Hello, my name is Hristo Stanchev. Welcome to the Bosch Software Innovations office in Sofia.
We have a modern and functional office that was designed for the maximum productivity of our IoT developers. It has several interesting features such as walls that people can write on,
as well as glass focus rooms. Our colleagues often have large amounts of devices on their desks as well as several monitors.
We have different sized conference rooms as well as focus rooms for individual work.
We have rooms for leisure and relaxation. We also have a gaming room and fully equipped kitchens on every floor.
What makes us a unique company are the IoT projects that we do and the people we work with. This can be seen all around the office as it was designed by these same people.
Different teams were formed for planning each space – the gaming room, the canteen.
Each visitor can understand and observe our projects, which domains we work in and what cool people we meet on a daily basis.
Besides being great professionals, our colleagues are also very positive people who are ready to help at any time and it is always fun to work with them.
For more infomation >> What it's like to work at Bosch Software Innovations in Sofia - Duration: 2:04.-------------------------------------------
What's New in the Data Plane Development Kit (DPDK) 18.05 | Intel Software - Duration: 4:34.
Hi, I'm Sujata from Intel.
In this video, we talk about what
is new in the latest release of the Data Plane Development Kit,
or DPDK 18.05, and how it can benefit you as a developer.
[MUSIC PLAYING]
DPDK is a set of libraries and drivers for fast packet
processing.
You can convert a general purpose processor
into your own packet forwarder without having
to use expensive custom switches and routers.
Using hardware and software architecture advantages
like multi-core support, user space processing,
and high speed IO, DPDK is able to provide
a significant performance enhancement.
In some cases, there is a 10x increase in performance.
DPDK runs as a Linux freeBSD user level application
accessing the hardware devices directly via Poll Mode Drivers,
or PMD, which includes a number of virtual device drivers.
DPDK supports a large number of CPUs and NIC devices.
The CPUs include Intel, ARM, and PowerPC.
NIC Support includes 1 gig, 10 gig, 40 gig, 100 gig NICS,
and multi-vendor support.
The multi-vendor support includes Intel, Cavium,
Mellanox, NXP, and Virtio.
DPDK also supports crypto devices
in a look-aside design plus compression.
To make it easier for developers,
DPDK comes with a large collection of sample apps
and documentation.
Now let's cover some DPDK 18.05 features.
One of the biggest changes in DPDK 18.05
is in the area of memory management.
The memory in use by DPDK now changes dynamically
as the needs of the application changes.
The initial memory footprint of a DPDK app starting up
will be very small, allowing for faster startup.
But then, as the app acquires more memory
for its data structures and packet buffers,
it will acquire them from the operating system.
Similarly, as the structures are no longer needed and released
by the application, the memory used
is released to the operating system.
This dynamic memory support in DPDK
will help users run multiple DPDK applications
on a single system.
This is because the huge page memory on the system
can be shared between the various processors.
This may make system dimensioning easier
compared to the alternative, which in the past
had each process dimensioned for its worst case memory
footprint.
Another feature added to the 18.05 release
is support for data compression in DPDK.
In its initial releases, DPDK started out only
supporting Network Interface Cards, or NICS.
But over the last few years, its device support
has expanded to cover cryptography via cryptodev,
events scheduling via eventdev, and baseband wireless
via bbdev.
The latest addition to this family
is compressdev, which provides the data structures and APIs
to perform compression on data.
In line with how the API sets are designed,
the compressdev APIs are explicitly
neutral in how they look to support the underlying
functionality.
They allow hardware devices to implement
the API to allow both hardware and software accelerated
compression.
Additionally, Intel optimized code from the Intel
Intelligence Storage Acceleration Library Project
will be available as part of the 18.05 release
with other hardware and software drivers expected
as part of the 18.08 and subsequent releases.
There's much more to learn about DPDK,
so follow the links provided to get additional information.
Don't forget to like and subscribe to the Intel Software
YouTube channel.
Thanks for watching.
[INTEL JINGLE]
-------------------------------------------
All about Video Editing | Meaning, History, Software & so on... - Learn Adobe Premiere Pro #1 - Duration: 5:36.
Hello Friends, I am Chirag and I welcome you all on
my YouTube channel and my Facebook page Techirag
Friends This is the second video of Adobe Premiere Pro Course
and in today's video we will know about Video Editing
that video editing is finally what?
When and how did it start? What is the scope, and what softwares can we use for video editing?
And which is the best from all these softwares?
Friends hope you like this video, so let's put our intro and start this video.
Intro Music…
Friends, first of all I want to tell you that these videos can be lengthy
but in this video I will tell you many things about
video editing which you do not know.
So now starting with What is video editing?
When we arrange video shots that were shot with
the help of the camera, according to their our choice,
it is called video editing.
The use of video editing process is done to make
our raw footage worth presenting and attractive to anyone.
basically make them interesting to watch.
In video editing we *link 2 or more clips, change their music,
write text on them basically make them interesting.
Friends now talk about how the video started?
