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this is a beginner tutorial on Pioneer DJ Rekordbox, getting started with

Rekordbox, so let's get started with Rekordbox.

consider subscribing if you already haven't and hit the bell button so you don't miss anything

hey guys welcome to a new video. how are you doing I hope you are doing marvelously well

this video is a Rekordbox tutorial about how to get start with Rekordbox

it's a: let's get started for beginners so if you're already familiar with

Rekordbox you can skip this video. what is Rekordbox and why should you

use it? Rekordbox is the management software of Pioneer to use in your CDJ

what you can do of course is slap your mp3 files on a USB stick and plug

them into your CDJ's for example but if you analyze them with Rekordbox and

make playlists you have some more advantages, like for example: if you have

a genre playlist you can select the genres, if you have analyzed the beatgrid

so you know which count is the first count, so you can really easy use the

sync button for example. that is stuff that you can do with Rekordbox. so you

have a advantage when you use Rekordbox what is the difference between Rekordbox

and Rekordbox DJ? Pioneer has a name giving convention that is a little bit

confusing I know there's a distinct difference between Rekordbox and

Rekordbox DJ. Rekordbox is the management software so you can make

playlists, analyze your songs, make sure that the first count is on the first

beat in the beatgrid on your CDJs also, but with Rekordbox DJ

you can perform, so you can play songs with a controller for example. so instead

of using your CDJ's you can use the software Rekordbox as Rekordbox DJ

and then you can perform, for Rekordbox DJ you need a separate license

Rekordbox is free. And to make it even more confusing: Rekordbox DJ is

integrated in Rekordbox it's the same software if you download

Rekordbox, Rekordbox DJ is secretly already in

that software you can't access it because you need a license key for that

if you have a license key then you get an extra option in the software so you

can use the performance mode of Rekordbox and that performance mode is Rekordbox DJ

so here it is getting started with Rekordbox beginners tutorial

we have to download Rekordbox first before we can use it, so we go to the

website rekordbox.com and there is an item on there download Rekordbox 5

for free. yes I agree. download. and we'll now download. we have to unzip the file

that is now unzipped, now we can install it

now we have to fill in our credentials now we are presented with two options

you can choose the export mode or the performance mode. as I stated before the

export mode is your management mode, so Rekordbox and the performance mode is

record box DJ. We'll choose the export mode. Kuvo: no. Rekordbox gives you the

option to install the necessary drivers for their equipment, so their pioneer DJ

controllers, DJ controllers, or your CDJ's or your DJM mixer. but for now

we're gonna skip this. now we have started Rekordbox. let's first explain

what the different screen elements are first of all on top we have the player

then here on the Left we have our playlists and on the right bottom we have

our tracks. as I said before Rekordbox and Rekordbox DJ are in the same

software. you can switch by clicking here to the export mode, the performance mode

in the lighting mode. the lighting mode is new in Rekordbox 5. the

performance mode is Rekordbox DJ. and as you will see that is somewhat of a

different layout than Rekordbox, the management software. the management

software Rekordbox is the export mode

what we can do there are a couple of different ways you can import songs in

Rekordbox. first you can say: file -> import -> and import one track or a folder

or import a playlist. what I'm gonna do now is import a folder. it's really easy

to have one dedicated folder for all your DJ music. the problem is if you want

to move your record box library later on, or move to a new computer (you buy a

new computer for example) it's easier to move that library over if all the stuff

is in one place. if it's scattered all over the hard drive, you have to find all

your individual songs and ... take it from me, that is a

really annoying task. so import folder and I'm gonna search for the import

folder that I want to use. then I'm gonna search for my music. "DJ music" and I have

all my stuff that I want to import in the 2010 folder. let's open it and Rekordbox

starts to import all the songs Rekordbox 5 & 4 have some screen

real-estate problems. you can see over here if you have a bigger screen than me

bigger than 13-inch, you can see it says analyzing one thousand and something

songs. you can also see what he's doing because here over here it says

0 percent and somewhere over here, you will find what he is doing

99%. if it's done you'll see (if you have album art) you'll see the album art here

and you'll see the waveform over here let's first wait for that import process

to complete now that the input is done I'm going to

show you another way how to import songs in Rekordbox. I'm going to Finder

and I'm going to select a couple of songs. and now I'm gonna drag them over

to Rekordbox. and you'll see that Rekordbox starts to import those songs

now let's make some playlists. a playlist is basically a logical grouping of songs

that means that you can group songs in a playlist so you can easily find them for

example you can make a playlist for a certain event or you can make a playlist

per genre for example. you can do that over here on the left side of the screen

over here you see playlists. to add a new playlist just press the plus button and

you are prompted to make a new playlist "my new playlist". make it a name that you

are finding useful. what I do I do a lot of playlists per genre. so

let's make one. let's make an Electro house. what we now can do, is we can

select different items. I'm just pressing the command button and clicking on the

songs. and now I can drag them over to my new playlist, or I can drag some other

songs to "Electro house" and when you look in the electro house folder you will see

Electro house and you will see over here my new playlist. it's really easy to have

some more structure so what you can do is make a folder and I right click on

playlist and I say create new folder. and I say for example what I will do is I

will give it the name of the year so the 2010 directory and you can make of

course another playlist: "another playlist" in that ,or you can drag your existing

playlists over here

by the way it's not a problem to have your songs in multiple playlists for

example "again faster", I can drag that to "another playlist" or I can drag that to

