Thứ Năm, 1 tháng 2, 2018

Auto news on Youtube Feb 1 2018

Hey guys back with Ditya here and in this video I'm going to discuss about the new update that released yesterday on Destiny6

Actually, I rarely made video about updates, but with the overwhelming new contents at this update

I kinda feel the need to make a video about it

Before I continue, I want to clarify a bit about something on my previous video

On that video I mentioned that tower of promises reset once in a month, based on the fact that the earliest update in january reset it

I also assumed based on how other previous gacha game which has a similiar content, but apparently that is not the case with Destiny6

Okay without further a do, these are what the new updates all about.

The first one is you now get a free summon once in a day, this would be a good news more on the f2p player side

And then there is a new thing called Melissa's Black Market

Like Item Shop, you can buy various things like awakening mats, gold, scrolls and even heroes at this market

What makes it different is that instead of gold you need to pay with rubies

As you can see on the video, 5* hero like Helga Rock, being sold for 8k rubies

Worthy or not, you can decide yourself

But IMO, it becames worth if it was a hero you'd really want

2-3 times 10x pull would not guarantee you a 5*

And although you do get 1 or more 5*, they may not be the one you want

The next update is they add 3 more slot for teams

From 4 slot which consist of 3 teams + 1 Arena team

To 7 slot, 6 teams + 1 arena teams

Now you can make even more teams to suit your needs

Destiny6 also made adjustment to Giants Dungeon

Previously, there are 3 attempts on both old and new giants

Now you get 3 attempts on each of those giants

Destiny6 also implemented a new system for orbs and crests

Now instead of spamming the enhance button, there is an auto enhance button beside the normal button that you can use

You can pick from +3 up to +15 auto enhance

Now about the new heroes

After Yona came to give more diversity to the roster especially among healer type heroes

There are 2 new heroes along with each of their respective types, Yanuk and Jun

Explaining Yanua Rock's skill in Indonesian

I think Yanuk Rock is a great addition to the roster, especially in the crowd control group

However, the leader skill is somewhat not versatile enough because it only affects Inua heroes

Explaining Yanua Scissor's Skill in Indonesian

What makes him interesting is his leader skill which seems to be a better version of Eve paper's

So far he is not as interesting as his previous twin, but we'll see

Okay the next heroes are Jun

Explaining Jun Rock's skill in Indonesian

But seeing his leader skill which is type exclusive and his weird brutally nerfed until uselessness striker skill

He doesn't fit in either leader or striker role

Which doesn't make sense because it's so much different then his first skill

I personally think it's a typo but I don't have him to test it out

So let me know if any of you guys manage to got him through the comment section

Explaining Jun Paper's Skill in Indonesian

Seeing his overall skill, it's hard to see Jun Paper being a hero better than his twin

It would also a lot easier to build a team around Jun Rock compare to Jun Paper

But as I said before, I can not say anything much about this at the moment because...

I DON'T HAVE ANY OF THEM T.T

The last thing in this update is Captain Jacks' Festival

Endless Wave Dungeon type from Destiny6 where the longer wave you survive, the better the rewards

The first attempt cost 30k gold and kept increasing the more attempts you made

You can enter it with up to 10 teams/40 heroes along their respective team roles

Be wary that although the rewards are getting better the more wave you survived

You will lose everything if you fail to survive the waves

I think these are all that I can say about the new updates

If there are suggestions or something that I'd missed

I really appreciate it if you guys write them on the comment section

For more infomation >> [Destiny6 Indonesia]Tentang Update|All About Updates[News][Guide][English Subs] - Duration: 7:13.

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Welcome Rock Trails near Queenstown – New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 6:55.

For more infomation >> Welcome Rock Trails near Queenstown – New Zealand's Biggest Gap Year – Backpacker Guide New Zealand - Duration: 6:55.

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THE ULTIMATE GUIDE: ROBLOX ZOMBIE INC. (Tutorial). - Duration: 21:36.

For more infomation >> THE ULTIMATE GUIDE: ROBLOX ZOMBIE INC. (Tutorial). - Duration: 21:36.

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Så byter du stötdämpare bak på DODGE CALIBER GUIDE | AUTODOC - Duration: 13:31.

Use an end bit №5 and a combination spanner №15

Use a socket №18 and a combination spanner №18

Use a socket №13

Use a socket №18 and a combination spanner №18

Use a socket №10

Use a combination spanner №15

Using a special tool take out the spring

Use an open-end wrench №15 and an ajustable spanner

Before installing new shock absorbers it is strongly recommended to pump them over for 3-5 times manually

For more infomation >> Så byter du stötdämpare bak på DODGE CALIBER GUIDE | AUTODOC - Duration: 13:31.

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Petite guide pour une vie transformée - Grégory Turpin - Duration: 2:43.

For more infomation >> Petite guide pour une vie transformée - Grégory Turpin - Duration: 2:43.

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PREMIERE PRO OPTIMIZATION GUIDE - Top 10 Tips How to Optimize Adobe Premiere Pro CC 2018 (In-Depth) - Duration: 19:25.

If you've followed me on social media - especially Twitter - for any extended length of time,

you've probably seen me complain about comparison videos of render times between Adobe Premiere

Pro and Final Cut Pro X, or other NLEs.

Part of this frustration comes from the fact that most people involved really have no need

to focus on render times in the first place, and that I wholly believe that the overall

workflow is more important.

It's nice if an app can render a video way quicker than my rig, but if I have to edit

on a tiny little Macbook to make it happen - my hand and neck strain say no.

But part of the frustration also comes from the fact that it seems none of these people

take into account any of the optimization possibilities within Premiere Pro.

Yeah sure, if you just want the easiest out-of-box experience with performance - FCPX on a Macbook

Pro is the way to go.

But if you, as a video professional who spends hours upon hours in the same video editing

software, want to develop and polish your own production workflow - especially without

making the drastic shift over to Apple's closed-door platform, the whole conversation

is just embarrassing.

So in this video, I'd like to do my part to stop just complaining and hopefully provide

some valuable information based on the optimizations that have made a world of difference for my

workflow in Premiere.

I'm not an expert - just a guy who uses Premiere Pro daily for his work and has for

going on 5 years now.

This kind of thing is what I dig into whenever I experience problems with my software and

there's lots of little things I've done that I'll try to recall here.

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I'm EposVox, here to make tech easier and more fun, today taking a look at some issues

and optimizations related to Premiere Pro performance.

Specifically, I will be covering this from a Windows perspective - since that's what

I use and I don't own a modern Mac - but many or all of these settings will apply to

some varying degree on Mac, as well.

GPU First and foremost, let's cover the basic

hardware choice and optimization settings.

Premiere Pro editing relies most heavily on a bunch of CPU cores and a lot of RAM.

The more you can get in those departments, the better.

CUDA acceleration via a modern high-end Nvidia graphics card can improve your experience

and performance - but there's a lot of misinformation going around in that department.

