Chủ Nhật, 28 tháng 1, 2018

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you

For more infomation >> Free Guide trip with Gary Senft - Duration: 0:41.

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PoFV Play to Win. Definitive pofv guide - Duration: 23:53.

Okay, Let's do this!

Hello! Versus shmups are such a rare and yet - important sub-genre that letting them to die out without a fight is unforgivable and would be irreversible.

I couldn't stand it anymore and therefore we have this video.

I'm really insane and this is easy to follow guide on how to win your first phantasmagoria match.

To start, you will need to find someone to play with.

You can either ask few of your acquaintances via direct messeges, join the conference with a dedicated pofv sub-chat, or participate in the tournments,that happen from time to time.

And do not ever attempt to ask in general touhou or shmup chats unless you can withstand heavy trolling on everyday basis and unless you can expertly insult the mother the JESUS HIMSELF.

Now, say you got lucky and found yourself a delicious opponent before dusk.

The next questions is "what" do you play.

I mean, PoFV, sure, but as this game is nothing like this game so is the pofv a lot more contradictory than it looks.

First of all you have to choose the girl or ~pool~ of girls that you are going to use.

There are two key factors: the absolute strength and a the comfortable speed.

Though the relative strength in the individual matchs can be changed by the differences in experience, knowledge and skill of participants, the absolute strength does exist and always crucial for PoFV.

There are six girls that you can pick: Reimu, Marisa, Youmu, Lyrica, Komachi, Eiki.

And three girls that you should never pick if you want to win: Merlin, Aya, Yuuka.

Those six are the great pool to start learning the game.

But you still could loose a lot.

Chances are it's because the speed of some of them doesn't feel right for you.

That's where the second factor comes into the play.

Check them to choose exactly with which you would feel comfortable, after that dodging itself will come naturally to you.

The next topic is whether or not you are going to use one girl or change them every set.

There is no sound argument to choose any of this options, so you should pick one that looks more fun for you.

If your opponent argues that your way is wrong, politely but firmly refuse to change it.

He knows nothing of what he is talking about.

However you should know that western tournaments often use system of 1 character per set and therefore you would have to pick 3 different girls for a full bo3 match.

It's done as an attempt to "fix" balancing issues of the game.

The last topic that will define the gameplay is the difficulty.

The rule of thumb is simple - unless it's impossible choose lunatic!

Decrees of difficulty increases the boring beginning part of every (EVERY!) pofv round.

It also changes the balance, rendering some of fine characters as useless and some of barely acceptable as great.

And more importantly it changes the strategic and tactic approach in handful amount of match-ups.

There is no reason to waste your time on playing and learning categories that aren't taken seriously by most of the players.

Now, that you are on the battlefield all pumped up and ready to win,

How do you do this?

great question!

The hard part of the narrative is coming

Victory in pofv is a matter of probability.

The last is affected by the efficiency of three main actions that you can execute in the game:

the reflection of bullets, dealing with bosses and dodging.

Greatly excel in two of those areas and you can ignore the third - the probability already will be over the top.

Concerning the Reflection and destruction of bullets there is a lot to discuss.

All bullets in pofv fall under one of three categories:

reflexible - which are the grains, erasable (what is almost everything) and indestructible - whats is basically lasers and some other really weird stuff.

to send any category of bullets on the opponents field you need to kill something.

That's being said you can and will do much more than just to send a few new bullets.

You can reflect grains right on the top of enemy's field while preserving their speed

And to achieve that it's not enough to kill. You have to explode either a fairy or a spirit on the damn grain.

To explode (basically - to shot down) a fairy or an activated by your focus field spirit you can use either your normal shot, the projectiles that comes out of your charged attacks or an explosion field that is being generated at the edge of yours levels 2 3 and 4 of charged attacks.

What are the charge attacks?

Well, Simply put, by holding the shoot button down, you can invest your meter into the next release-button-attack.

While the meter itself is gained from kills, from bullet reflection, or by taking the damage yourself.

Charging the every consecutive quarter of the full meter will increase the level of the released attack.

Notice, that if you release a charged attack of the level 2 or higher right after getting hit, you will not get a meter compensation.

No, it's not a bug. Stop saying that. Don't be delusional.

Here, look, i will even demonstrate it for you.

It begins with you getting hit.

3 things happen at once: you are becoming non-existent, loosing control other the character's movement and starting to blink.

After what another four things happen: you given control back, getting your meter, starting to blink in red - signifying invulnerability frames and you are releasing an erasing-explosion wave.

If you release level 2 or higher before the red blinking happens you just cancel this specific following-hit-recovery state and obviously will not get rewarded for it

Therefore it's not a bug but is a simple and visually represented game logic.

And it mostly affects high-skilled people who try to release in the VERY last moment, and not you, who just can not get hold of his mashing.

In the case of charged attacks and considering the general attack and defense, you should only think about releasing levels 1 and 2.

Level#1 just spawns a super strong projectiles or, sometimes, the damaging areas that can explode even inactivated spirits.