"my new playlist", no problem at all

if you want to find your songs you can search them

you can search with the search box over

here. you can search in a playlist but you can also search through your whole

collection. in my case I want to search in my collection so collection is

selected. now I search for "hello" and all the songs with "hello" will show up but

when I select "another playlist" there is only "again faster" in here. I will search

for "hello", you will see nothing turns up. and if you want to delete your search

you can click the cross icon over here for more videos about DJing and

producing, subscribe to my channel and hit the bell button to stay updated

when we go back to collection, it is possible that you don't see the exact columns

that I have over here. what you can do is right-click on one of the headers over

here, right click and then you'll see that there pops up a screen and in that

screen you can select which columns you want to see. the columns with a V in

front of it those are checked and that means that

these are showing in your overview. let's say that I want to have the "album artist"

added also, I say "album artist" and you will see "Album artist" is added over here. you can

drag those columns if you want to have that somewhere else

if you want to listen to the song you can click on the waveform and then it

will jump to the part of the waveform that you are clicking. in my case you

won't hear anything, because if I let you hear what I have in my collection I will

get a copyright slap on the *wrist* of YouTube so I won't do that. and you can

stop the song by pressing the stop button in front of the track. you can

load a song in the player by double-clicking on the description, not

on the preview, not on the waveform because then it will jump into that part

of the song. double-click it and then you'll see that it is loaded in the player

by the way if you see two players there is an option over here, that you

can switch between and it says now one player so that is at this view

but I can switch if I want to two players then I have two players. one over

here and one over here. and I can drag some song in player 2, if I want to

now you can see I have two songs in/ underneath each other. I can also have a

view of a simple player. that is this over here or I can have the view of a

full browser without any players. I will switch to the one player for now. because

I want to show you something. I have "crazy for love" over here, on the top

you'll see the album art, the title of the song, the artist of the song, the

length of the song, the key of this song. and this is a Camelot key otherwise you

will have a minor or B major or something over here. this is the BPM the

beats per minute. again you can click somewhere on that waveform and it jumps

in the player over here to waveform. when we look at the part below the upper

waveform we will see a large view of that wave. you can even make it

larger if we click over here. and we can zoom out if we want if we click over

here, if this is annoying then we can click it to the left and if

it's not displayed we can click it over to the right here

you can order tracks by dragging them up or down. that's only possible in a playlist, so it's not

possible in the collection. just grab it and move it up move it down for example

so you can make a list in the order that you want

the next thing that I want to show you is hot cues and cue points

the difference between a hot cue and a cue

point is a hot cue is directly, immediately accessible and a cue point

is not. a cue point you can use to mark certain differences in a song between

for example the break or a drop or the intro, the outro and a hot cue you can

immediately access. so it immediately jumps to that point in your song. that way you

can skip parts of the song for example but you can also use it to recall a

fraction of a song and jump immediately back to the point that you were playing

before. you can have 10 cue points in a song and three hot cues. I say three

because on the older CDJs, the CDJ 2000 nexus and the models before, have only

three hot cues, the newer models the nexus 2 and other DJ controls for

example have 8 hot cues. but if you want to stay compatible with the older

players then you have only three hot cues at your disposal. when we want to

set hot cues or cue points we first have to load in a song in the player. in the

1 player mode (and that's over here) in the 1 play mode and we double click on the

description then it will load in the song

and I want to start with the cue points now we are over here, this is the grid of

the song. but I want to go to "cue and loop". now I can say I want to set

cue points for example to mark the difference between the ... between the break

and the drop. so I will play this song

and I want to set the CUE. now I click on "memory". and then the first memory point

is set. how can we see if it's set? well you see on the right side you see memory

is lit up here, if you want to go to hotcues ,what the hot cues are in a song, we

can click this item, but we are now in the memory tab. that is for the cue points

we can set a name for a cue point the first cue point is on the beginning

of the song, Rekordbox sets that automatically. that's the first one, let's

give it a name. names are by the way totally optional. and this is the break

for example. and we can set another cuepoint over here. then we have to drag

again to the right. then say play and now set Cue, so it jumps to the first beat. now

drag it, if you want to the left, then set again memory and you'll see it will show

up here. now we have set a cue point for the drop. but if it is not the correct

point, we made a mistake for example, when we drag the screen again to the left

then we see that right of those names is a X icon. you can press the X icon for

example if I want to delete this point I will say X and this is gone. I will say X

again and now this cue point is also gone. but I

want to set it again, so I say "memory" and I will set it again for the break. now I

can switch between those cue points by saying this left arrow and right arrow

now I jump back a cue point. and when I say left again it will jump back again a

cue point. there's also a X button over here and that of course removes the

current cue point. now let's head over to the hotcues. how to set the hotcues?

