Thứ Bảy, 31 tháng 3, 2018

Auto news on Youtube Mar 31 2018

If you're fairly new to Mac you may not know all the different ways that you can adjust

a window size.

Here I've got a Finder window.

Now this could be a window in another app as well.

It could be a Safari window, at could be a Pages window, anything.

They all work the same.

Basically to move a window around you click and drag in the title bar.

Anywhere where there's not a button or other element and you can drag is around and as

long as you hold down the mouse or trackpad and drag.

But to adjust the size what you want to do is click and drag on any edge or any corner.

So, for instance, I can click on the right edge here.

You can see the cursor changes to this arrow here, a left and right arrow, showing that

I can click and drag and adjust this edge.

So clicking and dragging I can move the right edge there.

I can do it with the bottom edge, the left edge, the top edge.

Now I can't go beyond the edges of the window.

So if I drag up it will lock into place right there at the top.

The same thing with the left side, right side, or bottom.

So it's easy to kind of slam the edge against the side of your screen to maximize that size

in that direction.

You can do the same thing with the corners.

So if I grab the bottom right corner it's going to adjust the right side and the bottom

at the same time.

You can do that with any of the four corners and it will slam the edges against the side

right there if you just drag beyond them.

Now the Option key or Alt key will allow you to adjust opposite edges at the same time.

So, for instance, if I use the Option key and click and drag the right edge, both the

left and the right edge move.

The left edge will stop when it gets to the edge.

The same thing with top and bottom.

It will adjust both the top and bottom.

The top will stop when it gets to the edge as will the bottom if that reaches the edge

first.

If you do this with a corner, of course, it's going to do the opposite corner which means

all four edges will move.

So I can expand the entire size of the window by Option and dragging any corner to change

the size.

Now let's say you want to make this window as large as possible.

Fill the screen.

You may be frustrated by this if you're new to Mac because if you press this green button

you would think that's what it would do.

But it actually goes into full screen mode which is a whole different thing.

It creates a new desktop just for this app and gets rid of the Menu Bar and gets rid

of the Dock.

Let's say you don't want to do that.

You want to keep other windows behind this window.

You don't want to get rid of the Menu Bar and the Dock.

But you want this to fill the entire space.

Well, you may think Option and then the green button.

But that actually doesn't do it either.

That actually will expand the window to it's logical maximum size.

In other words how big it needs to be to contain everything that's in there.

Which isn't going to be full screen in most cases.

If you really want the window to go full screen, just as if you dragged the corners to the

corners of your screen, what you want to do is hold the Option key down and double click

any corner and it expands to the full size.

So then you can just drag it back in.

That's the easy way to actually get it to go full screen without actually going into

full screen mode.

Without the Option key you can actually double click on any edge and it will go to the end

of the screen.

So if I double click on the upper left hand corner you can see the top and the left go

to the edge of the screen.

If I just double click on the left side, the left side goes to the edge of the screen like

that.

So it's fairly easy to make it go, say, to both sides of the screen by Option and then

double clicking on the right side will actually go to the left side and the right side to

fill the screen.

For more infomation >> A Beginner's Guide to Resizing Mac Windows (#1626) - Duration: 3:52.

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Like app : How to use like app [Full Guide] - Duration: 5:38.

Hey what's up welcome to MissTech I'm Falguni and I'll show you the coolest app of 2018

this is called the like APP to get this app need to go to the Play Store and type in like and enter

or you can get in through the link provided in the description of this video download

and install the app you can allow your location in order to find videos made by your nearby

people sign up with your phone number as I had an account I will simply login this app

is pretty much like a social media itself here you can post videos and you'll be ranked

in three sectors latest global popular according to the likes shares and comments

you get on your video you can shoot your very own video and put special effects like theirs

to do this click on this icon and grant all the permissions the app asks for now click

shoot fast and click here now you can record a normal fast slow or even a timelapse video

and its recording after you are done recording now you can add special effects like so you

see that?