Only some effects truly utilize the GPU for actual rendering.

Certain color effects and in-video effects, as well as frame size scaling - either upscaling

or downscaling - can utilize the GPU to be a little bit faster while the CPU handles

other things.

But when it comes to the actual encoding and decoding of your video footage - no video

codecs that you're going to use in any remotely normal workflow (professional or amateur)

will be GPU-accelerated.

So the primary part of your rendering process will not be made faster by a GPU - only specific

effects will use it.

That doesn't mean you can't benefit from having the GPU in your system, however.

While codecs are not GPU accelerated, using the Mercury Playback Engine with CUDA and

a graphics card certain codecs can sort-of utilize the GPU.

Codecs including Apple's ProRes, Avid's DNx series (DNxHD, DNxHQ, DNxHR), and Go Pro

Cineform are really, really fast - which we'll touch on in a minute.

But with these codecs, specifically, Premiere can use CUDA to offload the decoding of them

within your video timeline to your GPU so your CPU can handle other things.

This doesn't technically count as "GPU acceleration" - but it can speed up your

editing timeline performance drastically.

Data as to whether or not actual renders are sped up via the GPU with these codecs is extremely

inconsistent and hit-or-miss, even in my own testing.

So I will support Adobe's statement that there's no true GPU acceleration happening

here, but you might see little benefits if you have a GPU in your system anyway.

If choosing hardware and you had to choose between a more powerful processor with no

graphics card or a low-end one and a low-end processor with a beefy graphics card - I'd

say go for the more powerful processor and just use CPU only in Premiere if your graphics

card is a bottleneck.

RAM USAGE Basically, I'll be alternating between complicated

and simple tips to keep this easy to digest.

So next up, if you were unaware, Premiere (and any Adobe CC app since they share the

same pool of memory) lets you adjust how much of your system's RAM it can use.

By default, it's set to around 70 or 75% of your total system memory when first opening

the suite, but you can increase it.

This can be helpful if you do a lot of intensive timeline editing with many layers, nested

sequences, multiple Photoshop and After Effects dynamically-linked files, and so on.

The Adobe suite will eat up any RAM you give it - and some third-party plugins may actually

use beyond your set limit.

This doesn't mean you should give it ALL of your system memory, though.

If you do a lot of multitasking with non-Adobe apps while editing, they will need RAM, too.

There have been plenty of times when I have Windows popping up saying I've run out of

system memory and asks me to close Premiere.

Thankfully, I can just say "no" - but I do feel quite limited by my mere 32GB of

RAM at the moment.

MEDIA CACHE & Scratch One of the most over-looked yet important

aspects of Premiere's functionality lies in the "junk files" it creates.

Premiere relies heavily on its media cache files to do what it does.

The revolutionary advantage of Premiere over older NLEs back in the day was that you didn't

need to work within rigid formats - you can throw literally anything on the timeline and

Premiere will make it work.

But it does so by generating audio peak files, conformed file previews, and other cached

data.

This is also a bad thing, as all those files go to your boot drive by default and do not

clear themselves out automatically.

So if you've found your fast, but small, boot SSD to fill up very quickly after editing

a few projects in Premiere - that's likely why.

This sounds like an annoyance, but this is actually a HUGE point of potential optimization

to speed up your renders and the responsiveness of your project - especially if your main

footage storage is on a network drive.

And there's actually two different points of optimization for this setting.

Firstly, if you go to Edit - Preferences - Media Cache, you can clear out all the junk files

and move the actual media cache storage location to somewhere else.

Now you might think to move this to a big spinning hard drive or something to save on

space - BUT that will technically slow things down.

Premiere operates best when this is running from a local SSD - and even moreso from a

NVMe SSD with those unbelievably amazing random read speeds.

So if you truly want to maximize optimization for editing and rendering in Premiere - you

will get a LOT of performance gains by investing in a pair of SATA SSDs or a decent PCIe NVMe

SSD to run your Cache and Scratch Disk on.

This will improve timeline responsiveness and speed up renders, especially on network

footage.

The Scratch disk is actually changed on a per-project basis.

When you make a new project in modern versions of Premiere Pro, you have a tab for "Scratch

Disks."

Now with big, complex projects and workflows - especially on spinning disks - you may have

used individual disks for each category in the past.

But a single SSD for all of these will more than suffice.

You have to manually change each location, and sometimes it won't remember this for

new projects - but it's really worth doing.

The default locations for these files are in the same folders as your project files

- this is the biggest slowdown of network storage-based projects, as it has to load

all of the previews and such over the network, too, whereas storing them on a super fast

local drive provides HUGE performance gains.

Unless you're juggling dozens of projects at once and can't clear out the cache or

scratch disks, even just a single 120gb or 250gb NVMe SSD will suffice to handle both

of these cache settings and speed up your production.

Just keep in mind if you work on projects from multiple locations then you'd need

to re-generate all the previews and such on each machine and it might not work out the

same way.

Preview Now for another basic one that some editors

don't always consider - your playback preview resolution.

During normal editing, you don't really need to preview your timeline at 100% quality

the whole time.

It's important during color grading and checking detailed work, but the rest of the

time it's generally a good idea to drop your preview to 1/2 or 1/4 quality so that

the playback framerate is stable - especially if you're working with heavy H264 footage

or another unwieldy codec.

You can set in the options to show 100% quality when paused so you get nice still previews,

and then have much better timeline performance with lower qualities.

Saves a lot of hassle.

Overlay Clips Similarly with that, When working in a timeline

with a lot of overlay clips, lower-thirds, adjustment layers, and so on - simply turn

off those tracks once they're not in use while editing.

This will, naturally speed up your timeline performance tremendously.

Just remember to turn them back on and check things before rendering - but this is an all-too-forgotten

step.

No reason to keep rendering things realtime once you've settled on where they go.

Adjustment Layers Speaking of which - use adjustment layers

in the first place!

If you're adding color grading, color effects, and so on - apply them to adjustment layers

overtop the clips in the first place.

If the effects are applied directly to the clips, then you can't turn them off as easily

while editing, and it's just generally considered to be less-than-ideal practice.

Using them and color-coding them can help you keep track of things a lot better.

Sequence sizing If you're someone who regularly uses video

footage of varying sizes or frame rates, you can improve your timeline performance by holding

out on scaling them until the last possible moment.

Use nested sequences to edit your footage in their native resolution, and then bring

in the nested sequence and scale to fit your main timeline closer to the end.

It's much easier to edit footage at its native resolution and frame rate, and then

just let your computer power through the rendering of it later.

If you don't use many nested sequences in the first place - they can become your new

best friends if you learn to use them.

Color Labels This is more of a workflow optimization tip

than a performance one - but utilizing Premiere's color label system can really help you keep

track of a messy timeline more easily.

In the Preferences, you can select specific colors for your 8 labels - though annoyingly

they ONLY give us the ability to have 8 label colors at once, I hope they let us use more

soon - and you can assign defaults for your labels.