The credit of a video goes to photographer Eadweard Muybridge,
who has a idea that if we run these photos continuously, we feel that this is going to
be a real scene.
After that, he first took a lot of photographs of a running Horse
and then he played them constantly so that it felt like a video.
Edward Muybridge clicked more then 1 lac photos & created a device to diplay them continuously
which is called Zoopraxiscope.
When this device was rotated, steel photos looked like a video.
After that there was a projector invented.
In this projector the photos were run continuously..
After some time, an artist Georges Melies thought that it is not necessary that we run
the photos continuously, if we cut the film stock from the middle
and then put another film stock, then it would give us more than 2
or more scenes one after next.
After that, video can be recorded in 2 or more parts which recorded in one part earlier
So in this way video editing started Initially, film stock was physically cut
and used to paste film stock of any other scene.
After that, in 1989, a software launched officially called AVID / 1,
which was a non-linear editing system running in a computer.
But there were many problems in it like resolution, video size, frame rate etc.
Slowly the time has passed and many newer video editing software has come in both
linear and non-linear such as Adobe Premiere, Sony Vegas,
Wondershare Filmora, After Effects or many more.
With these software you can do very good video editing and you get quality very well.
Now let's talk about which editing software we can use and
which is the best from them?
If I talk about best software, then this video will be very long
but I will not count all the software names.
So let's talk about which are running in the video editing market.
So if I just have to tell a software that i feel is the best
for all types of editing then I would say Adobe Premiere Pro for windows
and Final Cut Pro for Mac.
Because in these you can do all the things that you need in the video editing
but these software are paid and Expensive.
But if you want a software that is free, go with Hitfilm Express or Davinci Resolve
but if you want Just a basic editing you can go to Wondershare Filmora for Windows
and Imovie for Mac Filmora is *paid* but *Imovie* is free.
Also if you want to go in graphics animation then I will suggest After Effects.
So now let's talk about what is the scope of video editing for career
and how much money can we make in it, I would like to show you this screenshot.
He is a video editor from Sri Lanka who joined Fiverr in April 2014
and he has completed 7854 orders till now.
He has 3 packages worth $5, $10, $15 If we think that a customer averagly purchase
an order of $10 then 7854 * $10 = $78540
And if you convert it to Ruppees then hr has earned about 53.5 lakhs
sitting in his house in the last 4 years.
So with this help, I just wanted to show that if you do not want a job
or do not want to do business then how you can you earn money from home.
Apart from this, if you get a job then you can earn a lot of money from that too.
So in this video I told you a lot about video editing and
in the next video of this series we will learn about Adobe Premiere Pro.
So Friends hope you've liked this video, you have got to learn something new.
If this has happened, then please like this video.
so that I will get motivation to make more videos
and please share this video to your friends and subscribe my youtube channel if you are
watching it on my youtube channel or if you are watching it on my facebook page
then make sure to like the facebook page So friends, we will meet in the next video.
Bye-Bye.
-------------------------------------------
DAOS | High-Performance Software Defined Storage Over Persistent Memory | Intel Software - Duration: 2:23.
Hi I'm Micah Bhakti from Intel and in this video,
I'm going to share a bit about DAOS,
our software defined storage engine, designed specifically
around persistent memory.
I'll tell you a bit about how DAOS will benefit you
as a developer, and give you some resources
so that you can learn more.
DAOS, or our Distributed Asynchronous Object Storage
is a storage engine designed from the ground up to leverage
a combination of persistent storage class memory,
and traditional NVME SSDs.
Persistent memory, also known as storage class memory,
is a new hardware technology that provides byte addressable
storage like DRAM, but which retains data when powered off.
This is important because it allows us to build new storage
systems with much higher performance
than is possible with traditional disks.
One of the problems with adding persistent memory
into current storage systems is that conventional software
defined storage was designed around block addressable media
like SSDs and hard drives.
These types of devices have relatively high latency.
So a few extra microseconds for the software
stack to process the I/O is not noticeable.
With storage class memory however,
this extra software overhead prevents applications
from taking full advantage of the performance benefits.
DAOS was created from the ground up to address this problem,
and runs completely in userspace to minimize software overhead
while using standardized PMDK and SPDK libraries to write
to the underlying devices.
This allows us to maximize the IOPS and bandwidth
that applications can get from the storage class memory
hardware.
This means that if you want to implement an S3 interface, NFS,
or provide virtual block storage on top of the DAOS engine
you can do that, and as a developer,
you don't have to worry about how your data is being written
or persisted underneath.
Within the storage engine DAOS is automatically taking
care of the features, such as transactional non-blocking I/O,
advanced data protection with self-healing
on commodity hardware, end-to-end data integrity
checks, fine grained data control, and elastic storage
provisioning to optimize performance and cost.
DAOS is an open source project under the Apache 2.0 license
and it's freely and openly available from our GitHub
project.
I encourage you to contribute.
Intel is looking to create a vibrant community around DAOS,
so please download and try out the product as a user as well.
Follow the links provided to learn more,
and don't forget to like this video,
and subscribe to the Intel Software YouTube channel.
Thanks for watching.
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