Level#2 on top of that generates an erasing field around you, followed by the explosion field and also it spawns a distinct pattern on your opponent's screen.

Also, though it's possible to skip charging by pressing X and releasing your entire meter at once, if the specific situation wasn't present then it will remove your first gauge bar as well decreasing your ability to defend yourself and to deal the real soviet damage.

I would recommend to think twice before using this option.

And that summarizes up the weapon system that you have.

In addition there are two tricks to reflecting as many grains as possible and to sending over as many bullets as possible.

First of all - the chaining. An explosion of one fairy or a spirit will start a chain of explosions, immediately increasing the amount of reflected bullets and gained meter.

And it's really easy to tell how the chain will look beforehand, since fairies always fly in the same 16 distinct patterns.

Secondly, it's important to understand that pofv has a lot of limiters.

In particular - the actor (キャラオーバー) and the bullet (弾数限界) limits.

Namely there are only so many fairies that can be present on the field at once, as well as there is a finite number of grains and there is a deferent finite number of the non-reflexible bullets that can by present on the field at once.

The obvious conclusions from aforementioned information are the following:

That chaining is good because it does both - it sends more projectiles to the enemy and it does it consecutively, what kind of bypasses the bullet limiters.

And that the level#2 attack is a great defensive tool that shifts the bullet density from your screen to your opponent's, by reflecting and erasing bullets and by creating a lot of new projectiles right on your opponent.

Let's draw the line.

Chaining explosions - getting the meter advantage - erasing bullets around you with level#2 - creating a simultaneous explosions with level#2 - gaining your meter back - repeat...

You can now easily see and execute the first pillar of the pofv gameplay

Yet Consistently filling the screen with bullets isn't enough.

You can change the landscape of the battlefield itself by summoning your avatar - a boss - on your opponent's field.

And it's time to discuss how to bully bosses.

Every boss appears on the half of screen for a segment of time and periodically launches 1 of 3 patterns at you.

Which primary function isn't to force you to dodge anything difficult by itself, no.

Most of them are there just to restrict your movement and to provoke you to go macro around.

As i said, it's usually about changing the landscape, not filling it.

Therefore your goal in this case is to minimize time that boss spends on your half and to increase the time that it spends playing with your opponent.

Of course you would summon the boss anyway, especially in the later game.

But yet again by understanding the principles of pofv inner-workings and by abusing them you can revers just an RNG into a controllable probability.

And there are three ways to deal with boss:

Firstly, You can time it out - a-k-a the worst way to deal with it.

Boss will stay on the screen somewhat around 20 seconds while fully launching all the attacks that it should launch (6 or 5 on average).

Secondly, You could kill it. although, not all characters are that good at dealing the damage on the distance, and it's often better to just take care of other business instead.

However, if you managed to kill the boss or the incarnation of the devil himself, one of four important items will be dropped.

Grabbing them is relatively easy - just use your level#2 to clear the area around.

And if it happens to be a gold item, you can press X after the level#2 as well, since you can and considering how nasty those level#3 patterns tend to be.

And the third way to deal with boss is to counter summon - a-k-a the best way.

It works because only one boss can be present across both player fields. And it's an exceptionally good method, because it works at both directions at once.

The thing that is responsible for the boss summon is this

- the spellpoint counter. When it reaches 100, 300 or 500 thousand game declarers the boss warning.

Thus to control the boss is to control the spellponts.

Spellpoints come from kills and reflection of the grains.

What's there to mange then, you ask?

Well, "just" two things, really.

That the "actual hit combo" multiplies spellpoint gaining.

And that the spellpoint counter drains if you don't kill anything new soon spellpoints reset to NONE.

The Actual Hit Combo is almost the same thing as an explosion chains.

The significant difference is that if you started a new explosion chain anywhere else you will drop combo.

Do not confuse hit combo indicator with an actual hit combo.

The last is goes up only when a fairy, spirit or boss is being killed in the chain, while indicator includes the reflected grains as well.

As the result of an actual hit combo multiplier, in the cooperation with high rank bunch of staked together spirits, grains and a few of fairy strings will be enough to get 100 thousand spellpoints just after one shot.

And that's why it some times more beneficial to let go, stop shooting and wait for the spellpoint to reset to zero, so that 100k is enough to summon a new boss or that you have an ability to summon a new boss at all and aren't stuck with 1 million.

The system looks and feels very similar to dodonpachi, and i think, that's why you will hear a lot of people refer to this important strategy as "dropped combo" when they actually meant dropping spellpoints.

It's kinda of a standard term by this point and there is no reason to change it. So, just go clear 2-All and accept it.

Now, to summarize dealing with bosses:

try to stack more things together and shot less (again) and try to always have a new target to kill in mind, unless you consciously want to stall.

Unless you are currently a Marisa or literally have nothing better to do, don't risk getting hit unreasonably going for the boss kill.

But more importantly, watch the damn counter - yours and your opponent's.

That is if you can.