now let me add another effect isn't this amazing but don't be so satisfied because this is

just the beginning of surprises here you can see an effect mix section this feature offers

mirror effect reveal effect and much more and in the Boom section here are some awesome

special effects like lightning missile and things you cannot imagine in an app now let's

indulge in the 4d Magic app create now and follow the instructions the app instructs

you I have already gone through the instructions and I will show it over here now it's done

you can add special effects in the same way you can even add background to your footage

use Touch Magic to use number of different test magic effects now let's check out the

superpower section download the features the app asks for and now you can add superpower

to your footage just click use and tap the record button now stand in the shift area

to show your full body to the camera like I do so and act as you like you can learn

how to pose for the superpower from here .Here is a made video from me as an example in

the stickers section you can find number of pretty stickers that are pretty much like

Snapchat filters this one looks cute on you you can take pictures on this filter using

this you can even record videos using this now I will show you the dialogue acting part

this is somewhat like kareoke the music and the dialogue lyrics will appear on your screen

with the background music and even the vocal all you need to do is just lip sync click

on the dialogue acting and you can choose from a lots and lots of Music as well as popular

movie dialogues I will choose the song and click here now this is a practice period if you

think you are ready you can start recording let me show you pineapple pen apple pen pine..

I have previously done the video for you and you can see it over here I have a pen I have

an apple ah apple pen I have a pen I have pineapple ah pineapple pen you see that? now

let's get into the Music Magic this is another part like dialogue acting in which you

can add frame like filters while recording but this is only for music

you can change to a desired music from here

so that's it for the video I hope you guys liked it if you did make sure to hit that thumbs up and write a common down below if you didn't like

the video make sure to hit the dislike button and subscribe to my channel because this is

just the beginning of a revolution

For more infomation >> Like app : How to use like app [Full Guide] - Duration: 5:38.

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A GUIDE TO ALL INSANES | Flood Escape 2 | The Wally - Duration: 9:11.

FLWQOPEJQIEHQGRW

For more infomation >> A GUIDE TO ALL INSANES | Flood Escape 2 | The Wally - Duration: 9:11.

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3 Hour Side Trip from Narita Aiport, Naritasan Shinshoji Temple | japan-guide.com - Duration: 4:34.

Every year millions of people pass through Narita Airport

but very few realize that they are only a short train ride away

from one of the nation's most revered Buddhist temples

Not only does the historic Naritasan Temple boast a grand main hall and manicured grounds

the approach to the temple stands as a well-preserved shopping street that is reminiscent of centuries past

An ideal side trip from the airport which can be done in but a few hours

Narita Airport even offers a free guide service

in which an English-speaking volunteer guide gives visitors a tour while recounting the

area's rich history

And today this is exactly what we'll be doing

I'm Sam Evans

staff writer for japan-guide.com

and today I'm on assignment reporting on this side trip from Narita Airport

Here's the plan

We'll start out at Narita Airport Terminal 1 and find the "Transit & Stay Counter"

where we'll meet our guide and then together take the train to Keisei Narita Station

After walking around a bit

we'll try on a traditional Japanese kimono before having lunch at a local restaurant

Next we'll finish our stroll down through a picturesque shopping street

which leads directly to Naritasan Temple itself

After exploring the temple grounds

we'll head back to Narita Airport

to arrive only a few hours after we left.

So follow along as we go on an ideal side trip from Narita Airport to Naritasan Temple

So we've arrived at Narita Airport

Now, little known fact is that there are side trips to some of the local attractions that

take less than half a day

And there are even some local tour guides that will show you around

So right now we're going to go meet our tour guide for the day and we're off to

Naritasan Temple

So having shed my civilian clothes

in favor of this male kimono

we're going to take a walk around town

and then go back, get changed,

and then go in search of unagi

the area's specialty, and quite delicious

We've arrived at Naritasan, an important Buddhist temple in the area

Now fun fact this temple is one of the most highly visited come the end of the year

as literally millions flock here to ring in the new year

And with this we'll take the short train ride back to the airport

Thanks for joining me

I hope this video has been enjoyable

and perhaps even helps you plan a short side trip from Narita Airport for yourself

For more information about Nartitasan Temple or to watch another video

click the links on the screen now

or head over to japan-guide.com

your comprehensive, up-to-date travel guide

first-hand from Japan

Thanks for watching

be sure to subscribe and click the notification bell for more videos about Japan.

Happy travels.

For more infomation >> 3 Hour Side Trip from Narita Aiport, Naritasan Shinshoji Temple | japan-guide.com - Duration: 4:34.

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MSL Guide to Arduinos: Piezo Tone - Duration: 11:15.

