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AI UX | Recommendations and Takeaways | Intel Software - Duration: 3:44.
[MUSIC PLAYING]
This is the last episode of AI:UX,
a mini-series focused on 10 guidelines that were created
to assist all those that are involved in the design
and development of AI-based systems, I'm Daria Loi,
and today, I'm giving you a summary of the guidelines
and some recommendations and takeaways from this series.
This series was based around a study
that aimed to identify design guidelines for AI systems.
These guidelines are inspired by the perspective
of people who have of a wide range of backgrounds,
ethnicities, and ages.
These diverse individuals shared with me, their attitudes,
thresholds, and expectations towards AI systems.
In the study, I use qualitative and quantitative tools
to derive key insights to create 10 guidelines.
Among many findings, the study showed
how people's knowledge of AI systems
impacts their understanding of and willingness
to embrace such systems.
I also learned about what I call, the domino
effect of smart things, which occurs when one quickly expands
the number of owned AI devices after successful first
encounters with one AI system.
While people have concerns, they're
also prepared to flex their comfort zones
if there is a high return on investment.
People also want to control AI systems,
and have a preference for efficiency usages.
Finally, while people are open to smart things,
they are less enthusiastic towards
intelligent independent ones.
These guidelines are not set in stone,
but rather, consider them as a practical people-centric
recommendation, designed to spark a healthy debate on how
we create AI systems and the agency
that we should have in that process.
Given that, here are a few questions worth reflecting on.
What level of autonomy and agency should AI systems have?
What level of transparency should be provided?
How should it be delivered?
How should these systems relate to, converse,
and engage with users?
What design attributes may enable effective, accurate,
yet unobtrusive, respectful, intuitive,
and transparent intelligence systems?
What social and behavioral contrasts
should underpin people's interactions with AI?
What ethical considerations should we prioritize?
We all have the moral and ethical responsibility
to engage with how intelligence system futures are being
and will be shaped.
A future enriched and enabled by intelligent yet
trustworthy, ethical systems, require careful implementation
of guidelines, that govern the actions of those in charge
of deciding what to design, how and why,
as well as what data to feed into a given system.
I now, challenge you to actively contribute
to the complex yet exciting task of shaping the present
and future of AI systems.
As Intel co-founder Robert Noyce once said,
now, go off and do something wonderful.
It has been a pleasure to share my research with you.
We'd like to continue this discussion
and ask you, to engage with us in the comments section.
We also, encourage you to share your tips, tricks, and best
practices for AI development.
Don't forget to like this video, and subscribe to the Intel
software YouTube channel.
Thank you for watching.
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What Is The Best Video Editing Software? - Duration: 10:55.
Alright, my friends. Day 16 in your 90-day journey of getting yourself launched on
YouTube and guess what! Dude, they have their own first legit real video up.
How's it feeling after that editing session? Are you guys just like,
absolutely like loving life right now or was that a little bit heavy?
That's actually kind of what today's videos about, Grant, because right now, we got to
talk about your long-term production plan and at this point, you're starting
to probably realize what you like doing and what you maybe not like doing and
maybe you like doing everything because some people certainly do but today's
about helping you explore options that are realistic and sustainable because
you got to get honest with yourself about how are you going to really tackle
this beast and it's going to start with one question.. How committed are you going to be?