If you can't you probably should choose other 2 areas of pofv gameplay to excel in.

What brings us to dodging.

The uniqueness of pofv dodging comes from two directions: from it's applications and from the invulnerability frames.

As a tool dodging in pofv is ultimately a waiting mini-game.

You are waiting for your meter, waiting for your charge attack to fill, waiting for the boss to die or for the spellpoints to accumulate, waiting for your opponent to get hit so that you would take less damage, waiting for that boss attack to launch so that you can misdirect it, waiting for the spellpoints to drop.

Dodging instead of level#2 cast and instead of reflecting grains, dodging for the dodging sake, without the clear goal is a symbol of having an actual fun from pofv and it can and will stand on your way to certain victory.

There are though some things that you would have to dodge if you want to get an advantage, namely boss attacks and extra attacks.

Boss attacks were covered before.

The ex-attacks, on the other hand, are character specific attacks that launched the same way as the new spirits and new grains.

But they have their own limiter, and instead of counting spirit points or white-bullets points from kills, game accumulates ex-points for each kill and launches new ex-attack when character specific ex-point requirement is fulfilled.

Those attacks are of a great variety and a book could be written on how they work and should be avoided.

But this guide isn't about extensive and tedious practice-driven learning.

Fundamentally you need to know that except sakuya all extra attacks give a spawn indication in advance.

Therefore as long as you are looking around yourself and can memo past 5 seconds of indicators, you will never get surprised.

One huge thing that can help you to pass through places that hard to navigate or to pass even through bullet-walls are 8 i-frames that given to you on any release of charge attack, including level#1.

Time it right, don't press focus before release and move fast, and you can escape inescapable. And as result dodging can work out great.

Which means,

Have a clear goal in mind, macro around unique attacks, use i-frames to increase your chances of B-S and the only two things that will stand between you and a flawless survival and that i can not direct you on are your overall consistency at random dodging and the latency of gameplay.

GODDAMMIT I WILL NEVER DOING THAT MUCH TECH-TALK EVER AGAIN

That is all there is to know about technical part of pofv to effectively play the game.

You can roughly associate each part of technical knowledge with corresponding field of vision:

you have to look widely around yourself when you are willing to dodge

Look at the entire top half of the screen when going for the efficiency of attacks

and look at the top of both player's screens when dealing with boss stuff.

But isn't it too much? Wouldn't you got confused as the game goes on while for example looking at boss when you should dodge?

Well, yes of course.

But, firstly, as i said you don't have to excel at everything. After all your opponent is a human too.

And secondly, fear not, i have an answer for everything.

Yes, yes, i know.

Flow is something what only desperate people turn to, right?

And I'm certainly mean to say that there is no hope in pofv.

At least in the form that you usually have it in other types of arcade shooting games there is none.

The word "hope" in regards to pofv sounds more like an insult than anything else.

Because you can be utterly defeated here, and that's why this type of games is so important.

There is always another run in eosd, in pcb, ketsui, ibara or whatever.

And you never get "actually defeated" there, just delayed by another couple dozen of hours.

And so what?

The more i play pofv the more i'm losing the sense of value of individual runs in those generic games.

It has something to do with how personal each match feels compared to statistical grind for the one good run.

There were matches that i remember in details for months what i could not say about most of LNN attempts that didn't reach the goals.

Pofv is just genius like that.

It puts you in the unique situation and gives you tools to overcome it once IN YOUR ENTIRE LIFE, tools that you are consciously and emotionally invested in, like the: "sick lv1 i-frames dodge, mate" or specific spell points reset.

Moreover, you know how phantasmagoria as a genre was heavily build on the contrast between very comfortable state of body and mind and a horrifying pictures.

Pofv is a lot like that to. A neverending nightmare compare to fixed by player exact and extremely sanitized strategy routes and comfort of generic shmups.

The people who complain about how this game is an awful RNG bullshit just approach it wrong.

The necessity to win this one particular match doesn't dwell on them, so they continue to think about all shmups as a grind genre.

That's where flow comes into the play. It's one (not only) way to play each match to win.

And that's where the actual horridness of pofv lies as well.

This never ending nightmare which clearly is a point of game will be very short initially.

Game suggests that you could take fighting-like approach, putting in a decent amount of lab work before even starting your first serious matches.

But it gives you zero tools for that. You can't practice hitting chains, can't practice neither the boss attacks or the launched charged patterns, can't even start a game from the 3rd or 4th minute.

SpoilerAL let's you skip only rank changes and the AI doesn't launch anything remotely close in the terms of bullets density to what the human opponent would do anyway.

Well, i guess there is only so much that you could expect from doujin.

And those two corner stones - the perception of it as a failed kind of grind zone and initial huge time-investing requirement into not-so-perfect fights - will always stand on the way of its popularity.

What brings on the question: what exactly changes in the game over the time and if you just embarked on pofv versus why you will rather kill your opponent than to survive yourself.