Still images are one color, video files another, Dynamic Links another, and so on.

But then you can use any extra ones for your own assignment - i.e. make a-roll green, b-roll

blue, standard graphics package red, additional graphics pink, and so on.

Creating your own color system and adhering to it regularly can help a LOT when it comes

to projects that you return to frequently, or just staying organized in general.

Codecs & Proxies Alright, let's talk about the messy subject

of video codecs.

This is super technical, and requires just some judgement calls about what is important

to you.

And again - I'm no expert, I'm learning as I go, but I wanted to share what I've

learned thus far so you can use it to your advantage.

Most… things… record in H264 or some variant of it these days.

Most cameras, most computer recording programs, capture cards, webcams, and smartphones.

H264 quickly dominated as the easiest codec for devices to handle and shove whatever quality

into a small file size.

The codec is quick to encode, but very very slow to decode - which is why timeline performance

and export performance from H264 is horrible.

It's not that your computer can't handle editing whatever resolution or frame rate

that you're attempting to use - but H264 is just that obnoxious to work with.

This creates a common disconnect between users and their hardware specs when it comes to

editing.

The good, or maybe bad, news is that there are other options.

Three other codecs perform remarkably better on the timeline, but take up nearly 10 times

the space.

Apple's ProRes, Avid's DNx codecs, and GoPro Cineform all perform amazingly on the

timeline.

Scrubbing quickly or with 100% playback quality are never an issue with these video codecs.

They're super lightweight when it comes to decoding them.

The tradeoff, however, is that they're basically uncompressed video formats.

So lightweight in performance means the opposite in storage space.

This is why many productions utilize "Proxy Files."

You could do this manually like I did during 2016: Set up an ingest station to automatically

take all your footage and transcode it to Cineform and spit it back out for you to edit

those files - it's an organizational mess, and is a storage headache.

Instead, you can actually use Premiere to automatically generate proxy files for your

project.

This is in your Project Settings when you first start a project, and can be accessed

by File - Project Settings - Ingest Settings.

You can use Adobe Media Encoder to set up a proxy preset - using Cineform or DNx on

Windows or ProRes on Mac - to use in Premiere.

I recommend setting a lower resolution (i.e. 720p) for speed and also making and adding

a low-opacity watermark for this, as well, that way you can quickly see when you're

using the proxies versus source files in Premiere.

Then use this preset in your project settings, set the proxy file location to an easily wipeable

folder - a local SSD perhaps?

cough cough - and import your footage.

Premiere will then automatically generate proxies in the background during inactive

periods while you're editing - much like the "background rendering" that Final

Cut Pro does.

You have a toggle to switch between proxies and source files in the Premiere Project Monitor

- so you can use the full-quality files for grading and the like.

Make sure you switch back to the source files before rendering and you're good to go!

Your projects will be much smoother to edit using these proxy files, and then you can

delete them once you're completely done with the project.

This is important for really bulky files like the big 10-bit 4K60 files generated by the

Panasonic GH5.

One of the benefits I'm looking forward to about my Atomos Ninja Inferno that I recently

purchased is that it records natively to ProRes or DNxHR, so I can have speedy edits straight

out of the box.

I'll be using this for some desktop recording, as well - which is great, as the lossless

Nvenc recordings I usually use are a nightmare to edit with.

As I mentioned before - CUDA acceleration in Premiere will actually offload some of

the decoding of Cineform, ProRes, and DNx to your GPU - allowing you to enjoy the benefit

of the smoother timeline performance without eating up as much CPU usage, so that's really

cool, too.

Photoshop Lastly is just a note on Photoshop files.

While the direct integration between Premiere and Photoshop is wonderful and a lifesaver

if you catch a mistake and need to edit your Photoshop files on the fly, really complex

and multi-layered Photoshop files can slow down your timeline and render performance.

So if you have some final production graphics, it may be worth it to export them as flattened

PNGs to save on performance if you're sure you won't be updating them.

And even if you do change them, you can simply replace the files in your project media folder

later.

Well there you have it!

My top 10 tips for optimizing Premiere Pro to get the most performance gains and a smoother

workflow.

I had no idea this video would wind up being so big, but I really feel there's some good

information in here that you don't see grouped together very often.

Premiere Pro is not a basic "YouTuber's tool" - it is a professional software that

is designed to be learned from the inside and out and tweaked and customized to your

specific workflow.

When comparing different NLEs, it's important to consider what optimizations are available

to you and where you might actually need to learn for your own software.

Hopefully I've opened this conversation up a bit beyond "look FCPX renders faster

on this tiny Macbook" or at least provided some useful information.

Was this guide helpful?

Smash the like button and get subscribed if so.

Have additional optimization tips that I should include or consider?

Leave them in the comments below.

Otherwise, I'm EposVox and I'll see you next time.

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Thanks!

For more infomation >> PREMIERE PRO OPTIMIZATION GUIDE - Top 10 Tips How to Optimize Adobe Premiere Pro CC 2018 (In-Depth) - Duration: 19:25.

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SPAWN GUIDE for VALKYRIE the New Resistance Map CoD WW2 - Duration: 11:22.

welcome to JGod gaming in a today's video we're gonna be looking at the

spawns for Valkyrie and team deathmatch domination and hardpoint and then I will

also have the capture the flag spawns up on the screen as well which all can be

found in the description below I'll also be having the different time

stamps so that you could skip ahead if you only play a specific mode or had

questions about a specific mode spawns so go ahead and check that out in the

description below so while I map still loading up hopefully can help me out

with this part which is the video has a light goal of 75 so hopefully you can

help me get up there if you do enjoy the video make sure you click that like

button subscribe if you haven't already make sure you ring that Bell have the

notifications on and then make sure you leave a comment in the bottom I've been

noticing there's been a little bit of downtick and comments but I pretty much

haven't been asking for them in the videos so if you can I'd like to know

your thoughts down in the comment section below please and thank you so

for the spawns you can see them on the map in the top right corner they're very

limited just to these edges of the map so the top right corner in the lower

left corner which make it very easy to trap your enemy team in in a designated

area so as I've played this map online I was able to actually find the top spawns

pretty easily and I kind of just hit it in the one room up there and just kind

of pick people off as it came around by the truck which you'll see demonstrated

in this video with the bots I use bots just demonstration purposes again so you

can actually see that the spawns are working the way that I am talking about

them working through trial and error I was able to find out this is where you

spawn obviously when you get into different modes the spawns do change

quite a bit so just keep in mind that when we go into the next mode and the

mode after that responds are slightly different especially on this map with a

hard point it does get kind of way more spawns which is nice to see

but those sponsors be corporated in the map on a regular basis so I'm just kind

of navigating around the map I got my recon plane already up so I got a idea

of where people are so I'm just gonna go ahead and call that in right now as soon

as I get this next kill and then pretty much just position myself so that I can

take out these people coming around this truck side you can see you can just peek