Welcome to the Marston Science Library Guide to Arduinos.

Today, we will be working on the piezo tone tutorial.

Our goals: Learn how to translate from notes to frequency in Hertz, Learn to translate

simple sheet music to letters and durations, Learn how to include other files in your sketch,

and learn how to use the tone function to create simple melodies out of piezo.

Let's get started.

In this step, we will learn how to translate from notes to frequency in Hertz.

The basic formula for the frequencies of the notes of the equal tempered scale is given

by f sub n equals f sub zero times a to the nth power where f sub zero equals the frequency

of one fixed note which must be defined.

where n equals the number of half steps away from the fixed note you are, where f sub n

equals the frequency of the note n half steps away, and a equals 2 to the 1/12 power, the

twelfth root of 2 equals the number which when multiplied by itself 12 times equals 2

A common choice when translating notes to frequency is setting the A above middle C

or A4 at f sub zero equals 440 Hertz.

Using a scientific calculator, you have A equals 2 to the 1/12th power, which can be

calculated using the x root y function.

n is the number of notes away from A4, higher note: positive, lower note: negative.

So A to the n power can use the x to the y power function and f sub zero we will keep

constant at 440 Hertz.

For n, you have to include white and black keys.

Knowing that there are 12 steps per octave, and A4 equals 440, what should A3 equal?

Keep in mind that if you are at a higher note, n is positive; if you are on a lower note,

n is negative.

If f sub zero equals 440 times 2 to the 1/12th power, times n is -12, we have 2 to the negative

1st power, times 440, so we have 440 times 1/2 equals 220 Hertz.

So A3 would equal 220 Hertz.

What about for A5?

If we know that A5 is 12 steps away in the octave, we again know that the higher note

n is positive, so 440 times 2 to the 1/12th power to the 12th power equals 2 times 440,

equals 880 Hertz.

So A5 would equal 880 Hertz.

Now that you know how to calculate frequency, you want to make sure you use numbers the

Arduino can use, and round to the nearest whole number.

Luckily Arduino has created a library of all of the frequencies needed.

We will use this as our pitches.h library in our Arduino code.

To include libraries in your sketch, use #include.

Library files use the .h file type for the headers of library folders.

Navigate to the drop down arrow and add a new tab in your sketch in your Arduino integrated design

environment.

Name it pitches.h and hit OK.

User-generated libraries like pitches.h will go in the subdirectory with your sketch.

We're now going to paste the code we found before of all of the note frequencies

I will select all, and copy, and I will paste it here to our code

In this step, we will learn how to translate simple sheet music into notes and durations

We are reading to find which note we need on a scale of C1 to C8, including sharps and the duration of the note

For note type, 1/16th, our duration for the Arduino will be 16

For 1/4th, it will be 4

For 1/2, it will be 2 and for 1 it will be 1

In order to read sheet music, we must be able to read the notes.

On the treble clef, we can see the range goes from C4 to G5

C4 is on the line below the bottom most line of the 5 lines of our treble clef.

We have E4, G4, B4, D5, and F5 as our five lines

Our spaces include F4, A4, C5, and E5

In terms of note duration, the most commonly encountered note durations include

the whole note, the half note, the quarter note, the eighth note, and the sixteenth note.

The whole note is an open dot, the half note is an open dot with a stem

the quarter note is a closed dot with a stem

the eighth note is a closed dot with a stem and a flag

and the sixteenth note is a closed dot with a stem and two flags

In your code, be sure to first include your pitches.h library

#include "pitches.h"

Then declare your variables for your integer sensorReading to equal zero

Next, create and declare an integer array of your notes using the names referenced in pitches.h

Use empty straight brackets after an array name to indicate that data is to be added but no size is given

and curly brackets to fill in your data

Your for loop will access your arrays

Repeat step 3 by creating an array of your tempo or note durations

In your void loop, use a for statement

There are 3 parts to the for loop header

for and then in the parentheses your initialization

your condition, and your increment.

For initialization, declare an integer for the first note in your melody.

For condition, count how many notes are in your melody array

and have integer less than that number

For increment, use the compound operator ++ to increment from zero to your last note

This for loop plays the notes in succession

In order to determine how long each note should be played, declare an integer to store the duration of the note

Use the assignment operator, =, to set this integer equal to the length of a whole note

I used 1200 but you can use 1000 milliseconds

divided by your second array crossed with your first array

So we have note durations multiplied by our array thisNote

This aligns the order of the notes with the order of durations

Next, use the tone() function

There are three parts to the tone() function:

tone, and then in parentheses, your pin number, your frequency, and your duration.

