I'm Stephanie Essin, and this is the Intel Developer Zone
Update.
In this episode, we see how to enable speech functions
for smart homes, point you to Intel's new VR newsletter,
and for you game developers, we bring
you some insights on skeletons and inverse kinematics
for character animation.
Links are below to learn more.
Follow along with the chapters of the Getting Started guide
for the Intel Speech Enabling Developer Kit.
Designed for smart home device manufacturers
to create new experiences with speech recognition
capabilities, the Intel Speech Enabling Developer Kit
can be used to create a diverse ecosystem of smart home devices
with Alexa.
The guide walks you through the hardware assembly, firmware,
and software setup process.
You can also watch our how-to video to get started.
Enhance your VR development experience
and sign up for the deVR Beat newsletter.
It's a monthly collection of our best virtual reality developer
content, ranging from immersive experiences, optimization tips,
and commercial industry case studies.
Be inspired by others through the community project sharing,
and showcase yours.
Stay connected with the developer forums
and get the answers you need.
If you're animating characters for your game,
but you've never used a skeleton before or applied
inverse kinematics to a jointed model,
you should read up on some useful techniques provided
in character animation, skeletons,
and inverse kinematics.
The article introduces some basic and intermediate
principles for using skeletons with both IK
and a top-down rotation system to move animated characters.
Thanks for watching.
Don't forget to check out the links provided, and like
and subscribe for more Intel Developer Zone updates.


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