out they come on the other side of that truck so since it blocks the view of

them they'll continually spawn in the back corner so you can see

they're either gonna be pushing out through mid or they're gonna be pushing

out through this left side so I continue to just hold down the area right here

and just kind of position back and forth because I know they're gonna keep

popping out obviously they're BOTS but when I did play with regular people I

was just in the building right behind me now that the spawns are starting on a

flip I go and rotate back to the other side and you'll experience the same

thing they all spawn from the same general area and I could push through

this right side here that you see me going through and then pretty much I

could pop out and take them off coming off a spawn and just kind of get them

coming off this way so the spawns are again very predictable

on this map they're very rigid they're gonna keep coming over here and even

though I'm in this area I got enough of my teammates that they're probably not

gonna flip yet so you can see that they pushed out through this building and as

soon as I go ahead and come over here then they start spawning behind me again

so again the spawns are very rigid will probably skip on to the next next part

of domination but if you have any questions about TDM spawns in general or

any questions about the video make sure you leave that down in the comment

section below so when it comes to the domination spawns you can see that

they're pretty similar there is one or two different areas on the right-hand

side in that top corner where the spawns have been stretched to just a little bit

and then you can also see the different areas that you're supposed to cap and

that's pretty much kind of how this map plays it's not too much different than

what I was just talking about on team deathmatch but I'll demonstrate some of

those things don't forget to like the video if you're still watching and

enjoying the content make sure you go ahead and subscribe and have those

notifications on by ringing that bell so I go ahead and start the map off and I

already know they're gonna be pushing from that top right side so what I do is

I go ahead and push kind of through the middle get this flag just so I can get

the points get me on my way to my recon plane because you know the points are a

little bit slower in domination and then I push around knowing that they're

already at the V flag so I come through cut this area and pretty much you can

actually get the two different windows so if this teammate behind me isn't

stayin looking straight right there I wouldn't have to worry about it but you

can see now they're only gonna be pushing out of this top right corner and

there's a guy slipping around the right side to go for a flank so I'll go ahead

and turn around take him out and pretty much as long as you got that

the two flags if you got either a and B or B and C you can actually Center your

focus so that you can actually kind of cut off your enemy opponents from

pushing too far you don't really want a triple cap on this map just because the

way you can position you can pretty much just corner them off if you do get a

triple cap you got to have a really good team together to make sure that you

don't flip the spawns because you already have them corralled in this area

push a little too much deeper then you're gonna go ahead and cut off the

spawn you can see right now I'm standing kind of in one of those spawn zones and

they just keep coming out they'll just keep coming out and as long as I keep

doing this they'll keep coming out of that area the the team didn't do a good

job of countering them in that corner but pretty much that's what you can do

in domination if you happen to spawn over by the top right side from the

beginning now or you're pushing from that side you can do the same thing on

the opposite if you just get the C flag and the B flag you can kind of Center

the enemy team there might be a random spawn as a result if you push too far so

that's really why you want to stay on the outside of this spawn area just so

they can continue to spawn in that corner so you can see even though my

team is kind of pushing right at c-captain see the enemy team keeps

pushing through this corner side and spawning on this corner side we might

have pushed a little too deep it looks like one of them snuck all the way

around or the spawns flip so you see now I'm pushing over to the other side take

out this guy and then pretty much continue to push because now we're

starting to lose that objective and the enemy team keeps spawning on this other

side so I pushed forward a little bit closer we take them out pretty quickly

and then the spawns proceed to start flipping again so that's pretty much the

method obviously this is a triple cap typically I don't really recommend

triple cap I recommend just the two and hold the people off because then you got

better control you want the map pan real quick and you got a really good

coordinated team triple capping is fine but typically as soon as you go for that

triple cap the spawns flip and then they take over the other cap so it's still

like your double cap so keep that in mind we'll go ahead and move on to hard

point again while that's loading up just a friendly reminder make sure you click

that like button down into the bottom of the screen there and then go ahead and

make sure you subscribe if you haven't already and have them notifications on

by ringing that bell so with the with the different hardpoint locations you

can see there's tons responds there's tons of spawn so as

though the spawn point rotates with the actual hard point you'll kind of see

those happen as we kind of play through so right now it's at mid as the time

progresses I know they're coming from this back corner because that's kind of

a standard spawn but as the hard point is going to begin to rotate you're gonna

see some of the changes to the spawns of direction to where enemies are coming

from so typically the the spawns are always gonna be opposite of each other

so for example at the start of the the match for hardpoint one spawns are the

bottom left and then the top right but when the hardpoint rotates to maybe

a different point you're gonna have different spawn points that are opposite

of each other that are pretty close in distance as far as how far you got to

walk now when it for this map so if you're looking at the map right now you

probably won't actually see a difference until we get to a hard point three or

hard point four just because they want to make it so that the enemy team or the

the team that's not in the hard point has an equal chance to get to the hard

point based off the ways design so this one it still looks like bottom left top

right corner for the spawns so pretty much that's the way this this hard point

holds out nothing crazy there and then we just gotta wait for it to rotate and

pretty much see where the change happens there it looks like spawns flipped a

little bit now they're coming from the bottom-left spawns and pushing through

that direction but it just depends on how the how the maps planes so right now

we have so many teammates in the hardpoint

the spawns are coming from that bottom left and probably bottom mid so when you

when you play the map you you have to be aware of where the spawns are or the

spawn you know rotations are gonna be where the next rotation is gonna be so

you can better prepare for it a lot of times when I play the actual game I

actually pull up the maps on my screen like I said those are available to just

click on and you can download them to your phone or your computer so right now

I'm rotating to the next hard point they're still spawning bottom left but

my teammate will probably start spawning bottom right just so that we have an

equal push once everyone dies out or makes it to the center that's pretty

much where the push will be coming from either this bottom left or bottom right

not too much pushing from it so that's probably a

good opportunity if you want a flank around since the majority of everyone's

gonna be pushing through the right and the left you can actually come from the

top side from from a hard point one and cut down to a hard point three so you

can see that demonstrated they are pushing a little bit through mid but it

looks like they went straight through and then cut down so but their spawning

still left side they still have a straggler up top might have spawned up

there may have just walked around that way but for the most part you can see

the spawns are coming from the left on the right side where my teammates

positioned they might have forced a spawn to go top right and that's why

they're straggling to come down here so the spawns do move a little bit like I

said they're not 100% fixed that they're only gonna sponsor this location or that

location but you can see pretty pretty you know straight forward that they're

they're spawning top right so now I got the next hard point and this hard point

where we should get these bottom-left spawns I'm more than likely and they're

gonna either get that mid right spawn or top right spawn so the left spawns are

probably the more ideal for this situation just because you got to walk a

lot farther if you're coming from the right side they could potentially come

down at the bottom to where hardpoint 3 is it's just a matter of knowing the map

is you kind of filling out where your teammates are because a lot of times

it's gonna be dictated where you're at where your teammates are at and then

where the hard points at not necessarily where the enemy teams at so they want to