First set your pin to digital 9 where piezo 2 is connected.

Second, set the frequency to your first array melody by the declared incremented thisNote

Third, set your duration to your newly declared integer, noteDuration.

Next, declare an integer for delay between notes and set it equal to the noteDuration multiplied by 1.3

Use the delay() function to set the time of delay between notes in milliseconds

Use the noTone() function to stop the tone from playing at the end

Since it is in the void loop() function

Check all semicolons and brackets

In order to run your code, you must first save the file File>Save

You will then click the checkmark to verify your code

If there are no errors in your code,

the sketch will compile using the loading bar

until it is done compiling

You can then plug in your Arduino into your computer using the USB cable

You will then want to go to Tools>

You will want to make sure that Board is selected at Arduino Uno

and Serial Port> has a connection

Mine is usbmodem411, yours may be something different

You will hit the right arrow > Upload

and watch it upload to your Arduino

In order to make the piezo tone, you will need to plug in the piezo

with the red wire to digital pin 8 and the black wire to ground

You will then need to upload your code to the board

[Gravity Falls Theme Song in digital sound]

For more infomation >> MSL Guide to Arduinos: Piezo Tone - Duration: 11:15.

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Blender Guide - Engrave Text and Images to a model - Duration: 8:21.

Hello, Hello Ciamar a tha sibh? It's Andy Gallacher her and welcome to another Blender Guide tutorial

In which today I'll be showing you how to engrave Text and Images into an Object

So I'll be using this default cube just to demonstrate

To Start off

Press "S" to scale on an "X" and just scale it up

And "S"again on the "Z" Axis and make it bigger

Use the Blue Arrow to move it up

And use the Green Arrow to move it back

So we want to start off by adding text by hitting Shift + A

Go down to Text

Tab into edit mode

And type in any text you want

I'm just going to use the word Test

So we want to Rotate it on the "X" Axis by Hitting

"R" to Rotate, on the "X" and 90 degrees and enter

Come over to your settings Tab here where it says the Letter "F"

Thats to edit

The Text

Come down to were it says "Extrude"

Increase that

To any size you want

For me I'll be using

Extrude Value of 0.070

"S" to scale

To make the text slightly bigger

No what we want to do is move it into place to where we want

"One" on the Numbpad to go to front view

"5" on the Numpad to go to Orthographic view

And just move it to where you want

Now come down to where it says Object

Transform

Origin to Geometry

Before we can

Engrave it we have to convert this Text into a Mesh

So before we do that make sure all your settings are correct in this Tab

Before you convert it as you will no longer have access to this Tab

To convert it

Right click on the text

Make sure it is selected

Alt + C

And select

Mesh from Curve, Meta, Surf, Text

Now you see it is completely different

And you can no longer

Edit the text

Now

G to Grab on the Y Axis

Move it to the object

Make sure it is

Where you want and Inside the wall like so

Now Right click on the wall

Or your Object

Come over to the Modifiers Tab

Add Modifier

And we want to add a Boolean

Come down to where it says Operation

Change the Intersect to Difference

Now in the Object

Section here

Left click and Select Text

Which is going to be this

It looks like nothing has happened but if you Right click on the Text and press H to hide

As you see

The text is Engraved into the wall

However, if you try to move it out Before

You accept the Modifier

There will be nothing there

Hit Apply

Once you remove the text

There is the engrave

Now to engrave an Image

You will need the file format of an SVG

You can download them from Google or you can convert it

In my Opinion, it will be better just to download it as an SVG from Google rather than trying to convert it

Once you have your SVG format

Come up to where it says File

Import

Scalable Vector Graphic (SVG)