Boom. Was that the question? No, I was going to ask how many videos do
you want to film in a week but yeah.. It comes down to commitment because are you
in this for the long haul? Are you going to be a professional YouTuber? Which
means are you willing to invest some money into equipment or do you still
want to kind of chintz it on the cheap side and just make do? Because I just
want to express upfront that if you really want to be a serious youtuber, you
have to kind of choose your battles. Do you want to be the one editing and doing
all the heavy lifting which really cuts into your
creative time or do you want to be like the creative mind who's pushing things
forward and building a team to help support you in doing that? So we're going to
talk about some of the tools that you can get free or otherwise, as well as
some tips and tricks that you can use if you're building out your schedule in
your strategy. Absolutely, so you know what, the first decision that really
needs to be made is, how many videos do I want to produce on a regular basis
because you might say, hey, when I first started, I was producing a video a week
and then I remember when I had been doing that for a little bit, my
production guy came to me and he said, "You know, Kris, there's a lot of people
on YouTube that once they start posting more regularly, they actually pick up a
natural momentum, there's a higher likelihood that YouTube will help trend
your videos and help promote them." And so we decided to go to three videos a week
and undoubtedly, when we went from one week to three week, we actually got
caught way more natural momentum. We went from three videos to five videos, we've
caught more and we went from five to seven, we caught more and so you have to
ask yourself with that commitment level is, am I going to do be doing seven videos a
week? Am I going to be doing one a week because you need to understand the
amount workflow that you're looking at to
determine, alright, do I like being the talent in the video or do I want to
absorb 70% or 90% of my creative bandwidth in the final production
editing process? That's right and the momentum is exponential, you know, the
more videos you put out, it does I mean I remember when I put out a video week and
I worked extremely hard on those videos and I did all my own editing and we were
doing pretty well, we were getting something like 5 to 10 million views per
month which was amazing but once they start hiring a team and putting out five
videos a week you know,now we're generating 40 to 50 million views a
month and the revenues have gone up and is one of these things where when you
put up more content it reminds people that you're there and they watch more of
it so keep that in mind. You do want to post more frequently but
also, how are you going to feel about it? If you're doing everything yourself, what
can you actually do because the last thing you want to do is put yourself in
a pattern where you burn out. Do you know burn out feels like, Kris? I do and it's
not cool and it's not good and you got to make
sure that you have the right plan in motion out the gate like you know,
let's talk actually about some of these differences. I think we should dump
into the different options that people have with editing and what it's going to
take and what the time commitment honestly looks like and then we can talk
about all the way to the other extreme of what what does it look like if you
have a professional team actually do it for you because that's certainly the
preference for a lot of people as well. Cool, well I'll throw out a few ideas for
you. Windows Movie Maker, if you're on PC, I believe that's free, probably comes
with windows. These are a very simple program. Oh sorry, that was.. I did not
mean to say them on the camera, okay.
I love mac. I'm sorry, just kidding, keep going.
Windows Movie Maker, if you have a PC, might be a good program, it's probably
free, I'm sure you've already got it and you can take your video, import it and
just get used to cutting the footage and putting it together.
The concepts of making a video are the same whether you were like 20 years ago..
How long do those over there cut an actual tape? There was a time when they
actually cut tape and splice pieces together for film reels but whether
you're doing it manually or digitally, it's all the same, you're cutting out the
bad stuff, you're putting a good stuff together, you're rearranging the pieces
to tell a story. So you can do that with Windows Movie Maker but if you're
willing to pay a little bit of money and get something like Final Cut Pro which
only works on a Mac or get Adobe Premiere Pro, those are the two strong
contenders. Everyone I know uses Adobe Premiere Pro or Final Cut Pro, they both
have their advantages and disadvantages. Final Cut Pro I think is $300 one-time
fee, you download it and you've got it. Premiere Pro is like 20 bucks a month
but it's a subscription, you have to pay every single month, okay. If for $50 a
month, you get access to audio editing software as well so you can make your
audio sound better. Yeah, those two are really popular but there's a third
option that's also really popular in the editing world
it's called Nate Woodbury.
Nate is our production guy. I was like, I haven't noticed the third option.
