I've been thinking about buying a cargo ship is the freelancer basic goodbye how
does it compare to other cargo ships
welcome to another installment of a star citizen's ship buyer's guide
what's up citizens this is subliminal here again and today we'll be discussing
the features functions and benefits of the misc freelancer base with a
comparison on how those features ranks amongst competing ships so you can make
an informed buying decision let me know what ship you'd like to see next down in
the comments the ship with the most up votes will be featured in the future
episode what's that out of the way let's get to
it the freelancer base is a medium sized cargo ship manufactured by none other
than Musashi industrial and star flight concern or miss for short misc is a
human based company out of the Centauri system founded in 2805 the freelancer
base is one of four freelancer variants the freelancer max derp and miss are
also available be sure to check out my buyers guides on those in the
description the misc freelancer is primarily a long-range cargo hauler
designed for shipping major corporations goods around the verse however its
modularity and versatility as well as its considerable firepower have seen it
fill a number of roles including use as a smuggling ship and a long-range
Explorer the freelancer base is currently flight ready it is available
on the pledge store for purchase and upgrade for one hundred and ten dollars
is part of the game package four hundred and twenty five dollars earned on
average sells for one hundred and twenty eight dollars on the grey market it is
not currently available for purchase with in-game credits with that out of
the way let's see how it compares to other ships you might be considering for
comparison I have hand-picked 17 ships that I think could possibly be
considered by someone looking to purchase a freelancer base the following
slides will feature the current ships value and rank along with the names and
values of the worst and best ships a Google sheets document with those ships
and data are linked in the description this information is sourced from
multiple sources some with conflicting data I've chosen the data that I think
is accurate information and thoughts reflect the current state of the ship
and the persistent universe not what will be possible in the future now let's
see how it stacks up to the competition the freelancer comes in around 220,000
kilograms it has a max crew size of five a large cargo capacity of 66 SCU it
features a max y'all pitch rate of 65 degrees per second an SCM speed of 205
meters per second a decently fast 1005 meter per second top speed has over
19,000 hit points across its body its shield generators can withstand just
over 12,000 hit points of damage its guns do just over 2,000 damage per
second and they have a theoretical DPS of over 2,200 it should be noted that
DPS only matters if you can hit your target it's missiles do just over 10,000
damage its fuel tanks hold 18,000 gallons of fuel its Odyssey quantum
drive gives it a great 74 mega meters per second quantum speed and a range of
107 Giga meters so it can travel from port al-azhar to hjerson 3.3 times
before needing to refuel quantum travel from $4 r2 Hurston will take you about 7
minutes and 14 seconds and leaving hearses atmosphere will take you about 4
minutes now let's talk about its firepower the freelancer base packs to
PC to dual s3 mounts with 2 tarantula GT 870 mark 3s each east tarantulas have
550 to physical damage with 47 rpm or total of 432 DPS and the 3800 meter
range in the rear the freelancer has one-man turret with two sides to em for
a laser autocannons these in forays have 320 energy damage with 50 rpms for a
total of 267 dps and a 2700 meter range in addition its wings hold 2 sides for
MSD for 2-3 missile racks with 2 size 3 or
stories each arrestor threes our cross-section have 1500 mix damage a
3.89 second lock time in over nine thousand meter lock range it also has
two size three MSD three two two missile racks with two sides to ignite two's
each ignite tubes are infrared have 948 mixed damage and a one point six eight
second lock time and over a fifty five hundred meter lock range this is a total
of eight missiles let's talk about components the standard components
available on the freelancer base are as follows it has one size too great see
civilian class daybreak powerplant - sighs - gracie civilian class frost
star e^x coolers one size - grade C civilian class Odyssey quantum drive
with an 18 second cooldown after long jumps and last but not least we have two
sides to grade C military grade 5 ma - Molly shield generators let's take a
look at the interior the freelancer base features a cargo bay big enough to
comfortably fit at least three grey cat B TVs
- Drake dragon flies to a open noxes or 54s see you in the rear the rear turret
access is located at the rear of the cargo hold
to the left and to the right are the components mentioned earlier moving on
we have a second cargo hold with the remaining 12 scu of cargo space and a
topside access port the living quarters feature an expresso machine a poor side
airlock for bunk beds a non-functioning MFD and a head the cockpit comes
equipped with two engineering C's with one MFD each
a co-pilot seat with five MFDs
and a pilot seat with five MFDs although two are barely visible under your arms
it should be noted that the freelancer does not currently come equipped with an
eject feature there's also a known bug that some ships with ladders have in
three-point-four called the ladder of death it is best to enter and exit
through the cargo hold of the freelancer to avoid being murdered if you have
cargo inside walk around the right side enclosing the misc freelancer base is a
great medium sized cargo ship its pros are a large sixty-six scu of cargo
capacity it's nimble for its size as fast quantum speeds has a long QT range
and it has room for all of your friends it's cons are reduced visibility from
the cockpit its missile payload is subpar has a low max speed currently has
no ejection feature and a homicidal ladder so is it worth a buy with the $10
upgrade from the Cutty black for an additional 20 scu of cargo capacity it
may be a good option for the citizen interested in a profession and trading
in turn you lose some ability to be able to defend yourself this may not be an
issue for the citizen who has friends to play with it should be noted also that
the freelancer max is only $40 more for almost double the space and better
weapons but ultimately that decision is up to you did you like this guide like
it subscribe by hitting the bell and comment what ship you'd like to see
featured in the next episode of the star citizen ship buyer's guide until next
time citizens I'll see you in the verse
you
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