Just find where

You have your SVG file

And Import

It will import very small

For me I am using the Overwatch Logo

B to Box select and select everything

And press S to scale

And make it bigger

Each one of them is a curve

So we need to convert this to a Mesh Also

Alt + C, Convert to Mesh

Make sure all of it is selected

B to select everything

To connect it all

If you tried to edit it it will just edit one piece

Ctrl + J to join

If you want a High Poly

Engrave

You keep all these fine details

Once you have it Press A to select everything

E to Extrude

And just extrude up

Press A twice to deselect and select everything

R to rotate on the X axis

By 90 degrees

Tab out of Edit Mode

Select Object, Transform

Origin to Geometry

And it is the same as the Text from here

Move up

One on the Numpad

Go to Front view

Move it in place. S to scale

And move it back

Push it inside the wall

Right click on the wall

Add modifier

Boolean

Select Intersect to Difference

And select the Object

To Curve

And Apply

And there we have it

And move it out

The image is now engraved on to the wall

To make it alot easier to see

Change the Material Colour

Make it Darker

Viewpoint Colour

As you see it is there

So I hope you enjoyed todays video

If you did Please leave a like

And if you are new

Please press that Subscribe button as It will allow my channel to grow

And bring you more content like this

So till next time

Have a goodnight

For more infomation >> Blender Guide - Engrave Text and Images to a model - Duration: 8:21.

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Take a glance to Most Advanced World Travel Guide - Duration: 3:33.

For more infomation >> Take a glance to Most Advanced World Travel Guide - Duration: 3:33.

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MSL Guide to Arduinos: Pseudo-Theremin - Duration: 6:32.

Hello, and welcome to the Marston Science Library Guide to Arduinos.

Today, we will be working on the pseudo theremin tutorial.

Our goals today are to learn:

how to use analogRead() function to detect the amount of light from a photocell

Learn about translating notes to frequency in Hertz

Learn how to use tone() to create simple sounds out of the piezo

and learn about the theremin and replicate this instrument

For this pseudo theremin tutorial, the electrical components you will need include

the Arduino Uno board, a breadboard, a piezo,

a photocell, and a resistor, as well as four jumper wires and the USB cable to connect to your computer

In the setup, imagine that we have two circuits: both start and end at the Arduino.

In the first, we take a wire from the 5 volt to the breadboard to provide power.

We then use the same row to connect our photocell to send current through it.

The second leg of the photocell of course will go on a separate row.

The current will then run from the second leg of the photocell to

A0 to send the analog data being collected from the photocell back to the Arduino

We'll use a separate wire to connect this leg back to analog pin 0

The same row needs one leg of the resistor, which is bi-directional,

and the resistor needs to bridge the breadboard to another row that can be grounded.

The grounding wire goes from that role in the breadboard, back to the ground pin on the Arduino

completing circuit one.

The Arduino now has the data it needs to determine how much light is shining.

So for output, we take a wire from the Arduino digital pin 8 to a new row on the breadboard.

This provides data and current.

On this same row is the red wire of the piezo.

The black wire of the piezo should be grounded in the same row as the resistor.

There is more than one correct way to build a circuit.

You could separately ground each circuit, but this is the setup will be using for now.

The first thing we want to do is copy and paste our Arduino code

from the website to the Arduino integrated design environment, also known as the app

I have now copied and pasted our code.

As you can see, int, void setup(), void loop(), analogRead(), and tone()

are all highlighted yellow, as these are functions that the Arduino code recognizes.

We next want to save our code. Go to File> Save

In our code, we will first declare our variables

Integer piezo will be mapped to digital pin 8

Our integer photocell will be mapped to analog pin 0

In our void loop() function, we will ask analogRead to read the value of photocell on analog 0 pin

and turn that into our integer light input.

We will then say that the integer frequency equals 200 plus light input divided by 4

And then we will ask the Arduino to produce a tone on our piezo pin

at the frequency that the light input has requested.

If you ever have any questions about code in the Arduino, please refer to the Arduino reference page:

arduino.cc/en/reference/HomePage

The Arduino sketch is actually really straightforward.

We simply take an analog reading from analog pin 0 to measure the light intensity

This value will be in the range of something like 0 to 700

We add 200 to this raw value to make 200 Hertz the lowest frequency

and simply add to the reading divided by 4 to this value to give us a range of around 200 Hertz to 370 Hertz

Now that we have compiled our code, we can upload to the board. We'll need to connect our USB and upload.

If any of your pins have become dislodged, you may need to fix it

We can now hear that the piezo is giving a certain tone

It changes depending on how much light the photocell is receiving.

And there you have it: a pseudo theremin.

Thanks for joining us!

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