Hello, Rambo here with a Room of Judgement Guide for Dead Ops Arcade 2.
I can assure you that this will be the most complete guide that you will see anywhere
on the Internet.
So, what will you learn from this video?
I will be telling you how to get any Upgrade you want on either Solo or Co-op, and will
explain all the perks you gain with each of the four Upgrades.
Time stamps for each Upgrade and other parts of this video will be in the description down
below, and there are also accurate closed-captions in English for the hard of hearing.
Now before we begin, there are a couple of key concepts that I think we should briefly
review, which a lot of players are not too familiar with.
So let's talk about the Skull Upgrade system in this game.
By collecting skulls, you of course make your weapon stronger and also make it shoot faster.
You could level it up to either a Red Skull or Purple Skull meter.
Now, a lot of players probably don't know that these skulls also make the player slightly
faster.
Admittedly, it's difficult to quantify just how much faster it makes you since none of
this information is public knowledge, but based on some tests that I ran, it seems as
if having a Red Skull meter gives you a 5% increase in speed, while having a Purple Skull
meter gives you a 10% increase in speed.
Again, these numbers may be a bit off, but there is a noticeable difference in speed
when you have skull power.
This speed increase that the skulls grant you is a key component of a couple of the
Upgrades that I'll be speaking about in this video, so keep this information in mind.
And one more disclaimer, on your screen right now, the column on the right side displays
the names of the Upgrades that I'll be speaking about in this video, and these names over
here in the middle column are the names of the Fates that I will mention in passing.
I also made a DOA 2 Room of Fate guide which shows you how to get any Fate that you want,
the link for that video will be in the description.
So, the DOA 1 Fate names in this left column will not used in this video.
So if say Fortune, I'm talking about the DOA 2 fate, if I say Fortitude, I'm talking about
the DOA 2 Upgrade.
This could be a little confusing since one of the DOA 1 Fates is both of these names
put together.
But like I said, we'll be disregarding anything DOA 1 related in this video, and focusing
primarily on the Upgrades.
So before you get to the Room of Judgement, you first need to beat the "Eight Before Fate"
challenge on round 37.
After this, you will enter a boss fight of sorts with the Stone Guardian called the "Test
of Ennoblement."
On Solo, you will always be awarded an Upgrade for your Fate, no matter which stone you choose.
Fortune becomes Fortitude.
Power of Destruction becomes Fury.
Eternal Companionship becomes Favor.
And Swift Like the Wind becomes Force.
On Co-op, only one player can upgrade in this first Room of Judgement.
The Upgrade will be awarded to whoever inflicts the most damage to the Stone Guardian boss.
There's supposedly a second component to it as well that you might have heard about, called
Karma Points, that's when you stand over a teammate and revive them.
Now, from many tests conducted by players throughout the years, it has been concluded
that the weight given to Karma Points in determining the Upgrade is, perhaps unintentionally, negligible.
So I wouldn't even be concerned about Karma Points.
Just focus on doing the most damage to the Stone Guardian, and you should get the Upgrade
on Co-op without issue.
So if you're playing with friends, make sure you all agreed upon whose going to get the
Upgrade, and allow that player to shoot the Stone Guardian until it has about half of
its health bar left, and then the player's teammates could shift their attention from
shooting the Zombies on the map, to now helping shoot the Stone Guardian and defeat it.
If you have the Eternal Companionship or Power of Destruction fates, you will do a lot more
damage to the Stone Guardian since those are fates with powerful primary weapons, whereas
if you the Swift Like the Wind or Fortune fates, it's probably going to take a while
for you to inflict a lot of damage to the Stone Guardian, so I recommend using nukes
and, if you're lucky, try carrying a Purple Skull weapon into the boss battle.
When you finally enter the Room of Judgement, the player who did the most damage should
pick their stone last, so that the other players on the team are allowed to pick stones of
their own, which will award them Trinkets, which will give the player stuff like skulls,
gems, and a free life.