It's called neither, it's all about someone else
actually stepping in and actually doing it for you but and that's actually a
really good point. I mean, if all this technical stuff is a little bit
overwhelming and feels kind of heavy, there is huge learning curve to go
through this and if you're a DIY, you're hands on and you want to do it yourself,
that's fine. Jump in. It's just going to take you a really long time, you're not going to
make as much money, you're not going to get as much momentum but you will have the
experience and I know that from experience because I'm that person you
know, who has pushed uphill the entire way and then I have a philosophy that
says if you want something done right, don't do it yourself. I only do what I
love and if I don't love it, my mind says alright, what does long-term
scalability look like cause there's one thing that I really enjoy. Having success
is great but at what cost? If success is at a cost where I don't like how I
became successful or if I'm not enjoying my journey, I personally don't really
feel like the success is worth it so I've got to feel like I'm loving it, I'm
enjoying it, I'm ready to show up, I'm ready to do my deal and so on my world
with all my businesses that I balance and juggle and family life and
everything.. For me, it's really all about team and I know that's where you're at
today to, Grant, you've put an amazing team in place and and right now we're
huge proponents. I think everyone hopes to get to a level of success where you
can bring in people that are more brilliant and better than you at all the
different aspects. In the end maybe you'll be the talent, maybe in the end
Grant's not even the talent on King Of Random anymore, I mean, he could show up
at any time if he wanted to but he even now has trained talent that does that
part so at some point, I get it, we'd like the journey to become easier but in the
beginning, it's the heaviest and it's the least momentum
and with each passing month, if you're doing it the right way and you're
following our system, it's going to get easier, it's going to get better and it's
going to become.. I'm not going to say more fun because hopefully you're making choices
that let it be fun today. Yeah and I'm actually working with a couple of people
right now who have just started their YouTube channel and they're asking me
for advice on editing, they're already running into editing issues. We saw in
our last video when we tried editing, there were audio sync issues where the
audio didn't match the video and so we had adjust it by 3 frames per second to
make it line up. Now that's just the beginning of all the nightmares that
come with editing, it's such a battle to put a video together and sometimes your
footage gets corrupt, sometimes your audio gets corrupt and there's so many
problems you have to solve so the question you need to ask yourself is, do
you want to be drained by all that energy? Then it's good. Or do you
love it? Or do you love it? Because you might literally be like, dude,
filming is cool but the post-production dude, you actually,
there's some projects if you're really passionate about the video,
you'll spend hours on that post-production to get it just right and
then know that you love it because you want it to be done, you've got a vision
for what what that means, when the music comes in, how loud is it, how does it feel.
Yeah, this is such a creative process and so this is what you need to decide like,
do you want to be the orchestrator who's you know conducting this beautiful
masterpiece and it depends on you, nobody else can do it because it's your
baby, it's your your creative child or do you want to be more the kind of person
that's like, I want to create a lot of stuff and I don't want to be weighed
down with all the details because I've got a mission that's got to be scalable
because I think it's very different. There's one where you take pride in your
work and it all depends on you and then there's another where you don't want the
work to depend on you because you want it to to be able to grow without
limitation so there's two different worlds and I see this all the time
with youtubers because they build a channel that depends on them and it's
their style of video and it's their creativity but then they can't get out
of it and they can't hire an editor because nobody will ever do it as good
as them. So do you want to be in that kind of position where you're locked
into a channel that can't function without you? I just want you to be
thinking about this in advance because this was me you know, three times in the
last seven years where I wanted to take vacations, I wanted to take breaks but I
couldn't because I was locked in since everything depended on me. On the other
hand, let's get real. If you're going to hire an expert team to come in and actually
shoot, produce, edit, thumbnail and upload your videos, there's
going to be a cost to that. So like for example, you can go to our website, we
have networked with some of the most brilliant people that are out there that
actually do this for a living and you can look at what some of the rates are
but I would say just for planning purposes, you could be looking anywhere
from two to four or five hundred dollars per video. Let's just say for a moment
that it's three hundred dollars for video, you access a big team that's
expert they know exactly what they're doing and if you're trying to post three
videos a week well and all of a sudden you're looking at a you know 3,000 to
4,000 dollar cost every single month for producing and so there may be some
necessary evil of well I don't quite have the money so I'd like to do this or
you might say actually I'm an existing business and I have some cash flow and I
would love to build the channel that eventually can get tens of thousands
hundreds of thousands and millions and I'm actually going to make an investment
into my channel and so you have to weigh out that financial because some of you
might be like well I don't enjoy editing very much but I really can't afford a
team to come in right now so guess what necessary evil I'm gonna learn it I'm
gonna figure it out and I'm gonna wait to have some momentum and the first
dollars that really come in you might say I'm gonna put those towards editor
to really free up some bandwidth guys for your homework tonight you have three
decisions to make number one you got to decide on your schedule what frequency
are you comfortable posting videos is it gonna be once a week is it gonna be
twice a week is it gonna be five times a week or is it gonna be every day
what can you handle the second thing you need to decide is what kind of software
you're going to use are you gonna go cheap or are you going to invest in the
tools to help you get the job done right and third are you going to be doing it
or are you gonna hire somebody to do it for you do it yourself or done for you
and it's in massively different directions so take a minute right now to
get really clear to the answers and those three questions and if you're one
of the people who wants it done for you craz you can help me with that
you guys need to check out the link in the description below and check out my
main man Nate and some of the other options and pro training tools that we
have to help you get your YouTube channel cranking out a lot quicker and
faster
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Mind to Matter 2 minute videos:Video 7-The Software of Your Mind Creates the Hardware of Your Brain - Duration: 1:45.