The most important thing is the overall rank. On lunatic it starts at 8 and increases by 1 every 15 seconds, maxing out at 22 - right on 3:30 timer.

It affects bullet density, bullet speed, the spellpoint gain and amount of created bullets and, usually, amount of ex attacks.

There are two more ranks - visible on the left and right side of meter

Both start at 8 or 9 and max out at 16.

Left rank - rank of charged attacks, goes up by one every time owner releases level#2 or level#3 charge, and goes up by one every minute.

Increases the amount of bullets or improve the form itself of launched attacks of level#2 or level#3

Right rank - rank of bosses - goes up by one every time anyone summons a new boss and it goes up by one every minute. Not surprisingly it improves boss attacks

As the result of those variables you can split all pofv matches roughly into 5 zones:

Ending of input check zone: bosses starts to appear, weapon levels up, round two or three probably gets 16th overall rank and therefore skips zone 2.

Ending of zone 2. bosses and then charged attacks are maxing out becoming significantly more difficult to dodge, Lilly timer accumulation speed is maxed out as well.

Ending of zone 3. rank gets up to 16th, bullet generation starts to hit limiters and the spellpoint gaining usually hit limits of value per unit as well.

Ending of zone 4. rank hits 19, ex attack start to hit their limiter as well.

Ending of zone 5. rank is 22, speed of bullets significantly increased. From this point on it's anyone's game.

In reference to this layout you can clearly decide what you should be working on just by noticing after what zone you usually die.

It should be marked again, however, that the overall rank is most important thing. And strictly speaking up to 3:30 you will have to do a save throw roll every 15 seconds just to see if you can handle it.

Therefore the "role" that you can assume to yourself and your opponent is whether you and him are going to follow pacing of the game or go against it.

For example you can look at this piece:

Game went beyond 3:30 already and natural thing to do is to keep pacing and efficiently use level#2

But Lunasa decided to stop attacking and to reset spellpoints, feeling that there will be coming less bullets right now and it's possible to just dodge. She changed the flow of game.

Reisen, however, failed to notice that and continued to assume that she will get her level#2 back right away.

Certainly, Reisen got unlucky with side on which fairy spawned, but the entire situation could be avoided.

Here is another example.

Youmu - on the right side - counters the boss and goes along with phase 3, instantaneously launching level#3 attack on top of it. Relying on current difficulty to dodge those things manually.

Generally a very strong move, that should at least force marisa to waste her entire meter on defense and not on killing the boss.

However Marisa in focus dodged half way into 1st level#3, used her level#2's blast wave in the corner - just enough to create additional space for herself and to send very small amount of bullets and a huge amount of ex attacks.

And then she dodged half way through the level#3 second time, what changed the pacing of the game from exchanging level#2-s and reflection of bullets to an actual dodging.

In what youmu had a disadvantage while forced to dodge random patterns of grains and Ex attacks before Marisa was forced to do the same.

Unlike in the previous example, here both players tried to actively enforce their vision of game development, but one of them turned out to be wrong in the end.

Believing in a possible specific pacing of the game for the next 10~15 seconds and enforcing and investing into that type of pacing - that is what i would call feeling the flow of pofv!

For more infomation >> PoFV Play to Win. Definitive pofv guide - Duration: 23:53.

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10 Things to do in Kotor, Montenegro Travel Guide - Duration: 20:12.

Well good morning good morning friends.

We have made it to Montenegro.

We're in Kotor (Котор) right by the water we're staying in the Old Town.

We've been here a few days and it has been raining non-stop.

Yeah.

Just like it was in Bosnia and Herzegovina.

Yeah, just like it was in Mostar.

Yeah.

Like the first half of the week it just poured but now it is nice.

We've got our first really nice day.

Yes.

And we can't wait to explore this city so join us.

Exploration!

We're going to make a little travel guide.

If there's one thing that had caught our attention upon arriving in Kotor (Котор),

it was the fortifications that not only encircle the old town but also run all the way up into

the mountain, so a hike up to Kotor Fortress was the first stop on our itinerary.

So where are we going?

We're going to go visit the fortress.

Finally found the sign.

You're basically just looking for steps and a blue arrow.

We've got a lot of steps to go up.

This way.

So this is the way up.

I mean you can kind of make out the steps but it is also super rocky and you've got

some loose gravel.

So yeah wear proper footwear.

Alright guys so we have been climbing maybe a grand total of 5 minutes.

My gosh.

Already out of breath.

It is these little stairs.

It is like a really super steep way up.

Haha.

Yeah.

Yeah.

I think we're just both really out of shape.

Out of shape.

We've been eating way too much pasta in the last month or two.

Yeah.

Now is a good chance to burn it off so.

Yeah, we can't even blame it on the altitude because we're at sea level right now.

We are.

So really no excuses.

Just lethargic and out of shape.

Haha.

Awe.

The nice thing is that everytime we stop to take a little break we get these awesome views.

And the views are not only are they awesome but they keep improving as we get up higher

to a better vantage point.

Oh yeah.

