Thứ Tư, 28 tháng 2, 2018

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Hi, my name is Cristina and I am product technician at Luthier Vidal.

Today we are going to tell you how to tune the violin

with a digital tuner in any of the situations that we can find it.

First of all we will distinguish which strings form the violin we started with the E

A

D

And finally G

To use the digital tuner correctly we have to keep in mind that the nomenclature of the notes is in English so let's go over it a bit

Here we have our violin that is perfectly tuned

we will see that when you play each note the little green light that is in the central, lights up

"Tuning by micro-tuners"

Here we have our violin that is a little out of tune and our E string is a bit high.

To refine it correctly from our micro-tuner

what we are going to do is to turn the micro-tuner to the left towards the side of the flat

so that, it's perfect

We also have our string D out of tune but in this case it is low

so we are going to rotate the micro-tuner to the right towards the side of the sharp one

to have it correctly tuned

a little more

perfect

"Tuning with pegs"

now we have our instrument, our violin that it's really out of tune

much as we can check instead of having a D

we have a B

what we are going to do is

raise the tuning up by the pegs

but little by little because we do not want to pass tuning because at some point we could end up breaking even the string.

a little more we are in a C

C#, little bit more

Now we are very close to the D and what we can do is finish tuning it with the micro-tuner as I have previously told you

We hope that this tutorial has been useful, for more tips subscribe to our channel

For more infomation >> Complete guide for tuning your violin - Duration: 3:28.

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[Destiny6]Skill Rotation|Rotasi Skill[Guide][English Sub] - Duration: 7:55.

Hi guys!, back with Ditya here, and today we are going to talk about rotation

First, I'm sorry for the lack of videos lately

The more complex the video is, the more time I need to finish it

And it sadly won't get better anytime soon due to the teaching schedule I just got few days ago

I'm also experimenting on something for my YouTube channel, and who knows what kind of change I might bring in the future

So don't worry if it takes sometime for my new video to goes up

I need a lot of work on post editing and I do feel that by using this kind of concept,

you guys will understand me better

So I'm going to keep using the same concept in the future

And once again, it takes time to make this kind of video

So I'm hoping you guys would be patient enough and don''t forget to stay tuned on my channel

Okay after I went through step by step started from the basic mechanism

to defining team composition in the previous video

I will now explain about rotation

Rotation can be said as the continuation from my last topic about team composition

Because depends on the composition, rotation can be a determining factor on the outcome of an encounter

Some of you might have understand this already, but some of you might haven't

So now I'll go straight to the topic

Before, If I were going to make a rotation video about all the content in Destiny6, it would took forever to watch the video

Every content in Destiny6 often need different composition and every composition make different rotation

That's why although it may not seem to be sufficient, I'm using my main or arena team because well basically they are the same team

As you can see, this is... well basically my all around team

Paper Fransisca as Leader, Paper Kur and Scissor Carlota in Sub, and Paper Eve as Striker

Other than Affinity and Role Triangle that I already explain in the previous video

Defining your win condition is also important in composing team

So in composing team you need to consider the way you want to finish the encounter

In the case of arena, it means how you are going to win the match

In my team for example, the win condition is Paper Fransisca's nuke

I want to at least make her damage reach tier 2, which means I can make her buff skill persist till I do the damage

Then I have to make sure the damage got in

That's why I need Paper Kur to guarantee that

Since one of the way to guarantee it is by stun

Also, with so many people use buffer in the arena such as another Paper Fransisca, Paper Helga, Paper Soho

His stun skill can be used to remove their buff

Because it takes sometime to set the nuke up, and the nuke itself is not guaranteed to end the battle right away

I use Scissor Carlota to quicken the cooldown, thus repeating the nuke sequence again

The reason I use Paper Eve is that I developed her enough, my team is also a mid game team, so most of the times her heal is crucial for survival

Her skill can also remove debuff which useful in the case of debuff such as blind, silence, stun etc, especially in defining moments

I think it's clear about my team already, I haven't got the chance to try the meta due to the lack of meta heroes that I have like Paper Helga or Scissor Shaolin

This is my adventure team which I think only have 1% usage in the arena

Even then we both use different striker, instead of Paper Eve, the one in the meta use Rock Tyler

Okay after clearly defining the team, it now comes to the rotation

Aside from win condition, another important aspect in rotation is what I called backup rotation, I'll explain that too along the way

My basic rotation for this team is Salmon Hunt, Royal Bird, Tempest, Speedy Time and repeat

But sometimes it's not that simple

Meeting opponent who has either Paper Adonis or Paper Kur, so often that I need to change the rotation

Starting from the same Salmon Hunt, but in case the stun didn't get in, I use Bear Hook

Then Royal Bird, Tempest, Speedy Time and repeat

Because I don't want my nuke become useless due to invulnerability skill or less efficient due to buff removal

It's clear already on which heroes has this kind of shield, as for buff removal, there are Paper Kur, Scissor Shaolin, Scissor Natalia

So if you guys running buff based skill like Paper Fransisca or even Rock Jun due to his defense scaling damage, be careful with those buff removals

Aside from guaranteeing an early burst damage, keep paper kur Bear Hook for enemies' buff