I will select the hot cue tab over here so I can see what hot cues I already

set, you see that over here are the letters a b c d e f g and h. what I can

do, if I set a hot cue over here, when I say: that is my hot cue A, then I click

this button and you'll see hot cue A is over here. I wanna set hot cue B for example

over here. let's cue it, no that's not right, I wanna have it here, and I set

hot cue B over here. and I ... when I for example want hot cue C over here. Cue it, C

But, oh, made a mistake. how do I remove them again? again you can press the X button

over here, or there is an X button with the hot cue over here. I'll press this x

now let's export stuff to our USB thumbdrive. I do not go deep into

details about exporting to USB, I made a separate video about exporting to USB

I will link it up in a card above there are some things that you have to

be aware of. I'll put my thumb drive into my computer and you will see, I will drag

the screen a little bit to the left *right* over here you will see that my 16 gigabyte

USB stick is over here. there are no tracks on it, but I can say for example

I want an entire playlist. I want these six songs of this playlist I want to have

them on my USB thumb drive. I'll right-click on the playlist and I'll say

export playlist to my 16 gigabyte thumb drive. then it shows me a message. don't

ask me again. okay. now on bottom of the screen

you'll see a progress bar, now my exporting is done. what I can do is

remove the thumb drive. but don't pull it out of your computer immediately when

you try to eject your USB thumb drive the regular way via Windows or via

the Mac that won't work. your USB thumb drive is taken hostage by rekordbox. you

need to eject it from Rekordbox. there is no other way around

eject it from Rekordbox, by using this button. remove USB thumb drive. I'll click

it. and now I can safely remove my USB thumb drive. and now we can put the USB

thumb drive in the CDJ

it will do nothing now, but if you select USB on the CDJ, then you'll see that

it displays a message "my settings data was found. push the menu button to load

those settings". those settings you can set in Rekordbox. I will go over those

settings in the next video now you can see that we have over here

all the stuff that we set in Rekordbox and in this case I set a playlist, so

we'll go with a scroll wheel to playlist press that and you will see that is

"my new playlist" that I just created in Rekordbox. now I can open a song and play it

don't forget to check out part 2 of this getting started Rekordbox tutorial

if you have a question, leave it in the comments below. don't forget to

subscribe to the channel for more videos like this Rekordbox tutorial and I hope

to see you in the next video. thank you for watching and bye

For more infomation >> Rekordbox tutorial: getting started beginners guide (part 1) - Duration: 22:06.

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NG Spies - Gwent in-depth Deck Guide - Duration: 21:13.

Hi Gwent players, Green Cricket here doing weekly in-depth Gwent guides, chosen by the

community, which is you!

Just leave a guide suggestion below and the one mentioned the most will be selected for

next Wednesday's guide!

This week we analyse Nilfgaard Spies!

We look over the Card and Decklist, a Mulligan guideline

we check out our general gameplay plan and how to play against each different matchup.

At the end, we also look at an example match!

Subscribe if you like what I'm doing and let's head right into it!

The core card of this deck is Emissary, which is placed on the enemy's side of the board

with the spying tag.

Every time we play this, we can look up two bronze cards from our deck, choose one and

play it.

If we only look at the card itself, then we see that is is not that powerful, but our

other cards interact with spying enemies and therefore trigger bonus effects.

Impera Brigade buffs itself for each enemy spy on the board and played afterwards.

Impera Enforcers deal two damage to an enemy, and 2 for every spy played from then on.

This means that as soon as we played 2 of either of these units, every Emissary will

earn us points either as buff through Brigade or damage onto enemies with Enforcers.

So if you could get all your Impera units on the board, then each Emissary would get

you 10 points in addition to playing a bronze unit from your deck.

Infiltrator can toggle the spying tag on any unit, enabling you to trigger the abilities

of our Impera units another time.

Nauzicaa Brigade deals seven damage to a spying unit and if it kills the target, then Nauzicaa

Brigade is strengthened by 4, which enables a decent round 3 finisher, which we talk about

in the gameplay section.

Vicovaro Medic can resurrect a unit from the enemy's graveyard, enabling us to play more

Emissaries because Emissaries always land in the enemy's graveyard and not in ours.

Alternatively, we can also steal big units, which often comes handy, when you play against

Skellige.

Ceallach offers another way to create Emissaries because when you play him, you can choose

to spawn either an Assassin, Ambassador or Emissary.

By playing him together with Emyr and then using Decoy onto him, we can generate 3 Emissaries

already.

Three Emissaries played from our deck in addition to 3 Emissaries we can revive with Vicovaro

Medics is more than enough to thin through all our Bronze cards.

This is also the reason why Assire plays a big role in this deck because she can put

key cards into our deck in round 3 like Nauzicaa Brigade and or Infiltrator.

Joachim is a 5point spying unit, which buffs one of our bronze and silver units by 10 and

is best used in round 3, when you thinned so much, that you know exactly what you will

get with him.

Cantarella is a simple spy, but if you play her onto a board with some of your Impera

units, you will not lose as much value as you typically would with a spy.

Iris is your round 3 joker, especially if you have access to Nauzicaa Brigade, which

can destroy her for a big value push.

Dandelion lets you draw your remaining gold and silver cards in round 3 after you thinned

out all your bronzes, Igni is in there for solid value, and Menno does four damage or

lets you destroy a spying unit.

Menno is best used together with Infiltrator, who toggles the spying mark onto the biggest

enemy unit so that Menno can destroy it.

Rainfarn is your spy access card, able to get you Iris, Joachim, Cantarella or Emissaries.

Typically you keep him for round 3 to do a big push together with Joachim, but getting

Cantarella in round 2 may be crucial as well.

Especially if the opponent plays spy from hand.

In that case, Rainfarm will prevent them from drypassing because you are 5 points ahead.

Now let's look at the Mulligan.

Cards you want to keep are: Caellach and Decoy to get those Emissaries

onto the board and to start your spy chains.

One Emissary if you have Caellach or two Emissaries if you don't, to be on the safe side.

Impera Enforcers are good to have on hand because you need to play them pro-actively,

while Brigades also work in retrospect.

