Hello and welcome in the second part of this guide to RoI.
In this video I'll explain how to set-up warehouses and trade routes.
I'll also teach you when it's best to use both of them.
We will begin with this simple production line consisting of two farms and a water siphon.
In this case we'll not use manual destinations, but will place a warehouse instead.
All buildings in the warehouse's range will automatically change their setting to the "Auto" mode.
We can disable that in the gameplay options by turning automated warehouses off.
Now if we place a warehouse nearby a building it will remain in the manual mode, but we can still change that ourselves.
If we open the warehouse panel we can see all incoming and outgoing products.
This means that every building will send produced goods to the warehouse
and every building in a need for those goods will send trucks to pick up those products.
Let's see how this works unpaused.
If we want to sell our wheat and not have it stored in the warehouse,
we can set the warehouse to send all wheat to the store.
This is the faster way but it isn't cost efficient.
It's better to set crop farms to send their products directly to the farmers market and not to the warehouse.
To do that we open their panels and and disable the "Auto" mode and change the destination to the farmers market.
Keep in mind that it doesn't mean the warehouse will stop providing them with water.
If we want to do that we need to open the warehouse panel and disable delivering water to the crop farms.
We can also disable the warehouse from picking up the water from the siphon...
...or disable the "Auto" mode in the siphon's panel, but this will prevent any warehouse from taking in the water.
The difference between those options becomes important in multi-warehouse set-ups.
Placing a secondary warehouse will make nearby buildings to change their destination if they are closer to it.
To prevent that we need to switch the automatic target off. Now we can also change the target warehouse.
Warehouses are best used in big set-ups where profits greatly outweigh its upkeep cost.
Using warehouses in small set-ups is very expensive and can even lead to bankruptcy in extreme cases.
It's also important to remember that while using warehouses,
buildings will take products until they have enough to run next two production cycles.
It will take a while until all buildings are fully functional.
Trade Routes are a good way to move your products over large distances.
The longer the distance the more cost efficient it is to use Trade Routes over Destination Trucks.
They also reduce traffic but this will become more important in the future.
There are four types of trade routes in the game: Trade Trucks, Trains, Boats and Zeppelins.
Trade Trucks are good for medium-range hauling and are rather cheap.
Trains are more expensive but better for even longer distances.
Boats have high capacity but can only move through water.
Zeppelins have medium capacity but can avoid any obstacle.
The last two are much more expensive so use them carefully.
Every type has to be researched first. You can also unlock higher capacity and speed later.
This set-up produces chocolate bars but the by-products are stored in the warehouse.
We want to sell all that but the closest city is far away.
This is the perfect time to use a trade route.
We will use trade trucks now but the trade route creation is the same for each type.
Before we can start making a trade route we first need to place two Truck Depots.
One is the starting point and the other is the ending one.
Once we place both of them we need to set farms and factories to send end products to the first one.
Our first trade route will transport beef to the nearest city.
To create it we open the trade route panel and click "Add Route".
We choose the type we want and pick our starting point.
By clicking on the "+" icon we can pick the good we want to transport.
Every trade route has four slots. Each slot represents one vehicle.
You only pay the initial dispatch cost for one truck
but it's better not to fill all the slots with the same product.
Constant flow is better than sudden bursts.
We now need to add a stop that will be our final destination.
Once we do that we can hit the play button and our trade route is almost complete.
All we have to do is to set where we want the second truck depot to send our goods to.
We open its panel and choose the destination.
We can also rename our trade route and assign more fleets to it.
There aren't any downsides to this so if your truck depot is filling up consider doing it.
You can also increase the number of trucks per day at the second truck depot
if the output doesn't keep up with the input.
Our first trade route is now ready and we can start saving money.
We also wanted to sell chocolate and leather but there isn't any shop on the map that would buy them.
In this case we will have to sell them to the state but remember
that you shouldn't build production lines where you have to send end products to the state.
Unfortunately the closest road leading to the state is in another region so we will have to buy at least a logistical permit.
This allows us to build roads, warehouses and depots in this region.
We will place a third truck depot close to the border and set-up a new trade route that will transport both leather and chocolate there.
You can also make your trade routes more complex by adding additional stops to it.
To do that, simply place another depot and add a new stop in the trade route panel.
Green means that the good is picked up from the depot.
Red means that the good is left there.
and black means that the good is kept in the truck.
If you want to use trains you will also have to connect the stations with tracks.
Both ends have to meet but you can overlap tracks if you want to save money.
Trains will pass through each other but at a speed penalty so it's better to use two separate tracks.
You can press F8 key to enable bird's eye view so it's easier to place the tracks.
Three and four way junctions are possible but just like with the roads, all tracks have to be connected.
These are some examples of unconnected and connected tracks.
They also cannot turn more than 45 degrees so turns like the one on the left are incorrect.
Logistics are arguably the most important thing in the game and mastering them is crucial if you want to expand your industry.
In the next video I'll talk about simple strategies that you can use to make your first real profits.
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