Now, you might be wondering, is it possible for other players to eventually upgrade as
well.
The answer is "yes," but the catch is you need to make it to the second and final Room
of Judgment after round 101.
This second Room of Judgement allows all remaining players in the game to receive an Upgrade,
regardless of how much damage they did to the Stone Guardian.
If you already have an Upgrade, or if you're playing Solo, you will not be able to double-upgrade
on this round, the game will only give you trinkets since you already have an Upgrade.
So enough about that, let's now examine all of the abilities that each Upgrade offers
you.
We'll start with the Fortitude.
The biggest thing that the Fortitude Upgrade does is it makes it to where weapons, Skull
power meter, and most item-pickups last 1.75x longer than the normal duration.
For example, the normal duration for the RAPS vehicle is 40 seconds, but with the Fortitude,
it'll last 70 seconds.
This is very helpful, though it doesn't apply to every item in the game.
A couple of the item-pickups like the the Vortex and Umbrella will not last any longer
than usual with this Upgrade.
Another key attribute of this Upgrade is that it allows you to earn a maximum of 10 lives,
10 nukes, 10 speed boosts, and a 10x score multiplier, rather than being capped off at
9.
The Upgrade also gives you a temporary Magnet at the start of every round.
Now, the rest of the abilities that the Upgrade gives you are things carried over from the
Fortune fate: such as starting at a 2x score multiplier every time you take a death, and
also having a 50 second revive timer, rather than the normal 60 second timer.
It's also worth noting that you run at normal speed with this Upgrade, which makes the slowest
of all the Upgrades.
So, in summary: Most item-pickups last 1.75x longer than normal, you can earn up to 10
of each HUD item, you have a temporary Magnet at the start of every round, and like the
Fortune fate, you start at a 2x score multiplier when you die, and also have a 50 second revive
timer.
Now onto the Fury.
You actually have a chance of getting an early glimpse of this Upgrade when defeating the
Redins Rally Silverback Challenge after round 11, though for some reason it's called the
Night Fury here, which may or not be a reference to "How to Train Your Dragon."
Anyways, the Fury grants you a powerful death machine which literally obliterates the Zombies
if you have your graphic content option enabled, though having all this gore pop up after each
kill gets old real quick.
The gun is both stronger and shoots faster than the traditional Purple Skull Death Machine,
though the Fury is also classified as a Purple Skull weapon, which gives you about a 10%
increase in your player's speed when you have the Fury death machine equipped as your
primary.
This may not seem like much, but it is very helpful when you get into some of the later
rounds where the Zombies become much faster as well.
If you have 0 nukes at the end of a round, this Upgrade gives you 1 nuke at the start
of the next round.
Seems random, but it's a thing.
And like the Power of Destruction fate, when you pick up any gun on the map, it starts
as a Red Skull Weapon, which can be pretty helpful.
So, in summary: the Fury grants you a strong death machine, it gives you 1 nuke at the
start of a round if you have 0 at the end of the previous round, you are able to run
about 10% faster than the default speed with your Fury death machine equipped, and all
guns that are picked up start as Red Skull weapons.
Next up we have Favor, which is probably the most complex Upgrade to describe.
Just like the Eternal Companionship fate, your primary weapon is a Purple Skull LMG,
and you are followed by a small silver chicken which imitates your primary weapon.
The Favor Upgrade also adds another chicken to the mix which accompanies you in your journey.
With the passage of time, this golden chicken cycles through four different Purple Skull
weapons: the LMG, Death Machine, Shotgun, and Rocket Launcher, in that specific order.
This cycle is time-based, and the duration that your golden chicken has each of these
four weapons varies in length.
Typically you'll have each weapon anywhere from about 3-5 minutes a piece, and you could
actually speed up the progression of the weapon cycle by picking up chickens on the map, and
on the other hand, your cycle can be slowed down by dying.
