Thứ Ba, 2 tháng 1, 2018

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I'm Stephanie Essin, and this is the Intel Developer Zone

Update.

In this episode, we see how to enable speech functions

for smart homes, point you to Intel's new VR newsletter,

and for you game developers, we bring

you some insights on skeletons and inverse kinematics

for character animation.

Links are below to learn more.

Follow along with the chapters of the Getting Started guide

for the Intel Speech Enabling Developer Kit.

Designed for smart home device manufacturers

to create new experiences with speech recognition

capabilities, the Intel Speech Enabling Developer Kit

can be used to create a diverse ecosystem of smart home devices

with Alexa.

The guide walks you through the hardware assembly, firmware,

and software setup process.

You can also watch our how-to video to get started.

Enhance your VR development experience

and sign up for the deVR Beat newsletter.

It's a monthly collection of our best virtual reality developer

content, ranging from immersive experiences, optimization tips,

and commercial industry case studies.

Be inspired by others through the community project sharing,

and showcase yours.

Stay connected with the developer forums

and get the answers you need.

If you're animating characters for your game,

but you've never used a skeleton before or applied

inverse kinematics to a jointed model,

you should read up on some useful techniques provided

in character animation, skeletons,

and inverse kinematics.

The article introduces some basic and intermediate

principles for using skeletons with both IK

and a top-down rotation system to move animated characters.

Thanks for watching.

Don't forget to check out the links provided, and like

and subscribe for more Intel Developer Zone updates.

For more infomation >> Intel® Developer Zone Update | January 2018 | Intel Software - Duration: 1:42.

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For more infomation >> Inventory Management Software - Real Time Inventory Management Software - Duration: 1:24.

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Depoimento Bruno Luan - Coordenador de Desenvolvimento de Software da Totvs - Duration: 1:41.

The 1st activity was cool cause it was something so simple

to work as a team.

Build a puzzle,

you can improve communication with three people that I,

I've never seen in life,

you're working communication situations,

are you working acceptance situations

of information, right?

You show your project,

you don't know if everyone will accept your idea.

There will be someone who won't accept it

so, you have to be open to listen the feedback.

The structure of the bridge, however it's simple,

received three, four feedbacks

from people who were not me,

neither any of the other leaders that drew it.

The people from the teams who are there analyzing, realized

"Look, we can save some pieces, if we do it this way,

we can fit them better if we do it that way."

So the team feedback,

the empowerment of the team at the delivery of the bridge

was also a very positive result of this activity.

The possibility of prototyping and

also of working among different groups.

It was very good experience!

I think it was a dynamic that worked much more

than teamwork, it was teamS working together,

developing the multifunctionality.

I think that it was the cool thing of this workshop.

I would be super willing to attend to

all INTEGRAPRO's portfolio of activities!!

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