Ranked guide, Skyscraper
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Skyscraper is a map that is very similarly played as Kanal, mostly outside and roam clears
are very easy to do as well as cutting the rotation between the two buildings.
That is why, this map is not balanced for a competitive play,
it is very hard to roam unlike on the previous map, Bank.
We will start with hands down, best site to defend if you're in a soloQ or duoQ
which is Tea and Karaoke.
Kitchen/BBQ could probably take that throne of being the best in the competitive.
Back to Karaoke.
Recommended operator for every site is definitely Valkyrie for the runouts - just like on the Kanal
The map is based on the aggressiveness.
Place some Valk cams depending on what attackers want to play, its Geisha, most of the time.
You could go additionally with Pulse for the underneath play.
For the reinforcements, you'll need 1, 2, 3
(so you can play a bit more dynamic in the Geisha,
especially if they have Maverick, to have more safe spots),
4 (another angle to contest Geisha), 5
(To remove the Karaoke's window LOS onto the Geisha),
6 (in order to deny their LOS from the same window to the tea)
7, 8,
9 and 10 (both walls gives you one and nearly the only one anchor spot in the Karaoke).
You may need following rotations, here (so you nullify their N stairs push)
here for a rotation from Geisha to Hallways, a safer route to escape.
You'll need a leg-level LOS in the Karaoke, to see their push in it from the window.
You can open small LOS here for a cheeky peek onto the Geisha windows.
You will need [7] barbs, Lesion's Gu mines can replace them, on the following positions,
here, here, here,
here,
here,
here and here.
You may want to play, especially a good place for Smoke, is in the Karaoke.
This is the most important spot to be, as you can see N stairs, N entrance and Karaoke.
With this spot, there is one closeby for a pixel peek towards the window.
For other anchor spot, you may play in Tea behind any these 2
You'll definitely want to have one person in Geisha in any of these spots
and you can play behind the reinforcement, to contest Geisha as already mentioned.
For an advanced hold, you can actually hold Geisha by opening most of the Geisha walls
and having a mira window in the Tea + a standard reinforcement here.
That way, attackers will be forced to go vertical to deny the mira
in case they want to play from Geisha.
Oh and, a nice angle onto the Toilet entrance can be found here.
I've said that BBQ and Kitchen are theoretically the best site to defend, but in soloQ or duoQ
- you would be relying too much on other people.
Attackers should not be able to plant in the BBQ whatsoever,
but it can happen with randoms.
That is why, I'd go with Exhibition and Work Office for the second objective.
For an advanced hold, will be a similar advanced hold as defending Master Bedroom, is to open
the most left wall and have Clash in there, preferrably with an ADS of Jager behind Clash.
That way, they won't be able to get on the balcony as Clash cannot be crossfired at all.
The only worrisome thing is Garden push, which can be deniable by the roamers
This is advanced, lets go back to the basics.
For the Valk spots, feel free to use even two outside.
Also, a go-to operator is always considered Castle here,
by barricading this window,
this double door,
making a rotation here
and you can barricade this door with opening a rotation on the left side.
CBs are there to make harder the play on the N window
and a N window play is very important for attackers to attack this site
a rotation is definitely needed here once you block the only double door.
A CB that is blocking Garden is there for another anchor spot, and you can always contest
attackers in the Garden due to this rotation, but usually
the rotation is used mostly to be aware of this long outside balcony.
You may need following reinforcements: 1, 2, 3, 4,
5,
6, 7 (these two are for an anchor spot, all 3 CBs are aiding it),
8, 9 and 10.
We have already done most of the rotations, one more is left between sites.
For the barbs, you will need 6 of them, which are located, two by the stairs,
by the windows,
two pair on the balcony,
the further one allows you to prefire upcoming attackers or/and
wastes their explosives, the one near you is there so you do not get pushed that easily from the rotation
As for the anchor spots, there aren't many in the objective,
this spot could work just once, but it is known in higher tier games.
You may want to play behind the bar
or close to the Exhibit window.
Other than that, you'll have more roamers that will try to runout for early picks.
Bedroom is hands down the worst site to defend, so let's get going to BBQ.
Your main mission with holding BBQ and Kitchen is actually holding Geisha and Restaurant.
From Geisha's hatch, you can deny most of Kitchen, so as long as it is in your control
- you should be good to go.
Defending restaurant means a no-no plant in BBQ and that is the part of relying on your teammates.
For a bit more advanced hold, put a double mira strat in the Geisha,
not exactly double mira strat, but two miras in the Geisha.
That way, only maverick will be a hard counter to this strat.
For the basic strat, Mira is again a recommended pick with having one mira as crouch one
on the BBQs wall, from the Bar side
whereas the other one is in the Geisha, helping you holding it.
You'll definitely need to reinforce following walls, 1,
2, 3
(on the left side as the bomb blocks you to peek on the left, that is why leaving soft part
on the right is a better idea,
4 so they do not have a direct LOS towards the BBQ from the Toilet window,
6
to tunnel them through one door if pushing from the E side and 4 in the Geisha,
here, here, here (mira window) and here.
For the rotations, you will need two of them,
one by the mira window in the 1F and the
second one between sites.
Rotations in the Geisha can be used against you, so keep that in mind
obviously open the Geisha hatch.
You may need barbs on the following places, 1,
2,
3,
4,
5 The last one is mostly to hold Restaurant as much as possible.
For the anchor spots, there are none - you can play behind the mira window in the Bar
or in the corner of bar,
it's recommended to pick shield if wanting to play on the spot.
Definitely worst objective is Bedroom and Toilet because Bedroom is very easy to attack
and defenders cannot contest them but from above - which can be easily captured by attackers.
You need to be extra aggressive here, fight for the Work Office
and spawnpeek, that is why, the advanced play from the 2nd defend would also do wonders (with the Clash).
However, I'll try to give you some basic information.
Pick as much intel operators as possible, Echo included.
You want to be able to deny the plant for afar of the Bedroom, Echo will do that the most.
Intel operators will give you an edge over aggressiveness.
For the reinforcements, you will need to reinforce, starting with the top:
1, 2, 3,
4, 5, 6, 7,
8,
9
and 10.
You could go with Castle and block the following 2 double doors
and the Toilet window.
You've put basement reinforcements in a way so you can play in the Delivery and
the top floor reinforcement is there to keep the top floor control as much as possible.
An additional problem with this site is that, attackers do not need to
be in the Work Office, all what they have to make sure is that no defender is playing
in the Work Office so their plant cannot be stopped.
For the rotations, there arent any must needed, you can, however,
make a little melee/bullet peek over here to deny the Toilet window, which is barricaded by the Castle.
Additionally, you may want to open the wall between sites, so you can deny their plant
from the Toilet - though it can be used against you as well.
You'll need following barbs 1
and 2 on the top,
3
and 4 or the 1F
For the anchor spots, there is just one, let's say viable - in the showers cub
You might want to play in the Delivery as well as on the top.
That's it!
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