a sacrificial dragon, doesn't matter what it is, could be level

one.

In the second slot bring a Nexus or a Stormborne Whelpling with Arcane Storm and Mana Surge.

You could use another of those in the third slot or a Chrominius with Surge of Power will

do fine also, and you might not even need the third.

Start with your sacrificial pet and feel a little guilty as it gets horribly destroyed.

Once that tragedy's over, bring in the whelp, arcane storm, then mana surge.

You get two free rounds to just lay into him after Antaen Cannon which is only fair after

what he did to our buddy.

If you have a less optimal breed of whelp you might need one more smack from the third

pet but either way we're good.

Next we'll do Aquatic.

In the first slot grab any pet with Surge, in the second slot a Moonshell Crab with Arcane

Slash, Shell Shield and Moon Tears and third is an Emerald Turtle with Emerald Bite and

Shell Shield.

Start the fight and use Surge because after that your first pet is literal toast.

Bring in Mr Moonshell, lay down a Moon Tears then Armor up with Shell Shield.

After that, Arcane Slash four times then reapply Moon Tears.

At that point the Cannon comes out and then it's turtle time.

Use Emerald Bite, then a Shell Shield for safety, then just mash your Emerald Bite to

win the battle.

That brings us to Critters.

I've got my Sneaky Marmot with Jab, Blinding Powder and Smoke Bomb and then two snails

with Ooze Touch and Shell Shield.

Starting with the Marmot, use Smoke Bomb.

After dodging the danger, switch in a snail.

Use a Shell Shield then go in spamming your Ooze Touch button until your snail dies.

Bring the marmot Back and Smoke Bomb to once again avoid the cannon.

Bring in your other snail and do exactly the same thing.

Shell Shield then mash ooze touch until you're all out of ooze.

That takes us almost all the way there.

Could probably just jab him but for fun I'll use blinding powder to make him miss his cannon

and THEN jab him to death.

Next we'll do Elemental.

I've got my Jadefire Spirit set up with Jade Claw and Fade, and then the tainted and fetid

wavelings both with Ooze Touch.

Starting with the Spirit use Fade, which scoots you out of the way and brings out a random

waveling.

They're both the same so it really doesn't matter which.

Apply your finger to the Ooze Touch button and wiggle it profically.

That's your only job.

That should get him well below half health.

Bring in the second waveling, continue ooze touching and Waveling 2 eats that cannon.

At that point the Jadefire Spirit can just mash Jade Claw and handily finish the fight.

If there's a lot of health left on Earseeker you can throw up an Emerald Presence but otherwise

just Claw away.

Next up we've got Humanoid.

I'm using my faithful old Anubisath Idol with Crush, Stoneskin and Deflection which is also

known as the Usual.

In slot 2 I've got the good ol' Kun-lai runt with his usual which is Takedown, Frost Shock

and Deep Freeze and third just any pet with Gift of Winter's Veil.

Starting with the Idol use Deflection, followed by Crush and then Stoneskin.

Then use Crush a total of Four times, reapply Stoneskin then use Deflection to avoid the

second Cannon.

After that go back to spamming Crush until your Idol dies, which takes usd pretty far

through Earseeker's health bar.

Bring in the Runt, go Frost Shock, then Deep Freeze, then mash Takedown for as long as

it lets you.

To wrap things up, just chuck a nice Gift of Winter's Veil at him.

That'll do it.

That brings us to Mechanical.

In slot 1, bring a pet with Explode.

I'm using a Blackfuse Bombling because of his generous health pool but a zeppelin will

do fine.

In Slot two I've got my Pocket Cannon with Arcane Shot and Explode.

I didn't need a third pet but if you're nervous a pet with magic damage like a Sunreaver Micro-sentry

or Rascal Bot will be good, or even something with Ion Cannon.

Starting with the Bombling, we'll press Explode.

Probably could have zapped him once first but eh.

Swing in the Pocket Cannon and press Arcane Shot four times for a total of two shots.

