Thứ Tư, 27 tháng 6, 2018

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For today's video

we'll look at how to get a forklift load

of kill achievements using Meltdown.

Get it? Get it?

*Laughs*

Ok, so the story behind this is that

I was trying out my previous strategy for the Dance Party Trophy

(25 SMG kills in 25 seconds),

and I realized that Jewelry Store isn't as easy to pull off,

so I tried looking for a better alternative,

which brings us to Meltdown.

Why Meltdown?

Because Meltdown, even on Normal,

has at least 26 scripted Murky spawns.

And after adding the regular assault enemies,

the total number will go up to over 40

or sometimes even 50.

So when these enemies bunch up together,

it makes it easy to get certain kill achievements.

Before we go into the video,

I want to point out that I will be using a HUD mod called WolfHUD,

to demonstrate the spawn and kill counts.

Whatever is shown in this video

can also be done without mods.

Now let's look at the setup.

For the setup

we will be hiding out in a particular container,

which is this one where my laser is pointing to,

below us and to the right of the forklift.

We would also want the contents of the container to be suitable;

either this water-tank-ish things

or two wooden crates stacked on top of each other,

so that we can hide behind it

while waiting for enemies to bunch up.

This is also the irritating thing about this method;

we have to restart until we get the correct type of contents.

So assuming we have the correct container,

what we'll do from the start

is to walk pass the red barrel into the warehouse

to trigger the spawn scripts,

then we head back to the container,

open it up, and hide behind cover.

Just a quick replay here,

when we trigger the scripts,

we can see the spawns immediately jump from 10 to 18,

and after some delay it will again jump to 26,

just for the Murky spawns alone.

Now we're back in the container and hiding,

all we do is Netflix and chill

*beep*

all we do is chill

while the enemies bunch up.

Usually I'll wait until the 3 minute mark,

or until the first flashbang detonates

before I pop out and do my thing.

For achievements or trophies that need more kills

(like Dance Party, Human Sentry Gun or Spray Control)

I recommend waiting a bit longer,

like until 3 minute 30 or even 4 minutes game time

so that the most of the enemies

can gather near the container.

And that's it for the setup.

Skill-wise, Bulletstorm (aced) and

Shock and Awe (aced) or shield knockback

will help for some achievements.

Now time to read out some achievements.

Of course, this is not the complete list

and in future there might even be more achievements

that will benefit from this method.

For LMG achievements,

if we own the historical pack DLC for the Buzzsaw

we can get 3 at one go,

while without, we can get 2 at the same time instead;

Killin's as Easy as Breathing,

Bullet Hell and Human Sentry Gun.

Note that there is a very small space to deploy the LMG

so try spamming the deploy button

while fidgeting about in the right corner of the container.

For SMGs,

we have of course the Dance Party trophy

and Spray Control for the Tatonka SMG.

Bulletstorm (aced) is recommended here.

Then explosive achievements;

Big Bada Boom, Not Invited

and Nobel Prize,

self-explanatory.

Peacemaker achievement,

Fastest Gun in the West,

recommended with Bulletstorm.

The Lebensauger one,

11 kills without reloading,

is now extremely easy with Graze.

Just aim for the head and get the achievement.

Last 3 achievements in this list,

are all released together

with their respective DLC packs,

but as of today, can be achieved without DLC,

to get one step closer to that Immortal Python skin.

Seven Eleven,

7 shotgun headshots in 11 seconds.

Triple Kill,

just fire the Platypus

into the bunched up enemies with a body shot.

Then we have Disco Inferno.

I remember this unlocking for any player

just by being in the same game

as someone else who has fire weapons,

but for this video,

just drop an incendiary grenade

and watch them burn!

And that's it for this video.

Some demonstration clips are coming up

so stay tuned.

Note that in some of the clips

the killcount is already at 1

due to the Bulldozer spawning in the container.

Otherwise if any of you guys have tips to contribute,

drop a comment,

so that others can read it for some help.

Thanks for watching,

and I'll see you all in the next video.

For more infomation >> Kill achieves with Meltdown [Achievement/Guide] [Payday 2] - Duration: 7:05.

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The Joanna Gaines Guide to Living Your Best Life - Duration: 3:00.

For more infomation >> The Joanna Gaines Guide to Living Your Best Life - Duration: 3:00.

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Big Island Hawaii Travel Guide WOW! Things to do in Vacation Vlog Trip. What Places to Tour & Visit - Duration: 6:44.

Welcome to the big Island of Hawaii.

We start the second part of this hawaii travel guide in the most amazing place we have ever

stayed, a Hawaiian Vacation Treehouse.

If you have ever wanted to be one with nature while still having the comforts of a vacation

rental this is the place.

The treehouse is literally supported by the trees.

Warning, once you ascend up into this peaceful shelter you will never want to go back.

The treehouse takes you back to your youth again as you reside in the treetop.

The owner created this with plenty of windows overlooking the ferns, trees, and foliage

making constant vistas of the treetops and beautiful greenery, with a lanai that extends

out from the house where you can relax and enjoy the sounds and smells of a pure hawaiian

tropical rainforest.

The pictures will have all of your friends and family jealous.

My favorite time was at night, it was serene yet you could hear all the birds call to each

other.

Man, I wish I could just go back.

I will link to this Treehouse with everything else I recommend below this video.

The next day we travelled to the Kona side of the Island at the Kealakekua Bay.

We rented a kayak do two things.

First, Travel to Captain Cooks Monument, and, more importantly.

Second, to swim with wild dophins.

If you watched my Oahu travel video, this was even better than swimming with the dolphins

there.

Here, you can spend all the time you want with these dolphins and they tend to spend

most of their time right in this bay.

You can literally jump in the water and be with tons of spinner dolphins swimming all

around you.

They come right up to you and your kayak and come around again and again.

This experience is life changing.

Like I want to buy a house here and come swimming with these guys every day.

As a

bonus the waters here are clear and there isn't a more predictable way to swim with

dolphins than right here in this bay.

After kayaking with these dolphins you continue your journey to captain cooks monument.

*Go in the morning if you can.

They started to do this where they slam against the water.

It must have been a signal cause they all took off for the evening after this.

this monument is actually british territory and supposidely where captain cook died.

It also happens to be a great place to go snorkeling.

The waters are clear and there all sorts of fishes you can look at.

If you are worried about kayaking in the open ocean I will link to a great tour company

below that will help you get there.

Now if you are on the Big Island it is very likely you are here to see the lava.

We took a boat ride to see the lava pour into the ocean.

You can also take a tour to walk right up to the lava but Volcano's National Park was

Closed when we were here.

This boat ride was the most intense boat ride I have ever been on.

The waters were actually really rough but it made it kind of fun and the prize was to

see the incredible sight of lava spewing into the ocean.

You can get pretty dang close to the lava too.

I'd say they take you 20 yards or so from the lava.

Like I said The boat ride itself is even fun and smoke it creates is a magnificent view.

We went at sunset because of the way I knew the light would filter through the smoke.

In early morning is also amazing to see the lava's glow.

This is why I love the Big Island there may not be a ton to do.

But, whatever you can do is just incredible.

I mean do you think you can ever see lava let alone spilling into the ocean again.

After this you should check out my other Hawaii travel guides and see the many things you

can do on the other islands, but, like I said, the things you can do on the big island are

just incredible.

If you are debating which Island to go to give the big Island a serious consideration.

If you are going to 2 islands I would for sure come here as a lot of the other islands

share a lot of the same things to do.

Lava can be unpredictable some days it cannot be reached on land and sometimes it is not

spilling in the ocean.

Check the reviews I will link to below and they will normally say whether lava is active

at that time and those sites.

On the Big Island there are some okay waterfalls like the Pe'epe'e falls and the boiling pots

but the waterfalls are much better and interactive in Maui like you will see in my video for

a Maui Travel Guide.

Luckily we got to pass by Volcanoes national park but we were here when all the volcanoes

were going off and let me tell you, we were completely safe.

Don't believe the media.

In fact it was the best time to go and you can see this beautiful rainbow.

One of the cool things about Hawaii is how rainbows just seem to randomly pop up every

once in a while.

Next we hit up the Punalu'u Bake Shop.

They are famous for their sweet bread.

This is a chill little spot to come and get some lunch and listen to some music.

They also sell malasadas which are a popular dessert here in Hawaii.

This shop is about 10 to 15 minutes away from my favorite beach here on the Big Island.

This is the Punalu'u black sand beach and it is definitely a place you want to go to.

The vibe is so chill probably because all the sea turtles here love to set that example.

They just sit on the shore and veg out while the waves come up and roll over them.

This place is so picturesque with the palm trees that rise from the black sand and a

small pond with a bridge that lie adjacent.

Just Kidding.

Normally you can find coconuts just lying on the ground next to the trees.

Take one with you, open it up or put a straw in it.

If you go to the north end of this beach there are a bunch of rocks where normally turtles

like to play around.

I like to snorkel with them but you can also just walk out on to the rocks and watch them

play.