It is really cool.

As a tip, we would say the best time to hike up to Kotor Fortress is in the morning because

the path is shaded.

This isn't a huge consideration if you're visiting in winter like we did, but definitely

something to keep in mind if you visit in the summer.

Meow.

Cat friend.

Amazing views.

This is like a special Sam moment.

I couldn't have ordered this up better.

Cats and views.

There are so many cats in this town.

We've befriended a whole bunch and we've been feeding them.

Oh, this one is super friendly.

Look at you.

You need to come down by our apartment we've been delivering cat kibbles.

Yeah we feed cats daily you should join us kitty.

And we've also been giving away some nice meat slices.

All of our salami to the cats.

If you can find your way down there.

Hahaha.

You can join the party.

Oh do you near the tripod?

This is why I can't do a time-lapse cat.

Because you are here.

Oh my gosh.

Oh my gosh cat.

Hi kitty.

Oh.

Alright so we have reached our first stop.

This is Church of our Lady of Remedy (Crkva Gospe od Zdravlja / Crkva Marije Koleđate).

I keep peeking because there is lots of cats around here.

I thought I saw another one coming.

Oh my goodness.

So yeah, the church is closed.

It looks like it is in ruins so we can't go in but we've got this wonderful balcony if

you just turn around.

Plus lots of cats to play with.

So yeah, great little stop and then we're going to keep heading upwards that way.

Yep.

So we have reached our second stop of the day.

This is the fortress of Saint John.

And I believe the path goes right through the fortress.

We're going to be walking through these ruins.

How are you feeling?

Really excited.

The higher we go the more exciting it gets.

I know the views just keep getting better and better.

Yeah and the ruins keep getting cooler and cooler.

They sure do.

So that is basically what is going on.

Wow he says.

Wow.

Oh wow I didn't even see that.

I had no clue what you were talking about.

Third stop of the morning.

Oh my goodness.

We've been busy hiking.

Sure have.

So this one apparently has two names.

According to my map this is Kotor Fortress but also the Castle of San Giovanni.

Yeah, we're pretty high we've climbed up high.

Yeah.

And we've also worked up a big appetite too.

Oh yes.

We did not see this on the way up.

Look at that.

And then this is the part I don't like.

Sam just ran across.

This horrible bridge.

But you have to cross it to reach the castle.

So we are now heading back to town.

We're going to go grab some lunch but yeah the hike up was a bit challenging.

I don't really know how long it took us but I would maybe estimate 45 minutes to an hour.

Making stops along the way to take photos and do some filming.

Um, so yeah we got some great views.

Like it is really worth it to climb all the way up if you can.

And then on the way down that is the really easy part.

It is maybe like 10 or 15 minutes and you're just sprinting down like a mountain goat.

Um, so yeah we're almost back in town.

Next up food.

Okay so we are back in the town now.

We came back exactly the same way we went up.

Um, and we noticed now there is a little desk and there is someone charging admission up

to the fortress.

And it is 3 Euros and they weren't there when we started hiking.

Yeah.

And they also weren't manning the both when we came down.

Yeah.

So but they had their little sign for 3 Euros.

Not sure what is going on but we somehow got a complimentary walk up.

Maybe it is because we went really early.

Okay guys so we found a restaurant in the Old Town and I was feeling pretty famished.

So I noticed they have a set fish menu which is like 12 or 14 Euros.

I can't remember exactly.

So my first dish has arrived.

It is fish soup with lots of different herbs and spices and onions.

It is really good.

And next I also have a salad coming and a fish dish and Sam was just like I want pizza.

Give me pizza.

Yep.

So we're waiting for that to arrive.

Oh and bread.

Look at this.

I ordered it was called the Montenegro pizza.

The Montenegro pizza.

Yeah.

This is like fresh out of the oven.

Oh my goodness.

It sure is.

Look at this.

Is it good?

Mmmm.

The bread is wonderful.

This is homemade.

Okay so the rest of the food has arrived.

Our table is like packed.

It is packed.

So many dishes.

Okay, so I had my soup.

I also get a salad.

Yep.

And I'm just going to dress it right now with a little bit of oh.

A little bit of olive oil and look balsamic vinegar.

Oh yum.

From Moldena.

Moldena.

All the way from Italy.

So yes I will take some of that.

That is the best place to get it from.

Haha.

Yep.

It really is.

We've been there.

We did some vinegar tastings and oh my.

Oh my.

The vinegar from there you can drink right from the bottle.

Haha.

It is like syrup.

But anyways tada.

Tada.

The star of the meal this is my fish.

And it is covered in garlic.

I can smell the garlic.

I'm going to love this.

Sam you're going to love my breath.

Oh yeah.

More garlic wars.

And it also comes with potatoes and this looks like it could be spinach.

So why don't you try a bit of that?

Okay let's try the potatoes first.

Mmmm.

Okay.

I also have a cat friend who is like standing by.

Cat friend is right here standing by in case waiting for fish in case some fish or meat

may fall down.