At the end of the cycle, your golden chicken temporarily departs you, and enters a ceremonial
dance that lasts about 10 seconds, and then it hatches anywhere from 2-6 chicken eggs,
with at least 1 of those eggs guaranteed to be a golden.
In case you don't know, there are two types of chicken eggs in this game.
There are white chicken eggs, which contain random content such as a nuke, a speed boost,
a chicken, some gems and skulls, and in rare cases, even an Extra Life.
The golden chicken egg; however, always gives you an Extra Life, making it very valuable.
Once the golden chicken lays the eggs on the map, 30 seconds must pass before they hatch,
and Zombies will start attacking the eggs during this time, and they have the ability
to destroy the eggs if enough damage is done.
The white eggs are pretty vulnerable to being destroyed if not protected closely, though
the golden eggs have 3x the health of the white eggs, so as long as they are not getting
roughed up too badly by Zombies, the golden eggs should hatch just fine.
It is possible to get a maximum of 6 golden eggs, though getting more than 4 golden eggs
is unlikely.
There's a weird bug with this Upgrade when you pick up certain weapons, like the grenade
launcher.
It'll actually cause your golden chicken to shoot at the same speed as your primary
weapon.
For example, if your golden chicken is in the rocket launcher phase on its cycle, it
will shoot the rockets at a really slow rate if you have a grenade launcher or ray gun
equipped as your primary.
You of course have the ability to drop that primary weapon, and all returns to normal.
So, there are also a couple of things that carry over from the Eternal Companionship
fate.
All chickens that you pick up on the map last 2x longer than the normal duration, and since
the Favor is a Purple Skull Upgrade, you benefit from a 10% increase in player speed, just
like the Fury Upgrade.
So, in summary: with the Favor Upgrade, your primary weapon is a Purple Skull LMG, and
you are accompanied by two chickens.
One chicken is the golden chicken which grows in size as it cycles through four different
Purple Skull weapons: the LMG, Death Machine, Shotgun, and Rocket Launcher.
At the end of this time-based cycle, it hatches anywhere from 2-6 chicken eggs, with at least
1 egg being guaranteed to be golden.
You could speed up the cycle by grabbing chickens, you could slow it down by taking a death.
Like the Eternal Companionship fate, Favor makes it to where chickens last 2x longer
than usual, and Favor also increases your player speed by about 10%.
Finally, the Force Upgrade.
It just dawned on me a few days ago that the name of this Upgrade is probably a reference
to "Star Wars."
Anyways, with this Upgrade, your speed boosts get replenished to a total of four, that is,
if you had fewer than four speed boosts at the end of the previous round.
So, if you have five or more speed boosts, you're not going to get any additional boosts.
But if you have three speed boosts or less at the end of a round, you're going to get
bumped up to four the following round.
With the Force, every time you use a speed boost, you leave behind a blue fire trail,
which has a similar effect to the Flamethrower, as it slows down any Zombies that run by it,
and it eventually kills some of them too.
However, the fire trail only lasts for 10 seconds.
The ability that carries over from the Swift Like the Wind Fate is that you get a 50% increase
in player speed, which makes it an optimal fate for Solo.
However, if you're playing Co-op, I would not recommend upgrading to the Force during
the round 37 Room of Judgement.
It's a great Fate, but the Upgrade doesn't offer much more to make it worth upgrading
during that first Room of Judgement.
So in summary: the Force replenishes your speed boosts to four, and this only applies
if you have fewer than four speed boosts.
Also, every time you use a speed boost, you leave behind a brief blue fire trail which
slows down enemies who pass by it.
And finally, just like the Swift Like the Wind Fate, you will run roughly 50% faster
than the normal speed.
That about wraps up the video.
As mentioned earlier, I've made a Room of Fate guide which should be on your screen
right now if you want to check it out.
If you have additional questions regarding the Room of Judgement or Stone Guardian strategies,
I'd be more than happy to answer them.
Thanks for watching.
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