Your brain is rewiring itself moment by moment and neuron by neuron based on the
thoughts you think and the emotions you have this is illustrated beautifully by
a story in Chapter one of my book Mind to Matter. It tells a story of an Australian
TV journalist called Graham Phillips he was a skeptic didn't leave much in
meditation mindfulness and all those things but he went on an eight week
journey into exploring and practicing these techniques he found that he felt
much calmer and more peaceful out of two weeks a group of scientists measured his
brain before and after that eight week process they found that the volume of
neural tissue in his brain changed substantially in those eight weeks but
the most remarkable finding was that the part of his brain that governs emotional
regulation it's called the dentate gyrus it grew by 22.8% in just eight weeks
that's the speed at which your brain can remodel itself based on your emotional
experiences your mental thoughts and your consciousness. So I urge you today
center yourself feel good about yourself meditate tap do all those things that
make you feel good and put you at peace it's not just a mental experience it's
happening in your body it's happening in your brain as the software of your
consciousness creates the hardware of your body
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Intel® Graphics Performance Analyzers 2018 R2 Release | Intel Software - Duration: 2:02.
I'm Seth Schneider, here to tell you
about the exciting new features in the Intel GPA 2018 R2
release.
We've added metrics to System Analyzer and Frame Analyzer
for OpenGL Macos applications, added support
for the new Intel Hades Canyon Nucs,
and added some new experiments to Frame Analyzer.
Remember to download Intel GPA for free in the links provided.
Intel GPA now fully supports profiling OpenGL applications
on Mac OS High Sierra 10.13.4 and above.
To see real-time metric values, simply open System Analyzer,
select the System View, and drag over GP metrics
to view the real-time values.
For single frame metrics, open and OpenGL frame
capture within Graphics Frame Analyzer.
Once the frame is opened, you'll notice that the Metrics
tab will be populated with GPU metrics,
and the Hotspot analysis feature will now be enabled.
In addition to Mac OS open geometrics,
we have also added metric support for the Radeon RX Vega
MGPU inside the Intel Hades Canyon Nuc.
Once a frame has been captured, you
can choose to either play the frame back on the Intel HD
graphics, or the Radeon RX Vega M graphics.
After selecting the Radeon RX Vega MGPU for playback,
open the frame.
Looking at the Metrics tab, you will now
see a list of available GC encounters.
Hotspot mode and Metrics Analysis mode
are not available for GC encounters.
Graphics Frame Analyzer has had a highly requested experiment
out of this release.
Users can now select a single input texture
and replace it with a two-by-two texture.
GPA will then play back the frame, generate the new output,
and show the performance delta in the Metrics tab.
Thank you for watching.
For more information about the Intel GPA 2018 R2 release,
follow the links provided.
And remember to like this video and subscribe
to the Intel Software YouTube channel for more Intel GPA
news and updates.
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How To Get Your First Job As A Software Developer - Duration: 7:15.
Hey everyone, welcome back to my channel. If you're new here, hi! Welcome! So happy
to have you. I'm Tara and I make videos about lifestyle and also videos about
working in technology and being a software developer. Today I'm going to
share with you all some tips on how to land your first software development job.