make sure that they're spawning people and safe spawn locations the only way

they can do that is if there's really none of your teammates around so your

teammates are too deep in the spawn they're probably gonna ruin the spawn

there so while that continues to roll in the background I switch over to capture

the flag spawn points just on the screen I don't want to do a whole map of that

one because it's pretty straight forward there are pretty similar responds to

what we've seen so far top right corner bottom left corner nothing new there and

then there's these little little routes right in the middle where it's gonna

spawn you right in the bottom mid and then top mid so I think those ones are

more just to prevent spawn trapping because as soon as you trap the spawn in

the other area but I'm sure people are smart enough to figure out how to stop

that so it's just a matter of playing the map hopefully you enjoyed the spawn

guide again the light goal is 75 so if you can help me out with that go ahead

and smash that like button if you can right now please thank you and then also

go ahead and subscribe if you're still watching you probably enjoy this type of

content and you probably want to stay up to date with my new videos so make sure

you ring that Bell keep the notifications on support still

being great channels still been growing thank you all so much thank you for

watching in as always have a great day

For more infomation >> SPAWN GUIDE for VALKYRIE the New Resistance Map CoD WW2 - Duration: 11:22.

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War Robots — Supply Line Guide - Duration: 1:17.

Supply Line is available to all pilots.

Supply Line is a constant source of Components and other useful resources.

You receive supplies with a reward every three hours.

Press the Supply icon to find out which Components and resources are inside.

Collect your supplies right after they have been dispatched.

Or you can accumulate up to four supply drops and get lots of resources at once!

Open your supplies on time and you can save up Components for a new weapon or robot, get extra silver for upgrades, and get keys for Black Market chests.

The reward depends on your league.

The higher the league – the better the reward.

When you move to a different league, your accumulated supplies will match the new league.

The Component type in Supply Drops will change approximately every month.

Follow the official pages of War Robots to find out which robot and weapon you can collect next.

Visit the game and get your reward!

For more infomation >> War Robots — Supply Line Guide - Duration: 1:17.

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War Robots — New game mode "King of the Hill" Guide - Duration: 1:06.

New game mode King of the Hill is available to all players above level 10!

In this game mode, you have to capture and hold the only active beacon on the map!

When the battle starts, the centre beacon is active.

Each beacon contains a limited number of capture points.

The team that captures the beacon receives capture points.

The more allies stay in the beacon capture area, the faster the team earns capture points.

When there are no capture points left, the beacon becomes inactive and the next activates.

Which one exactly? You'll find out during the battle!

When the time finishes, the team that has more capture points or has destroyed all the enemy robots wins.

The reward for the King of the Hill game mode depends on the number of capture points scored.

See you on the battlefield, pilots!

For more infomation >> War Robots — New game mode "King of the Hill" Guide - Duration: 1:06.

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Revelation Online - Dps Vanguard guide PvE skill rotation - Duration: 5:13.

hello everyone here is Ubi

and today I'm gonna show you how to do more DPS by just changing your skills rotation

for me there are two main rotation to do DPS in PvE

the first is using fearless plus Holy vortex plus smite and keep doing

this combo every 30 second or less if you have enough cooldown reduction daos

on your specials let me show you the normal and less efficient dps rotation first

we can take 200k as average DPS in this rotation and we will use this

number has comparison for the next rotation

the second and most efficient rotations used to fearless every 32 second on your first fearless you use

Holy vortex plus sundering steel plus blazing charge and on your second

fearless you use smite plus sundering steel let me charge some mana and we can start

here we go

we can take a 280 K as average dps with this rotation so compared to the

previous one we had an increase of 40% in dps to execute this rotation you need

to have a fearless at max level 20 out of 20 and the max cooldown with

the cultivation with the 14% raw cooldown and the last cultivation from the

first line this cultivation have a wrong translation what it really does is drop

your fearless cooldown by 3 second when you do a crit damage and this

cultivation has a 5 second cooldown

the next must to have cultivation is from heroic leap skill and precisely the one

that debuff 21 percent of the boss physical defense for 3 second make sure

to use this skill before the burst

on cripling bolt this is the cultivation should have

make sure you have the max cooldown on it so you can use it every eight second

what I show you before is the basic of the double fearless rotation

you can increase your DPS even further by optimizing the damage buffs and the bleeding dmg

I hope you enjoyed this video

Here is Ubi and see you on the next one<3

For more infomation >> Revelation Online - Dps Vanguard guide PvE skill rotation - Duration: 5:13.

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Så byter du tändstift på DODGE CALIBER GUIDE | AUTODOC - Duration: 6:40.

Use a torx №T30

Use a socket №16

For more infomation >> Så byter du tändstift på DODGE CALIBER GUIDE | AUTODOC - Duration: 6:40.

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Announcing the IEP Discussion Guide Webinars - Duration: 3:30.

Hello, I am a parent of children who are deaf and I'm always learning about the IEP process.

The Commission of Deaf, DeafBlind & Hard of Hearing Minnesotans (MNCDHH)

and the Minnesota Department of Education

have worked together and produced webinars that will help parents like us and also teachers of our children.

Here are some things you might be wondering about:

You might need more information about how the IEP process works for your child.

You may want to learn how language and communication needs

that are unique for your child can be talked about in IEP meetings.

Maybe you are curious about a transition meeting for your teenager

and how they can have a leadership role in the meeting.

Your child may have additional special needs

and you want to know what the team could include in the discussion at an IEP meeting

Maybe you are a teacher who wants to have more ideas for writing a language-focused IEP for your students.

Learn the answers and more when you watch the webinars that

show examples on how the Discussion Guide can be used effectively in IEP meetings.

We would like to thank the following individuals for their work in creating

both the Discussion Guide and the Webinars that help to explain how to use it.

The Discussion Guide was originally created by the members of the Collaborative Plan stakeholders in 2015.

We want to thank the following local community members

who were involved with the production of the Discussion Guide webinars:

Are you ready to learn more about the IEP Discussion Guide and view the videos?

For more infomation >> Announcing the IEP Discussion Guide Webinars - Duration: 3:30.

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Sing Bingo guide - Duration: 1:21.

Sing Bingo opened in May 2010 and was one of the early sites from the team at Mandalay.

It offered something new and refreshing on the reliable Dragonfish platform

It is very distinctive in its theme around the music industry and

when put to the vote the players chose to name the rock star mascot Bingo Starr!

Unfortunately since then the site has had to remove the cartoon mascot, Bingo Starr prior to log in,

due to new legislation regarding limiting imagery that might be appealing to under 18s.

Sing Bingo has a great selection of 75 and 90 ball bingo games

and they also have a wide selection of slot and casino games as well.

You can play Sing Bingo via your mobile and tablet on almost any device.

You can add the site directly to your phone's home screen.

Sing Bingo runs great on mobile with super fast load times, with no crashing. It's simplistic and easy to navigate.

So, why not head on over to Sing Bingo and check out this great bingo site.