This is one of best beaches if you want to sit back and relax.

I seriously can't believe this beach isn't completely run over by tourists like the ones

you see in Maui.

Don't forget I link to everything I do below including some of the things I didn't do like

Horseback riding through Waipio valley.

So watch my other travel videos, plan your vacation by clicking on the links below this

video.

Below I will answer any comments you have about vacations in Hawaii subscribe to my

channel or my wife's hair and makeup channel.

Like this video if it helped you out.

For more infomation >> Big Island Hawaii Travel Guide WOW! Things to do in Vacation Vlog Trip. What Places to Tour & Visit - Duration: 6:44.

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Bowers & Wilkins - PX: In-Depth Review & Buying Guide - Duration: 3:50.

Hi Guys! This is Raghav here from

Headphone Zone

Today we thought we'd do a video

about the Bowers & Wilkins PX.

The Bowers & Wilkins brand is really famous

around the world, and they are known for making

some of the best speakers of all time.

The P series of headphones is

Bowers & Wilkins attempt to apply that

speaker technology to a really nice

series of headphones,

and has been critically acclaimed

and popular over the years

and though they are a little late in the game,

the PX is really a flagship headphone

from the entire lineup

and is worthy of that title.

We thought we'd do a video

talking to you a little bit about

what makes the PX unique and different from

all the other headphones which

are in this crowded segment.

I wanna first talk about the design of the

Bowers & Wilkins PX

they come in two color variations

a soft gold and navy blue,

as well as space grey, and they both look fabulous

and luxurious.

I would say they've used some super premium material

while designing these headphones

and there's a soft leather that they've used for the earpads

and they've used a very natural aluminium frame

which bends into an enclosure that's made

entirely out of ballistic nylon, its super fancy to look at

They've also made the earpads elliptical in shape,

so it adds to the ergonomics of wearing these headphones

for a long period of time

The headphones also fold flat entirely,

so it becomes very convenient to carry these headphones

around if you want to put it inside your bag

The Bowers & Wilkins PX is first and foremost

a wireless headphone, it connects with all your personal

audio devices over Bluetooth, allowing you to

stream music on the go.

I would say with 22 hours of battery life

Its amongst the longest you'll find from any headphone in this category

In the aircraft, the focus is on eliminating

the sound of the aircraft engine, while you're roaming

around in the city, the traffic is what needs to be eliminated.

The accompanying app of the headphone allows

you to control that.

One of the coolest features is if you take the

Bowers & Wilkins PX off your ears, it automatically

pauses the music that you're listening to

and putting them back on resumes the music

from where it left off, I think that's really cool.

The Bowers & Wilkins PX is certainly a very

musical headphone.

What that means is they're not the most

accurate or the most transparent of headphones

but they've got a lot of added warmth and bass

so you'll find that these headphones are

fun to listen to

most audiophiles may frown upon them

but that's not who they are trying to impress.

If you're gonna wear these headphones

while you're on the move,

in the outdoors

then I think that extra kick that they've added

into the bass is really the highlight of the headphone.

I think what Bowers & Wilkins has gone for

is to give you an immersive sound,

and they've done this by angling the drivers a little bit.

By angling the speakers, the sound doesn't enter

your ear directly,

but instead gives you the perception that the sound

is coming from an arm's length distance

Now when you use aptX HD, and you use it with

a nice High-Resolution audio file playing from a good player

you'll find that the musical experience is unparalleled

and that probably makes the Bowers & Wilkins PX in my opinion

the best sounding Noise Cancellation headphone in this category.

I don't really think of the Bowers & Wilkins PX

as a smart headphone, it doesn't really come with a

long list of features

but that's not what the PX is about

I think its really about a timeless design

and a fantastic sounding headphone

which is a real testament to the legacy

that Bowers & Wilkins has built for itself

over the years.

I hope that this video has been helpful

and if you have any more questions about the

Bowers & Wilkins PX, you should feel free

to write them in the comment section below

and we'll be sure to get back to you.

Thank you so much

This is Raghav signing off.

For more infomation >> Bowers & Wilkins - PX: In-Depth Review & Buying Guide - Duration: 3:50.

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A Busy Professional's Guide To Doing An MBA Through GMAT (Free 4-Part Video Series) - Duration: 1:17.

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[GM] Game Masters Beginner Guide to Scenic Tabletop Roleplaying - Duration: 31:26.

hello and welcome everybody to my very first episode of Fumbling Forward

name is Maurizio and I feel truly blessed that you joined me for my very

first pilot episode here on YouTube! So, fumbling Forward is a channel about

role-playing games - specifically tabletop role-playing games. You know the strange

hobby where you sit around a table with your pals telling each other stories and

using rules that need 20 sided dice or a 12 sided dice or 10-sided dice and you

got like rule-books that are so heavy that you could kill your grandmother

with it? Yes! That's tabletop role-playing in a

nutshell. We're not only gonna talk about role-playing games in general but

specifically about the job as a game master. So, the game master is the one guy

normally the one guy at the table who is kind of the director for the narrative

you're all gonna play and - yeah - create together and he also is the one who has

all the rules in his head - and if he doesn't have them in his head, he has them - you know - the big book with wich he could kill his grandmother...

What's up with this grandmother thing? ... Strange...

The other part of Fumbling Forward is talking about ya creating your own

role-playing games developing your own role-playing games and how you can come

up with interesting rules, interesting setting ideas and - yeah - how to match both whith each other. So, for my very

first episode I want to talk about my style of game mastering and it's called

"Scenic game mastering". Yeah, because it's based on scenic narration. I think that's

a very good starting point for this channel because we're gonna talk about

quite a lot of stuff that scenic game mastering is the basis to. So, before we

dive right into the topic I would like to take one minute to talk about myself

and to introduce myself to you. My name is Maurizio and I'm from Germany. I am

a hobbyist game master and game developer for tabletop role-playing

games and as you maybe can imagine I have quite a lot of experience in game

mastering and my unique play style. So, everything I'm gonna talk about is my

personal view on how game mastering works best - not necessarily the "best game

mastering" period. So as always with game mastering game developing and gaming in

general there are several different styles and ways to go about it and I

only will cover the one I am familiar with and I think is best. I'm a game

master for I think like 12 years now. I play in regular groups each week and I

develop my own role-playing game for approximately seven years now. As you can

imagine there were quite a few drawbacks during this seven years. Nobody should

actually take seven years for developing their own role playing game - to be honest.

But I'm here to try to help you avoid making the same mistakes as I did and

yeah coming about your game idea a lot faster than I have because I started

over like 20 times. So, if you are from Germany and interested in more stuff I'm

doing I'm also part of a podcasting group about role-playing games

it's called "Pen & Podcast". You will find the link to this podcast here below

and yeah I also am a host of my own podcast called "Hinterm Schirm". It's also a

German podcast - as you maybe heart... and it's about game mastering and game developing

so much of the stuff you will be hearing in "Fumbling Forward" is also part of

"Hinterm Schirm" and if you are interested in further analysis of game mastering

styles and how to develop your own game -??? So, with no further ado let's dive right

into the juicy bits of this episode: we're talking about "scenic role-playing"

and scenic roleplaying, as I said before, is a specific kind of structuring your

narration and a specific kind of game mastering style. in my opinion there are

two big branches of how you can structure your campaign or your sessions

and those are called narration driven style and simulation driven style. Okay

as you see I'm quite interested in the theoretical part of role-playing. So many

of the topics on this channel are gonna be quite theoretical... yeah... I hope you're

okay with that and stay with me. I'm gonna explain to you in detail what I

mean and it's not so complicated as it may

seem now from the get-go... So, you've got these two styles and they are quite easy

to distinguish: The narrationist-style or the narration driven style is more of a

cinematic approach to structuring your narration, whereas the simulationist style

is more naturalistic. So, imagine you as a game master are not only the narrator

but also the "camera man". So you decide which specific aspects of your story are

shown to the players and are played by your players. Okay, let's give you an

example: let's say your players or your group - the characters of your

players just entered a new metropolis, a city, and the first thing they want to do

is go to the tavern - Every character always wants at some point in the story

go to the tavern... And now you have several different options: You could like

start with them entering the gates of the of the specific city, let them walk

through the streets, narrate each street by itself and at some point they manage

to actually find the tavern. Maybe they have to ask around where the tavern is

and some friendly NPC is gonna help them but at some point they will find the

tavern and then yeah we can move on from there. That's the one way. The other way

is a more cinematic way. If we decide that the the journey from the city gates

to the tavern is actually quite boring and there's nothing

really happening in there we can just skip this. We can just say okay you want

to go to the tavern. BAM! You're at the tavern! Opening the

door to the tavern: Now what do you do? You see we're skipping certain parts of the

narration to move the story forward and to drive the story to

get to the juicy bits of the evening. That's a more cinematic approach and we

call that approach narration driven or I would say scenic

game mastering style. For those of you who are really into roleplaying theory there is a specific term there is a specific term that is

normally associated with really bad game mastering and it's called

"railroading". The term means that your story is like a train on Rails and your

characters can't branch out to the left or to the right. They can only go one way

and that's the way the rails gonna lead them. And in this specific analogy you as

a GM are the rails. You decide where the characters go and if the characters want

to do something else that's not in your story you as a GM try to get

them back on the tracks. So normally the big advantage of tabletop role-playing

games in contrast to maybe PC role-playing games or console

role-playing games is that your characters are able to do whatever they

want. Your players can say "okay I don't want to go to the tavern" or "I wouldn't want

to fight a dragon" "I want don't want to talk to this very

important NPC. I would rather kill him and eat his flesh" - .. okay maybe... maybe not

eating his... okay you can... but you shouldn't... and.. -never mind. So, you get the

general the gist and we're gonna talk about railroading in detail in a future

episode. So, normally one could argue that scenic role-playing is a kind of of

railroading. Why is that? Scenic role-playing takes away some of

the agency of the players because you don't have this naturalistic approach.