2 Vicovaro Medics on hand are good as well, so you don't run into the risk of getting

presented with two of them after playing an Emissary.

And gold cards are always useful.

Cards you want to get rid off are: Impera Brigade, since you want to play them

through Emissaries.

Infiltrator, because you want to look it up in the later gameplay to mark a good Menno

target and there is simply no space for them in your starting hand.

Get rid of Cantarella, Iris or Joachim if you have all three of them so that Rainfarm

can pull one of them in round 3.

The general idea of your round 1 mulligan is to enable you to get all those bronzes

on the board, so you are sure to draw your big cards in round 2 & 3 and to enable Assire

to put back exactly the cards you need to re-access them.

This ties closely into our gameplay plan.

We split our gameplay into two phases: The first one is our Spy-Engine and thinning

phase and the second one is our big unit push phase.

In the ideal case, we can split the rounds into two, each one featuring exactly one of

those phases.

Round 1, therefore, would be our Spy-Engine & thinning phase.

We put Enforcers onto the board and then create as many Emissaries as possible through Caellach,

Emyr into Caellach and Decoy onto Caellach, therefore pulling even more Emissaries out

of the deck.

Through Enforcers we then kill some Emissaries, so we can resurrect them with Vicovaro Medics

to thin even more.

If you have two or more Vicovaro Medics left in the deck, then I would hurry to get an

Emissary into the enemy's graveyard, so you don't run into a situation where you draw

both Vicovaro Medics, and you don't have any targets for them.

You can also use Nauzicaa Brigade to kill off an Emissary, so it becomes strengthened

for round 3.

Some Phase 1 tips: Using Infiltrator onto a 7 point unit enables

Nauzicaa Brigade to hit for full value.

If your Impera Brigades and Enforcer engines survive until later stages of round 1 and

you are ahead, then you can consider playing Cantarella, because it will trigger all your

engines getting you into a position where you have card advantage and are ahead.

Either the enemy plays their spy as well, getting you ahead even more, or you'll secure

yourself card advantage for round 3 and maybe pushing the enemy out of the round.

Igni in a short round 3 often struggles to get targets, so use it to push even more in

round 1.

Round 2 we either drypass or play Assire if the enemy drypasses, to get Nauzicaa Brigade

back into our deck and to mess with the enemies graveyard, by (for example) putting our dead

Cantarella back into their deck.

Round 3 is our big unit push phase.

Iris is one of our biggest point generators, so we need to set up the board for her.

At this point, we should only have one or two bronze cards left in the deck, ideally

the one we put back with Assire.

Therefore Dandelion: Poet will have a very very high chance to draw us our gold and silver

cards while putting another Iris target on the board.

As soon as we have three units on the board, we play Iris (or get her with Rainfarm) and

then follow up with Joachim (or Rainfarn into Joachim) to get Nauzicaa Brigade from the

deck, making this a 19 point play alone.

Also, Nauzicaa Brigade will destroy our Iris, further buffing up our units by 25 points

in total.

If you think that the enemy can destroy Iris, then you should wait to play her until you

have enough units on the board.

Keeping Menno Coehoorn is a good idea as well because sometimes enemies try to buff up Iris,

so nauzicaa brigade can't kill her, but Menno will always be able to trigger Iris.

Menno is our second big value push card, by using Infiltrator to mark a big target like

a big resurrected Greatsword and then using Menno to kill it.

Summarized, we would like to have following cards in the deck/hand in round 3:

Dandelion: Poet, Rainfarn, Menno Coehoorn, Joachim, Iris, Infiltrator, Nauzicaa Brigade,

Vicovaro Medic.

I've added the Vicovaro Medic because he provides us two Iris targets and he always finds a

decent target to resurrect in the enemy's graveyard providing you with decent points.

Let's look at the matchups and how we need to adapt to them:

Greatsword This is probably one of our best matchups.

You can disrupt their Ship-Greatswords engines by placing your Emissaries in between them

saving some damage from the Enforcers.

Instead, use your Enforcer shots to kill off a newly placed Greatsword to further delay

their setup.

If their setup gets disrupted by your Emissaries and Enforcers you will be victorious in a

long round, so fully commit to that.

Also, keep Vicovaro Medics to steal their big buffed up Greatswords before they can

play them.

If you won round 1, you should do this in round 2 already, so they can't use their Freya

in round 3 before you can utilise your Medic.

Veterans They have consistent high-value output, but

in a long round, your spies can overtake them.

Get your Enforcers onto the board early, so the chance of surviving their Tuirseach Hunter

damage is higher because often they want to finish their Veteran setup first, even though

Hunters would receive the buff afterwards as well.

Like in the Greatsword matchup, keep your Vicovaro Medics so that you can destroy their

graveyard in combination with Assire.

If they can't resurrect their big units in round 3, you will have an easy time with your

big plays.

Coinflip Elves Theoretically, they will have a better long

round, but if your Enforcers can kill off all the little elves like Elven Scout, Elven

Mercenaries, Wardancer and such, then Vanguards won't find that many targets to buff, giving

you the edge again.

Your enemy knows that, which is why they will utilise Ida and Cleaver to get rid of your

Enforcers.

If they manage to do that and already have dropped a lot of Elves including Aelirenn,

then consider passing, because your setup is not complete yet and they already have

wasted some elves.

In late game try to line up some Elves with Enforcer and hit with a double Igni.

Alchemy Alchemy is a pain to play against because

your Enforcers won't be able to stick to the board.