Heroes like Rock Benito have buff that doesn't come up in opponents HP bar so you can also use disabling skill to mitigate his damage

The purple wave one, it's dangerous due to defense ignoring too

Keep Scissors Carlota's Rewind in the case of low HP, and Paper Eve's Savior in the case of Carlota's heal being insufficient

Or you got disabled in defining moments, because her strike skill also remove debuff

My point is, there is basic rotation, which is your win condition

But you have another rotation in the case of meeting teams that have the great potential to become obstacle

There are teams that by design can finish the game in 10-20s like all DPS + Paper Helga/ Scissor Shaolin combo

There are mid game teams like mine, there are even late to end game teams like people who use Scissor Yanuk together with Paper Eve

To know most team composition out there you can check my meta video I uploaded few weeks ago, I put the link in the description

At least from that meta video, you can either get a grasp on what kind of team you want to build or the general idea about what kind of team that you will often meet in the arena

I will make another updated meta videos but maybe in 3-4 weeks depends on whether the meta change a lot or not compared to the last one

Is it clear enough guys?

If there are still questions or you still confuse about your team rotation don't hesitate to write them down on the comment section below

I hope this video can benefit you and gives you a better understanding in playing Destiny6

For more infomation >> [Destiny6]Skill Rotation|Rotasi Skill[Guide][English Sub] - Duration: 7:55.

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The Otago Museum in Dunedin – New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 5:53.

For more infomation >> The Otago Museum in Dunedin – New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 5:53.

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The Savvy Girl's Zombie Guide To Survival - We are Savvy S2 (Ep 3) - Duration: 22:34.

For more infomation >> The Savvy Girl's Zombie Guide To Survival - We are Savvy S2 (Ep 3) - Duration: 22:34.

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Signals from the cosmic dawn: A three minute guide - Duration: 3:29.

Scientists think they've made the first measurements from the cosmic dawn the

period in the Universe's history when the first stars began to shine. But how

can scientists study something that happened more than thirteen and a half

billion years ago? Well to understand that you need to start with hydrogen.

Hydrogen is a cosmologist's best friend they use it to study everything. You see

a quirk of hydrogen is that it can emit photons as it switches between states

specifically photons with a wavelength at around 21 centimeters. When

astronomers point radio telescopes at the sky they see a mess of different

radio waves but nestled in there is always that 21 centimeter line. These

emissions from hydrogen have helped scientists to map the universe. It's how

they discovered that we're sitting in a huge spiral-shaped galaxy the Milky Way.

But hydrogen isn't just useful for studying the Universe today. Right after

the Big Bang the Universe was a dark soup of electrons and protons. The

particles soon clumped together as hydrogen and after hundreds of millions

of years hydrogen collected into stars, generating

light. Cosmologists call this the cosmic dawn. That primordial light is

hard to see with a telescope because the tiny amounts of light made by the first

stars would be extremely faint. So scientists have taken a slightly

different tack. You see when that light was first created it changed everything

including the hydrogen itself crucially making it able to absorb radiation at

its favorite 21 centimeter line. With this in mind rather than look for

emission from hydrogen cosmologists have looked instead for its absorption. They

turned to the Cosmic Microwave Background the mass of radiation left

over from the Big Bang. In theory the moment light hit that early hydrogen it

would have started absorbing this radiation and that should have left a

blip in the CMB. And that after decades of scouring for

evidence from this time and two years of verification is what cosmologists have

foun. But here's where it gets interesting

the signal they found is not at 21 centimeters anymore because space itself

is expanding that line has stretched over time which is handy for us because

the amount of stretching the wavelength for light is it now tells us how long

the light has traveled and so when those stars formed. Finally this allows

scientists to put some dates to the beginning of the cosmic dawn but that isn't

all. While the time the first stars formed seems about right

the signal is way bigger than cosmologists predicted. A lot more

radiation was absorbed from this cosmic microwave background that makes sense

given what we know so far about the early Universe. Something doesn't add up

and one tantalizing possibility is that we may be seeing the influence of dark

matter. Now this is far from confirmed but if true it would give us a wealth of

information about dark matter's properties and where to look for it. So

this little blip could not only give us a snapshot of the first stars, but it

could be the key to unlocking one of the biggest mysteries in physics

For more infomation >> Signals from the cosmic dawn: A three minute guide - Duration: 3:29.

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阿MOSA教室:Stationeers 22 : Boring Greenhouse guide 無趣的溫室 - Duration: 3:17.

Airlock setup is optional

CO2 Buff pipes from airlock inside

Water pipes ,also from airlock inside

Using 1 Active Vent to control between 2 different pipes

water pipes and co2 pipes

melting water by release helmet pressures

hold a stack of ice

release helmet pressures

ice melting...

using active vent to sucking water into the water pips

now, change direction to connect CO2 pipes

melting iron for collect CO2 into the pipes by active vent

release some CO2 from pipes, just some, don't too much.

okay, we got 5 kpa now, it enough

Raise the helmet pressure to 203 kpa

and release pressures from helmet. repeat, until temperatures 15 c

it time to plant some wheats

But I myself will not do it, a bit boring, to share with the friends in need :D

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