Going back to our example: players are at the city gates

and they want to journey to the local tavern. Now how they do that is up to

them and you as a GM could give them the opportunity to explore the city by

themselves. So, you're at the city gates and there's this main road or this main

Street right in front of you. There are several dozen citizens walking

about doing their day-to-day business there are merchants there, they're city

guards, they're different alleyways you could use and you could

explore. What do you want to do? So, this approach by asking the players how they

want to go about finding the local tavern is a very naturalistic approach

because you as a GM don't decide what's happening. You don't take away the agency

from the players. The players decide by themselves: "Okay I wanna

ask one of the guards." Okay good. Go to the guards - the players

go to the guards - and ask: "A good day dear sir! I want to go to the tavern! Do you know the

way around?" And the guard answers: "Yes of course I know way around! Who are you?..." and so on and so on

Yeah you could argue that's kind of boring and everybody is like falling

asleep but that's a naturalistic approach and you don't take away any

agency from the players and you show everything. Like I said, when you imagine

you as a GM are a camera man: The camera in the simulationist-approach is never

off. You show everything! Of course there are gray

areas. I'm talking about the extreme on the one side and in the extreme-

simulationist approach the camera is never off. So you would actually show that

character is taking a dump. - Maybe not taking a dump - but you know what I mean. By

skipping all that, that's taking away agency from the players. In some way I

think every GM is doing that. We all do not show each and every path of the

life of our characters. We all like to narrate specific scenes which have

conflict because conflict drives our story. Of course sometimes it can be very

nice to give the characters some room for themselves to decide where they

wanna go next, what they want to explore. But in the end we decide which aspects

of the journey or which aspects of the life of our characters - as a GM - we're

gonna show a players. In our example - I think it's a very good example for

showing the general idea of scenic role playing - but we can take this whole

approach a little bit further: By deciding which scenes we're gonna show

our players we can - to a certain extent - help ourselves coming up with

great story ideas. So, for example maybe I come up with a specific scene in my head

where some bandits are gonna lay a trap for the characters on the road so I

wouldn't skip the road obviously. Because I want the the players to encounter

those bandits on the road. So you see there is a specific idea

behind which scene I gonna show and which scene I gonna skip. And the aspect

that is most important for me to decide if I gonna show something or not is if

there conflict - and if this conflict interesting for my storyline. So, as I

said when I start a game session I'm normally sitting in my bathtub and writing

down some notes and those notes are all about different scenes

and the conflict in those scenes. For example I know that the party is gonna

journey from city A to city B. And when I'm sitting there in the bathtub I'm

thinking about "okay is there something on the way from city A to city B that's

pretty interesting is there something I can come up with it's gonna make a great

story and it's gonna introduce a great conflict to the story. If not I'm gonna

skip that. So for me the most important thing is is there something to narrate or

is it just like "okay I'm showing it because yeah the characters have to walk

all those miles to get to the city." Journeys can be quite

problematic in a way that if you always skip the journey - because you find them

boring or you don't like this "road movie" style events on the side road, players

can easily lose their sense for distance. So specifically in a medieval setting

distances are quite a heavy burden for characters. So moving from one city to

another can take several weeks or even months. To not lose this sense of distance

I sometimes find it very important to give to come up with some ideas for the

journey and to maybe spend an evening or two on a journey and developing

ideas and plot-hooks specifically for the way from point A to point B. So as you

can imagine scenic role playing is all about "pacing". And pacing is a term coming from

narration and constructing stories in general. You will find it in books, you

will find it in movies and it's about how things progress inside a greater

narrational construct and how fast they progress. It's like the heartbeat of

a story. If you want to take this analogy, each beat is a conflict that

drives the story ahead and gives the story some kind of momentum. And the

space between each beat can be longer or can be shorter. And this

this rhythm is called "pacing". And sometimes it's very important to slow

down the pacing to give the characters space. Because if a character is always

only confronted with conflict and doesn't have time to to maybe just sit

around the campfire and talking and reflecting about the things that happened

to them... yeah it's gonna get too stressful.

For example, I talked with a good friend of mine: He told me: "Okay if you gonna

construct a horror game for example. If there's constant fear and constant

terror inside your campaign or your evening, your session, then it's not gonna

work the same way as if you have some downtime. Some feeling of

relief, some comic relief and then going back to this straight forward hammering

in terror into the characters. So you need this "up and down" and that's a good

pacing. Coming up with conflict after conflict after conflict... it's

getting dull at a certain point. So it's important to find the right

rhythm for your story. And that's something we're gonna talk about

specifically in another episode. But scenic role-playing can do other things

as well. If you take examples that are.... yeah.... that are more

problematic I would say - in the eye of some game masters with different play

styles. So let's imagine we have a group of three people: Yeah we have CARL

he's a dwar,f we have OTTO, he's a human and we have RICHARD, he's an elf

so Carl, Otto and Richard each wanna do a different thing. So maybe Carl decides

he wanna visit the blacksmith now. "So I'm gonna visit blacksmith now!" and

Otto decides "Okay I'm a human I need I need money. We all need money." So he's

visiting the local bank. And the last one is Richard the elf. He maybe

decides: Okay he wanted to smoke some fantasy weed in a bar. So each of them is

going off to some different locations. So now something interesting is happening

with scenic roleplaying. okay now we got our three characters and one of them as

you know is Otto. And as we said Otto is going to the bank and maybe we decide as

a GM "Okay when Otto is going to visit the bank

there will be like robbery taking place" So actually Otto is

waltzing in to a robbery. So as Otto enters the place from the front door

maybe the robbery already took place and the bandits turn around with sacks full

of money and coins and they see Otto waltzing in through the front door. And

Otto - being Otto and a hero - he's unsheathing his sword and calls them to

surrender. So now we got a conflict in the scene and that was the reason why we

actually decided to show this scene. As you remember in scenic role-playing we

could've just said "Okay we skipping this part of the story because there's

nothing interesting happening at the bank. So there's no need for us to

actually show what Otto is doing there." But since we decided "Okay there will be

a robbery taking place" it's maybe more interesting and let's show that. Okay so

far so good. Now what we could do is taking one of the other characters for

example Carl, who was at the blacksmith, and putting him in the scene. Pulling him to

this scene - to Ottos scene. Okay and now things get interesting!

Tthe the player of Carl never decided to - never decided by himself to move to the

bank after he visited the blacksmith. Maybe he only wanted to get a new axe or

to sharpen his weapons and then maybe moving to the tavern to his friend

Richard the elf. But you as a GM decided it would be more interesting for the

dwarf Carl to have a scene with the human Otto in the bank while there's a

robbery taking place. Because there are several different reasons for this: The

first reason could be maybe it's an interesting dynamic between Otto and

Carl going on and you wanted a scene with both of them alone - without

Richard. So they can yeah maybe resolve some conflicts between them. Maybe it's

interesting because Otto is normally not the quite aggressive guy and Carl is

very aggressive - being a dwarf. So there could be a conflict of interests

between them if they are both confronted with the conflict of the robbers. But

whatever reasons they are, you decided that the dwarf Carl is introduced to the

scene of Otto being at the bank. So you took away agency from Carls

player. It's totally ok to do that in my opinion. Some of the GMs will now say "Oh

my god! Okay, that's totally railroading. Carl never decided to visit

the bank and that's totally railroading! And never do that!" But I think unless you

are doing something that is totally against the motivations of a character...

For example let's say the dwarf Carl swore an oath to never visit any bank then

it would be a very bad idea to come up with this way of introducing Carl

to the scene. But unless there's a real good reason for Carl

not to to help out his friend Otto at the bank.. Why not?