If you are on red, then get all your Enforcers out and let them be killed by their Witchers.

Then you can pass one card up, enabling you to start fresh without the extra points the

enemy has already gathered.

Before you play your Impera Brigades assure that there are three spying enemies, so they

are not able to kill them with only one witcher.

Mirror Match The key is to get more Enforcers onto the

board than your opponent, so get them out asap and use the shots fired from your Enforcer

to kill off the ones of your enemy's.

Use your Vicovaro Medic to steal the enemy's Nauzicaa Brigade to deny them some points.

Putting back your Cantarella from their graveyard into their deck can hinder your enemy's round

3 strategies if they run cards like Dandelion Poet or Vilgefortz.

Handbuff They have some really good value plays, but

you can defeat them in a long round.

Get your Enforcers on the board, while they are doing their setup and then push with as

many spy engines on the board as possible to secure the round.

If your enemy passes after your Enforcer setup, then pass and play a long round 2, where you

push as much as possible.

You should get enough points onto the board to bleed your enemy of the handbuffed unit,

which will win you round 3, so keep a big push tool like Rainfarn, Joachim or such.

Use your Enforcers to line up your enemy's units and hit a double Igni, but Igni onto

a single spotter is also okay if you use Vicovaro Medic to revive it on your side of the board

for a 24 point play.

Deathwish Get your Enforcers out early, before an enemy

Cyclops can get rid of it.

Other than that, you can follow the normal gameplan, because in a long round you should

be able to win it.

Beware that Cyclops can easily trigger Iris for you, so only play her, when you have five

units on the board.

Nekkers Playing Emissaries in front of Vran Warrior

allows you to use Enforcers onto a different target and also forces your enemy to play

more Consume units to complete their setup.

Push in round 1, because your engines provide really good value, and your spies will disrupt

them.

If the enemy passes, then push round 2 and bleed them of as many key cards as possible.

Use Assire in round 3 to disrupt their graveyard and to put Slyzard targets back into the deck,

so they may be able to play Nekkers, but they are not able to eat all of them.

Henselt Use your Emissaries to destroy Crewmen Pockets

and play Enforcers early, because Henselt will try to focus them down.

Chaining spies enable your Enforcers to get rid of some of the machines, and by using

Enforcer Damage, you can line up a lot of machines so that you can hit a big Igni.

Don't play Cantarella until Thaler has been played or Dun Banner will jump out of his

deck.

Other than that, play the long round and utilise your big value push tools to overpower Bloody

Baron.

Foltest Swarm A long round is good for you and your opponent,

but they will out-tempo you in the end, so pass after you thinned through your Bronzes

and you feel a Yennefer or Foltest is about to hit.

If they play Siege Support, then get rid of them asap, because they will also buff up

all your spies played onto the board.

Enforcers can help here, but also Infiltrator in combination with Nauzicaa Brigade.

Assire can put back their Blue Stripe Commandos to prevent Dijkstra from creating value.

And now let's look at an example match!

For more infomation >> NG Spies - Gwent in-depth Deck Guide - Duration: 21:13.

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[THAISUB] Bangtan Contents Guide (คุณเป็นมี่เลเวลไหน?)- BTS COMEBACK SHOW HIGHLIGHT REEL Part 1 - Duration: 4:22.

For more infomation >> [THAISUB] Bangtan Contents Guide (คุณเป็นมี่เลเวลไหน?)- BTS COMEBACK SHOW HIGHLIGHT REEL Part 1 - Duration: 4:22.

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[3.3 HC] Sunder Slayer Budget Build Guide - League Starter - PoE Incursion [german / deutsch] - Duration: 18:13.

For more infomation >> [3.3 HC] Sunder Slayer Budget Build Guide - League Starter - PoE Incursion [german / deutsch] - Duration: 18:13.

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A Grad Student's Guide to Avoiding Plagiarism - Duration: 13:29.

Plagiarism, Paraphrasing, and Patchwriting: Using Sources Responsibly,

A Guide for Students. Plagiarism is a term that refers to a variety of academic

infractions ranging from the careless or incorrect use of sources to deliberate

cheating by the theft of intellectual property. As you can see here,

according to Georgia Southern, a range of activities can qualify as plagiarism.

Plagiarism includes but is not limited to directly quoting the words of others

without using quotation marks or indented format to identify them, using

published or unpublished sources of information without identifying them,

paraphrasing material or ideas without identifying the source, unacknowledged

use of materials prepared by another person or agency engaged in the selling

of term papers or other academic material. Although most students would

never consider deliberate cheating of the sort described in this last bullet point,

they still may find the other rules governing plagiarism to be

difficult to keep straight. The problem tends to increase with research-based

writing. This presentation will help provide you with guidance in navigating

the waters of writing with sources.

One scholar explained, "Although most students can define

plagiarism acceptably, 'taking someone else's words or ideas and using them as

one's own,' they often have a difficult time applying that definition in real

situations." Does this sound like a problem you've encountered? One student

says, "Everything about plagiarism seems so vague...there are so many exceptions."

What may be confusing Robert here is the fact that there is no one correct way to

use a quotation or write a paraphrase. Writers even have options on how to

introduce material from a source or include material in parenthetical

citations. Another student says, "If you read a paragraph and summarize it in

your own words, I don't feel that's plagiarism. I mean that's not copying

word-for-word. If you, you know, use a direct quote, you have to, you know, cite it."