Once you have given it a try, don't forget to come back to WhichBingo and leave a review.

For more infomation >> Sing Bingo guide - Duration: 1:21.

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KLÆS Phlog #2. Ultimate video guide tutorial to reach perfect sharpness! English subtitles.. - Duration: 7:30.

Welcome and great that you're watching a brand new vlog by KLÆS

Today, we will discuss focus I will give you 20 tips for getting maximum focus in your photography.

Tip1: Make sure you take pictures with a shutter time at least as fast as the size of your lens.

So, when you're taking pictures with a 200 millimeter lens,

make sure your shutter time is at least 1/200th of a second, and ideally even faster.

Tip 2: Make sure your subject stands still. If your model moves while you take pictures,

this can also cause motion blur.

When taking pictures, get your model to adopt a pose

and stand still briefly, before moving on to the next pose.

Tip 3: Make sure that you don't move yourself while taking pictures.

Train yourself to take pictures with your elbows pressed firmly against your body.

In that way, you can use yourself as a tripod.

Tip 4: When taking pictures, make sure you use minimum effort to operate the shutter button.

Only apply force with the tip of your finger.

I see a lot of photographers leaning forward a bit. This also causes motion blur and we don't want that!

Tip 5: Be sure to take pictures with fstrobes. Flashlight freeze movement.

Do make sure you don't catch any ambient light, for movement can occur in ambient light.

Tip 6! When taking pictures using long shutter times, you should use a tripod.

Invest in a good quality tripod such as Manfrotto or Gitzo. It will set you back a few hundred euros, but you won't regret it.

Tip 7: Use image stabilisation.

With image stabilisation you can take pictures with a handheld camera.

Tip 8: Turn of your image stabilisation when your camera is placed on a tripod.

When your camera is standing still, your image stabilisation itself can cause motion blur.

And we don't want that!

If you've never had this problem, you're probably already using really fast shutter times or flashlight.

Tip 9! Use your camera's middle focus point.

The middle focus point is sharper.

You have to select a focus point for your camera, for else it will always focus a bit differently from what you want.

The middle focus point is always closer when repositioning your image and so you only have to make minimal movements

Tip 10: Make sure your camera is set to blocking your focus.

You can do this in your camera menu. With Canon, this the setting One Shot.

Tip 11: Turn on your camera's focus beep. That way, you will hear whether your camera has found the right focus.

Tip 12! Make sure your lens is calibrated to the body you are taking pictures with.

. It may the case that your focus point is just behind or in front of your camera's autofocus. This is known as front or back focus.

You can have this checked in a photo camera shop. I do it myself.

use a helpful tool for this called SpyderLensCall. I will tell you more about this in another vlog.

Tip 13: Clean your lenses and sensor. A dirty lens will result in a softer focus and we don't want that!

Tip 14: Make sure you know what your camera's sweet spot is.

Offcourse you want your images to be at their maximum amount of sharpness.

To accomplish this, the sharpness of your photo's need to be higher then the resolution of your camera.

This image is a perfect example of my sharpness being limited by the resolution.

(you can see the pixels, while the lens is still sharp)

The sweet spot is an F value at which your image has maximum focus.

This is never your maximum aperture, but always lies a few F stops above that.

So, my favorite lens is the 70-200mm 2.8. The sweet spot of this lens lies around F5.6/f8

a few stops above the maximum aperture.

Tip 16! Do not focus your landscapes on infinity, so not on the horizon,

but on a third from where your landscape begins, so a third from yourself.

Don't focus on the sweet spot either, but use a slightly higher F value for landscapes.

That way, you can be sure everything will have maximum focus.

Tip 17!! Invest in a good lens.

The quality of your lens determines the overall focus of your picture

and a mediocre lens will also result in a mediocre focus.

In general, prime lenses are sharper, so buy a good prime lens

A prime lens also has a larger aperture, so the sweet spot will be a bit lower as well. That is another advantage.

Tip 18: Make sure you have punch in your light.

Use light sources with lots of punch such as silver reflectors or beauty dishes.

You want to get some contrast in your model's skin.

And with more punch in your light, your pictures will look sharper as well.

Tip 19: Sharpen your pictures beforehand, using Lightroom or Camera Raw,

but also afterwards using Photoshop.

Raw files are not automatically sharpened and normally look fuzzy.

That's why you should sharpen every picture, for if it's not sharpened, it won't be sharp enough!

Tip 20: Practice as much as possible.

Practice focussing using only your index finger, with small movements.

Keep your elbows pressed tightly against your body. And find out what the sweet spot of your lens is.

The best way to do this is to place your camera on a tripod.

Select the widest aperture possible for your lens and go back in small steps.

Look at the pictures on your computer and find the sweet spot of your lens. So, the sweet spot is the picture that has optimal focus.

These were my twenty tips. I hope you found them useful.

Did you like this vlog or found it interesting? Then don't forget to click on the blue thumbs up.

Best of luck taking sharp pictures!

Cameraman (CM): No!

Klaas-Jelmer (KJ): Not OK? Allright, once more.

KJ: Welcome...welcome…

CM: We've got the first 5 seconds.

KJ: Welcome...welcome and great that you're watching a brand new vlog by KLÆS.

For more infomation >> KLÆS Phlog #2. Ultimate video guide tutorial to reach perfect sharpness! English subtitles.. - Duration: 7:30.

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Sådan udskifter du tændrør på DODGE CALIBER GUIDE | AUTODOC - Duration: 6:40.

Use a torx №T30

Use a socket №16

For more infomation >> Sådan udskifter du tændrør på DODGE CALIBER GUIDE | AUTODOC - Duration: 6:40.

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IEP Guide: What Should Be Considered as Students Transition from High School - Duration: 8:39.

Transition on the IEP means

the parents, teachers, other team members,

and most importantly, the student start to think about

and plan for what happens after high school graduation.

After high school graduation

is now called post-school years.

Transitions may look different

for deaf and hard of hearing students.

Some may plan to work right after high school,

others plan to attend college

and need to learn about disability services,

and others might attend a transition program

before turning 21.

Self-advocacy skills and language need

to continue to be strengthened.

However, self-realization is a process

throughout lifetime.

It's important to remember that this happens in stages,

sometimes starting in middle school

or even high school.

For those students who receive little direct service time

from a teacher of deaf/hard of hearing,

it is important to think about information they need

in different places,

such as work and college.

Students may also need more frequent contact

from a teacher of deaf/hard of hearing

in their junior and senior years

when they need to learn about scholarships,

disability services,

programs and colleges for deaf

and hard of hearing students

as well as receive instruction about

how to communicate their needs.

For other students, they may need

to have work experiences

to help them figure out what type of work

they would like to do after high school.

Students may need help planning and practicing

and writing down words to say during the work day

and how to connect with coworkers

and advocate on the job

for interpreters or CART and other services.

Some hard of hearing students in middle school

and early high school years

stop using assistive listening devices in the classroom

and prefer to only wear their personal hearing aids.