Yeah.

Cat friend are you interested in the meat and the fish?

Yes.

He's like yes.

Yes.

Yes, I am.

I don't want pets I don't want attention just food.

So yeah the fish the skin is like nice and golden and crispy.

How is that?

Good.

Oh cat friend you're going to like this.

Let's see how he does.

Cat friend.

Alright Sam this is what you came for.

Yeah, this is a fancy looking pizza guys.

Look at this.

Want to tell us what is on it?

Yeah, so we've got like it is kind of considered to be like the local meat.

I think it is similar to prosciutto.

We've got tomatoes.

We've got two different kinds of olives.

We've got huge thing of like cream cheese.

Cream cheese and yeah it is just a nice sized pizza so.

Let's actually try that.

There is definitely a strong Italian influence in the food that is for sure.

That is nice pizza.

Really cheesy.

They did not skimp out on the cheese so we've got a lot of food to eat and what are you

drinking?

Also I got uh Nikšićko beer and I finished most of it.

It is nice and refreshing after that long hike.

So yeah we've got a lot of food to take care of.

We're going to put the camera down and see what we can do.

Alright cat friend don't worry food is coming your way.

So lunch is over.

Yeah.

It was pretty tasty.

Um my pizza was just over 9 Euros and your fish was the entire combo was 14 Euros.

Yes.

So we're both very stuffed and we're in need of a rest so we're going to have a little

bit of a nap and then we'll go out and check out the Old Town after that.

Sounds like a plan.

Yep.

Cat Intermission.

Sausage cat.

Sausage cat.

Hey sausage cat.

Out of all of the cats who came by to visit us and that we fed outside here this was our

absolute favorite.

This one was so sweet and we call him sausage cat because he has the shortest legs.

Long body and tiny legs.

He's a bit of a low rider but he's the sweetest cat.

He's the sweetest cat.

So appreciates getting food.

We fed him cat food and he also loves pets.

Stokes.

He purrs.

These cats are fed by everyone in the neighborhood basically all day long.

That is true.

You're very well fed.

And we have another kitty over here.

Hey kitty.

Oh you are enjoying the little food we left you?

Yes.

Yum yums.

Yum yum yums.

Look at this.

We have a collection of cats outside our door.

Meow meows.

It is a feast for everybody.

A feast for everyone.

Back to sightseeing.

Alright so here we are starting in the south end of the Old Town.

There are three entrances into the city.

We're staying like one block away from the south gate.

This right here is either called Gordic or Gordic.

I'm not sure how you pronounce the 'c' with a little accent on it but yeah here it is

and we've got this beautiful like emerald lagoon.

So let's walk in.

It is beautiful and this was our first introduction into the Old Town.

Yes.

Like we walked from the bus terminal.

Yep.

This right here is what we saw and we're like woah this place is going to be cool.

Exactly.

So before we even walk all the way into the town we've already found a staircase.

So let's take it up and see what kind of views we get.

I'm pretty sure they're going to be awesome.

So look we have all of these little windows.

So let's have a peak.

Okay so actually we maybe can't see much from here but there are other really cool lookout

points that we've seen along the walls.

So it's just a matter of climbing stairs up and down and seeing where you have the best

views.

So now that we're here in front of this grand entrance let's go into the town.

Okay so we've just walked in through the southgate maybe like 50 meters or so and we've come

across this big staircase.

This leads all the way up to our airbnb apartment.

Yeah.

And if you've got really good eyesight you can probably see a few cats up there.

I'll zoom into that.

You see the kitties?

Those are the cats we've been feeding.

Exactly.

The Cathedral of St Tryphon (Katedrala Svetog Tripuna /Катедрала Светог Трипуна)

was built in honor of the patron saint and protector of the city, on the very same spot

where an older church had already stood long ago.

We paid our admission and went in to visit the cathedral's very own museum.

Alright guys.

So next up we're visiting the Cathedral of Saint Tryphon (Katedrala Svetog Tripuna /Катедрала

Светог Трипуна) . That is not a name I've ever said before.

Kind of tricky to pronounce to be honest.

Um, so we paid 2 Euros and fifty cents to go in here.

And that gives you admission to visit the church and also upstairs they have a museum

for sacral art.

Sacral art.

I'm just going to call it religious art.

Um, yeah so we are in here and it is very echoey.

Oh.

So we're just exiting the museum now and it appears this has brought us out to the balcony.

Oh, that is awesome.

Look we've got the town right behind us.

The square.

And it would appear that the museum continues on the other side of the balcony.

What did you think?

Well these were the tickets.

Yeah.

It was far more impressive than I thought.

Yeah.

There was more displays.

It was surprising.

Yeah and it was cool just to get the balcony views as well.

So yeah, it was definitely worth it.

Alright guys so we have made it to the North Gate and honestly that didn't take us very

long.

What like a fifteen minute walk?

20 minute walk?

Making a few stops along the way.

So it just goes to show how small and compact the small town.

