Hi guys!, back with Ditya here, and today we are going to talk about rotation
First, I'm sorry for the lack of videos lately
The more complex the video is, the more time I need to finish it
And it sadly won't get better anytime soon due to the teaching schedule I just got few days ago
I'm also experimenting on something for my YouTube channel, and who knows what kind of change I might bring in the future
So don't worry if it takes sometime for my new video to goes up
I need a lot of work on post editing and I do feel that by using this kind of concept,
you guys will understand me better
So I'm going to keep using the same concept in the future
And once again, it takes time to make this kind of video
So I'm hoping you guys would be patient enough and don''t forget to stay tuned on my channel
Okay after I went through step by step started from the basic mechanism
to defining team composition in the previous video
I will now explain about rotation
Rotation can be said as the continuation from my last topic about team composition
Because depends on the composition, rotation can be a determining factor on the outcome of an encounter
Some of you might have understand this already, but some of you might haven't
So now I'll go straight to the topic
Before, If I were going to make a rotation video about all the content in Destiny6, it would took forever to watch the video
Every content in Destiny6 often need different composition and every composition make different rotation
That's why although it may not seem to be sufficient, I'm using my main or arena team because well basically they are the same team
As you can see, this is... well basically my all around team
Paper Fransisca as Leader, Paper Kur and Scissor Carlota in Sub, and Paper Eve as Striker
Other than Affinity and Role Triangle that I already explain in the previous video
Defining your win condition is also important in composing team
So in composing team you need to consider the way you want to finish the encounter
In the case of arena, it means how you are going to win the match
In my team for example, the win condition is Paper Fransisca's nuke
I want to at least make her damage reach tier 2, which means I can make her buff skill persist till I do the damage
Then I have to make sure the damage got in
That's why I need Paper Kur to guarantee that
Since one of the way to guarantee it is by stun
Also, with so many people use buffer in the arena such as another Paper Fransisca, Paper Helga, Paper Soho
His stun skill can be used to remove their buff
Because it takes sometime to set the nuke up, and the nuke itself is not guaranteed to end the battle right away
I use Scissor Carlota to quicken the cooldown, thus repeating the nuke sequence again
The reason I use Paper Eve is that I developed her enough, my team is also a mid game team, so most of the times her heal is crucial for survival
Her skill can also remove debuff which useful in the case of debuff such as blind, silence, stun etc, especially in defining moments
I think it's clear about my team already, I haven't got the chance to try the meta due to the lack of meta heroes that I have like Paper Helga or Scissor Shaolin
This is my adventure team which I think only have 1% usage in the arena
Even then we both use different striker, instead of Paper Eve, the one in the meta use Rock Tyler
Okay after clearly defining the team, it now comes to the rotation
Aside from win condition, another important aspect in rotation is what I called backup rotation, I'll explain that too along the way
My basic rotation for this team is Salmon Hunt, Royal Bird, Tempest, Speedy Time and repeat
But sometimes it's not that simple
Meeting opponent who has either Paper Adonis or Paper Kur, so often that I need to change the rotation
Starting from the same Salmon Hunt, but in case the stun didn't get in, I use Bear Hook
Then Royal Bird, Tempest, Speedy Time and repeat
Because I don't want my nuke become useless due to invulnerability skill or less efficient due to buff removal
It's clear already on which heroes has this kind of shield, as for buff removal, there are Paper Kur, Scissor Shaolin, Scissor Natalia
So if you guys running buff based skill like Paper Fransisca or even Rock Jun due to his defense scaling damage, be careful with those buff removals
Aside from guaranteeing an early burst damage, keep paper kur Bear Hook for enemies' buff
Heroes like Rock Benito have buff that doesn't come up in opponents HP bar so you can also use disabling skill to mitigate his damage
The purple wave one, it's dangerous due to defense ignoring too
Keep Scissors Carlota's Rewind in the case of low HP, and Paper Eve's Savior in the case of Carlota's heal being insufficient
Or you got disabled in defining moments, because her strike skill also remove debuff
My point is, there is basic rotation, which is your win condition
But you have another rotation in the case of meeting teams that have the great potential to become obstacle
There are teams that by design can finish the game in 10-20s like all DPS + Paper Helga/ Scissor Shaolin combo
There are mid game teams like mine, there are even late to end game teams like people who use Scissor Yanuk together with Paper Eve
To know most team composition out there you can check my meta video I uploaded few weeks ago, I put the link in the description
At least from that meta video, you can either get a grasp on what kind of team you want to build or the general idea about what kind of team that you will often meet in the arena
I will make another updated meta videos but maybe in 3-4 weeks depends on whether the meta change a lot or not compared to the last one
Is it clear enough guys?
If there are still questions or you still confuse about your team rotation don't hesitate to write them down on the comment section below
I hope this video can benefit you and gives you a better understanding in playing Destiny6
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