Obviously Carl could have said "Okay I want to visit Richard because I have

some stuff I want to go over with Richard concerning our next adventures

and so I will never decide to go to the bank!" And it's totally fine. If the

player of Carl decides: "Okay excuse me GM,

I don't want to go to the bank after the the blacksmith. I clearly decided to go

to Richard." That's okay! So you go with that and you say "Okay

sorry! You're not in the scene. Otto, you play the scene by yourself." That's

totally fine. But in my experience most players are quite okay with them

being pushed to certain scenes. Because they then get interesting and new

opportunities for them to act. Because they - you as GM in scenic role playing -

it's your job to come up with interesting conflicts. You actively

decide which scenes you're gonna show. And therefore you should have a very

good idea or a very good selection mechanism which scene is interesting and

which is not. And so in generally players can trust you and come to trust

you in your decision whether a scene is interesting for them or not. So if I

decide that would be a great scene for Carl to help Otto at the bank

normally my players trust me that it's a real good decision. If I - for some reason -

did not calculate that - for example, Otto does not have any motivation

to do that or to be there, whatsoever, then as I said that's totally okay and

that's totally fine and we can skip that part and leave Otto there alone and

maybe even decide that Richard - totally baked - enters the bank

instead. You can create certain constellations in scenes without asking

the de players to do so. And it's a specific style

of narrating and the players should know that this is your style but it helps you

a lot especially in scenes where characters are separated from each other

and you can get them back together again. As you probably noticed this format and

Fumbling Forward in general is not railroaded. I tend to digress from the

path and touch certain side-topics all the time. But I think for a first

overview of what scenic role-playing can do - for the first episode that's enough.

The term scenic road playing is a little bit clearer now, I think. There are some

aspects that are quite confusing still, but we're gonna clear them up in future

episodes. Especially how to create your own scenes how to pick the right

ingrediences and what the right ingrediences are for creating really

great scenes. Obviously there are many many more aspects about what scenic

role-playing can do and can't do and there are quite a few question marks still

there and we gonna try to reduce them to zero in future episodes. So if you got

some comments, critique, praise or just want to contact me or give some warm

words to me and support me please hit the comments section below!

I will comment you back on those as soon as I see them and also: If you liked this

first video of mine please consider also to give me a thumbs up or even subscribe

to my channel! That would be really really awesome because - as you already

know - this is my very first episode and my very first channel here on YouTube

and I would really appreciate to create a whole community here! Last but not

least I want to give a big shout out to those youtubers who inspired me to move

on with this endeavor and to create my own YouTube channel. Surprisingly, they are

not tabletop role-playing channels but they

are "Dark Souls lore hunters" so maybe you know the game "Dark Souls" and "Bloodborne".

They are the lore hunters, they dissect the game and look for clues about the

hidden storyline in those games and I really enjoy watching their

channels and through they're very very very good content they inspired me

to come up with my own channel so a big shout-out to "JSF", "Sinclair Lore" and Aegon

of Astora! And I linked your channels in the comment section below. So if you are

like me and do not only enjoy talking extensively about tabletop role-playing

games but also enjoy lore-hunting in the worlds of Dark Souls and Bloodborne

please consider taking a look at the aforementioned great creators of lore

hunting videos and if you enjoyed my video please also consider visiting me again I think I will upload the next video or

next week if you want to stay tuned to what I'm doing in my free time and to

when I will upload the next video - maybe also consider visiting my Twitter page. I

also put it in the video description! Until then thanks for watching guys and

have a very great week!

For more infomation >> [GM] Game Masters Beginner Guide to Scenic Tabletop Roleplaying - Duration: 31:26.

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Bangkok Overnight Food Guide : Khao San Road - Duration: 10:36.

What are you gonna eat at the overnight in Bangkok

As you know Thai food is the best one and many restaurant open almost 24 hours not included

But how you know, which restaurant is a good player to try?

so we decide to make a video of the overnight food around Bangkok as

Local view and the first area that we will show you is the Khao Sarn Road

Khao Sarn Road is the one of the most destination in Bangkok for the tourists around the world

It's a very very big wild party place. They have a lot of nice bar clubs and

Street food and let's see what the food that we can share you today

So now we're at the very famous restaurant that is famous for the drunker

After you drink from Khao Sarn Road and you can go to here. It's very good

Here that we got. It's congee with the century eggs. it's a preserved eggs.

It's very nice

Actually,

This restaurant, they don't do seasoning in congee

We have to seasoning by ourselves

so for the seasoning is over here

what's this?

Cha-aem :pardon me?

It's Pa thong Koh

Yes

it's Pa thong Koh that we eat with congee

Cha- Aem : It's harder that a normal Pa thong Koh

It's crunchy

@#^^&*())*?

Yeah, yeah

It's very hot

Congeeee~~~

Cha- Aem : Why?

Century eggs are soo good

egg is yummy?

Do you recommend this one or not?

It's delicious

How about you how about the century eggs

The smell is so good and good taste

pork

is so big

If you're gonna eat congee,

I reccomend you to put gingers in it

It'll make more nice smell

but it's from my opinion

Okay, I'm eating now

very hungry

Punch : Pad mhee

For the second is that I want to

recommend you guys this one is Pad Thai or stir noodle with eggs or with the chicken and

This shop that I want to show you

This one is located at front of the Mulligan Irish bar on the main street of the Khao Sarn Road

Every time that we got the food, we love to put any seasoning that they have in the food, especially

The chili I love spicy food. So let's try it

Nothing?

really?

Spicy?

not at all

He said not spicy at all, so I decided to put it more

Not spicy?

Nope

Yeah

a little

And

For the last dish I will show you with my favorite food in Khao Sarn road, but it's not exactly in Khao Sarn Road

You have to go out little bit of that is a front of the main road of Racha dumnoen road

But food is gonna be a secret and I will tell you when we got it

Yeah, so we just got the food and this one is it's a last station of tonight

This one is called Mhoo Para or Mhoo Tum.

It's located in front of the bank. the SCB bank

You have to go out from Khao Sarn road road and turn lest and you will see the big big restaurant

I mean the big the stall

over there

Yeah, let's eat it.

introduce, this one. This is a beef grilled that we ordered.

it's called Para. it is from North Eastern of Thailand.

Sticky rice. they gave us like a cucumber here and

They chili over here and we eat all together

This is a Parah

How is the taste? is good?

So what's happened ?

Really../// so I thought it's not spice like spicy than that I thought

For more infomation >> Bangkok Overnight Food Guide : Khao San Road - Duration: 10:36.

-------------------------------------------

Scosche BoomBottle MM Buyers Guide & Review - Duration: 0:39.

Scosche BoomBottle MM Buyers Guide

Loud, with rich, bright sound signature.

Waterproof design.

Magnetic accessories allow for speaker to be mounted on a variety of surfaces.

Delivers relatively solid Bluetooth audio and some excellent outdoor-friendly features.

For the full review and specs visit the link in the description below.

For more infomation >> Scosche BoomBottle MM Buyers Guide & Review - Duration: 0:39.

-------------------------------------------

Top 10 Important Tips No One Talks About! - Overwatch Guide - Duration: 11:56.

You are probably tired of hearing all the dumb basic tips like group up before

each push and use your olds to gather tips which probably helped you while you

are in the first 10 minutes of playing the game but really aren't all that

useful anymore today I'm going to teach you the top overwatch tips that nobody

seems to be talking about my name is Nathan and welcome to Blizzard guides

this guide is going to cover all sorts of tips ranging from interesting

mechanics to things that people seem to just forget - oddball things that people

need to know about the game there isn't necessarily a skill range that these are

intended for so some of these you may have already known if you've been

playing the game for a long time and some of these might not even just apply

at your skill level I picked these all because they were things that are really

useful to know if you didn't already and there will definitely be a few that you

didn't know anyway let's get right into this guide at number 10 we're going to

be talking about one of the most important things in overwatch which is

identifying win conditions learning to identify win conditions in a game like

overwatch will give you one of the biggest boosts in your understanding of

the game as well as a big boost in SR the term win condition has been a

popular buzzword in the overwatch community and specifically in the

overwatch tutorial videos but it is legitimately something that every player

should learn that isn't really just explained in simple terms

in short identifying the win condition means taking a calculated look at the

enemy team's positioning their team composition what's doing a lot of work

for them and what the kingpin of their comp is let's see if the Makri on the

high ground is doing lots of work for the team you should definitely get your

team to flank and take that lone McCree by surprise so that you can get rid of

the crucial threat and roll the fight with a bit more ease if the enemies

healers are healing for free and keeping everything alive trying to counter those

heals by either ripping them away killing them or an tying the tanks with

a maid or something like that can really help you to win fights with more ease

the best way to naturally learn when conditions is just learning from your

own losses if you lose a fight quickly identifying what went wrong and

remembering that if you encounter a similar situation where the enemy mares

what you did is really useful to learn at number nine we've got a much simpler

one but one that is often neglected armor armor is such an important

mechanic in this game that I am very surprised that not too many players

really understand how it works so I'll do my best to explain it in overwatch

all damage is applied in small packets of damaged bullets work in an obvious

manner but heroes like Winston and Morris do not the important thing that

you need to know is that while Winston does 60 damage per second the damage is

applied in packets of three damage each so you can think of it like little tiny

bullets that get shot at a specific rate so that each three damaged packet does a