Then use Explode and that should more than do it.

Next up we've got Beast.

I'm using a Scalded Basilisk with Bite and Feign Death, a Thaumaturgical Piglet with

Ooze Touch and Arcane Dash, and then a Voidstalker or similar void lizard with Blinkstrike.

You could probably swing this with a pair of Zandalari raptors behind the basilisk but

I like my purple piggy.

Start with the Basilisk and use Feign Death to dodge the scary cannon.

That should pull in your Piglet.

Use ooze touch, then Arcane Dash, then spam Ooze Touch for the remainder of your Piglet's

lifespan.

Next bring in the Lizard and you should be able to Blinkstrike twice before losing him

to the Cannon.

The Basilisk comes back inand two or three Bites should finish the job.

Next up is Flying.

I've got my Sentinel's Companion with Dark Talon, Soulrush and Ethereal, an Ikky with

Black Claw and Flock and a Royal Peachick with Arcane Storm and Feign Death.

The Peachick could be swapped for another feign death birdy such as Chi Chi or the Pterrordax

Hatchling.

Start with the Sentinel's Companion and use Ethereal to dodge the cannon.

Then use Dark Talon twice, then Soulrush, then back to Dark Talon-ing.

The reason we wait on Soulrush is just in case we do stun him, there's no sense in stunning

him while he's still recovering.

After the owl dies bring in the Feign death bird.

I've got one round until Cannon so I'll use Arcane Storm and then Feign Death.

A cooldown Tracker like the PetTracker that you see here is really nice to make sure you

don't miscount the cannon cooldown.

Feign Death brought out Ikky, so a quick Black Claw and Flock will wrap things up nicely.

Next we'll do Magic.

This is an easy family for this guy and there's a lot of ways to do it.

For simplicity's sake, I'm using Triple Mana Wyrms with Feedback and Deflection.

I'm only really gonna need two of them.

Start with Deflection, then spam Feedback.

It's quite straightforward.

Always use deflection to avoid cannon and otherwise just glue your finger to the Feedback

button.

Works good.

Last we'll do Undead.

I've got my little Ghastly Kid set up with Ethereal, and then any two Fragment emoji

pets with Spiritfire Bolt and Soulrush.

I was gonna mess around with trying to Reflective Shield an Antaen Cannon but it's just unnecessary.

Start with the Ghastly kid and use Ethereal.

Then switch to either fragment.

Use Soulrush, then Spiritfire Bolt until Soulrush is back up and use it one more time.

After Fragment 1 dies bring back the goat, Ethereal to avoid the second cannon and then

swap to your other fragment.

Soulrush then back to mashing Spiritfire and he should be handily vanquished.

So, that's Family Fighter Earseeker!

Thank you so much for watching.

Subscribe for the rest of the Family Fighter guides and other super cool WoW videos.

Let me know what you think, share your own strategies in the comments and have a wonderful,

wonderful day.

Bye!

For more infomation >> Earseeker Guide and Family Fighter Strategies - Duration: 6:52.

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Program Guide & Picture-in-Picture | AT&T U-verse Support - Duration: 3:15.

[♪music♪]

Watch this video to learn about

the U-verse Program Guide and Picture-in-Picture.

Your U-verse onscreen Program Guide

doesn't only show you what's on:

It's mission control for browsing,

viewing, and recording programs.

The guide even provides you with

a schedule of programming as far out as 14 days.

In order to access the Program Guide

just press the GUIDE button on your U-verse TV remote control.

And don't worry. The show you're watching stays

on in the background while you're viewing the guide.

Scroll up and down using the remote control arrows

to move through the channel selections one at a time,

or browse one page at a time

using the Channel Page Up and Down buttons.

Move across the grid to find the date and time of the shows

you want to view using the left and right arrows.

You can also speed up your search

with the Fast Forward button,

which allows you to skip ahead 24 hours

to see what's on tomorrow or the next day.