Gina's words reflect that she shares what may be the most common

misunderstanding of students working with sources: they assume that changing

the wording of the original source a bit is enough to avoid the accusation of

plagiarism. It isn't. When you use material from a source, unless it

qualifies as common knowledge found in many sources, you must either directly

quote the author's exact words, indicating the quotation with quotation

marks or block format, or completely paraphrase by changing both the author's

wording and sentence structure. In either case, quoting or paraphrasing, you must

document the source of the material with an in-text citation. Jennifer says, "In my

case...plagiarism was unintentional...I didn't understand the text." Another

problem students frequently encounter occurs when they try to use sources

containing complex or nuanced arguments along with disciplinary jargon. It may be

tempting in such cases to adapt chunks of the author's original prose into your

paper, but such a practice frequently crosses the line into plagiarism. A good

rule of thumb is "Don't use a source until you can clearly explain what the

author means to another person." If you can, you're much less likely to

plagiarize. In Jennifer's case, she did not mean to break the rules, but she did

so unintentionally. Unfortunately, to many academics,

ignorance of the law is no excuse. What Jennifer did when she inadequately

paraphrased her source is what many students do when they are struggling to

write an academic paper with sources. Composition Studies scholar Rebecca

Moore Howard realized that most students want to handle sources responsibly but

are often confused by the rules governing plagiarism. She identified a

coping mechanism such students employ, one which she called patchwriting. As I

describe it, you may recognize the strategy as one you've used yourself.

What is patchwriting?

It's copying from a source text and then deleting some

words, altering grammatical structures, or plugging in one-for-one synonym

substitutes. Has this happened to you?

Howard identified several reasons students patchwrite. For example,

students do not understand what they are reading. Often students resort to

patchwriting when they have not grasped the complexities of the dense academic prose

of peer-reviewed journal articles and other academic texts they are expected

to use as sources. Another reason is that patchwriting can be a gesture of

reverence. Howard argued that students admire the language of the source and

strive to imitate it; hence, they patchwrite, often while citing the source.

Howard also stresses that patchwriting is a step in the learning process:

"Students are attempting to join the academic community by merging their

voice with that of the source as a way of collaborating with its language and

ideas." Although Howard understands students' motivations, she also warns that

patchwriting is a transitional writing form; it is never acceptable for final-draft

academic writing. Academic writers are expected to

demonstrate an understanding of the texts they cite. One of the ways you can move

past the need to patchwrite is by paraphrasing correctly and completely

rephrasing author's ideas in your own voice while still citing the source.

Patchwriting, while understandable for students learning how to understand and

handle sources, often is identified by professors and other knowledgeable

readers as plagiarism. Do not rely on patchwriting in your papers. In one of

her books, Howard explains that early in her career, she gave the following

assignment to a class. Here is the assignment she gave: to read a selection

and consider its implications not only for a reading of Genesis but also of

Plato's Phaedo. Here is a short section from the original source Howard assigned

and expected her students to use in this assignment. These are the author's exact

words: "Such 'story myths' are not told for their entertainment value. They provide

answers to questions people ask about life, about society, and about the world

in which they live." Here are some examples of some of the attempts of

Howard's students to fulfill her assignment using the quoted material

from the previous slide: 1."Specifically story myths, are not for entertainment

purposes, rather they serve as answers to questions people ask about life, about

society and about the world in which they live." 2."Story myths provide answers to

philosophical questions about life, society, and the world."

3."Davidson explains that story myths answer questions people ask about life,

about society, and about the world that we live in." 4."The

first type of story myths, which are used to explain a principle or answer a

question about life, society, and the world." As you can undoubtedly tell,

although none of these samples is exactly like the original, every one of

these examples of Howard's students' writing contains unquoted wording that

is very close to the original--too close. In her book, Howard includes many more

similar examples from the same class. These are only a few. It seems clear that

the students were not trying to cheat-- after all, they were all using the same

source, one that Howard had assigned to the entire class. Several of the students

even named Davidson as the author of the source. However, technically, they could be

considered guilty of plagiarism. They were patchwriting, but patchwriting,

though understandable. got these students in trouble. One tip to avoid

patchwriting is to make sure that you fully comprehend your sources. One way to do

this is to carefully read your source-- preferably several times--and then

putting aside the source, try to paraphrase sections without looking at

the text. Then go back and look at the text and compare what you wrote to the

original. Doing this may help you understand difficult concepts in a way

that will increase the accuracy of your paraphrasing. Another tactic is to check

the professional literature for a review of the source in question.

Reading a review or article which refers to the source may help you comprehend it

and write about it with more confidence in your own work. Doing this will

decrease the likelihood that you will have to depend on patchwriting.

Turnitin, a well-known example of plagiarism-detection software, has been made

available to Georgia Southern University instructors, and they may opt to use it

in some of your courses. While the idea of plagiarism-detection software makes

many students nervous, if your professors activate Turnitin, it can be a useful

tool as you work with sources in your writing. Your professors may encourage

you to submit your own work to Turnitin and see your own originality report.

In this way, you can often identify areas that need more extensive rewriting to

avoid patchwriting or plagiarism. Here are a few additional reminders: carefully

review the rules for quoting and paraphrasing in your handbook or on a

reputable site such as the OWL Purdue. Ask for help should you be confused by

the rules of the documentation style such as APA, MLA, etc., you are expected to

use. Please note that like text, images you find in articles, websites, books, etc.,

usually need to be cited when you want to incorporate them into your writing.