total of 60 damage points every second armor relies on the fact that damage is

delivered in packets so bear with me the armor takes this packet of damage and

does one of two things if the packet of damage is less than 10 damage then it

cuts it in half if the damaged packet is above 10 damage it subtracts 5 damage so

if the damaged packet does 3 damage the armor makes it only do 1.5 points of

damage and if the damaged packet does 50 damage the armor makes it only do 45

points of damage this means that for heroes like Winston whose packets of

damage only did three damage and divas whose packets do two to 0.6 damage

Armour reduces that damage by 50% this is a huge advantage so when playing

heroes like deva winston moira Reaper or tracer whose damage packets are always

less than 10 you should be aware of the fact that Armour cuts your damage in

half however if you are one of those effort mentioned heroes you can use your

melee or more bursty abilities so something like divas micro missiles to

break through that armor melee is actually really useful for this and also

for much more which leads me to my next point at number eight using melee melee

is probably one of your best assets to finish up kills or combo more damage

while fighting at close range if you watch any high level player you'll find

that they use melee almost every close-range fight that they have even

going as far as completely relying on melee in certain combos with yours like

doom fist tracer and Genji melee is also a really good alternative when doing

damage to an enemy with lots of armor if you don't have an ability that does

bursts of damage the melee does 25 damage instead of its usual 30 when

attacking armor so using that as an alternative to the tickle gun that you

have with something like Winston or Deva is very effect

build a strong habit of utilizing melee and you'll find that you'll have a much

easier time securing kills that might have normally been a bit more difficult

at number seven a slightly more advanced but very very useful mechanic you're

able to block two of the most powerful defensive bolts in the game with a

simple shield both Lucio and sanada's Ultimates are blocked by enemies shields

as they require line-of-sight this is something that I actually only recently

learned but that has completely changed my interactions when countering an enemy

defensive ultimate for example when yours aria grabs if you're playing Ryan

you can use your shield to divide the graph into two blocking the heels from

transcendence to have the enemies in the grab if you're playing something like

Winston and you think that the enemy lucio will alter you can use your bubble

around the Lucio to block the sound barrier from reaching his teammates

which is really valuable use of your shield this mechanic is definitely

unknown by a lot of players so using it to catch the enemy off guard is a really

high level use of barrier mechanics just remember that whenever you're playing a

tank specifically something like Ryan and Winston and this does sometimes come

into account when you're playing Arisa but it's a bit more difficult to pull

off just remember that you can block that transcendence or that lucio barrier

if he's just about to use it at number six fixing your input lag this

one only applies to PC players but basically when you're playing the game

your computer has to take some time to draw the frames and put them on your

monitor most of this is done on your graphics card or GPU but sometimes

certain graphic settings are forced to be run on your processor or your CPU

when the game it registers your input like pressing W or Mouse one which a lot

if you don't do the CPU must take some time to process that input and then

react if you have a lot of graphics settings that are loading down your CPU

the CPU might lag a bit to register your input leading to what is known as input

lag this can be fixed by setting specific options to lower settings to

increase the responsiveness of your mouse and your keyboard which might at

first not be too noticeable but as you play more and more with the

input lag reduced you'll find that you'll land some crazy shots that might

not have been normally been able to be possible due to input lag I'll put on

the screen the recommended settings that I use that have reduced my input lag

from 50 milliseconds to about 7 which is a pretty crazy amount

at number five a quick one that a lot of players don't know about quite simply

the payload heels health that's a really good incentive for those of you who

don't like to touch the payload but basically the payload itself heals about

ten health per second for the attacking team this is really useful if you're

playing an ultra mobile hero like tracer or Kenji that might need to get those

last points of health up or alternatively if you just want a

teamfight but your supports are still returning from spawn you can stand by

the payload to get topped off or halfway healed in the event that you're ambushed

by some enemies at number four utilizing audio cues this is something that you

accrue after playing this game for a very long time but you can really speed

up your learning process if you really start to look for it in a nutshell every

single ability in the game has its unique sound or voice line and typically

every interaction also has its own voice line or sound you can go as far as hear

an enemy na you sleep Dart and then right after here in a lie fall asleep

this is really useful because once you really learn every sound you'll be able

to have game awareness like none other knowing what abilities the enemy has up

as well as what connected and what didn't treat hearing like a radar in

this game as it was designed with sound in mind from the ground up at number

three the hidden control menus in the game quite simply if you go into your

settings menu and then go over to the controls tab at the top right you'll see

something that says all heroes if you scroll up or click on that you'll find

that you get a drop-down list of all of the heroes in the game if you click on a

specific one you'll find that some heroes have specific hidden settings

that you can able or disable or modify to your own liking there are a few very

specific ones that you should always have turned on no matter what and others

that are at your own volition a few examples would include on lucio you can

turn a feature called allow backwards wall right on and be able to wall right

in reverse this also allows you just to do many fancy things as lucio and should

really honestly be turned on by default you can change the scope sensitivity for

Anna and Widowmaker allowing you to customize your short range versus long

range effectiveness when scoped in another good one is for mercy you can

set the beam connection to be toggleable rather than hold to connect and also

please just turn see allied health bars on for all heroes it'll just help you

know whether and the ally needs to retreat or not you can also take this

customization further by setting custom control sets for

specific heroes some including scroll wheel jumping for lucio putting melee on

right-click for tracer putting fares concussive blasts on right-click in a

halving Zen's or Vaughn scroll wheel these custom controls allow you to have

more effectiveness on specific heroes giving you a competitive advantage all

you have to do is go into the settings menu and set specific control sets for

specific heroes to your own liking at number two mastering hero switching

this topic honestly deserves its own video so I'll cover the basics now and

in the future I'll cover this more in depth later you really should have

around 7 to 8 heroes that you can reliably play eventually opening up to

learning most of the heroes in the game so that you can flex and really use hero

switching to counter the enemy most effectively figure out what makes the

enemy comp work and learn what their weakest spots are the most obvious one

is that if they don't have a hits can play something like Farah you can also

really just identify what kind of range they have so if they don't have any

ranged heroes playing something like McCree soldier widow or Hanzo can really

demolish their comp and if they have ranged heroes playing something like

very mobile heroes can come to them effectively you really need to learn

what comps counter what comps and really learn the rock-paper-scissors meta game

that overwatch has when it comes to hero switching hero switching is a very core

mechanic to overwatch but I see a lot of players not utilizing it so really

learning what hero switches work in the game can really help you win games a lot

quicker and lastly at number one grouping grouping is such a valuable

tool in overwatch that is recently becoming more and more accepted by

Blizzard in the past there were specific mechanics in the matchmaker that really

made it more difficult to reliably queue as a group but now that those have been

lifted you'll be able to actually play a competitive game as a group the most

effective way to group is in a six tank as you have a very significant advantage

when doing such a stack as a matter of fact the average win rate for six decks

is sitting at around 53 percent as of uploading this video which at first

doesn't seem like a huge advantage but when you take into account that all

other group sizes sit at a win right within 0.5 percent of 50 percent you'll

realize that 6 decking is a very good way to climb very fast with the very

near edition of the lfg system or the addition of the lfg system as it might

come out when this video is uploaded this will become more normalized so

finding 6 players that fit your need as a player is a really powerful way to

climb and learn the game in a much more fundamental way you're really missing

out on a lot of the game and six decking will bring light to a whole new facet of

overwatch that you probably haven't seen if you haven't been regularly playing

scrims or pugs anyway I hope you guys enjoyed this video let me know what

guide you'd like to see featured on this channel next I legitimately read all of

your comments and I do take inspiration from what you guys leave down below so

please leave a comment if you have anything that you want to learn about

and if you have any questions about the game in general leave a comment or

follow me on Twitter and tweet me on Twitter as well if you enjoyed this

video leave a like as it really helps us out and if you really really enjoyed it

consider subscribing it getting notified by hitting the bell icon when we upload

as we upload tips and tricks videos like these as well as epic moments videos

showcasing the best plays from around the globe anyway you guys enjoyed this

video have a nice day my name is Nathan and this was blizzard guides

For more infomation >> Top 10 Important Tips No One Talks About! - Overwatch Guide - Duration: 11:56.

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Even Doctors Use It! Here's The Complete Guide To Sanitize Your Cuts With Super Glue! - Duration: 1:32.

Even Doctors Use It!

Here's The Complete Guide To Sanitize Your Cuts With Super Glue!.

This is a trick that even doctors use.

This month, they also managed to save the life of a baby when the super glue prevented

bleeding in her brain.

It would be great if you always have a bottle of super glue with you.

Especially, if you are going on camping, in nature or you are doing some repairs in your

home.

If you cut yourself use super glue to bandage the wound.

Here's what you need to do: – Clean the wound with soap and water.

– Put a little bit of super glue on the finger and spread it across the wound and

the surrounding skin before it dries out.

– Super glue will act as artificial skin.

– Super glue is not toxic.