Press Fast Forward a second or third time

to jump ahead an additional 24 or 48 hours, and so on.

Want to go backwards 24 hours to view past programs?

Press the Rewind button.

You can select the Info button at any time

to get more details about a highlighted program,

including viewing options such as "Watch", "Record",

or see "More showtimes".

You can even get more information about a program

or its cast and crew by pressing the right arrow button.

When you want to watch a channel,

just press the OK button.

To record a program,

press the Record button on your remote control.

Press the button a second time to record the series,

or press Record a third time to cancel the recording.

To exit the Program Guide

and return to the program you're watching,

press either the Exit to TV button

or the GUIDE button.

Picture-in-Picture browsing, or PIP, lets you see

what's on another channel without missing the channel

you're currently watching.

For a quick look at what's playing on another channel

without leaving your current program,

scroll either up or down using the arrows

on your U-verse TV remote control.

A browse bar will appear

containing the program title, elapsed time,

and live Picture-in-Picture window

for each channel you scroll through.

To view information about a program in the browse bar,

press "Info" on your remote control.

If you would like to switch to a program you see

in the browse bar, select it and press "OK".

You can also see what programs are coming up next

on the channel you're currently watching by scrolling right.

The browse bar will disappear

after 10 seconds of inactivity.

To get back to it, just press one of the arrows again.

You can also view channel listings online

and get more information about any of these features.

Go to att.com/uversetvsupport,

and enter the keywords "Program Guide",

"Picture-in-Picture" or "Channel Listings".

[♪AT&T jingle♪]

For more infomation >> Program Guide & Picture-in-Picture | AT&T U-verse Support - Duration: 3:15.

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New Horizon Walker In Xanathar's Guide To Everything For D&D - Duration: 8:17.

- The ranger horizon walker might just be the subclass

I'm the most excited for in Xanathar's Guide to Everything.

Instead of nature, they draw their magic

from the D&D multiverse itself,

and they can sense when portals are nearby.

I talked to Jeremy Crawford about the utility

of this new subclass, and what they can bring

to any D&D party.

So the horizon walker is a ranger subclass

that is all about drawing on the magic of the multiverse.

So many other rangers are very much tied to beasts

or hunting particular prey in the natural environment.

The horizon walker in a way, the camera pans back

and it's about the whole multiverse.

This is a ranger who's in a way, their,

their natural environment is the whole cosmos

and they're drawing on its magic and

in the process, they're able to teleport around,

they're able to draw on that planar magic

to deal more damage with their attacks.

It is a type of ranger that actually appeared

in 3rd Edition for instance, so there,

it also has some history in the game,

and it also leans on a side of the ranger

that our Player's Handbook subclasses for the ranger

don't lean on, and that is the magical side.

The ranger has always had magic in D&D

except for 4th Edition.

That was the edition where the ranger lost its magic,

but in, otherwise, the ranger has always had

this bit of nature magic, so the Horizon Walker

basically has that magic sort of turned up a little bit,

and it's specifically this planar magic,

having to do with teleportation

and entering into the ethereal plane,

which not only will have combat applications

but also exploration applications, you know, being able to

step into the ethereal plane can often mean

you can get places other people can't get.

So this is a ranger who is going to be

sort of a magical scout for a particular group.

This is also a ranger who has an ability to detect

portals to other dimensions nearby.

This was actually an ability in the Unearthed Arcana version

of the Horizon Walker that was more powerful

than the version in Xanathar's Guide

because originally, the Horizon Walker when we released it

in Unearthed Arcana, could detect every single portal

within a particular distance

and our playtesters rightly pointed out that

having that ability could basically

wreck certain adventures if suddenly you know

where every single planar portal is

within like a mile, and, so we narrowed that down

where you locate the nearest portal within a mile

and then you can't use this ability again until you rest.

So it's now a nice flavorful ability

that in certain adventures is going to be very helpful,

but it's not gonna crash an entire adventure.