So these tips are not going to be oriented around critiquing your resume
or like creating a portfolio, getting your GitHub up and running, having
projects, or anything like that. I will make videos about that if you are all
interested in it. But this video specifically is talking
about the job hunt and when you're actively looking for a job. So without
further ado, let's get started! Tip number one is to make yourself as visible as
possible. This includes things like sprucing up your LinkedIn, registering
for sites like AngelList and Vettery as well as removing words like a "junior" and
"entry-level" from your online profile. If you have a LinkedIn profile or even if
you don't I might recommend getting one. It's ultimately up to you but if you
have a LinkedIn profile or are thinking about getting one, follow these tips. Be
sure to put "developer" or "programmer" in your profile. There's kind of like a
summary section that you can go ahead and put that in there. Also list the
technologies that you've used and have experience with. So you can put that in
the little summary section on your LinkedIn profile and you can also add
those to the skills section. So if you know JavaScript, put JavaScript there. If
you've done work in Java or if you know some frameworks like Angular or React, if
you are familiar with things like databases and SQL, put those in there.
Put any technologies that you are familiar with and you feel that you
could actually go into a job and have some base level knowledge that would
make you useful to the company. After you've put all that information in your
LinkedIn profile go ahead and share your career interests. List the kind of jobs
you're interested, in the industry that you want to work in, locations you'd like
to work in, and types of companies you would like to work for it. I would also
recommend registering for sites like AngelList and Vettery. These are both
job boards basically where companies can find you. You create a profile, list the
technologies that you know, the things that you're interested in working for,
previous jobs you've had. I actually found my job through AngelList. The company
that I work for now reached out to me through that platform so I would highly
recommend doing it even if you don't think someone's going to reach out to
you - which was my case - go ahead and do it anyway. My second tip is to
cast a wide net. Basically, apply to as many jobs as you can. Apply to jobs that
you know you're interested in, companies you know you want to work for and then
apply to jobs for companies you haven't considered or haven't even heard of
before. Apply to jobs that are in the industry you want to work in and then
apply to jobs that are not in the industry you want to work in. So let's
say you really want to work in the tech industry. Apply to those jobs but then
go ahead and also apply to digital agencies, you know, banks, things like that
because a lot of industries now need developers though while they may not be
the driving force of a specific product or service a lot of industries still
need developers. But one thing I would recommend when applying to these jobs is
tweak your resume a little bit. Basically customize it for the job that you're
applying for. Now I know that can sound like a lot of work but it can be as
simple as highlighting skills that you have that were specifically listed in
the job posting. If it calls for experience with Redis and Mongo, JavaScript, Angular,
React, if you have any of those skills move those to the top of your resume.
Make sure whoever is reviewing your resume is going to see those bullet
points because if they see that you have a familiarity with these technologies
they're probably more likely to reach out to you than if they were buried
someplace else within your resume. I tried to keep these tips kind of like in
order of the application process but tip number three is honestly probably the
most important. And this is do not self select out of any job interview process.
If you feel that you need maybe fit 40 to 50% of the criteria for a job posting
apply to that job. Please, please, please apply to that job. Even if it's a job
position that's asking for, you know, more than a year of experience, two years,
three years of experience and you only have six months, apply to that job
anyway. If this job lists a few technologies that you don't know but
some that you do, apply to that job anyway. The best thing that you can do
for yourself is apply to these jobs. Put yourself in front of these companies and
companies will decide whether or not they are interested in you. So don't be
the person who self-selects out because the way that you're not going to get a
job is by not applying. There's a chance by you applying that maybe they will
follow up with you. Maybe you won't be a fit for this specific role but maybe in
a few months time they'll have another role that maybe you're more of a fit for.
Or maybe this company is really flexible in their requirements for this job and
will be willing to reach out to you anyway. And this is where I'm going to expand
a little bit on not using words like a "junior" or "entry-level"
or "beginner programmer" in your LinkedIn or online profile when it comes to
development. Now the reason I say that is because, like I mentioned earlier,
companies will decide whether or not to follow up with you.