But later on you should remove it from the skin.

– In case of an emergency with small wound it can help you a lot.

Thank You For Your Support Please Subscribe Just Health Related.

For more infomation >> Even Doctors Use It! Here's The Complete Guide To Sanitize Your Cuts With Super Glue! - Duration: 1:32.

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The Ultimate Guide to Forex Essentials: Current Account and Capital Account Ep7 - Duration: 4:55.

For more infomation >> The Ultimate Guide to Forex Essentials: Current Account and Capital Account Ep7 - Duration: 4:55.

-------------------------------------------

Your Guide to Estate Planning - Duration: 3:19.

My name is Patrick Pacheco, and I manage the trust and asset management division of Cadence Bank.

Why is the state planning important? Well, estate planning gives you the opportunity to protect your loved ones in the event of your dead.

It allows you to to have control over who inherits the assets you've worked so hard to build in your lifetime.

With proper planning you can fight income survivors, reduce income and estate taxes and you protect your assets.

And I think most importantly it allows you to make your wishes clear so your family understands what you wanted to have happened.

And that way you eliminate potential for discord and or even litigation.

So, what are the steps to create an estate plan? Well, the first thing you need to do is establish your wishes.

What assets do you have? Who do you want to receive those assets if your dead?

Who's going to be in charge of carrying out that plan? Your executor or trustee?

Is that a child? Is a spouse? A friend? Is it our corporate executive like a suspect?

If you had a terminal condition, you'd want the family to have the burden of determining what happens to you

Or you'd like to determine yourself, If you need to determine yourself, if you need a living will and

you may also want to consider utilizing a revocable trust in concert with a bill. This gives you the opportunity

to have management of your assets in the event you become incapacitated

The second step: protect your assets.

Trusts can provide management assistance for those beneficiaries that can't manage their own assets. If you have a minor child or an adult

incapacitate child, name a guardian who will give you an approach in taking care of them when you're not able to do so.

Life insurance can provide income replacement in the event of the death of a primary wage earner or

even in the event non-wage earner. The primary wage earner may not be able to work as long

or as hard and make as much money.

If you have a

Taxable estate or a potentially taxable estate, you may want to think about taking that life insurance and play schemed or irrevocable life insurance trust.

They're liable to removing that from your estate and not have a tax deducted from your spouse. Step 3: reduce your taxes.

If you're married, take advantage of the unlimited marital deduction

Take advantage of the applicable exclusion amount that's the amount we can all pass tax-free a death.

Take advantage of the annual gift tax exclusion.

If you have assets that have substantial future depreciation, consider gifting those during your lifetime. Allow the appreciation to occur outside of your state.

Also, think about charitable vehicles,

charitable trusts, foundations. Something that allow you to carry on your philanthropy and also reduce a state potentially income taxes.

Step 4: protect your business if you own a family business make sure you have a management succession plan in place.

This may or may not include family members. Also, make sure you have by cells in place for founding business interests.

I know it's a lot to think about but there's some good news here.

You don't have to go through this alone. At Cadence Bank,

we have qualified estate and trust advisors who can help you work through these issues and come to a good solution

Contact us. We're here to help.

For more infomation >> Your Guide to Estate Planning - Duration: 3:19.

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The Get-Started Guide to Investing: What "Invest Like a Woman" Really Means - Duration: 1:44.

- Sometimes I'm asked "What's harder,

"running a startup or running Merrill Lynch?"

Running a startup is much harder.

I used to have a corner office.

Now I sit at the end of a long desk back there.

Why?

Well, it goes back to one morning,

I was putting on my mascara, and somewhere

between layers one and two, I had this big aha moment.

I've been working in financial services

for more than two decades,

but something really hit me that day.

You see, in our country,

we have an enormous retirement savings crisis.

We're undersaving for retirement by trillions of dollars.

And what I realized that day

is it's really a woman's crisis.

That's because we women live longer than men

and we retire with two-thirds the money of men.

It's in part because we're paid less

and we take more career breaks.

But it's also in part because we invest less,

what we call The Gender Investing Gap.

It's not our fault.

The investing industry was built by men for men.

It's all about out-performing the market,

picking the best stock, not about explicitly

taking into account women's longer life spans

and reaching our financial goals.

The good news?

We can fix this and live the lives we're meant to live.

And when I had that aha moment,

I knew that I really, really, really

had to launch Ellevest to work to close that gap.

Ellevest is built for you.

It's built by women, for women,

with a mission to help women reach their financial goals.

And working with an incredible team

to fulfill that mission every day

is hands down the best part of my job.

For more infomation >> The Get-Started Guide to Investing: What "Invest Like a Woman" Really Means - Duration: 1:44.

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Your guide to the BEST sleep of your life | SA Live | KSAT 12 - Duration: 3:41.

For more infomation >> Your guide to the BEST sleep of your life | SA Live | KSAT 12 - Duration: 3:41.

-------------------------------------------

Try Being A Tour Guide | SA Live | KSAT 12 - Duration: 5:13.

For more infomation >> Try Being A Tour Guide | SA Live | KSAT 12 - Duration: 5:13.

-------------------------------------------

Beginner tips for Clash Royale 2018 - Clash Royale beginner strategy guide -Best beginner deck - Duration: 6:16.

Hello, I am clasherjay and welcome to my channel

today we are going to talk clash royale and the topic is

the beginners tips&tweaks

you need to know to

to win battles so if

are a beginner in this game then this video is certainly for you

if you are an expert then by all means

add tips that you want to give in the comment section below

So lets start guys!

Firstly start with the deck of cards you got

It must comment a good balance of offensive

and defensive minded cards. Also you

need to know the individual strengths and

weaknesses of different troop cards

For example let's look at my deck of cards.

The giants are great offensive minded troops

and can also be used as a distraction while enemy attack

cause of their huge hitpoints

the skeleton army is a great defensive minded troop

and works like a charm against prince,hog rider or

any other offensive troops except valkyrie

So what I am trying to say is you need to know the strengths

and weaknesses of each of your troop card

and that will help you enormously in battles

In this video I will show you an exciting battle

that I won from the jaws of defeat

So we will see the battle now! and at times I will point you out the key

tips &tricks that I used in this battle

Now see the first hand of cards you got

If you have a good offensive card then use it by all means

and if you don't have it then wait for the opponent to attack

Don't rush into things too quickly!

So I did get a giant and I used it with the musketeer card

He has used the hog rider card !So lets see what

happens next!

So as you can see the skeleton army just encircling the hog rider

and killing it off very easily. As I mentioned before guys

This is a very useful defensive troop.

The goblin barrel has got me my first tower.

I also killed the goblins and the knight that are approaching my right tower

With the arrow card. Remember guys arrow cards

are very useful against goblins and also

against the skeleton army and skeletons.

Now this here is very important guys! Just see that how

I changed the lanes and distract the opponent

into thinking that I want to damage the princess tower

But what I want to do in reality

is to damage the king tower and destroy it.

Now that the distraction has worked, I will direct

everything into destroying the king tower.Also

I need to fend of enemy's attacks

using the defensive troops.

So as you can see the opponent also played really well

It went to the sudden death stage making things really

interesting. So enjoy the rest of the battle guys!!!

So I literally got the victory from the jaws of defeat

guys! It was close !

And I need to commend my opponent also! He played really well.

Before logging off

One more thing you need remember as a beginner is

that you don' t need to spend all your gold

waste all your gold into upgrading

you get! Just upgrade the cards

that you will use in battles.

So this was pretty much it for beginner tips & tricks in Clash Royale.

If you liked it , found it helpful, then

Please like on the like button friends!

You're support is my motivation always!

And if you want to see more of my content then click on the subscribe

button & the bell icon also to get future videos from my channel.

So until next time keep playing Clash Of Clans

Clash Royale and very good health to you. Goodbye Friends!!!!

For more infomation >> Beginner tips for Clash Royale 2018 - Clash Royale beginner strategy guide -Best beginner deck - Duration: 6:16.

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Guide pratique des expositions les plus pop de l'été - Duration: 21:25.