They do not want to look different,

especially if they are the only

hard of hearing or deaf student

in class or even in the school.

In middle school and 9th and 10th grades,

sometimes students turn down support

so they feel more independent.

They may also feel more fatigued from listening

and not do as well academically.

During those years, social connections

and appearances are more important.

As they mature, they may be more interested

in remote captioning,

using an assistive listening device in specific classes

especially when they are thinking about

and visiting colleges, vocational training programs

or work situations

that require them to be more responsible

for information they are learning.

It is important that students in middle school

and high school

continue to have different demonstrations

and trials happen in classrooms.

Sometimes they do not want to try specific services

in high school,

but are interested about that service in college.

The pace and rigor of college classes,

as well as some advanced or

honors high school classes,

may cause teams to reconsider what access is available

and services, such as remote captioning,

may need to be added.

Many schools are using teacher-created videos

that are streamed into classrooms.

Sometimes these are called flipped classrooms.

This means the teacher videotapes the lesson

and the students watch it at home.

Even students who say they can hear videos

without captions

should still have captions,

especially when they are learning

new academic vocabulary.

They cannot recognize words that they struggle

to hear fully.

This is an adaptation that should be discussed

on the IEP team.

It is also important that students ask

disability services in colleges

about captions for online videos for different classes.

It is important students and parents understand laws

that relate to training and work after high school.

Support and encouragement does not end

at high school graduation.

Students need to be able to explain the challenges

they have in classrooms for disability services in college

as well as for the Department of Employment

and Economic Development (DEED)

which some students also call Department of Vocational Rehabilitation (VRS).

Students at all levels benefit from role-playing

to prepare them for different scenarios

in college and on the job.

High school students often know

that they should advocate

or say something, but they don't know what to say.

This also includes students in honors

or advanced placement courses.

Although they may succeed academically,

they continue to need a wide variety

of advocacy language modeled for them.

Teachers of deaf and hard of hearing students

can provide many resources to students

and their families,

including modeling communication

with disability services

and making connections

with vocational rehabilitation counselors.

It helps teams to think about different items

that students need to know to prepare

for post-school years.

Review the sample transition checklist

that Metro Deaf School created in Appendix VI,

also found on page 46,

to help students create a portfolio.

That portfolio can be modified depending

on the student needs.

The Minnesota Commission for Deaf,

Deafblind and Hard of Hearing's

transition-age collaborative group

produced a transition guide

with webinars which are also a good resource for teams.

Check out this link.

We hope that the prompts from the transition section

will help parents and teachers on IEP teams

to plan for the future,

starting in middle school.

We also hope this helps the student

and others

to understand that transition is a process.

For more infomation >> IEP Guide: What Should Be Considered as Students Transition from High School - Duration: 8:39.

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IEP Discussion Guide: Summary - Duration: 5:47.

We hope you find the Discussion Guide

to be helpful when planning an IEP

for a student who is deaf or hard of hearing.

Deaf and hard of hearing students

have unique challenges

because access or lack of access is not something

that can be seen.

Each student is unique.

Each student is an individual.

What works for a hard of hearing student

with a moderate hearing loss in both ears

may not work for another student

with the same type and degree of hearing loss.

The prompts in this guide are tools

to help you to think

of different ways students are impacted

by incomplete access within the home, classroom,

workplace and college.

Along with the evidence-based resources,

this guide is a powerful planning tool

for the IEP team members.

The last section of the Discussion Guide

contains six appendices and a glossary.

Appendices I-VI include supplemental information,

provide samples, and offer resources

and references

where teams can find additional help and support.

Throughout the guide we have mentioned

various legislation and laws

that protect and support

deaf and hard of hearing students.

These are important to ensure

that students' needs

are being met to the fullest extent possible.

Specific laws and legislation

are listed in Appendix I,

with links that will direct you

to the full document

and sources of information.

Appendix II lists assessments

that can be used

to evaluate a student

who is deaf or hard of hearing.

These lists was created

by teachers of the deaf and hard of hearing

to help teams evaluate

the expressive and receptive language skills

of deaf and hard of hearing students.

Appendix III includes sample adaptations.

A specific example is

for a hard of hearing student

with a profound hearing loss in her left ear

and mild hearing loss in her right ear

who is in the general education setting

for all her classes.

These examples are to be a guide

and are not comprehensive.

The individual student's needs and abilities

should be taken into account

when determining educational adaptations.

Others may also include sign language interpreter,

cued English transliterator,

notetaker,

and real-time captioning services

as well as other adaptations,

specific for students.

Appendix IV and V include examples of

language-focused goal pages

for elementary-level students

and secondary-level students

with a hearing loss.

Having a hearing loss or deafness

affects communication

in many different areas.

It is important to focus on language

and communication access

in all goal areas,

not just under the Communication heading.

Students ranging in hearing levels,

ages,

abilities,

modes of communication,

and school placements are included.

Each student example contains a PLAAFP

which is a present level,

that provides important information

that should be included in every deaf

or hard of hearing student's IEP.

These include a brief summary

of the student's hearing loss,

including functional listening evaluation results

where appropriate,

their language of instruction

as well as home language,

if applicable,

educational background

and the impact of being deaf or hard of hearing

has on access in different settings.

Our next to last appendix, which is VI,

is an example of a Profiler Transition Checklist

that was shared by Metro Deaf School

to help teams gather some ideas about areas

that need to be discussed when planning

for transition for the post-school years.

The final appendix includes

a glossary of terms.

The authors of the "Discussion Guide:

Developing a Language

and Communication-Focused IEP

for Students who are Deaf/Hard of Hearing"

hope that you can use this tool

during your IEP meetings.

We hope that the prompts will help you

and the other people on the IEP team

to think about how language and communication

are affected

whether the student is deaf

or hard of hearing,

or if the student also has disabilities.

We also hope the information and prompts

help you to make decisions

that benefit the student

and provide the best access

to language,

communication,

education,

peers,

and the many areas

that are discussed.

We hope this Discussion Guide

will help create a strong plan

and lead to positive life-long outcomes.

For more infomation >> IEP Discussion Guide: Summary - Duration: 5:47.

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IEP Discussion Guide: Introduction - Duration: 7:33.

Hello! My name is Adan Burke.

I am Deaf

and have a Deaf daughter who attends second grade.

She uses sign language

and works with an interpreter.

She also uses a cochlear implant.

I hope you this guide helps you better understand the IEP process.

This document was copyrighted in January 2016

by the Commission of Deaf, DeafBlind

and Hard of Hearing Minnesotans. (MNCDHH)

It was also reviewed

by the Minnesota Department of Education.

This guide was produced to help parents, teachers,

administrators and student,

all those who make up the IEP team,

to understand the importance of discussions that

focus on the unique communication needs

of deaf, hard of hearing, and deafblind learners

in kindergarten through 12th grade.

A special thank you to the authors

of the Discussion Guide.