Companies will decide whether or not you are an entry-level/beginner programmer
as well. They'll either do that by looking at projects that you've worked on,
looking at your resume just based on experience and job titles and things
like that, or they'll also figure that out through doing interviews with you.
There's nothing wrong with being a junior developer. Everyone's a junior
developer at some point and it's incredibly important, as you're a
developer and learning more, to maintain maybe not that junior mindset but just
the mindset of: there's always more to learn that you don't know everything and
there's always more to learn but you're willing to learn it. So go ahead and
apply jobs, you know, that say junior or entry-level programmer in the job
description but also apply to jobs that don't say that. Companies will figure out
for themselves whether or not you are a junior developer and someone they want
to follow up with. But remember it's not bad to be a junior developer. Tip number
four is to make connections. Become familiar with the development community
in your area. A lot of cities and markets have Slack groups that you can join, a
lot of them have meetups, there are a lot of networks that you can get involved in
that are nation and worldwide. I would recommend trying to make them locally or
in the region that you would like to move to if you do want to move. The
reason I recommend this is because a lot of people - a lot of developers - especially
those who care about having a healthy development ecosystem will be absolutely
thrilled to help you out in your job search. Maybe they can't take you on as
someone to mentor but they might be willing to answer a few questions for
you or they might be willing to pass on job
opportunities to you, especially if one comes up within their company. In general,
it's good to make connections, just have friends have people that you can talk to,
ask questions of, talk to about your life in general but then it's also good career
wise because these are potential opportunities. And then my last tip, tip
number 5 is to be consistent. Dedicate time to your job search every day. I know
it can be hard, I know it can be tiring, I know it can be discouraging but just set
aside you know maybe 20 to 30 minutes every day to your job search either when
you're eating breakfast or when you get home from your current job. Keep a list
of jobs that you've seen companies, you've seen that have job
open, skills and technologies that a lot of companies are looking for because if
you have a list you can get a better idea of you know what companies are
looking for and you can even you know take it upon yourself to maybe learn
some of those technologies to increase your chances of getting a job. But if
you are struggling with how to keep a list or keep track of all of these jobs
I would recommend creating a Trello board store the company and then store a
link to that job posting on a little card in Trello and then you know maybe
at the end of the week or during the weekend when you have time you can go
back and apply for that job. It keeps everything in one place for you and then
you can create little columns of jobs that you've seen, jobs that you've
applied for, jobs that you've heard back from, jobs you haven't heard back from.
It's just a really easy way to keep your job search organized and it'll be so
much easier and more helpful the more consistent you are. All right that's all
I have for these five tips. Let me know in the comments any tips that you have
for those looking for their first software development job. That's all I
have this video so I'll see you all next time. Bye!
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EMC Interference Suppression with Near-Field Probes & Spectrum Analyzer Software ChipScan-ESA pt1 - Duration: 5:25.
Welcome ladies and gentlemen,
today I would like to show you how to suppress interference
of an electronic device using simple techniques.
For that we use near-field probes of different sizes and
an RF current transformer.
Both can be found in the Emission Development System ESA1.
Additionally, we need a spectrum analyzer
and software
to display, record and compare the measurement results.
Here, we are using the ChipScan-ESA software.
This is the PCB we would like to use for this demo.
We switch the device on.
Here we have a 5 MHz quartz generator,
several ICs, trace systems, switching regulators and other components
with according ground system, trace connections, all battery-powered.
Now we start to get a rough picture of the device
with the near-field probes.
We start by using big near-field probes
to measure the environment of the device
with high sensitivity, but with low resolution.
Later, smaller-sized near-field probes help us to find the exact cause
of the disturbance, such as single traces or IC pins.
Now, we start using the RF-400 magnetic near-field probe,
which is part of Emission Development System ESA1.
Now I am
starting the software and
I am able to transfer the spectrum of the spectrum analyzer.
It´s a live transmission.