 De Game of Thrones à Jurassic World, en passant par les super-héros DC en LEGO, il y en a pour tous les goûts, et pour tous les âges

Le Point Pop en fait l'inventaire. À ne pas rater Celle qui ouvre les portes de Westeros : « Game of Thrones The Touring Exhibition »   À condition d'en payer le prix (19,90 euros par personne, hors tarif groupe), c'est l'exposition que tout amateur de Game of Thrones se doit impérativement de visiter

Déjà passé par Barcelone, cet événement, fruit d'un accord passé l'été dernier entre HBO et l'organisateur GES Events, propose de nous plonger dans les décors et ambiances du royaume des Sept Couronnes, à travers une superbe mise en place répartie sur 2 000 mètres carrés, au Parc des expositions de la porte de Versailles

 Enveloppés dans la pénombre parfois trouée par un somptueux jeu de lumière, les fans évoluent à travers une myriade phénoménale de costumes, d'accessoires, de statues, de dispositifs multimédias, de sons et même d'odeurs propres aux territoires traversés, répartis en dix « scènes » (Antichambre, Table des cartes, La route Royale, Port-Réal, Les maisons nobles de Westeros, La chambre Targaryen…)

Directement prêtées par la production et HBO, les pièces exposées sont tout simplement à couper le souffle, qu'il s'agisse de la magnifique robe en cuir structurée portée par Cersei Lannister en montant sur le trône, du costume du roi de la Nuit, de la robe de mariée de Margaery Tyrell, de l'épée en acier valyrien de Jon Snow ou du collier de Sansa Stark

La liste est trop longue ! Sans oublier le mythique trône de fer qui clôt la visite

De quoi nous faire patienter un peu avant le grand retour de la série, en avril 2019, pour sa huitième et ultime saison

  « Game of Thrones : The Touring Exhibition ». Du 1er juin au 2 septembre 2018, Paris Expo, porte de Versailles (pavillon 2

1). Ouvert tous les jours de 10 heures à 19 heures, le samedi jusqu'à 22 heures. Tarifs : adulte (19,90 euros), groupe (16,90 euros)

Celle qui en met plein la vue : « teamLab »   Immersion et technologie riment rarement avec évasion et poésie

Pourtant, l'expérience que propose le collectif d'artistes numériques japonais teamLab à la grande halle de la Villette est une démonstration saisissante de la manière dont la technologie peut créer un dépaysement virtuel rêveur, à la fois visuel et sonore

Dans le noir complet, les seules sources de lumière sont les animations colorées projetées au sol, au mur, au plafond

On évolue d'abord au cœur d'un décor fleuri et multicolore, où l'on croise le chemin de baleines volantes voguant tranquillement dans leur univers psychédélique

Des dizaines de samouraïs nous saluent ensuite par une danse guerrière dans une galerie des glaces qui semble infinie

 Que l'on reste trente minutes où deux heures dans la halle plongée dans le noir, on ne verra jamais deux fois les mêmes animations

Car le décor à 360 degrés des cinq pièces de teamLab ne cesse de se modifier en interagissant avec le public

Un chemin de roses fleurit sous les pas des visiteurs tandis qu'un simple toucher de main peut dévier le courant de l'immense cascade qui s'écoule dans la salle principale

Cette balade japonisante entre fleurs de lotus et forêts de bambous évoque forcément la nature des films de Miyazaki, belle et mélancolique à la fois

Une expérience interactive saisissante, à faire lorsqu'on a du temps devant soi pour profiter au mieux et se perdre dans les décors mouvants

Les enfants ne manqueront pas de colorier eux-mêmes leurs propres animaux, qui prendront ensuite vie sur les sols et les murs de l'exposition

  « teamLab  ». Du mardi au dimanche, de 10 heures à 19 heures. Nocturnes le vendredi et le samedi jusqu'à 22 heures

Jusqu'au 9 septembre. À la grande halle de la Villette-parc de la Villette. Tarif plein : 14,90 € ; réduit et moins de 26 ans : 12,90 € ; gratuit pour les moins de 4 ans

Celle qui fait frissonner : « Enfers et Fantômes d'Asie »   Depuis le 10 avril, le prestigieux musée du Quai-Branly a des airs de maison hantée

Femmes-chats, vampires sauteurs, fantômes affamés… Les créatures les plus farfelues et parfois terrifiantes du folklore thaïlandais, chinois, vietnamien et japonais ont pris possession des locaux, à l'occasion de l'exposition « Enfers et Fantômes d'Asie »

Si beaucoup s'y sont déjà pressés, on ne peut que vous conseiller d'aller y faire un tour, et vite, car l'événement se termine le 15 juillet prochain

 Des enfers, où les plus vils êtres humains subissent les pires outrages aux revenants hideux qui viennent hanter les mortels, en passant par les différents rites d'exorcisme, tout le spectre funéraire asiatique y passe

On apprécie particulièrement la belle scénographie de l'exposition, toujours plongée dans la pénombre, ainsi que la diversité des œuvres mises en avant, allant de costumes bouddhistes traditionnels aux films de J-Horror japonais (même le médium jeux vidéo a droit à son espace !)

Si aucune pièce ne fait véritablement peur, les âmes sensibles, et en particulier les jeunes enfants, peuvent toutefois être décontenancées par le graphisme gore ou simplement perturbant de certaines images

Pour les autres, on n'est pas loin du paradis.   « Enfers et Fantômes d'Asie ». Ouvert jusqu'au 15 juillet, au Musée du Quai Branly, les mardi, mercredi, dimanche de 11 heures à 19 heures et les jeudi, vendredi, samedi de 11 heures à 21 heures

Tarifs : plein (10 €), réduit (7 €). À découvrir Celle qui casse des briques : « L'Exposition LEGO des super-héros DC »   Depuis le 29 avril, l'immense Espace chapiteau près du parc de la Villette, dans le 19e arrondissement de Paris, est investi par de curieuses sculptures

C'est un avion, c'est un oiseau, non c'est… Superman, mais en LEGO ! Voici donc le concept de l'exposition « The Art of the Brick » : donner vie aux super-héros de la maison d'édition DC Comics, mais seulement avec l'aide des célèbres petites briques de la société danoise

Le défi a été relevé par Nathan Sawaya, ancien avocat d'affaires à New York, qui avait choisi au début des années 2000 de quitter son job pour s'adonner à sa passion : la construction de sculptures en LEGO

 Accompagnés par de beaux jeux de lumière, les visiteurs déambulent autour d'une centaine d'œuvres visuellement impressionnantes (comme une gigantesque Batmobile qui a nécessité 480 000 briques !)

Plusieurs personnages bien connus des amoureux de pop cultures, comme Batman, Superman et Wonder Woman, sont mis en avant dans différentes salles

Les fans de l'univers DC remarqueront les différents clins d'œil aux comics, et les autres pourront découvrir quelques super-héros méconnus, comme Plastic Man

Plus qu'une démonstration insolite, l'exposition LEGO propose par ailleurs une vraie démarche artistique et une réflexion autour du pouvoir de l'imagination

Même si le billet d'entrée est un peu élevé et la balade un poil trop courte, on ne peut que ressortir enjoué de cette expédition bariolée au pays des super-héros, qui plaira à la fois aux bambins et aux grands enfants

N'est-ce pas là le super-pouvoir des LEGO ?   « L'Exposition LEGO des super-héros DC »

Ouvert jusqu'au 19 août, du mardi au dimanche de 10 heures à 19 heures à l'Espace chapiteau-parc de la Villette

Tarifs : adulte (15 €), enfant (12 €), enfant de moins de 4 ans (gratuit). Celle qui a du mordant : « Un T-Rex à Paris »   Les fans de dinos ne peuvent pas refuser une rencontre avec Trix, une Tyrannosaurus rex qui a élu résidence au Jardin des plantes pour l'été

Enfin, plutôt avec les ossements de Trix, car le dinosaure a vécu au crétacé, il y a 67 millions d'années

Prêté par le muséum Naturalis de Leide, ce squelette de tyrannosaure complet à 75 % – le dernier quart étant reconstitué à partir de moulages – est le premier de cette espèce assemblé en Europe et le mieux préservé de la cinquantaine découverts en Amérique du Nord !  L'exposition s'organise autour du gigantesque carnivore de 12,5 m de long, qui occupe la pièce centrale et où ses ossements nous éclairent sur la vie que Trix a menée

Avant d'observer le T-Rex, le public parcourt une première pièce où fossiles et squelettes de dinosaures l'immergent dans le crétacé pour découvrir l'environnement naturel de Trix

À quoi ressemblait la Terre ? Quelles plantes et quels animaux Trix côtoyait-elle ? Et surtout, quels herbivores lui servaient de casse-croûte ? Une dernière salle propose de tester une dizaine de modules ludiques pour appréhender le mode de vie des T-Rex

Les visiteurs peuvent ainsi comparer leur vitesse de pointe avec celle de Trix, calculer le temps qu'elle aurait mis pour les digérer et même apprendre les bases de sa parade nuptiale

Une exposition parfaite pour les fans de la saga Jurassic Park, petits et grands

Il faudra cependant être patient en période d'affluence. L'entrée de l'exposition est limitée à un maximum de 250 personnes pour ne pas endommager les fossiles et squelettes présentés

  « Un T-Rex à Paris ». Ouvert jusqu'au 2 septembre tous les jours, sauf le mardi, de 10 heures à 19 heures à la Galerie de minéralogie et de géologie

Tarifs : plein (14 €), réduit (9 €), forfait tribu (36 €), scolaire (9 €). Un billet pour l'exposition donne également accès à la Galerie de paléontologie et d'anatomie comparée

Celle qui joue la carte de l'interactivité : « Effets spéciaux, crevez l'écran ! »   Que l'on soit adepte de science-fiction, de fantasy, de film d'horreur ou même d'auteur, « Effets spéciaux, crevez l'écran » satisfera tous les curieux désireux d'explorer l'envers du décor des salles sombres