Imagine if we had left it in the game,

going into Sigil, the City of Doors, in Planescape,

and suddenly knowing where every portal is

to go into another world.

I imagine almost, you know, steam coming out

of the ranger's ears because there's too much information

at once, and now that it's just one portal,

it can be very useful because if let's say

the group has decided, they've learned,

"All right. That strange house down at the end

"of that block in this city, we've heard

"that infernal creatures have been emerging from it,"

and the ranger can, "All right, I'm gonna use my ability

"and see is there a portal in there somewhere?"

and this is the ranger who can do that,

which I think is gonna be really flavorful in useful

in certain campaigns.

The Horizon Walker also, given its magical quality,

starts off knowing more spells,

just a smidge more than the ranger subclasses

in the Player's Handbook.

This is actually a common theme

among the ranger subclasses in Xanathar's Guide.

All the ranger subclasses have a feature

that gives them a few more spells that they know

tailored to their subclass beyond the number of spells

that they already know as a ranger.

Now, the horizon walker, also for people who

are familiar with it from the Unearthed Arcana series,

know that it also had a capstone ability,

its highest level ability, that's what we call it,

we call it its capstone, had one that would halve damage,

and so this is a chance for me to sort of

pull back the curtain and talk a little bit about

the balancing process.

A person who closely compares the Unearthed Arcana version

of the subclass to the version in Xanathar's Guide

will notice a slight change in wording

which is actually important for how the game functions.

In Unearthed Arcana, it said the damage is halved.

In the final version of the feature, its says

the ranger has resistance to that damage.

Now to many people listening to me, like,

"Oh, why does that matter? 'Cause resistance halves damage.

"Isn't that the same thing?"

It's not the same thing because resistance doesn't stack

'cause when I was working with Ben Petrisor

doing, a number of our staff, doing a balance pass

on everything in this book, we looked at that

and we were like, "Oops. It never should have said

"just naked halving."

Occasionally we do that purposefully,

but in this case it was accidental.

Because that would mean if the ranger also had resistance

to that damage, that halving would stack with it,

which was not our intent.

It was intent for it to just be a,

like all other resistance,

either you're halving it or you're not, and

so that's a good example of, as we refine something,

as we take it from its initial draft form,

we get playtest feedback, we develop it

into its final form, that's the kind of subtle change

that we make that can sometimes end up having,

in corner cases, a large impact at the game table.

So feedback in general for the horizon walker was positive.

I think people liked, again, this cosmic feel,

the teleportation, the ranger getting to do force damage

by channeling this planar magic.

People just liked the feel of it, the narrative of it,

'cause we find most often what people respond to first

when they really like a subclass,

is they're responding positively to its story

and to its aesthetic, and then,

they want to see game mechanics that back up that story,

and I think they felt that the horizon walker's story

was well-supported by its game mechanics,

so it's actually an example of a subclass

that did not get heavily revised

from the Unearthed Arcana process,

from there to the final version, but again,

there are subtle changes all over,

even in the list of extra spells the horizon walker knows,

we changed a few of those spells

because our playtesters rightly pointed out

that the spells had very little combat utility,

that we had actually gone so far in the direction of

sort of exploration and this cosmic feel

that we hadn't given the ranger many new options

that would see use in combat, so we swapped out

a couple of the spells to do that.

Also, people rightly pointed out

that for a subclass that's all about

stepping between planar barriers and teleporting,

all the teleportation built in to the subclass

was most combat-based, so we then,

this is a case where instead of putting a combat thing

in the spell list, we put a non-combat thing,

we made sure that the ranger had Misty Step there

as one that they would know for free,

and so that means it's not a spell

that a ranger would have to learn by some other means.

- The ranger horizon walker appears

in Xanathar's Guide to Everything.

You can buy that book on dndbeyond.com

in the link provided in this video description.

Thanks for watching.

I'm Todd Kenreck.

For more infomation >> New Horizon Walker In Xanathar's Guide To Everything For D&D - Duration: 8:17.