We see that, at different spots in the environment of the PCB,
RF occurs, but
we also see the 5 MHz step-size of the frequency
that originates from the quartz generator and
is distributed throughout the trace system.
Measured at different spots, it shows different results.
But typically, we find the 5 MHz steps,
the 5 MHz harmonics.
It is important not to measure directly at the traces,
but outside of the device - at the edge.
At the edge, the whole magnetic field of the module
that causes the interference emissions is captured.
If the probe is place directly on the device, I measure a lot.
But the fields, being effective very close to the device,
do not usually cause interference emission.
These fields are transmitted to the ground system and can be measured at the edge of
or at a distance from the device.
What can be measured from a distance, generally can be found in the far field.
This can be done either with electric or magnetic fields.
The question is, how can I evaluate the success of my interference suppression measures?
I first have to record a state, which is my initial state.
Because if I hold the probe somewhere - here or there, then that is not defined.
I have to measure in a defined state.
Here's what helps:
Assemblies are usually connected to the environment, or something, via a cable
or with construction parts.
I simulate this with a cable.
I plug this into the ground pin and connect the cable to one of the ground pins of the RF bypass (HFA 21).
The ground pins are connected to this ground plane.
I place the RF bypass to ground.
Then the device will transfer a current to the connected cables
and this current generates magnetic fields that flow over larger elements and result in emission.
I can measure the current indirectly using my magnetic-field probe.
I am placing that now on the cable
and we can see my 5 MHz harmonics
through the whole frequency range spanning 0 - 10 GHz.
That's something characteristic, because that results
directly or indirectly (but mostly directly) in the emission.
This depends on how long the cable is. Certain frequency components will go into the far field as well.
Of course I cannot always place my magnetic-field probe here -
I hold it differently every time - which is not a good for comparison.
That´s why, the RF current transformer (HFW 21) has been developed.
It does the same thing as the HFA 21:
Here is a line through.
I do not need to hold the magnetic probe. There's a small current transformer in here,
and that does the same thing I did with the HFA 21 earlier.
I just need to connect it,
to plug the cable into the RF current transformer via the connection terminal
and the other end to the ground,
so that the RF current can flow through
and run off the capacitor (against ground).
This is what I measure with the current transformer.
You will see, it's a similar picture, but one that is very well defined.
This is of course excellent to use for comparisons.
Now I can measure the device and change traces,
filter elements, capacitors or resistors.
And I see the success directly in the transmitted spectrum.
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MAN ME Trouble shooting SoftWare - LDEPlot - Duration: 2:59.
For work with the created database an operator must save parameters for this mode of operations of engine on the MOP -B panel .
Now we choose from a list a necessary cylinder, for making a comparison
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Orlando police to stop using facial recognition software - Duration: 1:16.
For more infomation >> Orlando police to stop using facial recognition software - Duration: 1:16. -------------------------------------------
WebVR | Final Notes and Resources | Intel Software - Duration: 1:23.
This is the last episode of WebVR,
and I'm your host, Alexis Menard.
Over the past few weeks, we learned about WebVR--
a way to create immersive experiences for the web.
In this closing episode we give you some final notes
on where to get started.
[MUSIC PLAYING]
In this series, we discover how to create your first WebVR
application using WebGL, the Gamepad API and WebVR.
We learned how a VR systems works
and how they map with WebVR.
And we learned the various steps to create your WebVR
experience.
We also talked about WebXR Device API,
the future of WebVR.
As it gets broadly supported in browsers,
we look forward to providing more information about it
in the second 1/2 of 2018.
In the meantime, please check out WebVR.info
to get started with WebVR.
It contains instructions to try WebVR
depending on the platform, browser, or device.
You can see a few samples and try them
on your phone or computer with no install required.
You should also see A-Frame tutorials
to quickly create your first immersive experience.
Dive into 3GS or BabylonJS as well
to create your 3D wars in JavaScript.
If you haven't yet, watch VRUX from the Intel Software Channel
to get a comprehensive look at the best practices
when creating VR wars.
Thanks for watching and following this series.
[MUSIC PLAYING]
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