Réalisée par le Centre national du cinéma et de l'image animée et par la Cité des sciences et de l'industrie, l'exposition propose de découvrir, de déchiffrer et d'apprendre à réaliser des effets spéciaux

« Crevez l'Écran » s'organise en quatre parties, à commencer par une visite du bureau, où les effets sont pensés à l'aide de maquettes et de story-boards

Puis passage obligé par la partie maîtresse de l'exposition : le plateau de tournage, où est expliqué le fonctionnement de tous les types d'effets spéciaux et visuels existants, du maquillage à la motion capture, en passant par l'incrustation ou l'arrêt-image

 Mieux encore, les visiteurs deviennent acteurs d'un jour et réalisent leurs propres effets en se projetant sur un fond vert ou en expérimentant des subterfuges inventés par le père des effets spéciaux, Méliès

Ne pas oublier de faire un détour par la loge maquillage et, pour les plus grands, par la galerie des horreurs pour profiter de têtes coupées et autres bustes démembrés ayant servi sur des tournages

Après un passage par le studio pour jouer les techniciens, direction la salle de cinéma pour visionner un documentaire sur la manière dont les effets spéciaux nous font regarder une image

En somme, « Crevez l'écran » est un parcours pédagogique, ludique, interactif et complet qui plaira aux grands comme aux petits, et qui justifie son prix d'entrée (12 euros)

Petit bonus : à la fin de l'exposition, il est possible de télécharger gratuitement sa propre bande-annonce de film à partir des images faites sur les différents ateliers !   « Effets spéciaux, crevez l'écran !  »

Ouvert du mardi au samedi de 10 heures à 18 heures et le dimanche de 10 heures à 19 heures

Jusqu'au 26 août 2018. Tarif : 12 €, réduit à 9 €. Cité des sciences et de l'industrie

Celle qui replonge en enfance : « Expo Peyo »   À l'occasion des soixante ans de la naissance des Schtroumpfs, le centre Wallonie-Bruxelles de Paris propose une exposition sur l'œuvre de Pierre Culliford, le célèbre Peyo

Les petits lutins bleus apparus pour la première fois en 1958 sous le crayon du dessinateur belge ont fait sa renommée, de leur première apparition dans La Flûte à six Schroumpfs à la naissance – misogyne – de la Schtroumpfette dix ans plus tard

Mais l'exposition voit plus large. Pour un prix modeste (de 3 à 5 €), elle présente 140 planches originales dessinées par Peyo qui témoignent de l'évolution de ses techniques de dessin et de son parcours du combattant pour se faire un nom

De son entrée au magazine Spirou (rendue possible par son bon copain Franquin !) à la série Johan et Pirlouit, en passant par Benoît Brisefer pour arriver aux dernières années de sa carrière, quand son succès l'obligeait à déléguer son travail à des assistants

 Un moyen de réhabiliter le dessinateur, dont les créations secondaires ont été occultées par le succès international des Schtroumpfs à travers les dessins animés et films américains

Si la quasi-totalité de l'exposition repose sur la présentation des planches, un documentaire de quarante-cinq minutes sur l'ambivalence du succès des Schtroumpfs – à la fois salvateur et empoisonné pour Peyo – est également projeté

À voir absolument, si on en a le temps. Une exposition idéale pour les petits budgets, qui cassera peut-être le mythe des petits lutins bleus mais qui tombe le masque de la personne qui se cachait derrière les bulles de BD

  « Expo Peyo  ». Du lundi au vendredi de 9 heures à 19 heures, et le samedi et dimanche de 11 heures à 19 heures

Jusqu'au 28 octobre 2018. Au centre Wallonie-Bruxelles. Tarifs : 5 €, réduit à 3 €

À éviter Celle qui fait grincer des dents : « Jurassic World l'exposition »   Précédée d'une communication bien rodée, l'exposition « Jurassic World », installée à la Cité du cinéma, semblait très prometteuse

Qui n'a jamais rêvé, en effet, de se retrouver au cœur du célèbre parc pour admirer de gigantesques dinosaures ? Au début de la visite, les yeux brillent devant la grande porte symbolique de « Jurassic World »

On admire l'énorme coup d'un brachiosaure, la gueule d'un Parasaurolophus et l'enclos d'un Pachyrhinosaurus, qui sont saisissants de réalisme

L'immersion semble être le mot d'ordre, même si le guide audio fourni à l'accueil ne fonctionne pas

Vient ensuite le T-Rex, qui est pour sa part vraiment impressionnant.  Mais pas le temps de rester bouche bée, on est invité à avancer et on se retrouve devant l'enclos de ce qui s'apparente à un raptor en carton-pâte, avec les jambes bien visibles du pauvre individu sous le costume en prime

Deux autres dinos expédiés plus tard, l'exposition se termine directement dans la boutique de souvenirs

C'est déjà terminé ? Mais ça ne fait qu'une demi-heure ? Sauf si l'on est un mordu extrême de Jurassic Park, il vaut mieux éviter de dépenser la somme excessive de 19,90 € (qui peut grimper à 65 € pour une famille de quatre personnes !) pour découvrir cette exposition bien trop pauvre en contenus

Certes, les enfants apprécieront, mais l'impression de s'être fait croquer le porte-monnaie domine

Tout le monde n'est pas John Hammond !   « Jurassic World L'Exposition ». Ouvert jusqu'au 2 septembre à la Cité du cinéma, tous les jours de 10 heures à 19 heures

Tarifs : adulte (19,90 €), enfant de moins de 11 ans (15,90 €), famille 2 adultes + 2 enfants (64,90 €)

For more infomation >> Guide pratique des expositions les plus pop de l'été - Duration: 21:25.

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Quick Guide: Making a Submission to Select Committees (with NZSL interpretation) - Duration: 2:11.

The decisions Parliament makes affect all New Zealanders.

Select committees often call for submissions to get public input on proposed laws and other

items of business.

Select committees use this feedback to help inform Parliament's decision-making process,

and you can do this really easily through Parliament's website.

To start, head online to www.parliament.nz.

Open up the tab labelled 'Get Involved'.

From there you'll see a dropdown saying 'Make a submission'.

This page brings up a list of all the current bills and items of business that you can submit

on.

You can click on any of these to learn more about it.

The first step is to tell Parliament how you're submitting.

We need to know if you're submitting as an individual or on behalf of an organisation.

This is also where you tell us if you want to make an oral submission to the committee,

which means speaking to the committee in person about your submission.

On the next screen you'll be asked to enter your contact details.

Your name will be published on the Parliament website, but the rest of your details will

stay private.

Step two: make your submission.

You can upload it as a file, or you can write it directly into the online form.

What you say in your submission is up to you, but remember that the content of your submission

along with your name will be published on the Parliament website, so you might want

to leave out any sensitive information or private contact details.

Step three: check over what you've put into the online submission form.

If there's anything you want to change, you can use the edit buttons.

Once you've confirmed you've read the privacy statement, click or tap the 'Submit' button.

When you see this confirmation screen, you're all done.

You can also email or post your submission to us.

You can write your submission in English or te reo Māori.

If you prefer, you can make a video in New Zealand Sign Language.

To do this, send us a recording of your submission by mail, or upload your video to the internet

and send us the link with your submission.

No matter what kind of submission you send us, remember to tell us who you are and give

us your contact details.

Keep your personal details separate from the main part of your submission, and don't

forget to tell us if you want to speak to the committee in person.

For more information, check out the links in this video's description to get started.

Democracy works best when everyone has a voice, so head to www.parliament.nz to have your say.

Thanks for watching.

For more infomation >> Quick Guide: Making a Submission to Select Committees (with NZSL interpretation) - Duration: 2:11.

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Explore The Past - Guide - Duration: 1:56.

we are Explore the Past and we're the Archives and Archeology service for

Worcestershire County Council and we are based at hive in the centre of Worcester

Now, the guide we realised a little while ago that while there's an

awful lot of information available to tell customers how to do their family history

so the practical steps on how to go about it there was very little

information telling you where resources actually are how you can find out what

we've got and then how you can access them. If you don't live in Worcestershire

and you don't live locally I mean I've got contacts from Canada and

Australia, New Zealand they don't have to come over to England to search for what

they're looking for it's all in the guide. It's got photographs

letters, punishment books, school records, things that happened and it really takes

you right back into how people lived. The new guide to what the facilities are and

the resources here are hugely helpful. It's so so easy to use and you'll find

out all sorts of interesting things. The guide is really helpful in giving you

the background, so when you arrive, you arrive with some degree of confidence in

this kind of resource that you may have never used before, if they find those

references to material that's here and they can't get to here they can of

course ask the staff here to do some research on their behalf and I know they

do a jolly good job because they are specialists. It's really cheap I had mine

as a Christmas present from my husband, six pounds which was

brilliant. We haven't found anything like it, provided by any other

service in the UK or indeed elsewhere, we think it's a first

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