The Old Town is.

Um, so yeah we're actually going to head back in and we're going to see if we can walk around

the walls of the Old Town.

It looks like there is a bit of renovations going on so we'll see if it is actually allowed

or not.

So we made it.

We climbed the steps.

Oh, and we're walking in mud.

I almost fell.

Haha.

That was very slippery.

Awkward.

And now here we are on top of the Old Wall that runs all around the city basically.

So yeah, it is pretty cool.

How have you enjoyed Kotor (Котор) so far?

I've really enjoyed it.

When I first arrived I'm not sure if I would like it or not.

I don't know if it was just the weather or just I'm not sure what it was.

It was probably the nonstop rain.

Yeah that could have had something to do with it for sure.

A bit of a damper but like you know going for that really cool walk this morning yeah

and then now doing this we're the only people walking on this top part of the wall here.

We are.

It is pretty cool.

And you know what?

The town has actually been fairly quiet during the day because we're here in the offseason.

But last night a ferry not a ferry.

A cruise ship pulled in.

A gigantic cruise ship.

Oh my gosh pulled in.

The town transformed itself.

You wouldn't believe how busy it got but um it was fascinating just to see how it changed

so quickly.

Yeah.

Just with one gigantic ship pulling in.

Yeah.

Like thousands of people.

We're not kidding.

After walking along part of the city walls, we stopped by the Sea Gate, which is the third

entrance into the Old Town.

As soon as you walk through here you're met with a clock tower and a big square that's

encircled by restaurants and lots of little lanes that break away - basically it's a

great place to wander.

And now we want to show you one more restaurant that we enjoyed in Kotor (Котор).

This one was called Cesarica and they specialized in seafood.

So this what I ordered.

This is the stuffed squid with shrimp so I'm just going to bring one over.

Let's cut into it.

Look at the colors.

It is like golden crispy on the exterior really soft when you cut into it.

Oh wow look at that.

It sure is stuffed.

This is the inside.

Yeah this is when we were looking up this place this is what was recommended.

This was a dish that was recommended over and over again.

Haha.

Mmmmm.

What say you?

That is so good.

Is it?

Mmmm.

For me it is just all about the saltiness and the crispiness.

Yeah.

That is what it is all about.

Yeah.

It is just really nice.

I'll have a little bit more.

Mmmhmm.

And you're right I do think you can eat the whole thing.

I think the bones have been fried too.

Oh yeah.

It is all so soft like you don't even taste the bones.

Just dig right in.

Lastly, if you want to enjoy a little evening stroll, the Port of Kotor (Cattaro) is a beautiful

place.

Not only can you enjoy the city all lit up at night, but if you happen to be there on

a day when the cruise ship pulls into town, it's worth sticking around to watch it manoeuvre

its way.

And that concludes our visit to Kotor (Cattaro).

We hope you guys enjoyed following along and we'll see you in the next video where we

visit the neighbouring coastal town of Budva.

For more infomation >> 10 Things to do in Kotor, Montenegro Travel Guide - Duration: 20:12.

-------------------------------------------

The Fox News Guide to Interviewing Trump: The Daily Show - Duration: 4:54.

♪ ♪

(cheers and applause)

There are certain achievements every journalist aspires to,

like breaking a big story, winning a Pulitzer,

or canceling dinner with Wolf Blitzer at the last minute.

The fun part is waiting outside

so you still get to see his face.

But the dream for any journalist

is landing an interview with the president,

and that's something that, right now,

Fox News is indisputably the best at,

with nearly four times as many presidential interviews

as all the other big TV news organizations combined.

So how did the men and women of Fox score so many sit-downs

with the POTUS?

I've studied every interview,

and it comes down to a few basic rules.

What the... ? Get the (bleep) out of my shot!

Get out!

As a journalist, you might think your job

is to hold the president accountable,

but this isn't The Post,

and you're not Tom Hanks.

Unless you are Tom Hanks, in which case...

hey-- big fan.

The point is, if you want the president

to let you ask questions, you've got to take

a softer approach.

The media, pretty vicious,

not just to you, but to your family.

How do you process that?

Are you getting the credit

for this economic revival?

How frustrating is it to have former President Obama there,

out there leading the resistance?

You're one of the most loved and respected...

-I would say that, also. -in history.

How does that feel?

Are you having fun in this job?

So, how was your week?

What a nice change

from all the unfair fake-news gotcha questions,

like, "What's your infrastructure plan?"

"Can we see your tax returns?"

And, "Please take your penis off the Constitution."

Not a question, but they do say that.

(low grunt)

Next up, positive reinforcement.

Now, obviously, the president is always right,

but he needs to know that you know that.

Flattery is key.

-You guys want to start with good news? -(cheering)

-Would you like some good news? -Go ahead.

Right? You don't get a lot of good news in the media.

Well, you don't get so much.

If I may say, you are everything

as advertised as you ran for president,

and, uh, appreciate everything you're doing.

Your ability, your successes,

all of the things that you can talk about for two hours here.