The IEP is a legal document

that should be used to develop special education programs

for all children who have disabilities.

With deaf, hard of hearing and deafblind children

IEP teams must consider how their

specific access and communication needs

in many situations

are different than children who can hear.

Please download a copy of the Discussion Guide

from this URL.

Or use your phone to scan this QR Code.

This series includes 9 clips.

Each video is 5 to 8 minutes long.

The clips break up the IEP document

and explain how to describe

deaf, hard of hearing and deafblind needs,

whether in spoken, sign language, or cued speech.

Addressing language access should happen

throughout the IEP,

not just in the Communication section.

but all throughout the plan.

In addition, this series includes

four mock IEP meetings

that are 8 to 10 minutes long.

These situations show how to use the guide's prompts and resources.

The Discussion Guide provides a list of prompts

throughout the document.

These prompts are to help people think about:

how hearing loss affects language,

communication access and acquisition,

what language is being used for at home and at school

the range of needs for deaf or hard of hearing students

with different disabilities,

and transition needs teams need to plan for.

One of the goals for this project

is to help people understand

specific challenges for students

who are deaf, deafblind and hard of hearing

that are different from their peers who can hear.

such as those with learning disabilities.

Hopefully, these discussion prompts will help people

to understand and plan for the challenges

of students who are deaf, hard of hearing or deafblind.

This Discussion Guide is based on information from

Individuals with Disabilities Act (IDEA) of 2004.

This law says that IEP team members

should consider individual language and communication needs

for students who are deaf, deafblind or hard of hearing.

Each student is unique.

The Guide also includes information from the

Americans with Disabilities Act, Title II.

This law also addresses communication access.

The developers of the guide also compiled

the Minnesota Language and Communication Checklist.

This helps team members to identify how the

student communicates at home and at school

and how that communication may be different.

The information from this checklist

can help teams decide

where the student should be placed for school,

or what changes need to be made

to improve language and communication development and access

It is recommended that parents and professionals

email or talk about what discussion prompts

need to be considered BEFORE the team gathers.

All of the prompts do not need to be used

for each meeting.

If communication cannot happen before the meeting,

then IEP managers may want to email or

send home specific discussion points ahead of time

and create an agenda

that has the most important discussion points highlighted.

The discussion prompts may encourage

other ideas and discussions

about individual student needs and goals.

IEP teams should feel free to add other ideas

for specific situations.

It is very important that

the IEP process focuses

on language and communication development and access

from early elementary to post-school years

when developing plans for students who are

deaf, deafblind or hard of hearing

because these students frequently

have compromised access

in a wide variety of situations,

and not just in the classroom.

At the end of the guide, there are examples

of present levels of academic achievement

and functional performance,

also abbreviated, PLAAFP.

These sample goals and objectives

will help teams to create IEPs

that focus on language and communication

NOT just on the communication page, but in all areas,

because students need access on the playground,

during science labs,

in small groups,

and on the work site.

classroom discussions, Language is everywhere!

Students who may appear to have no academic issues

may still be impacted by their hearing loss

in other parts of their lives.

Student needs also change

as it gets closer to graduation

so IEPs need to adjust

so students are prepared

for transitions to post-school life.

For more infomation >> IEP Discussion Guide: Introduction - Duration: 7:33.

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Guide d'achat SUV : le top des SUV compacts 2018 - Duration: 2:13.

For more infomation >> Guide d'achat SUV : le top des SUV compacts 2018 - Duration: 2:13.

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Marketing: Quick Start Guide - Duration: 5:29.

This video is a short run-down of how to send a mass email out to the customers in your database.

Begin by planning in your mind what you want your customers to do after receiving this email.

Ideally, each email you send out from your course should have some form of call to action.

Whether that's to purchase a tee time, or to attend an event that's happening soon.

Or just to inform customers of bad weather and encourage them to set up another time.

foreUP's Marketing module has several default templates that cover these situations.

Go through and use the preview to experiment with what's available and match with what

message you are sending.

Once you've found a template you like, click "Use."

Be sure to change the Campaign Name to fit with what you are using this email for.

Customers will not see this Campaign Name.

From here, we'll manipulate the default template to fit our needs.

Go ahead and click: "Edit Fullscreen" so we have a lot more room to work with.

Notice that this email is made up of blocks of content.

As we hover over each of these, we can see blue outlines of that content,

including options to delete or duplicate.

And these individual content blocks are enclosed inside of these larger "Structure" blocks.

To change any "Content" or "Structure" blocks,

just click on them, and options will show up on the right.

We can also click and drag on these various content blocks and edit from there.

The first thing we'll want to do is to change the default logo.

Click on this image content block, and then on the right in our Content Properties sidebar,

click "Change Image."

If you already have your logo in the image library, search for it and then click on it

to exchange the default logo with yours.

If you don't have the image in your library, click "Change Image" and then Upload.

Find the image in your filesystem, and then upload it.

Once it finishes uploading, click on it to exchange the image.

Let's also change out this text with what we need for this email.

Since this first area is what customers will see first, it should contain your call to action.

In this case, I want people to sign up for tee times.

So I can click into these text fields and change them.

Press Ctrl+A to quickly highlight everything in a text field, and then press delete.

Type in the text you want to use.

Up here are a lot of standard options for manipulating text.

Let's make the font size bigger.

Another interesting thing to note is the Merge Tags option.

We can personalize this email by including that customer's name.

Then we can edit the call to action.

Click on this button, and more content properties will show up in the right sidebar.

It's essential that you change the link to wherever you want customers to go and do.

I'll go ahead and get my Online Booking link and add it here.

The quickest way to get your online booking URL will be to go to your website and copy the link.

If you want to add an image to the background,

you can click onto this background "Structure" which will open this Row Properties area.

You can change the color, or add or change a background image.

From here, I can add any other announcements or information to this email.

And if there's extra content space that you don't need, you can quickly delete it

by clicking on the content, and selecting: "delete."

If you have any social media links, be sure to change out the links on the bottom so they redirect to your website.

Once you are done, be sure to check how this is going to look on a phone as that is where

a lot of your customers will be viewing this email.

Click on Actions and then Preview, and then switch between Desktop and Mobile view.

If everything looks in order, exit out of the preview mode,

and then exit full-screen by clicking escape on your keyboard.

Then let's head to the next step: adding recipients.

You can add individual Users to the Email, but most of the time you'll want to add

whole groups of users.

In this case, we can just send an email to "Everyone" in our database.

Then click "Add Selected Group."

Then click on Campaign Details.

This is where you edit the email subject line customers will see in their inbox.

Some email apps like gmail have an Email Preview Snippet that goes after the subject line,

which usually just contains the first few lines of the email.

However, if you want to edit that Email Preview Snippet, you can add that here.

If you're not ready to send this now, click on "Save as Draft," and you can go back and access this later.

Or if you're ready, click into the final confirmation screen, and then click "Send"

to send the emails out to everyone in your database.

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