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YouTube FanFest#1 點解西多士無花生醬 [Mira,MaoMao,點Cook Guide] - Duration: 11:26.

For more infomation >> YouTube FanFest#1 點解西多士無花生醬 [Mira,MaoMao,點Cook Guide] - Duration: 11:26.

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Sådan udskifter du støddæmper foran på FIAT PUNTO GUIDE | AUTODOC - Duration: 11:38.

Use a socket №15 and a combination spanner №17

Use a combination spanner №19 and a hex-nut wrench №6

Using a special tool take out the spring

Use a wrench № 27  and a hex wrench № 6

Use a socket №10

Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually

For more infomation >> Sådan udskifter du støddæmper foran på FIAT PUNTO GUIDE | AUTODOC - Duration: 11:38.

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Kayaking in Taranaki - New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 6:39.

New Plymouth is based right on the coast therefore water is in close proximity and where there's

water, there is kayaking.

Put the two together you have a kayaking trip in Taranaki.

We drive over in the campervan to Canoe & Kayak Taranaki where we are meeting Peter who is

our guide for today.

We are sliding into some wetsuits underneath some overtrousers and a over jacket specially

made for kayaking.

Today we are going to kayak to Sugar Loaf Islands so it sounds like a strip club name

but it's actually a bunch of rocks which are a bit over yonder in the New Plymouth Port.

Named because Captain James Cook who explored New Zealand back in the day thought the bits

of rock looked like Sugar Lumps and he named it Sugar Loaf islands because of that.

So we start paddling out of the harbour, the harbour was really cold water and really great

to just get started.

We just follow Peter giving us a bit of a rundown about the Maori history right here

and basically there is a really big rivalry between the tribes in Taranaki and the tribes

in Waikato where we have been before and this area of Taranaki was the centre of quite a

lot of amazing battles.

it's amazing to just kind of like glide onto the water listening to Peter's story and then

the sea starts getting a little bit more rough right.

So it doesn't really show on camera but you know we're going through quite a lot of swell

we have half a metre high swell.

And we don't even notice that we are there we're at Sugar Loaf Islands.

And we're like whhhhaaaat?

We thought this was going to be a big trip.

And we're there in 30 minutes.

Not bad.

We see some seals on the rocks and some seabirds too.

And I love seals.

I remember the first time I saw a seal in New Zealand it was the greatest day of my

life.

And I'm still always happy to see seals.

Every time I see them.

You can even hear them coughing.

I can hear a seal coughing up on the rocks and it sounds so cute.

On this very small island right here that you're seeing were at it's peak 250 Maoris

living there.

And what happened was that when a tribe from the Waikato came into Taranaki and came into

a big fight they lost and so they had to escape because at the time when the Maoris were also

cannibals so when you have the choice to escape on the sea and try to make a run for it or

being eaten alive, well the choice is pretty obvious.

So they went onto their waka which is their traditional Maori canoes and they went onto

this [Sugar Loaf] Islands which was the closest ones they could find and made a living up

there burning a bit of wood that they could find on the island and hunting seals and seabirds

from there so it was very fascinating.

We kind of riding a few waves back so actually the way back to the shore was much faster

than the way in since we were not going against the current but with the current this time.

And back on the shore we take the time to thank Peter we actually help him carry all

the canoes back to the shore we take off all the equipment, rinse them, give them back

to Peter, have a little chat with him and all the politeness that goes along with the

end of a tour.

We really had fun with Peter and Canoe & Kayak but I mean exploring Sugar Loaf Islands was

very unexpected here in New Plymouth and I had no idea about all this Maori history surround

those very tiny islands over there.

So we're going back to Ducks & Drakes now and tonight we are teaming up with Brett to

go and do a recording for some pop-up gigs that often happen within New Plymouth and

Duck & Drakes is often enough the venue for these pop-up gigs so to help promote it we

are going down to Cruize FM to record an advert for them.