I like the fact that you're impatient for change.

Right over there is your hotel.

Yeah, that's right. Isn't that beautiful.

-Isn't that beautiful. -It's a beautiful hotel.

Look at your hotel. Man, it's hot out here.

Do you have any Trump brand water?

Never mind, I have some in my Ivanka Trump handbag,

right next to my Don Jr. brand douche.

And there you have it--

landing a presidential interview is easy,

if you know how to do journalism good.

But don't take my word for it-- ask...

me.

I mastered these techniques and got my own exclusive sit-down

with the big man himself.

Thank you so much for taking time

out of your busy schedule, Mr. President.

-How are you doing? -Great. Tremendous.

Good. Let's get right into these questions

-we gave you ahead of time. -Outstanding.

Mr. President, we know you're awesome,

but just how awesome are you?

I'm one of the greatest in the history of our country,

and we are setting record after record, day after day.

And you're not getting enough credit for it.

No, I'm not getting enough credit for it.

You are such a good president.

I mean, America should just end after you.

Mic drop. Boom. It's over, folks.

Never gettin' any better. Kill yo'selves.

I don't think I've ever seen anything quite like it.

-Mm. Best president says what? -What?

Exactly. Boom.

(grunts) Ooh, look at those bear claws. Man!

You know, it makes you wonder,

why are people so mean to you, you know?

It's just, it's not fair.

It-it makes me just so...

angry.

Well, I think the press is fake.

-Totes. -A lot of the media is fake...

Bingo. Ding, ding, ding, ding, ding, Yahtzee!

...fake and phony.

What-what? ♪ Smoke weed every day. ♪

Well, luckily, I brought a little surprise for you.

(singsongy): It's your favorite.

Quarter Pounder with Cheese, Filet of Fish,

two apple pies, and a 12-piece bucket of KFC.

Thank you. I love it.

-And I love you. -Let me tell you,

the one that matters is me.

I'm the only one that matters.

Well, Mr. President, I just have to say

thank you so much for your time.

Oh. I almost forgot about your Happy Meal toy.

It's a truck.

Vrrr...

-Thank you. -No.

Thank you.

Thank you.

For more infomation >> The Fox News Guide to Interviewing Trump: The Daily Show - Duration: 4:54.

-------------------------------------------

Så byter du stötdämpare bak på NISSAN X-TRAIL T30 GUIDE | AUTODOC - Duration: 11:26.

Use a socket №17 and an open-end wrench №16

Use a socket №17 and a combination spanner №19

Use a socket №14

Using a special tool to compress the spring

Use a socket №17

Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually

For more infomation >> Så byter du stötdämpare bak på NISSAN X-TRAIL T30 GUIDE | AUTODOC - Duration: 11:26.

-------------------------------------------

ROBLOX Guide to Scripting 1 - Basics - Duration: 3:07.

Hello welcome to this tutorial.

So this is episode 1 of this series,

You will be learning the basics like printing and variables.

So to start this tutorial, make sure you've downloaded Studio.

Once studio is open make sure to toggle Explorer, Properties and Output.

Let's add the script in by right-clicking and hovering over insert object and clicking on script

You will notice a line of code already written there that says print("Hello world!")

When we test play by pressing F5 you will notice a line of text that says hello world on the output window.

This is referred to as "printing."

So let's say we wanted to change whatever it prints

Now it should print it whatever you put in there

Now let's say we wanted to print it 5 times,

this is where a variable comes in handy.

*audio went to crap btw* A variable is something that is used for storing data in

like numbers, strings, booleans and objects.

You can store data in a variable by typing in the variable name and by typing in your data.

Now we can use the variable to print "haha" five times.

Now that you know all this you can finally do something

game-changing

Let's say we wanted to change the color of the base plate. We can do this by going to our script and locating baseplate.

We need to treat everything you see in the explorer like a tree.

Basically game is the highest object in the tree.

The period is used to connect the parent to its descendant

Now we can store the baseplate in a variable, let's call the variable "baseplate"

We can change its color by accessing the BrickColor property of

baseplate and

modifying it to change it to whatever color we want.

We can also change its transparency by doing this

Now when it does play it should look like this

Thanks for watching, like and subscribe to keep up with updates on this guide!

For more infomation >> ROBLOX Guide to Scripting 1 - Basics - Duration: 3:07.

-------------------------------------------

À Chaque Type de Thé Ses Vertus ! Le Guide Pratique Pour S'y Retrouver - Duration: 6:04.

For more infomation >> À Chaque Type de Thé Ses Vertus ! Le Guide Pratique Pour S'y Retrouver - Duration: 6:04.

-------------------------------------------

Sådan udskifter du støddæmper bag på NISSAN X-TRAIL T30 GUIDE | AUTODOC - Duration: 11:26.

Use a socket №17 and an open-end wrench №16

Use a socket №17 and a combination spanner №19

Use a socket №14

Using a special tool to compress the spring

Use a socket №17

Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually

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