Here you see listed the sources used in the preparation of this presentation

documented in APA style. Moving past the need to patchwrite is not something

most people can do all at once. Like any aspect of learning, it takes practice.

Remember, however, that the University has resources that can provide help. You're

not alone. Last, it's important to realize that learning to understand complex

sources and handling them responsibly and

ethically in your work are skills that contribute to your ultimate membership

in the wider academic community.

For more infomation >> A Grad Student's Guide to Avoiding Plagiarism - Duration: 13:29.

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Tokyo Haneda Airport (HND) – International Terminal - Arrivals and Ground Transportation Guide - Duration: 8:45.

Hipfig Travel Channel offers DIY travel video guides for more than 25 cities in

Asia, US, and Canada. If you like this video then subscribe, give us a thumbs up,

or a comment. Welcome to Hipfig'sTravel Guide series

on Tokyo, Japan. In this video we'll share our experiences with Haneda Airport also

known as Haneda International Airport and Tokyo International Airport. Use this

Haneda Airport guide to help you with your smooth travel through Haneda

International Airport. Haneda Airport is the older of the two

main airports in the Tokyo area; the other airport being Narita International

Airport. Haneda Airport is located less than 30 minutes south of central Tokyo

it handles both domestic and international flights. International

flights fly in and out of the international terminal building. Domestic

flights use terminals 1 and 2. International passengers arriving at

Haneda International Airport will arrive in the international terminal building

Follow the clearly marked signs to immigration and customs once you

disembark your plane. Haneda Airport signs are in English and in Japanese. The

first place you'll encounter before immigration is the quarantine counter. If

a medical form was distributed on your plane then fill in all required fields and give

it to the official in the quarantine counter. Once you pass the quarantine

counter then proceed to immigration. If you're not a citizen of Japan, fill out

the disembarkation card given on the plane. Once you're complete immigration

you can follow the signs to baggage claim. Get your checked baggage in the

baggage claim area and then proceed to customs. An inspection may be required

depending on where you're arriving from. Make sure to fill out your declaration

card and give it to the customs officer once in the customs area. Once you leave

the custom area proceed to arrival hall also

as their arrival lobby. If you're transferring to another international

flight then after you disembark your plane walk to the security checkpoint

for international connections. It's located in the arrival concourse on the

second floor. Just follow the signs for international transfers. If you're

transferring to a domestic flight you will follow all the arrival procedures

of the international arrivals but after customs you'll need to transfer to the

domestic terminals 1 or 2. There are several ways from the international

terminal building to domestic terminals 1 or 2. There's a free shuttle bus

which operates frequently between all the terminal buildings but you'll have

to go outside of the security check area and then go through security again at

the new terminal. To get to the free shuttle buses to the domestic terminals

take the elevator or escalator down to the ground floor to bus stop number zero

of the International Terminal. If Tokyo is your final destination then continue

to the arrival lobby. In the arrival lobby you'll find a currency exchange

counter and an ATM on the left and there's even a shower room if needed for

a small fee. There is a tourist information center on the right-hand

side as soon as you get in to the arrival hall. Haneda Airport has many

electronic displays providing information for all sorts of public

transportation into the city. Haneda Airport offers lots of different kinds

of bus services to Tokyo. Check bus schedules and purchased tickets before

boarding the bus at the ticket counter or the ticket vending machines at the

arrival lobby. At the arrival lobby bus ticket counters are on the left side and

the ticket vending machines are on the right side. If this is your first time we

suggest going to the ticket counter and as they can answer your questions. to get

to the bus stops follow the bus signs in the arrival

to the other end then take the elevator or escalator down to the ground floor

and wait at the correct bus stop number for your bus. Information is in English

and Japanese. If you would like to take a taxi

follow the taxi signs and go down to the ground floor using the escalators or

elevators go outside the curb and look for the taxi queue. It's near number 22

an attendant will direct you to your taxi. A taxi will cost you around five

thousand to eleven thousand yen which converts to about 50 to 100 US dollars

or more depending on the destination and time of day

there is also a surcharge during the late night typically 20% between 10:00

p.m. and 5:00 a.m.. A fast and convenient way to get into the city during peak

traffic time is by monorail or train. The Tokyo monorail connects Haneda

airport with Hamamatsucho station on the jr yamanote line. the Yamanote line

is a circular line which connects major areas in Tokyo like Shinjuku, Tokyo

Station, and Shibuya. Although the tokyo monorail is not a JR line

it's covered by the jr pass and there is a jr counter next to the monorail

entrance if needed. They're open from 6:45 a.m. to 6:30 p.m.. The Keikyu train

line is located on the opposite side of the Tokyo monorail. The Keikyu railways

connects Haneda airport with Tokyo's Shinagawa Station and that Asakusa

subway line as well as the Yokohama and Kanagawa Prefecture. You'll find the

ticketing machines and information center near the Keikyu train entrance

along with a route map and times. To buy a ticket in cash, use the ticketing

machines. Find your destination and the corresponding station on the map above

the Machine. Press the language selection button and select the language you need

press the ticket button. Press the fare button for your destination indicated in

the map. If you're unable to find the fare search by station name

if you need help ask the information counter

the vending machines do not accept credit cards. It's always a good idea to

have local currency, yen, on hand. Once you have your ticket in hand follow the

signs for either the monorail or the Train and go through the entrance. The

keikyu line entrance will take you to the underground Haneda Airport

international terminal station. The monorail entrance will take you to the third

floor Haneda Airport international terminal station. Some hotels around

Haneda Airport offer complimentary airport pick-up and drop-off. Follow the

signs for the free shuttle to domestic terminals. By the way there's a Lawson

convenience store on the ground floor of the International Terminal if you needed

anything. The free domestic shuttles come at

regular intervals and it first goes to terminal 2 then terminal 1. Exit at terminal 2

for the hotel shuttles. Our hotel shuttle picked us up in a parking lot between

parking lots p3 and p4 just across the street from terminal 2. Currently this is

the only place where hotel shuttles can park to pick up their passengers. FYI

there are other things that might be interesting at the airport if you go up

to the third floor from the arrival lobby. You'll encounter the "Edo Butai"

event stage, and the "Edo Ko-ji" restaurant and shopping area which is is

designed like an old Japanese town. There's even a planetarium. Haneda International