Do we even need to rehearse that?

I think we'll nail it.

He's giving us a quick script which we have about a minute and half to prepare and then

off we go.

On the microphone.

The taranaki pop-up gig network and Cruize FM presents Jersey Bob Friday July 15 at the

Duck & Drakes Boutique Motel and Backpackers.

Jersey Bob, wonderful storyteller and raconteur awesome melodies and great stuff.

Supported by Taranaki's own Matt herret.

tickets are limited so go on Facebook.

Good job guys.

Love it.

Well done.

We also got to listen with Matt which is the owner of Cruise FM to listen to a few music

and sounds of Taranaki.

He showed us a few artists around.

And going to the radio station is just one part of how artsy this city is and as we are

about to find out because we have been invited to a few more art events which we will talk

to you about later...

Pot-a-toes boil'em mash 'em stick 'em in a stew.

Boil 'em mash 'em stick 'em in a stew.

Boil 'em mash 'em stick 'em in a stew.

For more infomation >> Kayaking in Taranaki - New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 6:39.

-------------------------------------------

Så byter du stötdämpare fram på FIAT PUNTO GUIDE | AUTODOC - Duration: 11:38.

Use a socket №15 and a combination spanner №17

Use a combination spanner №19 and a hex-nut wrench №6

Using a special tool take out the spring

Use a wrench № 27  and a hex wrench № 6

Use a socket №10

Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually

For more infomation >> Så byter du stötdämpare fram på FIAT PUNTO GUIDE | AUTODOC - Duration: 11:38.

-------------------------------------------

A Practical Guide to Meditation Using Guided Meditations - Duration: 4:21.

A Practical Guide to Meditation Using Guided Meditations

Hello I'm Chris Brooks from High Performance Learning

We teach people the skills they need to be able to excel at their education. We encourage

our clients to learn meditation so they get used to observing what's going on in

their minds. This makes it easier for us to teach them how to develop and monitor

their thinking and learning processes. Meditation also improves concentration

and increases people's motivation to do well.

This is a No-nonsense Guide to Meditation

Without a doubt meditation is one of the most important things I have ever learned to

do. Meditation has changed my life qualitatively for the better.

I became a new person after I started meditating, I now live my life with

purpose and I enjoy my life much more than before.

Added to that, meditation has changed my life

quantitatively for the better. I now get much more done with less effort and

better outcomes, I have more clarity, I am more skilled at

making decisions, and I follow through on my decisions much better than before.

I've written his Practical Guide to Meditation with its accompanying guided

meditations because most people I come across are scared to try meditation.

They don't think they'll be able to do it because most meditation practices

they've encountered are dressed up in all sorts of irrelevances and

mumbo-jumbo.

In this program I distill meditation down to its essential parts and explain

how and why these parts all fit together. I have made it as practical as possible.

You won't have to tie yourself up in knots with fancy Lotus poses, rainbows

will not start shining out of your head, and there will be no magic cures.

Everything that happens to you while meditating will be in your control,

You'll not be forced to do anything you don't want to do.

I've produced the Practical Guide to Meditation because I am an educator, who

is passionate about giving people the skills they need to take control of

their lives, so they can make their lives more positive and satisfying.

Meditation is a meta skill which means it is a skill you use to help your other skills

such as thinking, learning, communicating, and decision making.

In other words, meditation helps people learn and master all the other skills

they need to have a fulfilling life. I've written the guide to put you in the

driver's seat by giving you skills and strategies to manage your own meditation

practice in an easy-to-follow way. I encourage you to alter it in any way

you see fit, that way you'll be able to continue to

develop your own meditation practice over the rest of your life like I have.

Your life will become more satisfying and rewarding as the years go by.

The easiest and most effective way to learn how to meditate is to use guided

meditations. I've produced a series of guided meditations suitable for

beginners and experienced meditators. These guided meditations are available

from our website: www.highperformancelearning.com

Why don't you give them a try!

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