Airport has made every effort to make an efficient, convenient, and pleasant travel

experience for travelers. It's highly recommended. Happy Travels. Go to hipfig.com

for more information or go to our Hipfig Travel Channel on YouTube and

be sure to subscribe for regular updates

For more infomation >> Tokyo Haneda Airport (HND) – International Terminal - Arrivals and Ground Transportation Guide - Duration: 8:45.

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BEST Water Main Lineup With Fuguki | Naruto Online | Guide - Duration: 7:31.

Hello guys

This is water main best lineup video

For more infomation >> BEST Water Main Lineup With Fuguki | Naruto Online | Guide - Duration: 7:31.

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hollow knight the delicate flower guide - Duration: 12:42.

hi guys this here is kuro and welcome to hollow knight

and this is a guide to the most annoying quest in hollow knight

if you asked whys that light teleportation portal marker there its for the after the quest is finished you need to come back to the grey mourner so yeh

this is the fastest way to the queens castle

dont mind me taking a hit,it is important for you to have 1 mask/hp left cause short cut everytime you die

back to the grey mourners place oh and i actually went to the elder to give him the delicate flower,

another benefit if you have 1 hp left is to equip the fury of the fallen

which I'll show you later with my other charms equipped

forgot to mention that my mic's broken so I had to do all the trouble by typing the text

ok quest starts now

ok here are my charms that you would need 1st is the obvious compass cause if you get lost you have this thing

2nd is the fury of the fallen hence why i needed that 1 hp recomendation

3rd unbreakable strength cause you would die

4th and 5th are the dashmaster and sprinter for full movement speed and last is the mark of pride for long range purposes if you dont have the other rangy thing that sends long slashes

ovoid these 2

ok heres some tricky parts if you aren't careful you gone straight back to that grey lady

I recommend jumping over them or use the spirit vengeance, do not dash through him he will explode and sent you back to lady grey

slash these type of guys with your unbreakable strength and fury of the fallen this here is a cake walk

even this upgraded mosquito,also they explode after dying

so keep moving

you can ignore them but i kill them just in case

this part is simple use the higher ground cause its faster that way

oh dont forget that there are 2 of these mosquito, one right in front two below you

dont do what i did cause its not 100 percent successful when using vengeance and you need that soul for the other area

always aproach below on this guy cause if you don't he will spit that orange acid and locking you with that fly

oh and I died here kill count making this video: 02 atm

if you are going through the fungal waste,to the safest rout,I suggest you use the spirit vengeance cause it will screw you up thinking its a normal enemy

and it explodes on you're face,speaking from experience

and also this is my biggest regret,you will see why in the later

if you are going through here kill those balloons cause they can put you in an awkward position and kill you in you

the process

also kill them for soul cause range purposes

skip to 4:44 if you dont want anything to do with that dude

I visited him cause i made the 3 charms unbreakable

i also checked his mind if he thought some new dialogue would show but i was wrong

nothing to see here

this is easy,there are two ways to do this one jump and slash down on his head if you dont have monarch wings,2nd is monarch wings

here is annoying and here it was my regret

i literally saw that but i was focusing too much of the green thing that explodes and forget that shroom was there

kill count : 3

brb ill be back to another location

if you want to go through this path right here don't dash through the worms and don't get locked with the exploding bug

cause death will yank your chains bruv

also dashing through the worms will kill you even with the shadow clock on btw

the monarch wings save though

don't be fooled by that fat thing,speaking from experience do not run directly when its killed it will send two babies to kill you

kill count atm: 6

oh and that statue from the left get it for more souls

there is one rule on this fog canyon,and that is to NOT kill the giant jellyfish with out a wall

the rest is ez

just dont slip

this area be careful if you use the soul of vengeance cause in a specific range you will kill the giant jelly fish, and it will kill you like a jumpscare

death count : 13

just dash to your hearts content,just dash

this right here,I knew I screwed up

deth count 14

quick note if you killed both of them dont worry theres another one on top of this cave here

skip to 8:46

ok we are back where we left off

and i died, DEATHCOUNT35

ok back

just wanted to kill that jelly lord

not falling through there

*silence*

YES FINALLY

dont jump twitchy fingers dont jump

ok we finally made it to the queens garden

i think we might need to charge our slash attacks

welp nvm then

for the first time i reached this far

we are too op

checking map cause im lost

ok i found the way

ok the thorns of agony

use your platforming skillz to test from here with 1 hp wtih a point to no return

and we are done

kill count todays recording: 36

and here is the handy dandy teleporty yeah

mission accomplished

kill count before recording: more than 700

and this is what i get after i finished this quest

ok thanks for watching this guide video bye bye

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